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Remind me why Scattershot doesn't get the 500 Damage from being sent by Blaze Accelerator?

In regards to that, it still gets its effect when, say, milled, correct?

I don't know, from what it looks like, sending and destroying happens at the same time because of the "and if you do" effect, plus that Scattershot is a Mandatory Effect, so it CAN'T miss the timing, even if Blaze Accelerator was a "Then" effect, in which case it would just go onto a new Chain. And yes, even if it was Milled and even if it was an Xyz Material as it doesn't say "the field" etc.

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Just to be clear:

 

If Dark Diviner attacks a Bujin monster with higher ATK and they discard Habakiri; Haba resolves first, then Dark Diviner copies the targeted monsters ATK right?

Attack declaration doesn't happen during the Damage Step silly, Dark Diviner happens when attacking, and Habakiri happens during the Damage Step because it says "During damage calculation", at least according to the Wikia it does hmm.

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Just a question since I haven't played in a long time.

If I have Inferno Reckless Summon in my hand, can I just activate it right away to Junk Synchron's effect or am I supposed to set it and wait for the next turn? I was under the impression Quick-plays were similar to traps, but that's an archaic thought.

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Just a question since I haven't played in a long time.

If I have Inferno Reckless Summon in my hand, can I just activate it right away to Junk Synchron's effect or am I supposed to set it and wait for the next turn? I was under the impression Quick-plays were similar to traps, but that's an archaic thought.

Are you asking if you can activate as it uses it's effect? Then I'm quite sure you can, as you can play any Quick-Play Spell from your hand during a Chain. If you put it down at a previous point that, then I'm quite sure that would be a no as you can't use them the turn they are set.

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Oh, good. Thank you. I was just wondering since some people have the misconception quick-play spells can be activated from the hand on either player's turn and I didn't want to follow that.

 

This also makes me more confident about my deck.

No, that I'm sure of, you cannot activate from the hand during your opponent's turn, unless the card says you can (Like Effect Veiler).

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Remind me why Scattershot doesn't get the 500 Damage from being sent by Blaze Accelerator?

 

Because that's just how it was ruled. Maybe the rules (or how Konami perceived the rules) were different back then and it still maintains that ruling to maintain its old functionality. It might also be poor/poorly-translated wording, since we never have gotten a reprint. Either way, until we get a reprint, it's sort of BKSS.

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I'm confused about how Light Barrier works, the way it's written, it would look like you gain the effects when you first use it, not at the coin toss during the SP, as it looks like it only is for negating.

 

That's because Light Barrier does retain the effect during the turn you activate it.  To be quite clear, the card does exactly what it says. During your Standby Phase, the effect it ALREADY HAS is negated if you flip Tails.  It didn't gain any effects.  It is losing them until your next turn when you toss another coin, but the first time you use it, there's no coin flip, you just have it.

 

It's your ONE perfect chance to summon an Arcana Force and ensure it will work as you want it to (plus you get the Life Point Gain-via battle kill effect), the rest is... up to fate.

 

 

Second Note:  The loophole exists in real life, but the card was worded (and thus acted) different in the anime.  Thus, in the anime, Saiou had to flip the coin when he activated "Bounds of Light" (the OCG name), so he might or might not have gotten the effect (not that he wouldn't cheat anyway).

 

 

Third Note:  Solomon's Lawbook - Play that when Light Barrier is active with its effect, you can bypass your own Standby Phase to have it keep the effects (because you only do the coin flip during your Standby Phase, which you skipped). That is obvious and standard.  So my question is:  If you skip your Standby Phase and Light Barrier was ALREADY negated (due to getting Tails on the previous coin flip), will it remain negated or will it return to normal with its full effect because the Standby Phase it was supposed to coin flip again was skipped?

 

It's not a question I need to know, just while it is on my mind and NONE of my judge friends would be up at 5:20AM to answer such an unimportant question.  Skipping Phases is such a tricky-devil tactics that Konami almost seems to NOT want to attempt again except with Battle Phase just because it causes all kinds of weird complications and loopholes.

