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Yu-Gi-Oh! Rulings Questions


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Ok, funky situation:

 

1) Does Blast Sphere calculate damage based on the monster's ATK while on the field, or in the Graveyard?

2) Am I correct in my assumption that if I activate Skill Drain, the effect of Blast Sphere remains in effect because it is still treated as an Equip Card?

 

1) It calculates damage based on current ATK on the field.

 

2) If Blast Sphere has already activated and has equipped to a monster, it is now an Equip Card and not a monster, so Skill Drain will not affect it.

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Alright, made up situation time!

 

First off, does Doomcaliber target? If no forget the next question.

 

Now then, assuming Doomcal does target, let's say I equipped a spell card or something to Judgment Dragon, and it had an effect that says the equipped monster cannot be targetted by card effects. My opponent then summons Doomcal, and on my next turn I use Judgment Dragon's effect while it was equipped with this imaginary card and Doomcal was on the field. Would Doomcal's effect still activate dispite it not being able to target Judgment, or would it sit there pointlessly?

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Desertapir is flipped during the Battle Phase with it's Flip effect activating, targeting an opponent's face-up Shooting Quasar Dragon with more attacks left. What happens? (That's to say,if the destruction effect of SQD is already used)

Also, @Miror B, according to the wiki Doomcaliber Knight's effect doesn't target

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Alright, made up situation time!

 

First off, does Doomcaliber target? If no forget the next question.

 

Now then, assuming Doomcal does target, let's say I equipped a spell card or something to Judgment Dragon, and it had an effect that says the equipped monster cannot be targetted by card effects. My opponent then summons Doomcal, and on my next turn I use Judgment Dragon's effect while it was equipped with this imaginary card and Doomcal was on the field. Would Doomcal's effect still activate dispite it not being able to target Judgment, or would it sit there pointlessly?

 

No, Doomcaliber Knight does not target.

 

Next, when you attempted to activate this "Equip Spell Card" of yours, LaDD would've have negated it.

 

Assuming it could not negate it and was equipped, If a card has a mandatory effect, then it must activate, valid target or not. If there are no valid targets when it activates, the effect would fail.

 

Desertapir is flipped during the Battle Phase with it's Flip effect activating, targeting an opponent's face-up Shooting Quasar Dragon with more attacks left. What happens?

 

Even if it had a million attacks remaining, a face-down Defense Position monster cannot attack o.x;

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So, I take it Desertapir's effect activates first then?

 

Shooting Quasar Dragon's effect that grants it additional attacks is a Continuous Effect, it doesn't activate.

 

Even if it was an effect that activated, like Black Luster Soldier - Envoy of the Beginning, monsters can only declare attacks in the Battle Step. You have to finish the Damage Step of your first attack before you can attack again. Desertapir (or any flip effect monster) activates during the Damage Step after it was attacked. Desertapir would flip Shooting Quasar Dragon face-down before it has a chance to attack again.

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It was Judgment Dragon in my example not LADD but thanks.

 

So what about the same situation only the Equip said the equipped monster's effect could not be responded to? Custom Card situation so I wanna find a way to do this d:

 

EDIT: Actually I guess what I'm saying here is does Doomcaliber force it's effect on Super Poly...

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It was Judgment Dragon in my example not LADD but thanks.

 

So what about the same situation only the Equip said the equipped monster's effect could not be responded to? Custom Card situation so I wanna find a way to do this d:

 

EDIT: Actually I guess what I'm saying here is does Doomcaliber force it's effect on Super Poly...

 

Judgment Dragon or LaDD, my response remains the same. In the hypothetical situation that it targeted, without being able to target the monster, the effect will activate and fail.

 

Next, Its one thing for a card that is mandatory to activate when there are no valid targets for its effect, but in this situation you're bringing up, a card that says you cannot do something will override something that says you can (or must) do something.

 

In Doomcaliber Knight's case, if it cannot be Tributed (such as with Mask of Restrict), or a card's effect prevents cards to be chained to it (such as with Super Polymerization, although not a Monster's Effect), the effect will not activate and Doomcaliber Knight will sit on the field.

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Doomcaliber doesn't work on Super Poly because it's not a monster. It does, however, stop LADD, which also has to activate in response to effects.

 

However, a monster effect that couldn't be responded to would stop Doomcaliber, as it's effect would not be able to activate. Because the effect never activates, it won't tribute itself.

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Plague will NOT be banished since it is not being removed from the field when detatched.

 

Prisma cannot mill cards that are not specifically listed on a Fusion Monster. Prisma also can't mill Rainbow Dragons for Rainbow Neos, due to the OCG saying Neos + 1 "Ultimate Gem God" monster.

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Plague will NOT be banished since it is not being removed from the field when detatched.

 

Prisma cannot mill cards that are not specifically listed on a Fusion Monster. Prisma also can't mill Rainbow Dragons for Rainbow Neos, due to the OCG saying Neos + 1 "Ultimate Gem God" monster.

 

Thank you,

 

another.

 

Did we get the effect of Elemental Hero the Shining when it is warninged? because Scrap Dragon get the effects

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Did we get the effect of Elemental Hero the Shining when it is warninged? because Scrap Dragon get the effects

There is a big difference between the Shining and Scrap Dragon. Scrap Dragon says "When this card is destroyed and sent to the Graveyard" Note how it does not say "From the field". That is why Warning triggeres it's effect.

 

The Shining, however, specifically states "From the field to the Graveyard", so Warning will not trigger it's effect.

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Time out. Gotta be nit picky on this.

 

Quick plays can be played in the general battle phase, but in the damage step, or the time when you calculate the difference between the monster's attacks, you can only activate Quick Plays that either state that they can be used in the Damage Step, or that include an effect that changes the Attack or Defense stats of a monster.

 

ex: if the opponent attacks with a monster and you choose to not respond, then your opponent activates Honest (which activates only in the damage step), you cannot chain book of moon to that honest, but you can chain your Forbidden Lance.

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