JesusofChaos™ Posted August 18, 2008 Report Share Posted August 18, 2008 You mean you summon Junk Synchron, target disk then chain book of moon on junk synchron? Link to comment Share on other sites More sharing options...
Xemba Posted August 18, 2008 Report Share Posted August 18, 2008 Yeah. Link to comment Share on other sites More sharing options...
BDKMRV Posted August 18, 2008 Report Share Posted August 18, 2008 4 Questions If I have WildHeart and it is attacked by my opponent's monster, then I activate Mirror Gate. Is Wild Heart affected by it? When Destiny Hero Plasma is on the field, does its effect negate its own effect and can he only equip as many monsters according to the number of spell/trap card zones are available? If Volcanic Slicer is on the field and it already attack, then does its effect still activate? If I have Dimenssional Fissure on the field and the monster Grave Protector on the field, which effect over powers the other? Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted August 18, 2008 Report Share Posted August 18, 2008 To Xemba: Yes you do get disks effect, it is ruled like Glad Beast Darius see link- http://entertainment.upperdeck.com/community/forums/thread/1151700.aspx To BDKMRV: 1)Mirror Gate will resolve without effect, neither monster will switch sides see link- http://entertainment.upperdeck.com/COMMUNITY/forums/thread/895061.aspx 2)Read plasmas effect: While this card is face-up on the field, negate all the effect of face-up Effect Monsters your opponent controls. Also: Once per turn, select your opponent's monster and equip it to this card. (You can only equip 1 monster at a time to this card.) 3)No 4)If "Banisher of the Light" and "Grave Protector" are both active, destroyed monsters are removed from play. - this is from official rulings thus i would rule the same with d fissure Link to comment Share on other sites More sharing options...
BDKMRV Posted August 18, 2008 Report Share Posted August 18, 2008 Again about Plasma, even though he can equip 1 monster at a time, is the max 5 because of the spell/trap card zone?That's what I meant. Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted August 18, 2008 Report Share Posted August 18, 2008 No you can only have 1 monster equiped to it. You need to read the effect carefully Link to comment Share on other sites More sharing options...
BDKMRV Posted August 18, 2008 Report Share Posted August 18, 2008 OH......Now I understand. Its just that "once per turn" that got me off track. Now I'll tell my cousin about its effect. Link to comment Share on other sites More sharing options...
Phantom Roxas Posted August 19, 2008 Report Share Posted August 19, 2008 If I use Test Tiger to return a Gladiator Beast to my Deck, can I Special Summon that exact same card from my Deck, and not another copy? Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted August 19, 2008 Report Share Posted August 19, 2008 Yes you can see link- http://entertainment.upperdeck.com/community/forums/thread/915994.aspx Link to comment Share on other sites More sharing options...
Phantom Roxas Posted August 19, 2008 Report Share Posted August 19, 2008 Thank you, I kept trying to tell someone on DMU I could. Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted August 19, 2008 Report Share Posted August 19, 2008 Just to add you must have at least 1 Glad Beast in your deck before you activate test tigers effect. Link to comment Share on other sites More sharing options...
Phantom Roxas Posted August 19, 2008 Report Share Posted August 19, 2008 Thanks for the tip. Link to comment Share on other sites More sharing options...
Valkyrie Lupia Blitzer Posted August 19, 2008 Report Share Posted August 19, 2008 Considering the banlist:Let's say there was a non-existent banlist. Technically, since everyone can use all cards, wouldn't that put everyone on the same level, if they get the cards they need? I already see a problem with that... >.> Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted August 19, 2008 Report Share Posted August 19, 2008 No having no ban list would mean that who ever wins the coin flip would win the match. However this is a place to ask rulings questions not to discuss banlists Link to comment Share on other sites More sharing options...
Valkyrie Lupia Blitzer Posted August 19, 2008 Report Share Posted August 19, 2008 Let's say I have a Pragtical. (1900 ATK) So, If the opponent has 3 The Wicked Dreadroots on the field, does Pragtical's ATK become decimal (237.5) rounded up (238 ) or rounded down (237)? Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted August 19, 2008 Report Share Posted August 19, 2008 Numbers are always rounded up Link to comment Share on other sites More sharing options...
BDKMRV Posted August 20, 2008 Report Share Posted August 20, 2008 Does Elemental Hero Heat's also apply to himself making his attack 1800? Link to comment Share on other sites More sharing options...
CrabHelmet Posted August 20, 2008 Report Share Posted August 20, 2008 Yes. Link to comment Share on other sites More sharing options...
BDKMRV Posted August 20, 2008 Report Share Posted August 20, 2008 Freaking awesome! Link to comment Share on other sites More sharing options...
Sixty Posted August 20, 2008 Report Share Posted August 20, 2008 Does the effect of Junk Synchron negate The Calculator if it's Special Summoned by Junk Synchron? Or are continuous effects unable to be negated? Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted August 20, 2008 Report Share Posted August 20, 2008 Junk Synchron Negates Calculators continuous effect so calculator would have 0 atk http://entertainment.upperdeck.com/COMMUNITY/forums/thread/1360414.aspx Link to comment Share on other sites More sharing options...