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Continuous effects, if it is negated by a card effect for that turn, that effect will cycle in the next turn, right?

 

So in the case of Barbaros being summoned w/out tributes,

And I Chalice it.

Does it's ATK drop back to 1900 the next turn, or is effect completely nulified?

 

And for monsters that has effect activates during the End Phase, such as Ohka

And has been Chalice for that turn

Will it's effect resolve at the end phase, or will Chalice override it's effect?

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Continuous effects, if it is negated by a card effect for that turn, that effect will cycle in the next turn, right?

 

So in the case of Barbaros being summoned w/out tributes,

And I Chalice it.

Does it's ATK drop back to 1900 the next turn, or is effect completely nulified?

No, it won't.

 

It "forgets" about it being Tribute Summoned. Same applies for Naturia Bamboo Shoot, Ohka, Angel O7, etc.

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Continuous effects, if it is negated by a card effect for that turn, that effect will cycle in the next turn, right?

 

So in the case of Barbaros being summoned w/out tributes,

And I Chalice it.

Does it's ATK drop back to 1900 the next turn, or is effect completely nulified?

 

And for monsters that has effect activates during the End Phase, such as Ohka

And has been Chalice for that turn

Will it's effect resolve at the end phase, or will Chalice override it's effect?

Temporary effect negation is STILL negation.

 

Think about it the other way around.  If a monster gained ATK from a card effect or its ATK become HIGHER due to a card effect, negating it will bring it back down to its original ATK (give or take whatever Continuous effects are affecting it).  It won't gain the ATK back after the fact.

 

Same applies to loss. 

 

Example:

- Summon Fusiler Dragon, the Dual-Mode Beast

- Its ATK will be 1400 due to its effect, triggered upon its Summon.

- Activate Forbidden Chalice, targeting Fusiler.

- Fusiler will become 3200 (its original ATK of 2800 + the 400 it gained from Chalice).  It lost the effect that "took" ATK from itself.

- After the End Phase, Fusiler's ATK becomes its original ATK (it lost the 400 from Chalice and the "halve ATK" effect it lost due to Chalice will not return because its not a true Continuous effect based on some external and ever-present condition, which is how most ATK-based Continuous effects work).

 

 

BTW-- you might want to alter your usage of the word "Continuous".  Not everything that is "always on" is a "Continuous" effect.  Barbaros and cards like it are NOT "Continuous" effects.  They are (unofficially, but correctly) known as "static" or "floating" effects.  The effect(s) itself are continuously on ONCE TRIGGERED by something (cost or conditions met), but they only remain on UNTIL something stops it.  If it was actually Continuous, it would return to whatever ATK it was at based on whatever was CURRENTLY affecting its condition (such as with Tyranno Infinity or The Wicked Avatar).  Barbaros is "on" because a condition was meant, but it can be shut down and "reset" if you negate it.  Remember, Book of Moon ALSO resets monster conditions, and that will make Barbaros into his normal 3000 ATK state again.

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If you Lance a Fiendish Chained monster after Fiendish Chain has successfully resolved will it still be under Fiendish Chain?

 

Also, if a Special Summoned monster is Book of Mooned, can Dyna still destroy it?

 

Both of these came up at my locals today and I didn't want to risk either and therefore made a worse play.

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If you Lance a Fiendish Chained monster after Fiendish Chain has successfully resolved will it still be under Fiendish Chain?

 

Also, if a Special Summoned monster is Book of Mooned, can Dyna still destroy it?

 

Both of these came up at my locals today and I didn't want to risk either and therefore made a worse play.

 

1) no, fiendish chain has to continuously affect a monster. during the turn a monster is affected by fiendish chain and lance it will not be affected by chain. once lance fades chain takes effect again assuming of course the monster and chain are both still on the field. chain works like any other continuous spell.

 

2) yes. koa'ki meiru tornado has a ruling that states as such, so dyna should work too.

