This Account is Unplayable Posted March 23, 2012 Report Share Posted March 23, 2012 But the wording is that you tribute summon a monster that needs two tributes, not that you tribute 2 monsters. Therefore, since Totem dragon counts as 2, it should still work. Still, no one actually knows this so I'll probably need to test it in WC10 first... I tested it on WC11. It doesn't work. Link to comment Share on other sites More sharing options...
darkwolf777 Posted March 23, 2012 Report Share Posted March 23, 2012 But the wording is that you tribute summon a monster that needs two tributes, not that you tribute 2 monsters. Therefore, since Totem dragon counts as 2, it should still work. Still, no one actually knows this so I'll probably need to test it in WC10 first... I answered this question already a few days back. Precious Cards from Beyond only activates if the summon required (1. to have need of; need) two or more Tributes. When you use Totem Dragon, you're monster required only 1 Tribute because it used a monster that was worth 2 Tributes. It did not need to use two Tributes. You will not draw for Precious Cards from Beyond. Link to comment Share on other sites More sharing options...
Agro Posted March 23, 2012 Report Share Posted March 23, 2012 I answered this question already a few days back. Precious Cards from Beyond only activates if the summon required (1. to have need of; need) two or more Tributes. When you use Totem Dragon, you're monster required only 1 Tribute because it used a monster that was worth 2 Tributes. It did not need to use two Tributes. You will not draw for Precious Cards from Beyond.kk Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted March 23, 2012 Report Share Posted March 23, 2012 Can multiple Trigger Effects of Doppelwarrior be placed on the same Chain? i.e. Can I Special Summon more than 1 Doppelwarrior at a single time when I Reborn/CotH? I think the answer is yes, but I just need clarification. Link to comment Share on other sites More sharing options...
Toffee. Posted March 23, 2012 Report Share Posted March 23, 2012 Question: "If... You can..." effects never miss the timing, right?Madolce Chateu:After activation: Shuffle all "Madolce" monsters in your Graveyard into your Deck. All "Madolce" monsters on the field gain 500 ATK. If a "Madolce" would be shuffled into the Deck, you can return it to your hand instead.Pot of Avarice:Select 5 Monster Cards in your Graveyard. Shuffle those cards into the Deck, then draw 2 cards.Wiki says Avarice causes Chateu to miss the timing.So either the wiki is being idiotic, or Konami is screwing over it's own rules, once again.Either answer works, I'm just curious why this is, as Cheatu isn't a "When... You can..." effect. Link to comment Share on other sites More sharing options...
CDDRodrigo Posted March 23, 2012 Report Share Posted March 23, 2012 If; you can does NOT miss timing. Link to comment Share on other sites More sharing options...
Toffee. Posted March 23, 2012 Report Share Posted March 23, 2012 If; you can does NOT miss timing.Then why the hell is the wiki miss-leading people?Avarice + Cheatu is like a +6 to your hand. Link to comment Share on other sites More sharing options...
Miror B Posted March 23, 2012 Report Share Posted March 23, 2012 Can multiple Trigger Effects of Doppelwarrior be placed on the same Chain? i.e. Can I Special Summon more than 1 Doppelwarrior at a single time when I Reborn/CotH? I think the answer is yes, but I just need clarification.It's not. You cannot chain 2 trigger effects in the hand that would Special Summon a monster. It's the same reason you can't chain Trag to Gorz in one instance of damage.Question: "If... You can..." effects never miss the timing, right?Madolce Chateu: Pot of Avarice: Wiki says Avarice causes Chateu to miss the timing.So either the wiki is being idiotic, or Konami is screwing over it's own rules, once again.Either answer works, I'm just curious why this is, as Cheatu isn't a "When... You can..." effect.I'm also pretty sure Continuous effects never miss timing. Link to comment Share on other sites More sharing options...
