Dementuo Posted February 10, 2013 Report Share Posted February 10, 2013 Yes.I was thinking something like "Negate the effects of cards that do not activate", but I feel that would mess up somehow.How about "Negate the effects of all Continuous Effects". We've already seen from Dyson Sphere that cards can mention effect classifications, so why not do it here too? Link to comment Share on other sites More sharing options...
evilfusion Posted February 10, 2013 Report Share Posted February 10, 2013 Though Dyson Sphere clarifies in parantheses because it being a Quick Effect isn't inherently clear from the text (it could be a Trigger Effect). According to darkwolf, the parantheses text is not technically part of the lore. Link to comment Share on other sites More sharing options...
darkwolf777 Posted February 10, 2013 Report Share Posted February 10, 2013 I would think the best you have is "Negate the effects of all Continuous Effects." as saying it any other way could be confusing. The game's lore doesn't include the effect classification terms for "Ignition Effect", "Quick Effect", etc, but to get the point across for your custom card, I can't think of any easier way. Link to comment Share on other sites More sharing options...
newhat Posted February 11, 2013 Report Share Posted February 11, 2013 Can Koa'ki Meiru Valafar be targeted by Sakuretsu Armor? Link to comment Share on other sites More sharing options...
-Berserker- Posted February 11, 2013 Report Share Posted February 11, 2013 Can Koa'ki Meiru Valafar be targeted by Sakuretsu Armor?Yes, but it will do nothing. Link to comment Share on other sites More sharing options...
newhat Posted February 12, 2013 Report Share Posted February 12, 2013 OK, I found out why. Link to comment Share on other sites More sharing options...
Shradow Posted February 12, 2013 Report Share Posted February 12, 2013 Situation: I have a "Dread Dynamo - Boot Up Soldier" and "Red Gadget" on my field. I activate Limiter Removal during my opponent's Battle Phase. During the battle he destroys my Red Gadget. Question: Does Dynamo fully drop to 0 ATK or only go down to 2000 ATK once the Gadget is destroyed? Link to comment Share on other sites More sharing options...
darkwolf777 Posted February 12, 2013 Report Share Posted February 12, 2013 Situation: I have a "Dread Dynamo - Boot Up Soldier" and "Red Gadget" on my field. I activate Limiter Removal during my opponent's Battle Phase. During the battle he destroys my Red Gadget. Question: Does Dynamo fully drop to 0 ATK or only go down to 2000 ATK once the Gadget is destroyed? Neither. The ATK of "Dread Dynamo - Boot Up Soldier" will remain at 4000. Link to comment Share on other sites More sharing options...
Zazubat Posted February 12, 2013 Report Share Posted February 12, 2013 Neither. The ATK of "Dread Dynamo - Boot Up Soldier" will remain at 4000.I don't quite think I understand this ruling, why will it remain at 4000? Isn't destroying the Gadget going to decrease the ATK to 2000? Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted February 12, 2013 Report Share Posted February 12, 2013 I don't quite think I understand this ruling, why will it remain at 4000? Isn't destroying the Gadget going to decrease the ATK to 2000?The official ruling for Limiter Removal says "When a Machine-Type monster is equipped with equip cards like "Axe of Despair" or "Black Pendant", "Limiter Removal" will double the total ATK of the equipped Machine-Type monster. After doing so, the doubled ATK does not change if the Equipped Card is removed" So Limiter Removal would seem to act as a lingering applied ATK effect, not exactly the same but comparable to Heroic Champion Excalibur in a sense. Link to comment Share on other sites More sharing options...
Zazubat Posted February 12, 2013 Report Share Posted February 12, 2013 The official ruling for Limiter Removal says "When a Machine-Type monster is equipped with equip cards like "Axe of Despair" or "Black Pendant", "Limiter Removal" will double the total ATK of the equipped Machine-Type monster. After doing so, the doubled ATK does not change if the Equipped Card is removed" So Limiter Removal would seem to act as a lingering applied ATK effect, not exactly the same but comparable to Heroic Champion Excalibur in a sense.That doesn't make any sense in my head, but if it's an official ruling, I guess I'll have to suffice. Link to comment Share on other sites More sharing options...
darkwolf777 Posted February 12, 2013 Report Share Posted February 12, 2013 It doubles overall attack, as i explained a page or two before, Continuous Effects being applied when the overall ATK value is factored or becomes a set value will no longer affect the monster until said factor/become value is no longer applied. Dread Dynamo's effect is Continuous. When its 2000 ATK is doubled by Limiter Removal, its own Continuous Effect can no longer affect it until Limiter Removal's effect is gone. It will keep its 4000 ATK. Link to comment Share on other sites More sharing options...
Zazubat Posted February 12, 2013 Report Share Posted February 12, 2013 It doubles overall attack, as i explained a page or two before, Continuous Effects being applied when the overall ATK value is factored or becomes a set value will no longer affect the monster until said factor/become value is no longer applied. Dread Dynamo's effect is Continuous. When its 2000 ATK is doubled by Limiter Removal, its own Continuous Effect can no longer affect it until Limiter Removal's effect is gone. It will keep its 4000 ATK.If a Continuous Effect is applied later, then that is removed, will it then be changed? Link to comment Share on other sites More sharing options...