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CC question: "Light-Up!" Spell and Trap Cards you control are unaffacted by your opponent's card effects until the End Phase of your opponnet's next turn.

So, would my oppponet be able to MST during the End Phase when it's written like this or does it "turn off" when it's my turn again? How does that work?

 

With Mobius the Frost Monarch, if I choose to go with 2 destroys, do I have to pick 2 Spells and 2 Traps, or can I choose 1 Spell and 1 Trap?

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CC question: "Light-Up!" Spell and Trap Cards you control are unaffacted by your opponent's card effects until the End Phase of your opponnet's next turn.

So, would my oppponet be able to MST during the End Phase when it's written like this or does it "turn off" when it's my turn again? How does that work?

 

With Mobius the Frost Monarch, if I choose to go with 2 destroys, do I have to pick 2 Spells and 2 Traps, or can I choose 1 Spell and 1 Trap?

 

"Until the End Phase" means the effect switches off in the End Phase, like if you Veiler a Lightsworn it still mills.

 

Mobius can target any amount of spells/traps up to 2, regardless of which. Essentially Spells/Traps means "backrows".

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"Until the End Phase" means the effect switches off in the End Phase, like if you Veiler a Lightsworn it still mills.

... No, it doesn't.

 

When you Veiler an LS, the LS attempts to activate at the beginning of the EP because it's mandatory. Veiler can fade any time before the turn ends, and has no mandatory time of fading other than before the turn ends, so the LS will NOT mill if you, Veiler's controller, do not desire it to do so.

 

Veiler loses to optional EP effects because they can also happen any time during the EP, like Veiler, meaning Veiler has to give up eventually and then they can shrug and go off anyway, such as Justice of Prophecy that isn't called out by Judgment.

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No, it won't.

 

It "forgets" about it being Tribute Summoned. Same applies for Naturia Bamboo Shoot, Ohka, Angel O7, etc.

 

This certainly isn't an OCG rule.  Things like Naturia Bamboo Shoot shouldn't "forget that it was Normal Summoned with a Naturia" monster.  If that's something the TCG made up then nothing I can say but it being a poor decision on TCGs part.

 

 

BTW-- you might want to alter your usage of the word "Continuous".  Not everything that is "always on" is a "Continuous" effect.  Barbaros and cards like it are NOT "Continuous" effects.  They are (unofficially, but correctly) known as "static" or "floating" effects.

 

I have absolutely no idea what you're spouting.  In any case, you are correct at least on Barbaros' effect not being Continuous.

 

There is a correlation in regards to self-applied status changes via effects and condition that can only apply to that monster itself, such as ATK/DEF Modifications Barbaros and the Ignition Effect of Light and Darkness Dragon.  Generally when monsters are negated, even for things like Light and Darkness Dragon whose Ignition Effects already resolved, its ATK/DEF then reverts to its original values.

 

Not sure where you're coming up with the name "static" or "floating", but if they aren't official, don't use them, especially along with the word "correctly".

 

CC question: "Light-Up!" Spell and Trap Cards you control are unaffacted by your opponent's card effects until the End Phase of your opponnet's next turn.

So, would my oppponet be able to MST during the End Phase when it's written like this or does it "turn off" when it's my turn again? How does that work?

 

With Mobius the Frost Monarch, if I choose to go with 2 destroys, do I have to pick 2 Spells and 2 Traps, or can I choose 1 Spell and 1 Trap?

 

You would need to end the effect of this card during the End Phase of that turn.  Once your decision to end it occurs, MST could then be played during that End Phase.

 

The term "or" is for when you can choose either option or both.  The term "OR" is used when you must choose between either option.  Mobius uses "Spell or Trap Cards".  You can choose 1 Spell and 1 Trap.

 

 

So what you guys are saying is that the cards can be MST'ed. That's good for balancing. I got another question, if I use Orochi on Susanoo, can it also attack every monster and directly, or is it either/or?

 

I believe if you chose to attack directly first, you'd forgo your ability to attack the monsters.  You would not be able to attack directly after attacking one of the monsters either.

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