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Yu-Gi-Oh! Rulings Questions


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Ok' date=' this is a hipotetical situation:

 

I have 1 card in my deck, which is last part of "Exodia" (rest of parts in hand), "Destiny Hero - Defender" in face-up defence poition and face-up "Appropriate". My opponent draws card from his deck becouse of "Defender's" effect, and "Appropriate's" effect activates. I draw.

 

And now is the question:

 

Do I:

- win becouse I have all pieces of "Exodia"

- lose becouse can't draw 2nd card

- we have infinty lop and universe ends?

 

And second qestion:

 

Is there any monster with effect which couses damage by changeing it's battle position (attack->defense->attack->...)

[/quote']

 

Question 1: You lose, because you must draw your second card before you win with Exodia.

 

Question 2: I don't think so.

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Ok' date=' this is a hipotetical situation:

 

I have 1 card in my deck, which is last part of "Exodia" (rest of parts in hand), "Destiny Hero - Defender" in face-up defence poition and face-up "Appropriate". My opponent draws card from his deck becouse of "Defender's" effect, and "Appropriate's" effect activates. I draw.

 

And now is the question:

 

Do I:

- win becouse I have all pieces of "Exodia"

- lose becouse can't draw 2nd card

- we have infinty lop and universe ends?

[/quote']

 

Exodia cannot activate in the middle of another cards effect. That chain link must end for Exodia to interject, and by then you've auto-lost.

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Now' date=' I have a question of my own. If I enter my Main Phase 1, and my opponent immediately activates a Trap Card or Quick-Play Spell Card, do I still have the option to activate Cold Wave? If not, could I, just before entering my Main Phase 1, call priority on Cold Wave to be sure about avoiding the Trap/Quick Play Spell Card, just like I can call priority on a just drawn Quick-Play Spell Card to avoid Trap Dustshoot?

[/quote']

 

Opponent's cannot start chains during your turn.

 

Um, does that mean that he can't activate his s/t directly when I enter Main Phase 1?

If so, then how come it is possible for my opponent to activate Mind Crush immediately after RotA has resolved? Aren't these situations comparable?

 

Who said your opponent could do that? Source please.

 

I that it happened in some duels on Metagame.

Finding such a duel would really take a while, but I'm pretty sure it's what they did.

 

 

Asking what happens if you enter Main Phase 1 and your opponent uses something before you can Cold Wave is like asking what happens if you Tribute Summon Raiza and your opponent uses BTH before you can use Raiza's effect.

 

Your opponent does not have priority.

 

Alright' date=' but that still leaves us with the opponent chaining the card to me entering my Main Phase 1. And [i']that's[/i] like chaining Mystical Space Typhoon to the opponent entering the End Phase. Or does MST in that case not actually activate in the End Phase, but whatever phase the opponent was in previously?

 

Any help on this?

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Now' date=' I have a question of my own. If I enter my Main Phase 1, and my opponent immediately activates a Trap Card or Quick-Play Spell Card, do I still have the option to activate Cold Wave? If not, could I, just before entering my Main Phase 1, call priority on Cold Wave to be sure about avoiding the Trap/Quick Play Spell Card, just like I can call priority on a just drawn Quick-Play Spell Card to avoid Trap Dustshoot?

[/quote']

 

Opponent's cannot start chains during your turn.

 

Um, does that mean that he can't activate his s/t directly when I enter Main Phase 1?

If so, then how come it is possible for my opponent to activate Mind Crush immediately after RotA has resolved? Aren't these situations comparable?

 

Who said your opponent could do that? Source please.

 

I that it happened in some duels on Metagame.

Finding such a duel would really take a while, but I'm pretty sure it's what they did.

 

 

Asking what happens if you enter Main Phase 1 and your opponent uses something before you can Cold Wave is like asking what happens if you Tribute Summon Raiza and your opponent uses BTH before you can use Raiza's effect.

 

Your opponent does not have priority.

 

Alright' date=' but that still leaves us with the opponent chaining the card to me entering my Main Phase 1. And [i']that's[/i] like chaining Mystical Space Typhoon to the opponent entering the End Phase. Or does MST in that case not actually activate in the End Phase, but whatever phase the opponent was in previously?

 

Any help on this?

 

I think the MST is in response to you entering the End Phase, not chained to it, which is like Bottomlessing a monster; they can only do it after you pass priority to them.

 

Of course, I could be wrong.

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Now' date=' I have a question of my own. If I enter my Main Phase 1, and my opponent immediately activates a Trap Card or Quick-Play Spell Card, do I still have the option to activate Cold Wave? If not, could I, just before entering my Main Phase 1, call priority on Cold Wave to be sure about avoiding the Trap/Quick Play Spell Card, just like I can call priority on a just drawn Quick-Play Spell Card to avoid Trap Dustshoot?

