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Yu-Gi-Oh! Rulings Questions


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Celestial Transformation into Koitsu' date=' use its effect to equip to Aitsu.

 

End Phase: What happens?

[/quote']

 

Much like with Double-Edged Sword Technique, your monsters are safe if they're not face-up on the field, or if they aren't monsters at all at that time.

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if i use diamond dudes effect' date=' and top cold wave, does the effect bypass the part of cold's effect that it has to be used FIRST in MP1 or not.

[/quote']

 

The first part is a condition, and Diamond Dewd only activates effects. So I believe you can.

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if i use diamond dudes effect' date=' and top cold wave, does the effect bypass the part of cold's effect that it has to be used FIRST in MP1 or not.

[/quote']

 

The first part is a condition, and Diamond Dewd only activates effects. So I believe you can.

 

and what would happen at all with gold sarcophagus?

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Cold wave is all effect' date=' so you still have to activate it at the begining of the main phase, even iff it comes from diamond dude.

[/quote']

 

 

This card can only be activated at the start of your Main Phase 1.

 

 

This doesn't look like an effect to me at all. How sure are you about this? Got sauce?

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if i use diamond dudes effect' date=' and top cold wave, does the effect bypass the part of cold's effect that it has to be used FIRST in MP1 or not.

[/quote']

 

Cold wave is all effect' date=' so you still have to activate it at the begining of the main phase, even iff it comes from diamond dude.

[/quote']

 

 

This card can only be activated at the start of your Main Phase 1.

 

 

This doesn't look like an effect to me at all. How sure are you about this? Got sauce?

 

[Re: Destiny Hero - Diamond Dude]: You cannot activate the effect of "Curse of Fiend", because it can only be activated during the Standby Phase.

 

This card contains a similar restriction as to when it can be activated. Since this result is a no-go, then it would seem that you have to follow the restrictions of Cold Wave, which would mean that Cold Wave must be activated, still, at the beginning of your Main Phase 1.

 

This was pulled from the xerocreative forums, and I remember reading it on the UDE forums when it was running. If this isn't official enough, i don't know where else I could tell you to look.

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if i use diamond dudes effect' date=' and top cold wave, does the effect bypass the part of cold's effect that it has to be used FIRST in MP1 or not.

[/quote']

 

Cold wave is all effect' date=' so you still have to activate it at the begining of the main phase, even iff it comes from diamond dude.

[/quote']

 

 

This card can only be activated at the start of your Main Phase 1.

 

 

This doesn't look like an effect to me at all. How sure are you about this? Got sauce?

 

[Re: Destiny Hero - Diamond Dude]: You cannot activate the effect of "Curse of Fiend"' date=' because it can only be activated during the Standby Phase.

 

This card contains a similar restriction as to when it can be activated. Since this result is a no-go, then it would seem that you have to follow the restrictions of Cold Wave, which would mean that Cold Wave must be activated, still, at the beginning of your Main Phase 1.

 

This was pulled from the xerocreative forums, and I remember reading it on the UDE forums when it was running. If this isn't official enough, i don't know where else I could tell you to look.

[/quote']

 

Alright, looks like you are correct.

 

 

 

Now, I have a question of my own. If I enter my Main Phase 1, and my opponent immediately activates a Trap Card or Quick-Play Spell Card, do I still have the option to activate Cold Wave? If not, could I, just before entering my Main Phase 1, call priority on Cold Wave to be sure about avoiding the Trap/Quick Play Spell Card, just like I can call priority on a just drawn Quick-Play Spell Card to avoid Trap Dustshoot? I'm guessing that the answer to both questions is no, because beginning of Main Phase 1 is when nothing has happened yet, and because Spell Speed 2 is faster than Spell Speed 1. However, this guess is so unimportant that it does not need color.

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I'm sure that your opponent can only take priority from you at the end of your phases, so you could activate Cold Wave before they can activate the Trap/Quick-Play Spell. They can still chain that card to your Cold Wave though.

I'm not sure about using that Quick-Play Spell immediately to stop your opponent from using Dustshoot though.

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Now' date=' I have a question of my own. If I enter my Main Phase 1, and my opponent immediately activates a Trap Card or Quick-Play Spell Card, do I still have the option to activate Cold Wave? If not, could I, just before entering my Main Phase 1, call priority on Cold Wave to be sure about avoiding the Trap/Quick Play Spell Card, just like I can call priority on a just drawn Quick-Play Spell Card to avoid Trap Dustshoot?

[/quote']

 

Opponent's cannot start chains during your turn.