CDDRodrigo Posted March 23, 2012 Report Share Posted March 23, 2012 They never miss timing because they don't cause a chain/can't be part of a chain. Link to comment Share on other sites More sharing options...
darkwolf777 Posted March 23, 2012 Report Share Posted March 23, 2012 Question: "If... You can..." effects never miss the timing, right?Madolce Chateu: Pot of Avarice: Wiki says Avarice causes Chateu to miss the timing.So either the wiki is being idiotic, or Konami is screwing over it's own rules, once again.Either answer works, I'm just curious why this is, as Cheatu isn't a "When... You can..." effect. The effect "If a "Madolce" would be shuffled into the Deck, you can return it to your hand instead." is a Continuous Effect. It is not a Trigger Effect. There's no such thing as "Missing the Timing" for Continuous Effects. If you apply "Madolce Chateau's" effect to add any of the 5 cards back to your hand, you will not draw 2 cards with Pot of Avarice. Link to comment Share on other sites More sharing options...
Zowayix Posted March 24, 2012 Report Share Posted March 24, 2012 Destiny Board questions: 1. Under "normal" circumstances, the minimum number of turns to win with Destiny Board is 8, right?- Turn 1 (your first turn): Set Destiny Board.- Turn 2 (opponent's first turn): Flip Destiny Board. During the End Phase, play Spirit Message "I".- ...Turn 8 (opponent's fourth turn, not fifth): Play Spirit Message "L". Win.I'm asking because it just instinctively feels that Destiny Board requires 10 turns (5 per player) to win, not 8, despite the card's wording. 2. This question relates to WC 2007 for DS, which has a glitch that prevents the player from getting the S rank on the "Destiny Board" achievement since it requires a win in 5 turns and the minimum is actually 8.However, given a ridiculous amount of luck and the "1 Forbidden Card allowed" unlockable banlist, wouldn't the following be possible?- Turn 1 (opponent's first turn): Opponent plays Hand Destruction or whatever. Discard Makyura the Destructor and activate two Destiny Boards from your hand. During the End Phase, play Spirit Messages "I" and "N".- Turn 2 (your first turn): Summon Jinzo using whatever method. Destroy one of your Destiny Boards using MST, etc. Because its effect is negated, the other Spirit Messages and the other Destiny Board will not be destroyed. Destroy Jinzo using whatever method.- Turn 3 (opponent's second turn): During the End Phase, play Spirit Message "A".- ...Turn 5 (opponent's third turn): During the End Phase, play Spirit Message "L". Win (?) in only 5 turns.Is there any ruling that makes the above impossible?Obviously, it requires more luck than an Exodia NTK, but it's still possible in theory. Link to comment Share on other sites More sharing options...
evilfusion Posted March 24, 2012 Report Share Posted March 24, 2012 Spirit Messages must always be played in order. You will not be able to use 2 Destiny Board to add "I" and "N" in the same turn, because each board needs to play I before they can play N, etc. That puzzle is impossible to solve. Link to comment Share on other sites More sharing options...
Zowayix Posted March 25, 2012 Report Share Posted March 25, 2012 According to the rulings, only the letters themselves need to be played in the right order, regardless of what Destiny Board card was used to play them. Even so, would this alternate solution work? It requires even more ridiculous luck, the opponent's cooperation, and a card that didn't exist in WC 2007, but it's still a way to win with Destiny Board in 5 turns: Turn 1 (your first turn): Set Destiny Board.Turn 2 (opponent's first turn): Opponent sets up an Arcana Force XXI - The World lockdown, therefore skipping all of your future turns. During the End Phase, play Spirit Message "I".Turn 3 (opponent's second turn): Opponent continues the World lockdown. During the End Phase, play Spirit Message "N".Turns 4 and 5: Play Spirit Messages "A" and "L". Win. Link to comment Share on other sites More sharing options...
evilfusion Posted March 25, 2012 Report Share Posted March 25, 2012 Not sure if that works, but if it did, Arcana Force XXI didn't exist in the time of the 2007 glitched acheivement. You may be trying too hard. Link to comment Share on other sites More sharing options...
darkwolf777 Posted March 25, 2012 Report Share Posted March 25, 2012 Spirit Messages must always be played in order. You will not be able to use 2 Destiny Board to add "I" and "N" in the same turn, because each board needs to play I before they can play N, etc. Cards whose effects activate within a period of time (instead of a pinpoint moment) will not chain together. The "End of the Turn" is a period of time, the same as that of the Standby and End Phases. If you have two Destiny Boards on the field, one will apply and add the I, then the other will apply and add the N. They will not chain together and both try to get Is. Link to comment Share on other sites More sharing options...
