Jump to content

Yu-Gi-Oh! Rulings Questions


Recommended Posts

alright, so from what I gather, because summoning Cyber Dragon does not for a chain, it can be negated, but because Megalo does worm a chain it cannot?

Fixed for you.

Oh and this is talking about their summons. You can still fully well negate Megalo with Warning since it's a Monster Effect that would summon a monster, you just can't Warning it after its effect successfully resolved.

Link to comment
Share on other sites

  • Replies 16.2k
  • Created
  • Last Reply

Fixed for you.

Oh and this is talking about their summons. You can still fully well negate Megalo with Warning since it's a Monster Effect that would summon a monster, you just can't Warning it after its effect successfully resolved.

uhm, okay, so i don't understand anymore at all. I thought that summoning Cyber Dragon does not form a chain because there's no semicolon or colons, but because Megalo does have colons/semicolons it does. I don't get this, nor do I honestly care ughhh!
Link to comment
Share on other sites

uhm, okay, so i don't understand anymore at all. I thought that summoning Cyber Dragon does not form a chain because there's no semicolon or colons, but because Megalo does have colons/semicolons it does. I don't get this, nor do I honestly care ughhh!

But what you just said was perfectly right ._.

Link to comment
Share on other sites

oh so did I just write something wrong in my second last post? Cause I thought it was what I wrote in the last post, which is also is it seems.

If the method of Summoning starts a chain, it can't be negated by Rai-oh or Judgment. If it does NOT start a chain (Cyber Dragon), it can be negated by Rai-oh or Judgment. Warning may stop either.

wait what? I don't really get why Warning would stop either, that's what I really don't get, why it would be able to stop it and be able to not stop it. I wish I had a chart that explained it instead of these words! Sigh, I am just a dumb person, I will never get it.
Link to comment
Share on other sites

oh so did I just write something wrong in my second last post? Cause I thought it was what I wrote in the last post, which is also is it seems.

wait what? I don't really get why Warning would stop either, that's what I really don't get, why it would be able to stop it and be able to not stop it. I wish I had a chart that explained it instead of these words! Sigh, I am just a dumb person, I will never get it.

You wrote "can" twice in your previous post.

 

And Warning says a Summon or an Effect that summons. He can stop the effect, just not a summon through effect.

 

Here, example. I activate Polymerization. You can Warning it right now because it's an effect that would summon a monster. But if you let Polymerization resolve and summon the Fusion Monster, you cannot Warning the summon of that fusion monster because it was a result from an effect that took up a chain link.

 

Negating an effect and negating a summon are 2 different things remember.

Link to comment
Share on other sites

You are more accustomed to this part of the effect...

 

When a monster would be Summoned

 

Which is what these guys have been talking about' date=' if I'm following correctly. This part...

 

OR when a Spell Card, Trap Card, or monster effect is activated that includes an effect that Special Summons a monster(s)

 

Is the thing I don't think you understand. If I'm reading everything correctly, the Special Summon needs to happen before everything is resolved (ex. Macro Cosmos). You guys can correct me if I missed anything or got anything wrong.

 

EDIT: Ninja'd.

Link to comment
Share on other sites

That's because Warning can stop inherent Summons OR Spell Cards, Trap Cards, or Effect Monsters that Special Summon. If a Summoning method doesn't start a chain, like Black Luster Soldier - Envoy or Cyber Dragon, it's an inherent Special Summon. If it does start a chain, like Megalo, Warning may negate it, because it's a Monster Effect activating, but things like Rai-oh cannot.

 

The difference between these cards, and the question with Black Garden, is that we're only talking about Monster Effects/Summon Conditions. To be able to negate a Spell or Trap, that card must be attempting to (or capable of) Special Summoning a monster upon its initial resolution.

Link to comment
Share on other sites

Okay, unless there's something else you want to tell me about this, let's just end this here.

 

Anyways, these questions have probably been asked a million times, but is Galaxy-Eyes Photon Dragon both Galaxy and Photon? And does it keep it's ATK when it leaves the field a second time, I doubt it since when something leaves the field, it loses what ever ATK/DEF changes it had. Also, if I was to banish a face-down monster, how would it return, face-up attack position face-down defence position, or what? Does my opponent choose how it returns? Can I also choose wheter or not it goes in attack position or defence position when it returns?

Link to comment
Share on other sites

Okay, unless there's something else you want to tell me about this, let's just end this here.

 

Anyways, these questions have probably been asked a million times, but is Galaxy-Eyes Photon Dragon both Galaxy and Photon? And does it keep it's ATK when it leaves the field a second time, I doubt it since when something leaves the field, it loses what ever ATK/DEF changes it had. Also, if I was to banish a face-down monster, how would it return, face-up attack position face-down defence position, or what? Does my opponent choose how it returns? Can I also choose wheter or not it goes in attack position or defence position when it returns?

Yes, no (for the reasons you said), depends on the card.

Junk Archer banishes face down defense monsters face down and returns it back to face down defense, if that answers your question.

Link to comment
Share on other sites

Yes, no (for the reasons you said), depends on the card.

Junk Archer banishes face down defense monsters face down and returns it back to face down defense, if that answers your question.

the card simply says banishes, it never says how it returns, it just says returns, so by my logic it would return it how it was, but my opponent just returned it face-up (not that that mattered to me at that point, but if it wasn't suppose to be like that it would have been a problem)
Link to comment
Share on other sites

GEPD is ruled that a facedown monster returns facedown. This is only really important for Flip Effects and the like.

what do you really mean by "only important", it's always important wheter or not it returns face-up, face-down, in attack position or defence position in case of effects that negate that being possible, or destroy it when it's in defence position or making it so you can't have face-down cards etc. So no, it's not "only really important" at all, it's important a lot.
Link to comment
Share on other sites

what do you really mean by "only important", it's always important wheter or not it returns face-up, face-down, in attack position or defence position in case of effects that negate that being possible, or destroy it when it's in defence position or making it so you can't have face-down cards etc. So no, it's not "only really important" at all, it's important a lot.

 

It's important for FLIP effects cause they still get to use their effect.

Link to comment
Share on other sites

It's important for FLIP effects cause they still get to use their effect.

well of course, why wouldn't they? It's still face-down, same as book of moon, if you flip it face-down you can use it again, you just said that it was ONLY important for that, which as said is totaly false.
Link to comment
Share on other sites

Wait, it's also banished facedown, isn't it, so you don't actually get to see the card?

actually I don't know about that, I would think that actually would happen, though you can't put monsters in face-down defence in banished zone, so I don't know about that, would it just be in face-down attack?
Link to comment
Share on other sites

there is no such thing as attack position or defense position in the banished zone. those terms only apply to cards on the field. most people place cards in the banished zone the same way they were on the field to remember what position they will come back in.

that doesn't make sense, then why is there a point of it being face-down and face-up? there should be a rule to this.
Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...