evilfusion Posted May 24, 2012 Report Share Posted May 24, 2012 Yes, you can play Shark. Whenever an action is successful, the option to activate a Trigger Effect is checked first, then non-Trigger Effects may be activated in response to the action. You will only not be able to play Shark if the Wind-Up's Summon is negated. Link to comment Share on other sites More sharing options...
Bringerofcake Posted May 26, 2012 Report Share Posted May 26, 2012 If an effect activates "when this card inflicts Battle Damage", is that during the Damage Step? Link to comment Share on other sites More sharing options...
evilfusion Posted May 26, 2012 Report Share Posted May 26, 2012 Yes. Effects that activate upon Battle Damage is within the Damage Step, and apply before monsters are sent to the Graveyard by battle. Link to comment Share on other sites More sharing options...
Randomflyingobjects Posted May 26, 2012 Report Share Posted May 26, 2012 If I have 'Toll' on my field, the opponent attacks me, and I negate it, with, say, Aqua Armor Ninja, does the opponent still take the damage to to 'Toll'? Does the card Errata change how the card works? ('Errata' is a change in the card wording or effect. http://yugioh.wikia.com/wiki/Errata) Link to comment Share on other sites More sharing options...
evilfusion Posted May 26, 2012 Report Share Posted May 26, 2012 Toll is not "damage", it's a cost (or a 'toll', you might say). You pay 500 to declare an attack. After the attack has been declared, even if the attack is halted or negated, you still paid the cost to declare the attack in the first place. Added: The errata does not change how Toll works. It's just clearer, simpler wording. Every time a player tries to declare an attack, they must pay 500. Link to comment Share on other sites More sharing options...
Canadian Posted May 26, 2012 Report Share Posted May 26, 2012 Is Lava Golem's burn a cost? If so, does it get under One Day of Peace? Seems legit. Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted May 26, 2012 Report Share Posted May 26, 2012 Is Lava Golem's burn a cost?If so, does it get under One Day of Peace?Seems legit. It's an effect. It clearly states "This monster's controller takes 1000 damage during each of their Standby Phases." Link to comment Share on other sites More sharing options...
evilfusion Posted May 26, 2012 Report Share Posted May 26, 2012 Is Lava Golem's burn a cost? If so, does it get under One Day of Peace? Seems legit. If it involves LP, it usually has to say "Pay" to be a cost. It's not a cost. It's a mandatory Trigger Effect that deals 1000 damage. If One Day of Peace is in effect, Lava Golem's controller will not take damage. Link to comment Share on other sites More sharing options...
Airride Posted May 27, 2012 Report Share Posted May 27, 2012 Is genex ally reliever not able to be summoned on Starlight road if you summon stardust with it? Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted May 27, 2012 Report Share Posted May 27, 2012 Is genex ally reliever not able to be summoned on Starlight road if you summon stardust with it? It's an "If... you can" effect, so it can't miss its timing. If you negate something with Starlight, and summon Stardust, you can still summon Reliever. Link to comment Share on other sites More sharing options...
Airride Posted May 27, 2012 Report Share Posted May 27, 2012 I know It doesn't miss timing, but It didn't let me SS in WC2011...It' sometimes Glitchy I guess, but I'll check in game. Link to comment Share on other sites More sharing options...
evilfusion Posted May 27, 2012 Report Share Posted May 27, 2012 I know It doesn't miss timing, but It didn't let me SS in WC2011...It' sometimes Glitchy I guess, but I'll check in game. Got it! Reliever says when the ACTIVATION is negated. Starlight doesn't negate the activation. It only negates the effect. Link to comment Share on other sites More sharing options...
Airride Posted May 27, 2012 Report Share Posted May 27, 2012 aw...Huge Revo Is better then. Link to comment Share on other sites More sharing options...
Northern Sage Posted May 27, 2012 Report Share Posted May 27, 2012 Do the Draw Phase conditions of several activated Reckless Greeds accumulate?Would it be different if you activate the second on your next turn? Link to comment Share on other sites More sharing options...
evilfusion Posted May 27, 2012 Report Share Posted May 27, 2012 Do the Draw Phase conditions of several activated Reckless Greeds accumulate?Would it be different if you activate the second on your next turn? No, they do not stack. You will skip the next 2 of your Draw Phases since your last Reckless was activated. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted May 28, 2012 Report Share Posted May 28, 2012 I'm a bit confused on the wording of Dyson Sphere's effect.Can I only use its attack negation effect once ever, can I use it once per turn, or can I use it as many times as I like, as long as the attack gets to the Battle Step? Link to comment Share on other sites More sharing options...