[/quote']

 

Opponent's cannot start chains during your turn.

 

Um, does that mean that he can't activate his s/t directly when I enter Main Phase 1?

If so, then how come it is possible for my opponent to activate Mind Crush immediately after RotA has resolved? Aren't these situations comparable?

 

Who said your opponent could do that? Source please.

 

I that it happened in some duels on Metagame.

Finding such a duel would really take a while, but I'm pretty sure it's what they did.

 

 

Asking what happens if you enter Main Phase 1 and your opponent uses something before you can Cold Wave is like asking what happens if you Tribute Summon Raiza and your opponent uses BTH before you can use Raiza's effect.

 

Your opponent does not have priority.

 

Alright' date=' but that still leaves us with the opponent chaining the card to me entering my Main Phase 1. And [i']that's[/i] like chaining Mystical Space Typhoon to the opponent entering the End Phase. Or does MST in that case not actually activate in the End Phase, but whatever phase the opponent was in previously?

 

Any help on this?

 

I think the MST is in response to you entering the End Phase, not chained to it, which is like Bottomlessing a monster; they can only do it after you pass priority to them.

 

Of course, I could be wrong.

 

Alright, but when we compare this to a set Mind Crush that player B wants to activate after Player A's RotA has resolved (I'm comparing all mentioned situations to each other, not being sure if they are actually similar), then Player A could also call priority on Normal Summoning the Warrior claimed with RotA, right?

 

And if that's the case, then we'd also need to call priority on activating Cold Wave if we fear a Quick-Play Spell or a Trap in the Main Phase, right?

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OK, so I've been working on a rewrite to my Morph guide, and the most prominent 3 Morph decktypes seem to be OTK, Stall, and Equip.

 

Are there any important ones I'm missing?

 

Also, I'm assuming this is the place to ask this (as we had a discussion on this sort of thing), but are the Japanese Promo Sleeves good quality?

 

[spoiler=the kind of promo sleeves I'm referring to]

33m7qpt.jpg

 

 

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So I'm curious... Stray Lambs activates and adds 2 Lamb Tokens to your side of the field. Can you tribute them both to Set a BEWD? Seeing as the condition is that you cannot Summon' date=' Normal, Flip, or Special?

[/quote']

 

Hey, you figured out the loophole.

 

You can also use Book of Taiyou on stuff during that turn.

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So I'm curious... Stray Lambs activates and adds 2 Lamb Tokens to your side of the field. Can you tribute them both to Set a BEWD? Seeing as the condition is that you cannot Summon' date=' Normal, Flip, or Special?

[/quote']

 

Hey, you figured out the loophole.

 

You can also use Book of Taiyou on stuff during that turn.

 

I actually didn't even think of it until it was used against me =/ I just had to make sure it was right XD

 

Thanks Burnpsy ;)

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I destroyed an atk mode monster with Kycoo and inflicted damage from that battle. Am I still able to remove the monster I just destroyed with Kycoo's effect?

 

I think these will be helpful.

 

No' date=' you cannot remove the monster destroyed by Kycoo because it's floating (neither on the field nor the graveyard) at the time Kycoo's effect activates.

 

Also, a few questions myself. Card in question:

 

Arcana Force XIV - Temperance

Yugioh Wikia Article

 

6 Stars, Light/Fairy, 2400/2400

 

The effect states on the card (EXACTLY as written here): During either player's turn, you can discard this card to reduce the damage you take from a battle to 0. When this card is Summoned, toss a coin. *Heads: Halve all Battle Damage you take. *Tails: Halve all Battle Damage your opponent takes.

 

Question 1: Discard from where??? I'm assuming hand, since I think it'd say "tribute" if it were from the field.

 

Question 2 and more important of the 2: Halve all Battle Damage what?! For the remainder of the Duel, as long as it remains on the field, as long as it remains face-up on the field? So confusing.

 

Anyways if anyone can clear this up for me +1 rep and my praises. Seems like a pretty good card to me. Other than the OCG fail by Konami themselves XD

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I destroyed an atk mode monster with Kycoo and inflicted damage from that battle. Am I still able to remove the monster I just destroyed with Kycoo's effect?

 

I think these will be helpful.

 

No' date=' you cannot remove the monster destroyed by Kycoo because it's floating (neither on the field nor the graveyard) at the time Kycoo's effect activates.

 

Also, a few questions myself. Card in question:

 

Arcana Force XIV - Temperance

Yugioh Wikia Article

 

6 Stars, Light/Fairy, 2400/2400

 

The effect states on the card (EXACTLY as written here): During either player's turn, you can discard this card to reduce the damage you take from a battle to 0. When this card is Summoned, toss a coin. *Heads: Halve all Battle Damage you take. *Tails: Halve all Battle Damage your opponent takes.

 

Question 1: Discard from where??? I'm assuming hand, since I think it'd say "tribute" if it were from the field.

