evilfusion Posted January 6, 2013 Report Share Posted January 6, 2013 There are actually very few legit BKSS rulings. People just throw the term around when they think a ruling is stupid or don't quite understand why it's ruled that way. It's really only a BKSS if it contradicts how the card is ruled based on other rulings. The best example is Rampart Blaster. Its text says it can attack directly if it's in DEF, but only for half damage. It was ruled in the TCG (I think) that it can only attack directly if it's legally able to normally (like if the opponent has no monsters). The OCG also uses this ruling, despite it making no sense whatsoever. Link to comment Share on other sites More sharing options...
Zazubat Posted January 6, 2013 Report Share Posted January 6, 2013 It's weird, why not just make all traps playable during the battle phase? I mean most cards can change the battle though for some reason when ever Konami feels like it is good enough for them. I would like to know if there is a site or something where I can check which cards I can use in the Battle Phase? Link to comment Share on other sites More sharing options...
Miror B Posted January 6, 2013 Report Share Posted January 6, 2013 There are actually very few legit BKSS rulings. People just throw the term around when they think a ruling is stupid or don't quite understand why it's ruled that way. It's really only a BKSS if it contradicts how the card is ruled based on other rulings. The best example is Rampart Blaster. Its text says it can attack directly if it's in DEF, but only for half damage. It was ruled in the TCG (I think) that it can only attack directly if it's legally able to normally (like if the opponent has no monsters). The OCG also uses this ruling, despite it making no sense whatsoever.Iirc the OCG text actually said it could only attack directly if there were no monsters so it wasn't BKSS there, it was a translation error here.Though yes most BKSS rulings were resolved at some point by either card text or just putting the right ruling on them.As far as I know Null and Void is the only BKSS damage step ruling to exist right now. Link to comment Share on other sites More sharing options...
ihop Posted January 6, 2013 Report Share Posted January 6, 2013 Apperently Dolkka can't negate itself anymore. Is this true? Link to comment Share on other sites More sharing options...
Miror B Posted January 6, 2013 Report Share Posted January 6, 2013 It's weird, why not just make all traps playable during the battle phase? I mean most cards can change the battle though for some reason when ever Konami feels like it is good enough for them. I would like to know if there is a site or something where I can check which cards I can use in the Battle Phase?Not Battle Phase, Damage Step. Different phases entirely.Check wiki and search Damage Step if you want a list of all cards that can activate, though I'm pretty sure I covered them all. Apperently Dolkka can't negate itself anymore. Is this true?Why can't it? It's a Quick effect with a cost so it should be able to chain to itself indefinitely. Link to comment Share on other sites More sharing options...
Zazubat Posted January 6, 2013 Report Share Posted January 6, 2013 I mean just for the cards that do it during battle step, but since you say theres only like 3 it doesnt matter Link to comment Share on other sites More sharing options...
Miror B Posted January 6, 2013 Report Share Posted January 6, 2013 I mean just for the cards that do it during battle step, but since you say theres only like 3 it doesnt matterYou mean the BKSS damage step cards? Link to comment Share on other sites More sharing options...
Zazubat Posted January 6, 2013 Report Share Posted January 6, 2013 Yeah the Battle step, because thats what I was most confused about mostly because I still havnt gotten how the battle phase works, it's all pretty messed up to me haha Link to comment Share on other sites More sharing options...
Miror B Posted January 6, 2013 Report Share Posted January 6, 2013 Yeah the Battle step, because thats what I was most confused about mostly because I still havnt gotten how the battle phase works, it's all pretty messed up to me hahaI'm telling you it's not "Battle Step" it's "Damage Step". Battle Step is when the monster declares an attack to when one of the monsters is destroyed I believe. Damage step overlaps this but starts later. Link to comment Share on other sites More sharing options...
ihop Posted January 6, 2013 Report Share Posted January 6, 2013 Wikia says-Also, an "Evolzar Dolkka" that activated its effect cannot activate its effect once again in response to the activation of its own effect.[3] Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted January 6, 2013 Report Share Posted January 6, 2013 I don't trust very well any of the rulings that say "also" or anything like that, and the links never go to the ruling, except in this case it seems to. In Japanese. Link to comment Share on other sites More sharing options...
Zazubat Posted January 6, 2013 Report Share Posted January 6, 2013 I'm telling you it's not "Battle Step" it's "Damage Step". Battle Step is when the monster declares an attack to when one of the monsters is destroyed I believe. Damage step overlaps this but starts later.jesus sorry relax I said I didnt ubderstand what the battle phase intails Link to comment Share on other sites More sharing options...
evilfusion Posted January 6, 2013 Report Share Posted January 6, 2013 Battle Phase is the entire time monsters can attack, until the player goes to MP2 or EP. Battle Step is from attack declaration up to Damage Step. Damage Step is when ATK/DEF is compared and monsters are deemed whether to die in battle and be sent to Graveyard. Damage Calculation is just the period of ATK/DEF being compared and Battle Damage being inflicted (still within Damage Step). The Damage Step has the specific rules, and many cards released lately often state outright if you cannot use them during Damage Step. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted January 7, 2013 Report Share Posted January 7, 2013 Dolkka vs Yubel. Can Dolkka chain to Yubel's damage calculation effect? If it does, can it also chain to Yubel's evolution effect? Link to comment Share on other sites More sharing options...