Umbra Posted August 20, 2008 Report Share Posted August 20, 2008 Just a suggestion to prevent the same questions being asked over and over again: Add an "Answered Questions" spoiler to the first post. Link to comment Share on other sites More sharing options...
iAmNateXero Posted August 20, 2008 Report Share Posted August 20, 2008 Joc, how do you go about reruling cards, because the evidence you provided should be key, but UDE judges say otherwise. You provided evidence here against replacing Spells and Traps You cannot voluntarily discard Spell & Trap Cards to free up additional space, nor may you take them back into your hand. The only exception is Spell & Trap Cards that have a continuous payment ("Messenger of Peace", "Imperial Order", etc.), which you may discard by choosing not to pay the cost at the appropriate time. But other cards such as Field Spell Cards, Equip Spell Cards, Continuous Trap Cards (like "Gravity Bind" and "Dragon Capture Jar") remain on the field and you cannot discard them without reason. You can destroy them with cards like "Remove Trap" or "De-Spell", even though they are your own cards. But the judges at UDE says differently. This is what they had to say. Okay, i searched around and found some things unclear to me. 1. Are field Spell cards limited to the field spell card zone? I.e.: Can a Field Spell card be set in the s/t Zones? 2. If a field card is already active, what happens to the that field spell card if another player sets a field spell card in the Field card zone? 3. If you control an active field spell card, can you replace it? 4. If you choose to set a Field spell card in the Field card zone, Do you have to show your opponent? I.e. Verification b. What is the consequences for decieving a player? I.e. If you set a Field spell card in your S/T Zones, or if you set a card in the field spell card zone that is not a field spell card? 5. Does a set field spell card resolve normaly if it had an effect? I.e. Geartown being destroyed face down.1. There is only one Zone for Regular Spell and Traps (Equip, Continuous, Ritual, Quick-Play, Normal, Counter), and One Zone for Field Spell Cards. These Zones are not interchangeable. You cannot play a Quick-Play Spell to the Field Zone, or vice-versa. Nor, can you Set a card in either Zone. 2. Set Field Card's do not interfere with an already Active Field Spell Card. You just cannot have two Active Field Cards at the same time. The newest one will destroy the previous one. 3. If you control a Active FS Card, and you wish to replace it with another, you may destroy your older one "as long as" you are immediately doing so. You cannot just destroy a FS Card simply because you no long want it on the field. 4. You do not have to show your opponent that you have Set a face-down FS Card in the FS Zone, just as you don't have to prove that you have Set a Monster in the Monster Zone, or a Spell in the Spell/Trap Zone. If you misplay a card to the wrong Zone, it will be penalized as incorrect play of a game card, and could be escalated to Cheating if the investigation reveals there was intent to deceive, which could result in a Disqualification without Prize. Best to not do it, and you won't have to worry about penalties. 5. Face-down Field Spell Cards generally do not have effects. In the case of "Geartown", it doesn't matter how its destroyed. From your Hand, Deck, Field, face-down or face-up, it will gain its effect. Your evidence proves that you can not, why is this judge saying you can? And if so, SINCE WHEN? 5 minutes ago?! Link to comment Share on other sites More sharing options...
Exiro Posted August 20, 2008 Report Share Posted August 20, 2008 Joc' date=' how do you go about reruling cards, because the evidence you provided should be key, but UDE judges say otherwise. You provided evidence here against replacing Spells and Traps You cannot voluntarily discard Spell & Trap Cards to free up additional space, nor may you take them back into your hand. The only exception is Spell & Trap Cards that have a continuous payment ("Messenger of Peace", "Imperial Order", etc.), which you may discard by choosing not to pay the cost at the appropriate time. But other cards such as Field Spell Cards, Equip Spell Cards, Continuous Trap Cards (like "Gravity Bind" and "Dragon Capture Jar") remain on the field and you cannot discard them without reason. You can destroy them with cards like "Remove Trap" or "De-Spell", even though they are your own cards. But the judges at UDE says differently. This is what they had to say. Okay, i searched around and found some things unclear to me. 1. Are field Spell cards limited to the field spell card zone? I.e.: Can a Field Spell card be set in the s/t Zones? 2. If a field card is already active, what happens to the that field spell card if another player sets a field spell card in the Field card zone? 3. If you control an active field spell card, can you replace it? 4. If you choose to set a Field spell card in the Field card zone, Do you have to show your opponent? I.e. Verification b. What is the consequences for decieving a player? I.e. If you set a Field spell card in your S/T Zones, or if you set a card in the field spell card zone that is not a field spell card? 5. Does a set field spell card resolve normaly if it had an effect? I.e. Geartown being destroyed face down.1. There is only one Zone for Regular Spell and Traps (Equip, Continuous, Ritual, Quick-Play, Normal, Counter), and One Zone for Field Spell Cards. These Zones are not interchangeable. You cannot play a Quick-Play Spell to the Field Zone, or vice-versa. Nor, can you Set a card in either Zone. 2. Set Field Card's do not interfere with an already Active Field Spell Card. You just cannot have two Active Field Cards at the same time. The newest one will destroy the previous one. 3. If you control a Active FS Card, and you wish to replace it with another, you may destroy your older one "as long as" you are immediately doing so. You cannot just destroy a FS Card simply because you no long want it on the field. 4. You do not have to show your opponent that you have Set a face-down FS Card in the FS Zone, just as you don't have to prove that you have Set a Monster in the Monster Zone, or a Spell in the Spell/Trap Zone. If you misplay a card to the wrong Zone, it will be penalized as incorrect play of a game card, and could be escalated to Cheating if the investigation reveals there was intent to deceive, which could result in a Disqualification without Prize. Best to not do it, and you won't have to worry about penalties. 5. Face-down Field Spell Cards generally do not have effects. In the case of "Geartown", it doesn't matter how its destroyed. From your Hand, Deck, Field, face-down or face-up, it will gain its effect. Your evidence proves that you can not, why is this judge saying you can? And if so, SINCE WHEN? 5 minutes ago?! What JoC said was correct and what the judge said was correct. When you send a Field Spell to the Grave to activate another, then you aren't sending it to the Grave for no reason, but for the sole reason to play anoter. Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted August 20, 2008 Report Share Posted August 20, 2008 Personal i wish i had my UDE account working so i can post my evidence, why dont you post my evidence and ask them? Remember Im not always right Link to comment Share on other sites More sharing options...
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