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Yu-Gi-Oh! Rulings Questions


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One more thing

 

Secrets says 発動 just like Sea Horse, so why could Sea Horse not be used again like Secrets, provided it's negated and destroyed without resolving?

Secret is a Spell Card, that's probably why.

If you go on DN and type in "You can only use" you will find way more monsters than spells/traps, and the other way around if you type "you can only activate" you will see more spells/traps.

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Secret is a Spell Card, that's probably why.

You aren't being helpful, at all.

 

Negating with LaDD, Solemn, and Orange Light are the same as they all negate the activation of cards.  Only Veiler here negates an effect.

My mistake then. Still hold to the last question.

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Secrets says 発動 just like Sea Horse, so why could Sea Horse not be used again like Secrets, provided it's negated and destroyed without resolving?

 

Ask the OCG, provided that ruling shown in the is correct.  I have yet to figure out the difference myself, but figuring out how or why its different is what we're trying to do.  There's always a reason (that's not BKSS, as the only BKSS card is Null and Void).

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Ask the OCG, provided that ruling shown in the is correct.  I have yet to figure out the difference myself, but figuring out how or why its different is what we're trying to do.  There's always a reason (that's not BKSS, as the only BKSS card is Null and Void).

there's actually like 5 or something...

 

You still aren't being helpful, considering the fact that Sea Horse and Secrets both read Activate in Japanese, and you didn't even answer the question properly.

I was wrong I don't know what I was thinking. There's no difference between Seahorse and Secret, both can be activated again if their activationg is negated. The reason is probably that the translators want to make sure you know that Activate is for Spells/Traps and that Use is for monsters. The Japanese card text is probably the same, either because it's old, or because that's simply how they write it. I don't know about that, it's only a suggestion.

EDIT: Also, I don't think there is a difference when talking "only once per turn". For Spell/Traps, you all should know that Activating the card, and Activating the effect is different, but it shouldn't change if you can or cannot use it again, if the activation is negated (which means the kind that makes the effect in which the "only once per turn" includes) then you can use an other copy if you want to.

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Just something I've been pondering for a little while. If you activate reckless x2 (chaining one to another) do you skip your next 4 draw phases or your next 2? I'm assuming the latter.

You skip 2. Though it doesn't matter if you chain them, as long as it's in the same turn you will not add more turns. Though if it's now your opponent's turn, and you activate 1, it will add 2 more turns. Though as last time, activing 2 in one turn will still make it only take up those 2 Draw Phases

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Just something I've been pondering for a little while. If you activate reckless x2 (chaining one to another) do you skip your next 4 draw phases or your next 2? I'm assuming the latter.

 

 

the skipped draw phases from reckless greed/offerings to the doomed (if you use that) do not stack, no matter how many are activated. if you activate 2 1 turn you skip two phases. if you activate one, then another after going through your first skipped phase, the total skipped phases is 3 and etc.

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I know that if a card with a trigger when it leaves the field does not trigger if it is returned to the Deck, but is it the same with Extra?

 

No, only with the Main Deck. the reason is the Main Deck isn't usually "regularly accessible" while the Extra Deck always is, or at least that's the reason I've been told.

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That's essentially the case. If a card is returned to the Main Deck, like Reborn Tengu, it won't activate despite leaving the Field because cards in the Main Deck aren't normally accessible by players without other effects. But if a card like Absolute Zero is returned to the Extra Deck, it will activate because the Extra Deck is regularly accessible.

 

The only time cards activate if returned to the Main Deck is if it specifically says it can, like Serpentine Princess.

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That's essentially the case. If a card is returned to the Main Deck, like Reborn Tengu, it won't activate despite leaving the Field because cards in the Main Deck aren't normally accessible by players without other effects. But if a card like Absolute Zero is returned to the Extra Deck, it will activate because the Extra Deck is regularly accessible.

 

The only time cards activate if returned to the Main Deck is if it specifically says it can, like Serpentine Princess.

alright, this makes a card I was going to review completly broken. Thanks for the info, I simply thought it would work the same way, so it was good I asked.
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Just wondering, can you have a decimal amount of Life Points? As in, can you still activate A Hero Lives, Solemn Judgment or Dark Magic Curtain if you have an amount of Life Points which ends in -25 (e.g. 1025 Life Points)?

 

Not a decimal. LP is always rounded up to the whole number.

 

Yes, you can have multiples of 25 or anything else.

 

If you have 150 LP and halve your LP, you'll have 75. If you halve them again, you'll have 38 (37.5 rounded up).

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meaning that if you manage through some miracle to have 1 life point and then activate an effect that costs half your life points, you end up with one life point.

 

That should be correct. I'm not positive if there's a ruling that specifically disallows halving 1 LP as a cost. If effects halve your LP at 1, you stay at 1.

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Some cards just say "when this card attacks" nothing about when. But it seems that it's the same as "declares an attack".

 

There are only 4 cards that state "When this card attacks" that doesn't make it clear when the effect should apply or be activated.  All of those four activate when the attack is declared.

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