Agro Posted March 25, 2012 Report Share Posted March 25, 2012 Cards whose effects activate within a period of time (instead of a pinpoint moment) will not chain together. The "End of the Turn" is a period of time, the same as that of the Standby and End Phases. If you have two Destiny Boards on the field, one will apply and add the I, then the other will apply and add the N. They will not chain together and both try to get Is.Since the only thing that Destiny Board needs to win are placing the cards down in the proper order, not necessarily by which destiny board puts it there. You could very well place them in the improper order and not win with them. Am I getting that right? Link to comment Share on other sites More sharing options...
darkwolf777 Posted March 25, 2012 Report Share Posted March 25, 2012 Since the only thing that Destiny Board needs to win are placing the cards down in the proper order, not necessarily by which destiny board puts it there. You could very well place them in the improper order and not win with them. Am I getting that right? The card zones which they are played in do not matter. They just need to be placed onto the field in order. If you activated F and its time to play a Spirit Message card, you must play an I. I don't believe you can purposely place them in the wrong order by choosing N, A, or L. You can only play I first. Link to comment Share on other sites More sharing options...
Zowayix Posted March 25, 2012 Report Share Posted March 25, 2012 The card says you can place any "Spirit Message" card during the End Phase of your opponent's turn, and that "I", "N", "A", and "L" must be played in that order to win. Aggro is right; you're allowed to purposely play the cards in the wrong order and not win upon playing the last one. I'm pretty sure the Makyura method on the previous page works. Link to comment Share on other sites More sharing options...
evilfusion Posted March 25, 2012 Report Share Posted March 25, 2012 I recall the WC games only giving you the "option" of specific copies of the following letter (from hand or Deck). Link to comment Share on other sites More sharing options...
Brinolovania Posted March 25, 2012 Report Share Posted March 25, 2012 So I equip Inzektor Hopper to something and use its effect. Then I attack with the monster I used it on. Can I then use Hopper on another monster in the same turn? And if I can, I can't attack if I use it twice during MP1? Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted March 25, 2012 Report Share Posted March 25, 2012 So I equip Inzektor Hopper to something and use its effect. Then I attack with the monster I used it on. Can I then use Hopper on another monster in the same turn? And if I can, I can't attack if I use it twice during MP1? You can use the Hopper as many times as you want, but if you use it on more than 1 monster you won't be able to attack that turn. Link to comment Share on other sites More sharing options...
Chiri Tsukikawa Posted March 25, 2012 Report Share Posted March 25, 2012 When a Fortune Lady's effect is activated and Light and Darkness Dragon negates it, is the effect that activates the only part that gets negated or does it's ATK and Def get negated, too? Nags and Accelerator were dueling and didn't know, so I want to know about that. Link to comment Share on other sites More sharing options...
Agro Posted March 25, 2012 Report Share Posted March 25, 2012 When a Fortune Lady's effect is activated and Light and Darkness Dragon negates it, is the effect that activates the only part that gets negated or does it's ATK and Def get negated, too? Nags and Accelerator were dueling and didn't know, so I want to know about that.LaDD negates the ACTIVATION of an effect. Not the effect itself, so no, it would not negate an continuous monster effect like that. Link to comment Share on other sites More sharing options...
Darj Posted March 27, 2012 Report Share Posted March 27, 2012 I have a question about "Wind-Up Shark" and "Wind-Up Magician": During a duel, I saw that the player activated the effect of "Wind-Up Magician" after he Special Summoned "Wind-Up Shark" with its own effect. Can you actually do this? I thought the Special Summon of Shark by its own effect is more of a Summoning Condition rather than an effect, similar to "Cyber Dragon" and "Dark Armed Dragon" Summoning Conditions, so it shouldn't activate Magician's effect. Link to comment Share on other sites More sharing options...
Agro Posted March 27, 2012 Report Share Posted March 27, 2012 Madolce Puddingcess... http://yugioh.wikia.com/wiki/Madolce_Puddingcess Does a replay occur if it destroys a monster it attacks? Because that would be broken as f*ck. Link to comment Share on other sites More sharing options...
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