evilfusion Posted December 11, 2012 Report Share Posted December 11, 2012 Shikigami says it can only be SSed when the only monsters in your Grave are Machine-Type. For the condition to be true, you must have at least 1 monster, and all monsters must be Machine. Link to comment Share on other sites More sharing options...
Aix Posted December 12, 2012 Report Share Posted December 12, 2012 If you use Magical Merchant to send Revival Golem to the Graveyard, does Revival Golem's effect activate? Link to comment Share on other sites More sharing options...
darkwolf777 Posted December 12, 2012 Report Share Posted December 12, 2012 If you use Magical Merchant to send Revival Golem to the Graveyard, does Revival Golem's effect activate? Cards sent to the Graveyard from Magical Merchant are considered sent from the Deck to the Graveyard, so yes, Revival Golem would activate. Link to comment Share on other sites More sharing options...
newhat Posted December 13, 2012 Report Share Posted December 13, 2012 Do all 3 of Reaper of Prophecy's skills resolve as 1 effect? Does his once-per-turn restriction limit me to one of the three? Link to comment Share on other sites More sharing options...
evilfusion Posted December 13, 2012 Report Share Posted December 13, 2012 All of Reaper's effects activate and resolve on one chain link, based on the number of Spellbooks you have at its resolution. They apply in the order written on the card (first the 3+ Spellbook effect, then 4th if applicable, then 5th if applicable). Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted December 13, 2012 Report Share Posted December 13, 2012 Wow. You know, I have been using the card, and I hadn't read it well enough to realize that ALL of its effect activate when summoned, if able. I should really read into my cards more. This is good information to know. Link to comment Share on other sites More sharing options...
newhat Posted December 16, 2012 Report Share Posted December 16, 2012 Can I use the effect of Houseduston to Summon 2 Red Duston to my opponent's field? Link to comment Share on other sites More sharing options...
-Berserker- Posted December 16, 2012 Report Share Posted December 16, 2012 My opponent controlled a Photon Whatever Palladium under the effect of Forbidden Lance. He later summoned Photon Lizard. I responded with Rivalry of Warlords. He is forced to keep the Palladium (and whatever other Warrior he has) because he cannot send it because of Lance. Am I right? Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted December 16, 2012 Report Share Posted December 16, 2012 EDIT: Red Duston says a player can only control 1 Red Duston, and it's a condition. That means you can't even attempt to put it into play if that means it would break its condition. Link to comment Share on other sites More sharing options...
Cute Rotten Yoshika Posted December 16, 2012 Report Share Posted December 16, 2012 yeah, thats why duston are really bad currently. only two members and oof. Link to comment Share on other sites More sharing options...
Zauls Posted December 16, 2012 Report Share Posted December 16, 2012 What happens if I activate Trap Stun in response to an Abyss-Sphere? I'm pretty sure it stays but would it die in the next End Phase? Link to comment Share on other sites More sharing options...
Zazubat Posted December 16, 2012 Report Share Posted December 16, 2012 If you activate it in response to it, no monster will be summoned. If you activate it after, the monster will stay there. I'm not sure about this, but I don't think the destructing is a Maintenance cost, so it will not be destroyed during your opponent's End Phase. Link to comment Share on other sites More sharing options...
Zauls Posted December 16, 2012 Report Share Posted December 16, 2012 If you activate it in response to it, no monster will be summoned. If you activate it after, the monster will stay there. I'm not sure about this, but I don't think the destructing is a Maintenance cost, so it will not be destroyed during your opponent's End Phase. So this means that if I chain the Trap Stun then it will stay and for the rest of that duel (after that turn) they will not be able to activate Spells? Cool. Link to comment Share on other sites More sharing options...
Zazubat Posted December 16, 2012 Report Share Posted December 16, 2012 So this means that if I chain the Trap Stun then it will stay and for the rest of that duel (after that turn) they will not be able to activate Spells? Cool.well until it's destroyed that is, but you do know it's only you who can't activate spells right? It doesn't say anything about your opponent not being able to. Link to comment Share on other sites More sharing options...
ihop Posted December 16, 2012 Report Share Posted December 16, 2012 well until it's destroyed that is, but you do know it's only you who can't activate spells right? It doesn't say anything about your opponent not being able to. He's saying if he chains Trap Stun to opponent's Abyss-Sphere the opponent can't use spell cards. Link to comment Share on other sites More sharing options...
darkwolf777 Posted December 16, 2012 Report Share Posted December 16, 2012 My opponent controlled a Photon Whatever Palladium under the effect of Forbidden Lance. He later summoned Photon Lizard. I responded with Rivalry of Warlords. He is forced to keep the Palladium (and whatever other Warrior he has) because he cannot send it because of Lance. Am I right? I'm pretty certain that Rivalry of Warlords/Gozen Match sending monsters to the Graveyard is a condition that the player must follow and not an effect of a Trap Card that is affecting the monsters on the field. Even if he had a field of all Trap-Immune units, you would still have to send monsters so that you only controlled one type/attribute. In which case, he could choose to get rid of his Palladium that's affected by Forbidden Lance. What happens if I activate Trap Stun in response to an Abyss-Sphere? I'm pretty sure it stays but would it die in the next End Phase? If Abyss-Sphere is negated during "your opponent's next End Phase after activation" then it would not destroy itself during a later End Phase if the negation is removed. Gonna go with its still destroyed regardless after looking at a bunch of other cards. Treat it as a condition. Link to comment Share on other sites More sharing options...
