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Yu-Gi-Oh! Rulings Questions


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I'm not 100 % sure, because sometimes you CANNOT activate "only once per turn" effects again after they have been negated. I forgot how to tell the difference, others will probably tell, though I think you would be able to in this case.No. If there's nothing for Deck Dev Virus to destroy you can't activate Stardust as it requires for something to be destroyed. If you mistyped DEF for ATK, then yes you can. Also any card in the hand that would be a valid target so Stardust can negate it can't happen since your opponent checks the hand during the resolution, and at that point Stardust has lost it's chance.

It'd be easier just to say "Stardust says field" for that last bit.

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No. If there's nothing for Deck Dev Virus to destroy you can't activate Stardust as it requires for something to be destroyed. If you mistyped DEF for ATK, then yes you can. Also any card in the hand that would be a valid target so Stardust can negate it can't happen since your opponent checks the hand during the resolution, and at that point Stardust has lost it's chance.

 

Oops yeah I meant ATK. My point being that yes, it wouldn't work if there were no face-up cards with 1500 or less ATK, because like you said it checks on resolution and you can't be sure it destroys, but if you control a monster you can be sure it'll destroy so yes I did think you could negate.

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Elemental Dragon monster banishes 2 monsters to summon itself.

 

I chain debunk.

 

Will that dragon be able to activate it's effect that activates when banished in that scenario?

 

If you tried to summon an Elemental Dragon by activating its first effect and its activation was negated by Debunk and banished, you will not be able to activate its effect when Banished as you still "used" one of its effects this turn.

 

Can you Stardust Deck Dev if you control a face-up monster with 1500 or less DEF?

 

Yes, provided there is a face-up card on the field that would be destroyed by Deck Devastation Virus.  Face-down cards cannot be considered.

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Elemental Dragon monster banishes 2 monsters to summon itself.

 

I chain debunk.

 

Will that dragon be able to activate it's effect that activates when banished in that scenario?

 

It cannot, because Elemental Dragons say "You can only use",rather than "You can only activate". "Use" includes attempts.

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If a monster affected by Fiendish Chain/Spellbinding Circle/Shadow Spell/Nightmare Wheel, is changed to face-down Defense Position, will it still have the restraining card on it applied or will it free itself?

They are not really all the way like Equips after all.....

 

 

What is the appropiate way one could write an effect so that counters have a sort of lingering effect on them?

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If a monster affected by Fiendish Chain/Spellbinding Circle/Shadow Spell/Nightmare Wheel, is changed to face-down Defense Position, will it still have the restraining card on it applied or will it free itself?

They are not really all the way like Equips after all.....

I dunno about the second, but for the first, the monster would no longer be affected, the "link" is severed.

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If a monster affected by Fiendish Chain/Spellbinding Circle/Shadow Spell/Nightmare Wheel, is changed to face-down Defense Position, will it still have the restraining card on it applied or will it free itself?

They are not really all the way like Equips after all.....

 

 

What is the appropiate way one could write an effect so that counters have a sort of lingering effect on them?

Well for Fiendish Chains it has to be face-up for it to work, though that may just be at activation, not quite sure about that, but I would assume that it would no longer work if it got face-downed, like Call of the Haunted does. Not sure about your second question though.

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Alright, thanks =D

That'll do. I don't think Counters that don't require other on-the-field effects to do anything, actually exist in YGO, and hoped there'd be a way (in theory) about how to write it. A-Counters made me think about that.....

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If a monster affected by Fiendish Chain/Spellbinding Circle/Shadow Spell/Nightmare Wheel, is changed to face-down Defense Position, will it still have the restraining card on it applied or will it free itself?

They are not really all the way like Equips after all.....

 

 

What is the appropiate way one could write an effect so that counters have a sort of lingering effect on them?

 

For Fiendish Chain and Shadow Spell, they will no longer target the monster if it is flipped face-down.

 

For Spellbinding Circle and Nightmare Wheel, they will continue to target the monster and apply their effects when the monster is set.

 

 

Counters do nothing on their own.  They need card effects to determine what they do.  You can take a look at Card Guard and see how it dictates what its Counter will do when given to another monster, which still applies even after Card Guard is no longer on the field.