darkwolf777 Posted January 7, 2013 Report Share Posted January 7, 2013 Dolkka vs Yubel. Can Dolkka chain to Yubel's damage calculation effect? If it does, can it also chain to Yubel's evolution effect? They're both Trigger Effects, so they both start chains. Yes Dolkka can chain to Yubel to negate either of them. Link to comment Share on other sites More sharing options...
newhat Posted January 7, 2013 Report Share Posted January 7, 2013 This came up. I control a Token. My opponent's Jurrac Guaiba attacks my Phantom Beast Plane Black-Falcon. I use its effect in response, Tributing the Token and triggering a Replay. However, my opponent chains Fiendish Chain to Falcon's effect. Then I chain Forbidden Lance to Fiendish Chain. At what point can my opponent apply the Replay, or has the chance passed? Link to comment Share on other sites More sharing options...
Miror B Posted January 7, 2013 Report Share Posted January 7, 2013 This came up. I control a Token. My opponent's Jurrac Guaiba attacks my Phantom Beast Plane Black-Falcon. I use its effect in response, Tributing the Token and triggering a Replay. However, my opponent chains Fiendish Chain to Falcon's effect. Then I chain Forbidden Lance to Fiendish Chain. At what point can my opponent apply the Replay, or has the chance passed?As soon as the chain resolves the replay happens. Nothing prevents a replay like that. Link to comment Share on other sites More sharing options...
Zazubat Posted January 7, 2013 Report Share Posted January 7, 2013 This came up. I control a Token. My opponent's Jurrac Guaiba attacks my Phantom Beast Plane Black-Falcon. I use its effect in response, Tributing the Token and triggering a Replay. However, my opponent chains Fiendish Chain to Falcon's effect. Then I chain Forbidden Lance to Fiendish Chain. At what point can my opponent apply the Replay, or has the chance passed?I'm kind of confused, why would you even think that this wouldn't cause a replay right in the middle of the chain? It only happens when the whole effect has been resolved, you can't replay in the middle of a chain. Furthermore, this would not create a replay, since nothing has happened to the attack target to change where it is, you only just removed a Token, which furthermore I don't really see your reason to, since your Plane is immune to being destroyed, unless you were like at 500 LP at the time. Link to comment Share on other sites More sharing options...
darkwolf777 Posted January 7, 2013 Report Share Posted January 7, 2013 =.= Link to comment Share on other sites More sharing options...
Zazubat Posted January 7, 2013 Report Share Posted January 7, 2013 Wikia needs to update then: "After you’ve announced your attacking monster and the attack target monster during a Battle Step, the attack target might be removed from the field, or a new monster may be placed on the opponent’s side of the field before the Damage Step, due to a card’s effect. This causes a "Replay". When this occurs, you can choose to attack with the same monster again, or choose to attack with a different monster, or choose not to attack at all. Note that if you attack with a different monster, the first monster is still considered to have declared an attack, and it cannot attack again this turn." As far as I can see, nothing there says that when you attack if a monster on your opponent's side of the field disappers it only if the attack target does. Link to comment Share on other sites More sharing options...
darkwolf777 Posted January 7, 2013 Report Share Posted January 7, 2013 Hmm, perhaps I should stop answering questions after I wake up, though I've remembered it to be for any change, though I suppose it makes more sense to not include "a monster is removed who isn't participating in battle". Ignore my answer, its wrong. Riding on the first thing that pops up isn't always the best thing. Link to comment Share on other sites More sharing options...
Zazubat Posted January 7, 2013 Report Share Posted January 7, 2013 Hmm, perhaps I should stop answering questions after I wake up, though I've remembered it to be for any change, though I suppose it makes more sense to not include "a monster is removed who isn't participating in battle". Ignore my answer, its wrong. Riding on the first thing that pops up isn't always the best thing.Don't worry, I sometimes think that it's correct, though I'm proven wrong. Link to comment Share on other sites More sharing options...
newhat Posted January 7, 2013 Report Share Posted January 7, 2013 Interesting. To clarify, removing a monster from my side of the field that isn't the attack target doesn't trigger a Replay? Link to comment Share on other sites More sharing options...
Zazubat Posted January 7, 2013 Report Share Posted January 7, 2013 Interesting. To clarify, removing a monster from my side of the field that isn't the attack target doesn't trigger a Replay?According to that wikia artical: Yes, though I havn't checked other sites, and Wikipedia is known for being incorrect at times, so I don't know. Might want to check out some other sites. Link to comment Share on other sites More sharing options...
darkwolf777 Posted January 7, 2013 Report Share Posted January 7, 2013 Interesting. To clarify, removing a monster from my side of the field that isn't the attack target doesn't trigger a Replay? I thought it did, but it doesn't really make sense if it would. I thought it was any change to the attacked player's field. I don't have the means to try it out on a handheld game at the moment. Link to comment Share on other sites More sharing options...
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