Dwarven King Posted December 17, 2012 Report Share Posted December 17, 2012 If Abyss-Sphere is negated during "your opponent's next End Phase after activation" then it would not destroy itself during a later End Phase if the negation is removed. At the regionals I went to last weekend, it was ruled that even if you flipped Royal Decree, Sphere would still be destroyed. I'm assuming Trap Stun would be ruled the same way. Just throwing that out there. Link to comment Share on other sites More sharing options...
darkwolf777 Posted December 17, 2012 Report Share Posted December 17, 2012 At the regionals I went to last weekend, it was ruled that even if you flipped Royal Decree, Sphere would still be destroyed. I'm assuming Trap Stun would be ruled the same way. Just throwing that out there. Regionals as well as any tournament rules all sorts of stuff on the spot and later reviews such rulings outside of the tournaments. That should be well known. Whether the ruling regionals gives is correct or not, based on its wording, it would be an effect of the card, not a condition nor does it have a maintenance cost. If it is, it needs to be reworded. Follow what regionals says. Despite how I feel about cards, if you're playing there, you're playing by their rules, despite how true (or not so true) their ruling conclusions are. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted December 17, 2012 Report Share Posted December 17, 2012 Not all judges know what the rulings are. If a judge gives you a ruling that you know is wrong, you can always ask to talk to a head judge. I even remember there being a ruling made the first day people started using it in tournaments that it stayed on the field. Link to comment Share on other sites More sharing options...
darkwolf777 Posted December 17, 2012 Report Share Posted December 17, 2012 Not all judges know what the rulings are. If a judge gives you a ruling that you know is wrong, you can always ask to talk to a head judge. I even remember there being a ruling made the first day people started using it in tournaments that it stayed on the field. That does not mean the head judge's ruling is correct. You are only forced to accept it as such until it is later looked at. Head Judges will decide "this is what i'm going to rule and this is how the rule will be for the rest of the tournament". Whether its correct or not within the game's actual rules is irrelevant. That is figured out later on when the ruling is taken back and decided upon.. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted December 17, 2012 Report Share Posted December 17, 2012 No, they might not know, but the head judge is more likely to know, and if nothing else you get a second chance at having it ruled correctly. Link to comment Share on other sites More sharing options...
evilfusion Posted December 17, 2012 Report Share Posted December 17, 2012 That's true, but what darkwolf is saying is that sometimes, not always, a ruling will be incorrectly given and you will be forced to follow it, regardless of whether it's correct. Only adhere to this ruling during the regionals it is given at. Otherwise, darkwolf explained how Sphere should work vs Decree/Stun. Link to comment Share on other sites More sharing options...
darkwolf777 Posted December 17, 2012 Report Share Posted December 17, 2012 Trying to look into other cards with similar texts. I'm pretty sure cards like Swords of Revealing Light are still removed on the 3rd turn for example even if its negated (then again swords IS just a Normal Spell Card, but i'm pretty sure this applies to some other Continuous types of cards). Perhaps effects like that are all conditions (I can't really think of any exceptions since most of the other cards like it are rarely used, with Swords being the most common anyway), in which case, being negated may not prevent it from destroying itself. The only thing that could prevent it is skipping that End Phase with a card effect which may only be done with my knowledge by the effect of "The World".. Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted December 18, 2012 Report Share Posted December 18, 2012 This is yet another one of my theory-ohs, but... When a card is returned to the Deck, it's restrictions are reset, meaning that any "Once per turn" effects would be reset, right? So, theoretically, if a monster card that has a "once per turn" restriction returns itself to the Deck, and then Special Summons itself again, it would regain it's effect, right? Link to comment Share on other sites More sharing options...
evilfusion Posted December 18, 2012 Report Share Posted December 18, 2012 When a card leaves the Field, period, its restrictions are reset. So yes, if you send a "Once per turn" monster to the Graveyard or Deck, and re-Summon it (or a different copy of it), it is treated as a different instance of that monster and may use the effect. However, if the effect specifically restricts the name of the monster (such as Rescue Rabbit does), all copies of that monster may not use the effect again that turn. Link to comment Share on other sites More sharing options...
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