 

Question 2 and more important of the 2: Halve all Battle Damage what?! For the remainder of the Duel, as long as it remains on the field, as long as it remains face-up on the field? So confusing.

 

Anyways if anyone can clear this up for me +1 rep and my praises. Seems like a pretty good card to me. Other than the OCG fail by Konami themselves XD

 

I don't think those are OCG fails. "Discard a card" always means from your hand, but getting rid of cards in your hand doesn't always mean discarding.

Continuous effects (like those of Temperance) are only active while it is on the field. Konami figured the "While this card is on the field" text is redundant, so it isn't used anymore. Very few effects in the game last the entire duel. Temperance is not one of them. As for Temperance, it isn't really a great card except for being better than Kuriboh and being LIGHT.

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I destroyed an atk mode monster with Kycoo and inflicted damage from that battle. Am I still able to remove the monster I just destroyed with Kycoo's effect?

 

I think these will be helpful.

 

No' date=' you cannot remove the monster destroyed by Kycoo because it's floating (neither on the field nor the graveyard) at the time Kycoo's effect activates.

[/quote']

 

You do know that that was from over a year ago, right?

And I don't recall why exactly I posted that, but I remember it as some sort of test for Jesus of Chaos, to see if he can give the correct answers.

 

 

I destroyed an atk mode monster with Kycoo and inflicted damage from that battle. Am I still able to remove the monster I just destroyed with Kycoo's effect?

 

I think these will be helpful.

 

No' date=' you cannot remove the monster destroyed by Kycoo because it's floating (neither on the field nor the graveyard) at the time Kycoo's effect activates.

 

Also, a few questions myself. Card in question:

 

Arcana Force XIV - Temperance

Yugioh Wikia Article

 

6 Stars, Light/Fairy, 2400/2400

 

The effect states on the card (EXACTLY as written here): During either player's turn, you can discard this card to reduce the damage you take from a battle to 0. When this card is Summoned, toss a coin. *Heads: Halve all Battle Damage you take. *Tails: Halve all Battle Damage your opponent takes.

 

Question 1: Discard from where??? I'm assuming hand, since I think it'd say "tribute" if it were from the field.

 

Question 2 and more important of the 2: Halve all Battle Damage what?! For the remainder of the Duel, as long as it remains on the field, as long as it remains face-up on the field? So confusing.

 

Anyways if anyone can clear this up for me +1 rep and my praises. Seems like a pretty good card to me. Other than the OCG fail by Konami themselves XD

 

I don't think those are OCG fails. "Discard a card" always means from your hand, but getting rid of cards in your hand doesn't always mean discarding.

Continuous effects (like those of Temperance) are only active while it is on the field. Konami figured the "While this card is on the field" text is redundant, so it isn't used anymore. Very few effects in the game last the entire duel. Temperance is not one of them. As for Temperance, it isn't really a great card except for being better than Kuriboh and being LIGHT.

 

I confirm. There are many cards that have 'discard', and it always means discard from your hand. And for the Continuous effects, there are also loads of cards that have a continuous effect that don't state 'as long as this card remains face-up on the field'. It's simply become redundant.

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So, I e-mailed Konami, and the answer I got was a bit peculiar...

 

Do OCG Rulings apply in the TCG?

 

There is no “TCG rulings” or “OCG rulings” there are simply the rulings' date=' used worldwide.[/quote']

 

What I found odd is, if this is true, is why the ruling lists aren't identical. Any ideas?

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So' date=' I e-mailed Konami, and the answer I got was a bit peculiar...

 

Do OCG Rulings apply in the TCG?

 

There is no “TCG rulings” or “OCG rulings” there are simply the rulings' date=' used worldwide.[/quote']

 

What I found odd is, if this is true, is why the ruling lists aren't identical. Any ideas?

 

Konami's representative is a liar.

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So' date=' I e-mailed Konami, and the answer I got was a bit peculiar...

 

Do OCG Rulings apply in the TCG?

 

There is no “TCG rulings” or “OCG rulings” there are simply the rulings' date=' used worldwide.[/quote']

 

What I found odd is, if this is true, is why the ruling lists aren't identical. Any ideas?

 

Konami's representative is a liar.

 

I figured that answer was coming.

 

What would the correct answer be to my question that resulted in that answer, then? I'd have to assume yes.

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In the TCG, OCG rulings apply unless a TCG ruling counteracts it. If I'm right Elemental Hero Rampart Blaster still goes under the TCG ruling in the TCG.

Also, one OCG ruling they have addressed yet in the TCG is whether or not to allow Neo Space Pathfinder as a "Neos" Fusion Material for Divine Neos. In the OCG, Neospace Conductor obviously can be, but in the TCG its name implies not.

Why don't they just synchronize all the rulings like what they've been doing with cards like Snake Whistle?

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