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I was also going to say something like that, but I would have used an example of how they work kind of like Xyz Materials, not actually being their own effect but needing an other card for it to work. Though the way you explain it is probably the most logical way to explain it.

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For Fiendish Chain and Shadow Spell, they will no longer target the monster if it is flipped face-down.

 

For Spellbinding Circle and Nightmare Wheel, they will continue to target the monster and apply their effects when the monster is set.

 

 

Counters do nothing on their own.  They need card effects to determine what they do.  You can take a look at Card Guard and see how it dictates what its Counter will do when given to another monster, which still applies even after Card Guard is no longer on the field.

I know counters don't do anything, but other than their stats, Tokens don't either (usually), so this is more of a "what would it look like if?" question, more than anything.

 

Errr... I guess the second question's concept is not fisically possible for the game even in theory then....

Thanks.

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I know counters don't do anything, but other than their stats, Tokens don't either (usually), so this is more of a "what would it look like if?" question, more than anything.

 

Errr... I guess the second question's concept is not fisically possible for the game even in theory then....

Thanks.

As you said yourself, it doesn't exist. So you shouldn't be asking but simply creating rules for it yourself instead, an other question some time ago also wanted to know about this.

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As you said yourself, it doesn't exist. So you shouldn't be asking but simply creating rules for it yourself instead, an other question some time ago also wanted to know about this.

I had my doubts about this being the right place to ask for a non-official thing, but at custom cards, I either expect no answers, or IDK...

but the thing is, my common sense tells me that if I wanted that to be a thing, creating it myself, the best way to write it would be enclosing that in parenthesis to give off the message that that effect remains for the Counters no matter what, but Aliens are written exactly like that, and the A-Counters are still ruled to not work like that, causing their weakening effects to stack in the pressence of more Aliens.... so I really don't know how I'd do it.

MTG has Poison Counters that work as a win condition regardless of you having anything else in play or not (as far as I know).

 

Well, it doesn't matter... I really have no plans for that question, just was curious.

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I know counters don't do anything, but other than their stats, Tokens don't either (usually), so this is more of a "what would it look like if?" question, more than anything.

 

Errr... I guess the second question's concept is not fisically possible for the game even in theory then....

Thanks.

 

How so?  I gave you an example.  How about explaining what you're trying to do with your Counter.  Since I don't know what you want your counters to really accomplish, if its not similar to Card Guard leaving as you say a "latent" effect for the Token to accomplish, then what exactly do you want?

 

As for Poison Counters in MTG, they're a core gameplay mechanic.

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That means "no".

 

If a Spell is chained to Judgment, it resolves before Judgment has.

 

And if Judgment chained to a Spell card, it won't count those, either because even though Judgment resolves first, the Spell card was already activated.

That's also what I'm saying.

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How so?  I gave you an example.  How about explaining what you're trying to do with your Counter.  Since I don't know what you want your counters to really accomplish, if its not similar to Card Guard leaving as you say a "latent" effect for the Token to accomplish, then what exactly do you want?

 

As for Poison Counters in MTG, they're a core gameplay mechanic.

So the Counter can still be removed to protect the monster while Card Guard is off the field? 

I think that's what I'm looking for.

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I had my doubts about this being the right place to ask for a non-official thing, but at custom cards, I either expect no answers, or IDK...

but the thing is, my common sense tells me that if I wanted that to be a thing, creating it myself, the best way to write it would be enclosing that in parenthesis to give off the message that that effect remains for the Counters no matter what, but Aliens are written exactly like that, and the A-Counters are still ruled to not work like that, causing their weakening effects to stack in the pressence of more Aliens.... so I really don't know how I'd do it.

MTG has Poison Counters that work as a win condition regardless of you having anything else in play or not (as far as I know).

 

Well, it doesn't matter... I really have no plans for that question, just was curious.

 

The best thing would be something like "Put a [name] Counter on [blank]. While [blank] has a [name] Counter on it, [blah]." As mentioned, Card Guard and Magic Reflector are theb best examples of said effect.

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