Sora1499 Posted February 12, 2013 Report Share Posted February 12, 2013 Can you hit ritual monsters being summoned by their respective ritual spells with bottomless trap hole? I.e., I play gishki aquamirror and summon zeal gigas, opponent plays BTH and says that it kills zeal. Is that correct? Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted February 12, 2013 Report Share Posted February 12, 2013 Can you hit ritual monsters being summoned by their respective ritual spells with bottomless trap hole? I.e., I play gishki aquamirror and summon zeal gigas, opponent plays BTH and says that it kills zeal. Is that correct?If you couldn't, Rituals would be broken. Link to comment Share on other sites More sharing options...
darkwolf777 Posted February 12, 2013 Report Share Posted February 12, 2013 If a Continuous Effect is applied later, then that is removed, will it then be changed? Are you asking if the Continuous Effect is later removed or if the effect of Limiter Removal (or other effect which doubles/halves/becomes a value is removed)? Any effect that was not calculated in the "double/half/become" is not affected, so a Continuous Effect applied later and removed will still happen normally, so a Machina Fortress with 2500 ATK which is then doubled by Limiter Removal becomes 5000. If Gaia Power is played, its Attack will become 5500. If Gaia Power is later removed, its ATK will become 5000. If instead Limiter Removal's effect wore off first, its ATK would become 3000. Link to comment Share on other sites More sharing options...
Sora1499 Posted February 12, 2013 Report Share Posted February 12, 2013 If you couldn't, Rituals would be broken.alright, thanks. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted February 12, 2013 Report Share Posted February 12, 2013 To explain, it's the same principal as saying you couldn't use Bottomless Trap Hole on something summoned by Monster Reborn. Link to comment Share on other sites More sharing options...
Zazubat Posted February 12, 2013 Report Share Posted February 12, 2013 Are you asking if the Continuous Effect is later removed or if the effect of Limiter Removal (or other effect which doubles/halves/becomes a value is removed)? Any effect that was not calculated in the "double/half/become" is not affected, so a Continuous Effect applied later and removed will still happen normally, so a Machina Fortress with 2500 ATK which is then doubled by Limiter Removal becomes 5000. If Gaia Power is played, its Attack will become 5500. If Gaia Power is later removed, its ATK will become 5000. If instead Limiter Removal's effect wore off first, its ATK would become 3000.that's what I thought. Thanks.Also, I if I remember correctly, FLIP effects are applied after it is destroyed (if it is) so if I had CC, let's call it Ben that said "FLIP: Special Summon 2 monsters from your hand in face-up attack position. If this card is removed from the field, destroy those cards" would my monster be destroyed if Ben was destroyed before my monster ever entered the field? Link to comment Share on other sites More sharing options...
darkwolf777 Posted February 12, 2013 Report Share Posted February 12, 2013 that's what I thought. Thanks.Also, I if I remember correctly, FLIP effects are applied after it is destroyed (if it is) so if I had CC, let's call it Ben that said "FLIP: Special Summon 2 monsters from your hand in face-up attack position. If this card is removed from the field, destroy those cards" would my monster be destroyed if Ben was destroyed before my monster ever entered the field? Flip Effects activate before monsters are sent to the Graveyard from being destroyed by battle. If it was attacked and destroyed by battle, then it summoned two monsters, when this card of yours is sent to the Graveyard from battle, the two summoned monsters would then be destroyed. Link to comment Share on other sites More sharing options...
Zazubat Posted February 12, 2013 Report Share Posted February 12, 2013 Flip Effects activate before monsters are sent to the Graveyard from being destroyed by battle. If it was attacked and destroyed by battle, then it summoned two monsters, when this card of yours is sent to the Graveyard from battle, the two summoned monsters would then be destroyed.Wikia lied then: If the monster is flipped up and destroyed as a result of battle, the card is destroyed first, and then its effect is activated.So if that's the case, I guess it doesn't matter. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted February 12, 2013 Report Share Posted February 12, 2013 Being destroyed and being sent to the graveyard, believe it or not, are different things and happen at different times. Flip effect monsters ARE destroyed before their effects activate, but they don't go to the graveyard until afterwards. Link to comment Share on other sites More sharing options...
Zazubat Posted February 12, 2013 Report Share Posted February 12, 2013 Being destroyed and being sent to the graveyard, believe it or not, are different things and happen at different times. Flip effect monsters ARE destroyed before their effects activate, but they don't go to the graveyard until afterwards.The wikia should really tell you that, cause I didn't. Link to comment Share on other sites More sharing options...
darkwolf777 Posted February 12, 2013 Report Share Posted February 12, 2013 Monsters destroyed by battle in Step 4 of the Damage Step (Damage Calculation) are sent to the Graveyard in Step 7 (At the End of the Damage Step). Flip Effects of monsters would activate at Step 6. When monsters are destroyed by effects, they go straight to the Graveyard at that time they were destroyed by the effect. Link to comment Share on other sites More sharing options...
Aix Posted February 12, 2013 Report Share Posted February 12, 2013 When an Xyz Monster leaves the field are the Materials detached or what? If not, is there any short way for me to word something so that an effect triggers when a Material is detached OR when an Xyz Monster leaves the field and the Xyz Material is gone? Link to comment Share on other sites More sharing options...
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