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Now' date=' I have a question of my own. If I enter my Main Phase 1, and my opponent immediately activates a Trap Card or Quick-Play Spell Card, do I still have the option to activate Cold Wave? If not, could I, just before entering my Main Phase 1, call priority on Cold Wave to be sure about avoiding the Trap/Quick Play Spell Card, just like I can call priority on a just drawn Quick-Play Spell Card to avoid Trap Dustshoot?

[/quote']

 

Opponent's cannot start chains during your turn.

 

Um, does that mean that he can't activate his s/t directly when I enter Main Phase 1?

If so, then how come it is possible for my opponent to activate Mind Crush immediately after RotA has resolved? Aren't these situations comparable?

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Now' date=' I have a question of my own. If I enter my Main Phase 1, and my opponent immediately activates a Trap Card or Quick-Play Spell Card, do I still have the option to activate Cold Wave? If not, could I, just before entering my Main Phase 1, call priority on Cold Wave to be sure about avoiding the Trap/Quick Play Spell Card, just like I can call priority on a just drawn Quick-Play Spell Card to avoid Trap Dustshoot?

[/quote']

 

Opponent's cannot start chains during your turn.

 

Um, does that mean that he can't activate his s/t directly when I enter Main Phase 1?

If so, then how come it is possible for my opponent to activate Mind Crush immediately after RotA has resolved? Aren't these situations comparable?

 

Who said your opponent could do that? Source please.

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If Timeater skips my opponent's Main Phase 1' date=' and he controls no monsters, is he forced to end his turn?

[/quote']

 

If your Main Phase 1 is skipped because of "Timeater"' date=' you can enter your Battle Phase (even if you have no monsters on the field) and proceed from there to Main Phase 2. If you cannot enter your Battle Phase (due to another card effect such as "Great Long Nose" or "Frozen Soul"), then you must go immediately from Standby Phase to End Phase.

[/quote']

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guise?? If I main 3 glow moss can I add a twinkle moss??

 

According to lolwikia, you can only have 3 "Neo-Spacian Glow Moss" total, so 2 Glow Moss and 1 Twinkle Moss would be the best way to spread them if you insist on using Twinkle Moss.

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Now' date=' I have a question of my own. If I enter my Main Phase 1, and my opponent immediately activates a Trap Card or Quick-Play Spell Card, do I still have the option to activate Cold Wave? If not, could I, just before entering my Main Phase 1, call priority on Cold Wave to be sure about avoiding the Trap/Quick Play Spell Card, just like I can call priority on a just drawn Quick-Play Spell Card to avoid Trap Dustshoot?

[/quote']

 

Opponent's cannot start chains during your turn.

 

Um, does that mean that he can't activate his s/t directly when I enter Main Phase 1?

If so, then how come it is possible for my opponent to activate Mind Crush immediately after RotA has resolved? Aren't these situations comparable?

 

Who said your opponent could do that? Source please.

 

I that it happened in some duels on Metagame.

Finding such a duel would really take a while, but I'm pretty sure it's what they did.

 

 

Asking what happens if you enter Main Phase 1 and your opponent uses something before you can Cold Wave is like asking what happens if you Tribute Summon Raiza and your opponent uses BTH before you can use Raiza's effect.

 

Your opponent does not have priority.

 

Alright' date=' but that still leaves us with the opponent chaining the card to me entering my Main Phase 1. And [i']that's[/i] like chaining Mystical Space Typhoon to the opponent entering the End Phase. Or does MST in that case not actually activate in the End Phase, but whatever phase the opponent was in previously?

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Quick question guys!

 

Is there any card that has some kind of effect like: "When you activate the effect of a monster [something good happens]" or... something like that? Life Point gain' date=' opponent's hand/field destruction... I dunno.

[/quote']

 

Ah, PikePerson likes loops.

 

By Order of the Emperor and Lucky Chance are the only cards that I can think of.

 

Also, Fire Princess does something similar. An additional condition is that the effect has to increase your life points, but it doesn't have to be a monster anymore. And I believe that it can loop too.

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Ok, this is a hipotetical situation:

 

I have 1 card in my deck, which is last part of "Exodia" (rest of parts in hand), "Destiny Hero - Defender" in face-up defence poition and face-up "Appropriate". My opponent draws card from his deck becouse of "Defender's" effect, and "Appropriate's" effect activates. I draw.

 

And now is the question:

 

Do I:

- win becouse I have all pieces of "Exodia"

- lose becouse can't draw 2nd card

- we have infinty lop and universe ends?

 

And second qestion:

 

Is there any monster with effect which couses damage by changeing it's battle position (attack->defense->attack->...)

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