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Yu-Gi-Oh! Rulings Questions


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Stardust's negation effect cannot negate a Continuous effect, such as Marshmallon's staying effect, correct?

 

Stardust Dragon can only negate effects that destroy cards on the field. Marshmallon's effect is that it cannot be destroyed in battle, which has absolutely nothing to do with destroying cards.

 

However, Stardust can negate Continuous cards whose effects (that destroy) start a chain, such as Blaze Accelerator.

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Can I activate Torrential Tribute when Doppel Tokens are summoned after a successful Syncho, or is that in the middle of a chain?

 

Doppelwarrior is an optional Trigger Effect that activates when the Synchro Summon is successful. You have a window to chain Torrential to the successful Synchro Summon, or wait for Doppelwarrior's effect to resolve and then use Torrential to the Summon of the Doppel Tokens.

 

It'd only be mid-chain if the last thing to resolve in the chain is not a monster being Summoned. For example, if Doppelwarrior AND Sangan were used in the Synchro, then Sangan (Turn player mandatory) will be Chain Link 1, and Doppelwarrior (Turn player optional) will be Link 2. You can activate Torrential as Link 3 to the Synchro Summon, but if you don't, then Torrential can't be activated when the chain resolves, because Sangan's effect resolved last.

 

 

I have 2 gachis with 2 materials each, 1 facedown.

My opponent attacks the facedown with a 1900 ATK monster

What happens?

 

The facedown Gachi will be flipped up. Its Continuous Effect will then modify the ATK and DEF of all monsters. In this case, that's +400 from the faceup, and +400 from the flipped one. Its DEF will be 2600.

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http://yugioh.wikia....ion_Infestation

 

Can I use its effect on my opponent's turn?

 

Continuous Trap Cards are Spell Speed 2. Unless otherwise stated in its card rulings or wording, such as Ultimate Offering (your Main Phase or Opponent's Battle Phase), or Pitch Black Power Stone (During each of YOUR turns), you can activate the effects of a Continuous Trap Card during either player's turn (see Phantom Hand rulings for an example).

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