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Yu-Gi-Oh! Rulings Questions


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Another theoretical card ruling if you would please?.....

 

Anyhow, these cards cannot be attached via except by by spell/trap cards in process making. But treat them as if it were an Xyz/Ritual monsters slammed together....The Summoning cards are spells/traps tells you what to do to get them Attach Summoned, even treats them that way, even though its still just a special summon.

 

I was curious, because I have it say after it was Attach Summon: Destroy all monsters whose attack is 1900 or lower. Would that make it so it can't be attached to anything but an 2k or higher monster? I did not think of that until someone asked....

 

In regards to Xyz Monsters, monsters attached are not on the field. They aren't considered monsters and they do not have any stats or card types. If an Attach Summon uses a similar mechanic in how it attaches monsters, then they would not be affected by this card's effect.

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Three questions:

 

1.) What happens if I attack a D.D. Warrior Lady with Dark Ruler Ha Des? Does Ha Des get banished or does DDWL have its effect negated?

 

2.) If I have Ulimate Offerning on the field can I flip summon Stealth Bird and set it again an infinite number of times? I bring this up because once per turn effect are usually reset if a monster is set face down. That or once while this card is face up effects - I can never remember.

 

3.) I generally try to explain inherent summons to people in the simple terms of any special summon that doesn't start a chain. Is this too broad of a generalization or is right right for the most part? If it is correct then are there any monsters look like they start a chain but don't (like Grapha)?

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Three questions:

 

1.) What happens if I attack a D.D. Warrior Lady with Dark Ruler Ha Des? Does Ha Des get banished or does DDWL have its effect negated?

 

DDWL has its effect negated, as her effect can only be activated after damage calc.

 

2.) If I have Ulimate Offerning on the field can I flip summon Stealth Bird and set it again an infinite number of times? I bring this up because once per turn effect are usually reset if a monster is set face down. That or once while this card is face up effects - I can never remember.

 

Um no, you can't use Stealth Bird an infinite number of times. You can't because of the fact that set cards (other than Spells cept Quick-Plays) cannot be flipped face-up during the turn when they are set (unless you're using other cards to do it), and Ultimate Offering does not let you flip set monsters face-up.

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3.) I generally try to explain inherent summons to people in the simple terms of any special summon that doesn't start a chain. Is this too broad of a generalization or is right right for the most part? If it is correct then are there any monsters look like they start a chain but don't (like Grapha)?

Pretty much. Problem Solving Card Text solves this by having summoning conditions not have a colon/semi-colon. Oh and Grapha has PSCT.

1.) Is "Wind-Up Shark"'s "Special Summon from the hand" an effect or a Summoning Condition?

Has a colon. Effect.

Um no, you can't use Stealth Bird an infinite number of times. You can't because of the fact that set cards (other than Spells cept Quick-Plays) cannot be flipped face-up during the turn when they are set (unless you're using other cards to do it), and Ultimate Offering does not let you flip set monsters face-up.

Tl;dr Ultimate Offering gives Normal Summons, not Flip Summons.

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Flip Summon GK Spy

SS lvl 4 GK

NS lvl 4 monster

Overlay NSed monster & SSed GK for Zenmaity

Detach from Zenmaity and flip Spy down.

 

Question: Can I flip Spy right back up?

You can't flip summon anything twice in one turn.

 

And you mean Zenmaister

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Flip Summon GK Spy

SS lvl 4 GK

NS lvl 4 monster

Overlay NSed monster & SSed GK for Zenmaity

Detach from Zenmaity and flip Spy down.

 

Question: Can I flip Spy right back up?

Not in the same turn. A card's battle position can only be changed once per turn, and only if that monster did not declare an attack this turn.

 

BTW, it's not Zenmaighty, you're thinking of Zenmaister. Zenmaister's effect will flip it back up at the end phase, where you'll get Spy's effect again.

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Not in the same turn. A card's battle position can only be changed once per turn, and only if that monster did not declare an attack this turn.

 

BTW, it's not Zenmaighty, you're thinking of Zenmaister. Zenmaister's effect will flip it back up at the end phase, where you'll get Spy's effect again.

 

Yeah, I meant Zenmaister. And thanks.

 

Opp activates Duality. I activate Dark Deal.

 

Is the no SS clause part of Duality still in place, or is it also overwritten by Dark Deal?

Everything on Duality is overwritten by Deal, so "no SSing this turn" doesn't exist, so your opp can still SS.

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Opp activates Duality. I activate Dark Deal.

 

Is the no SS clause part of Duality still in place, or is it also overwritten by Dark Deal?

 

The conditions placed by "Pot of Duality" are placed whenever you activate a "Pot of Duality" card, not when it resolves They are not considered effects.

 

You CANNOT Special Summon or activate another "Pot of Duality" if the effect of your "Pot of Duality" is changed by "Dark Deal".

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For Cost Down. If I use it to Summon, let's say Summoned Skull. Is my Summoned Skull still Level 4 this turn, even if it is no longer in my hand? or does it instantly go back to Level 6 when it leaves the hand?

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My question is about this card:

Fiend%27sHandMirrorDR2-EN-C-UE.jpg

 

 

If I activate this in response to the effect of an Inzektor Hornet (an effect which is treated as the effect of an Equip Spell Card) that targeted a Spell/Trap I control, would this allow me to then choose a Monster as the new target for Hornet's effect? or must the new target still be a Spell/Trap?

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My question is about this card:

Fiend%27sHandMirrorDR2-EN-C-UE.jpg

 

 

If I activate this in response to the effect of an Inzektor Hornet (an effect which is treated as the effect of an Equip Spell Card) that targeted a Spell/Trap I control, would this allow me to then choose a Monster as the new target for Hornet's effect? or must the new target still be a Spell/Trap?

It only says "correct" target. Hornet can hit any card on the field, so you can change the target to anything. Chaining to MST can only hit Spell/Traps.
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If I activate this in response to the effect of an Inzektor Hornet (an effect which is treated as the effect of an Equip Spell Card) that targeted a Spell/Trap I control, would this allow me to then choose a Monster as the new target for Hornet's effect? or must the new target still be a Spell/Trap?

 

According to the ruling:

 

"Fairy's Hand Mirror" or "Fiend's Hand Mirror" cannot be chained to the activation of the effect of an equipped "Inzektor Hornet" that destroys 1 card on the field.

 

Fiend's Hand Mirror cannot be used against Hornet effect.

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If I activate this in response to the effect of an Inzektor Hornet (an effect which is treated as the effect of an Equip Spell Card) that targeted a Spell/Trap I control, would this allow me to then choose a Monster as the new target for Hornet's effect? or must the new target still be a Spell/Trap?

 

After playing around in Yugioh 2011:

 

The computer would not use Fairy's Hand Mirror when activating Wattcube's effect that targets a monster to increase its ATK by 1000.

 

The computer would use Fairy's Hand Mirror when Morphtronic Accelerator is used, but only if there was a monster that it could target. It would not attempt to redirect it on any Spell/Trap cards, suggesting that it cannot in this case.

 

When using Morphtronic Accelerator to destroy a Spell/Trap card the CPU controlled, the CPU activated Fiend's Hand Mirror and targeted another Spell/Trap card it controlled instead of the monster I controlled on my field.

 

I would assume Fairy's/Fiend's Hand Mirror can only respond to the activation of a card that targets and not the effect of a card (like Hornet). If its a card that can destroy both Monsters and Spells/Traps, then only the type associated with that card can be redirected to (Only Monsters for Fairy's Hand Mirror and Only Spells/Traps for Fiend's Hand Mirror).

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