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Yu-Gi-Oh! Rulings Questions


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If you activate it in response to it, no monster will be summoned. If you activate it after, the monster will stay there. I'm not sure about this, but I don't think the destructing is a Maintenance cost, so it will not be destroyed during your opponent's End Phase.

 

So this means that if I chain the Trap Stun then it will stay and for the rest of that duel (after that turn) they will not be able to activate Spells? Cool.

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So this means that if I chain the Trap Stun then it will stay and for the rest of that duel (after that turn) they will not be able to activate Spells? Cool.

well until it's destroyed that is, but you do know it's only you who can't activate spells right? It doesn't say anything about your opponent not being able to.
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well until it's destroyed that is, but you do know it's only you who can't activate spells right? It doesn't say anything about your opponent not being able to.

 

He's saying if he chains Trap Stun to opponent's Abyss-Sphere the opponent can't use spell cards.

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My opponent controlled a Photon Whatever Palladium under the effect of Forbidden Lance. He later summoned Photon Lizard. I responded with Rivalry of Warlords. He is forced to keep the Palladium (and whatever other Warrior he has) because he cannot send it because of Lance. Am I right?

 

I'm pretty certain that Rivalry of Warlords/Gozen Match sending monsters to the Graveyard is a condition that the player must follow and not an effect of a Trap Card that is affecting the monsters on the field. Even if he had a field of all Trap-Immune units, you would still have to send monsters so that you only controlled one type/attribute. In which case, he could choose to get rid of his Palladium that's affected by Forbidden Lance.

 

What happens if I activate Trap Stun in response to an Abyss-Sphere? I'm pretty sure it stays but would it die in the next End Phase?

 

If Abyss-Sphere is negated during "your opponent's next End Phase after activation" then it would not destroy itself during a later End Phase if the negation is removed.

 

Gonna go with its still destroyed regardless after looking at a bunch of other cards. Treat it as a condition.

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If Abyss-Sphere is negated during "your opponent's next End Phase after activation" then it would not destroy itself during a later End Phase if the negation is removed.

 

At the regionals I went to last weekend, it was ruled that even if you flipped Royal Decree, Sphere would still be destroyed. I'm assuming Trap Stun would be ruled the same way.

 

Just throwing that out there.

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At the regionals I went to last weekend, it was ruled that even if you flipped Royal Decree, Sphere would still be destroyed. I'm assuming Trap Stun would be ruled the same way.

 

Just throwing that out there.

 

Regionals as well as any tournament rules all sorts of stuff on the spot and later reviews such rulings outside of the tournaments. That should be well known.

 

Whether the ruling regionals gives is correct or not, based on its wording, it would be an effect of the card, not a condition nor does it have a maintenance cost. If it is, it needs to be reworded.

 

Follow what regionals says. Despite how I feel about cards, if you're playing there, you're playing by their rules, despite how true (or not so true) their ruling conclusions are.

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Not all judges know what the rulings are. If a judge gives you a ruling that you know is wrong, you can always ask to talk to a head judge. I even remember there being a ruling made the first day people started using it in tournaments that it stayed on the field.

 

That does not mean the head judge's ruling is correct. You are only forced to accept it as such until it is later looked at. Head Judges will decide "this is what i'm going to rule and this is how the rule will be for the rest of the tournament". Whether its correct or not within the game's actual rules is irrelevant. That is figured out later on when the ruling is taken back and decided upon..

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That's true, but what darkwolf is saying is that sometimes, not always, a ruling will be incorrectly given and you will be forced to follow it, regardless of whether it's correct. Only adhere to this ruling during the regionals it is given at. Otherwise, darkwolf explained how Sphere should work vs Decree/Stun.

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Trying to look into other cards with similar texts. I'm pretty sure cards like Swords of Revealing Light are still removed on the 3rd turn for example even if its negated (then again swords IS just a Normal Spell Card, but i'm pretty sure this applies to some other Continuous types of cards). Perhaps effects like that are all conditions (I can't really think of any exceptions since most of the other cards like it are rarely used, with Swords being the most common anyway), in which case, being negated may not prevent it from destroying itself. The only thing that could prevent it is skipping that End Phase with a card effect which may only be done with my knowledge by the effect of "The World"..

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This is yet another one of my theory-ohs, but...

 

When a card is returned to the Deck, it's restrictions are reset, meaning that any "Once per turn" effects would be reset, right? So, theoretically, if a monster card that has a "once per turn" restriction returns itself to the Deck, and then Special Summons itself again, it would regain it's effect, right?

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When a card leaves the Field, period, its restrictions are reset. So yes, if you send a "Once per turn" monster to the Graveyard or Deck, and re-Summon it (or a different copy of it), it is treated as a different instance of that monster and may use the effect.

 

However, if the effect specifically restricts the name of the monster (such as Rescue Rabbit does), all copies of that monster may not use the effect again that turn.

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