evilfusion Posted May 28, 2012 Report Share Posted May 28, 2012 I'm a bit confused on the wording of Dyson Sphere's effect.Can I only use its attack negation effect once ever, can I use it once per turn, or can I use it as many times as I like, as long as the attack gets to the Battle Step? Based on the current wording, it activates once per Battle Step, as many times a turn as possible. So, every time it's declared as an attack target while it has Xyz Material, that attack is negated. This is mandatory. The Battle Step is the period of time between attack declaration and Damage Step. The reason I believe it's worded "During the Battle Step" is because of its second effect. When it has no Xyz Material, it activates (starting a chain) and makes 2 monsters its Xyz Material. Since a chain activating specifically to attack declaration has resolved, attack declaration is successful, but play is still within the Battle Step, and Dyson Sphere's first effect will automatically activate and negate the attack. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted May 28, 2012 Report Share Posted May 28, 2012 Based on the current wording, it activates once per Battle Step, as many times a turn as possible. So, every time it's declared as an attack target while it has Xyz Material, that attack is negated. This is mandatory. The Battle Step is the period of time between attack declaration and Damage Step. The reason I believe it's worded "During the Battle Step" is because of its second effect. When it has no Xyz Material, it activates (starting a chain) and makes 2 monsters its Xyz Material. Since a chain activating specifically to attack declaration has resolved, attack declaration is successful, but play is still within the Battle Step, and Dyson Sphere's first effect will automatically activate and negate the attack.Thank you so much!The other day, some people were complaining about how it's attack-negation effect only worked once, and I thought that that couldn't be right, so I went here to check. Link to comment Share on other sites More sharing options...
Ryan Weise Posted May 30, 2012 Report Share Posted May 30, 2012 Could the counter trap card Intercept be used to take control of a Jinzo that your opponent summons? Link to comment Share on other sites More sharing options...
Ryan Weise Posted May 30, 2012 Report Share Posted May 30, 2012 Could the counter trap card Intercept be used to take control of a Jinzo that your opponent summons? Could the counter trap card Intercept be used to take control of a Jinzo that your opponent summons? Link to comment Share on other sites More sharing options...
Northern Sage Posted May 30, 2012 Report Share Posted May 30, 2012 ^It cannot.Can Doriado be used for Attribute-specific Fusion/Synchro/Xyz Summons? (provided from the field, obviously). As in, for example: "1/2/Whatever FIRE monster" as a requirement. Link to comment Share on other sites More sharing options...
mido9 Posted May 30, 2012 Report Share Posted May 30, 2012 Could the counter trap card Intercept be used to take control of a Jinzo that your opponent summons?No,jinzo prevents trap activations. ^It cannot.Can Doriado be used for Attribute-specific Fusion/Synchro/Xyz Summons? (provided from the field, obviously). As in, for example: "1/2/Whatever FIRE monster" as a requirement.Hydro Genex: You can use monsters like Elemental Mistress Doriado that are treated as WATER monsters as Synchro Material Monsters for Hydro Genex From doraido's ruling page. Link to comment Share on other sites More sharing options...
Ryan Weise Posted May 30, 2012 Report Share Posted May 30, 2012 No,jinzo prevents trap activations. However, I thought that the counter trap card's spell speed was faster, so it's effect resolved first. Link to comment Share on other sites More sharing options...
Mysty Posted May 30, 2012 Report Share Posted May 30, 2012 However, I thought that the counter trap card's spell speed was faster, so it's effect resolved first. Jinzo's effects are continuous; they don't start a chain and therefore cannot be responded to. Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted May 30, 2012 Report Share Posted May 30, 2012 However, I thought that the counter trap card's spell speed was faster, so it's effect resolved first. "Intercept" cannot be activated when "Jinzo" is Tribute Summoned, because "Jinzo's" effect is already applied and prevents Trap Cards from being activated. Spell speed has nothing to do with this either. Jinzo's effect is continuous from the moment its summon is successful, this means activating in response to the successful summon in the forms of cards like Intercept (see also: Bottomless Trap Hole and Torrential Tribute) is not possible. The only way to use a trap card in response to Jinzo's summon is if that Trap Card specifically negates Jinzo's summon (see: Solemn Warning, Solemn Judgment), since it is activating and resolving before Jinzo has actually hit the field (so to speak) so its effect never applies. Spell Speeds only relate to what can be chained to a card, Jinzo's effect is continuous so Counter Trap Cards (even if they could be activated under Jinzo's effect, since it clearly states they cannot) would be negated anyway. It's the same as with Royal Decree active; If a counter trap is activated then it is still negated by the continuous effect on the field. Continuous effects bypass all spell speeds. Link to comment Share on other sites More sharing options...
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