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Yu-Gi-Oh! Rulings Questions


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A Token's name and statistics are based on the card that Special Summoned them. If you want bulkier tokens, just create a card that creates "Eva Tokens" with better stats/abilities.

 

While that is true, they seem to keep tokens 'consistent' with their stats and effects. Then again, I'm not sure Konami has ever had two tokens have the same name before.

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If Horus the Black Flame Dragon LV8 had been worded:

 

"When a Spell Card is activated, You can negate its activation and destroy it."

 

instead of:

 

" You can negate the activation and effect of any Spell Cards and destroy them."

 

Would that have made its effect a Trigger Quick Effect [triggering once in a chain] instead of a Multi-Trigger Quick Effect [triggering multiple times in a chain]? If so, how does that wording change how many times in can trigger in a chain? If it doesn't change anything, what is the difference between Horus' wording and Light and Darkness Dragon's wording that means that Horus is a Multi-Trigger while Light and Darkness is not?

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If Horus the Black Flame Dragon LV8 had been worded:

 

"When a Spell Card is activated, You can negate its activation and destroy it."

 

instead of:

 

" You can negate the activation and effect of any Spell Cards and destroy them."

 

Would that have made its effect a Trigger Quick Effect [triggering once in a chain] instead of a Multi-Trigger Quick Effect [triggering multiple times in a chain]? If so, how does that wording change how many times in can trigger in a chain? If it doesn't change anything, what is the difference between Horus' wording and Light and Darkness Dragon's wording that means that Horus is a Multi-Trigger while Light and Darkness is not?

 

Just ignore it. There's no such thing as "Multi-Trigger" or any garbage like that. Wording would make no difference.

 

LaDD is only ruled the way it is so that it doesn't attempt to negate itself for an infinite chain (since LaDD negates Monster Effects, and LaDD's effect is a Monster Effect).

 

All other cards can activate multiple times in the same chain to negate cards.

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The main difference between it and other Quick-Effect monsters is that LADD is mandatory, but has no physical cost. Other mandatory Quick Effects (Doomcaliber Knight) Tributes itself or has a "once per turn" clause, so it won't try to negate itself the way LADD would.

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Someone tries to solemn my trap monster while I have Imperial Custom out.

 

A) Can they do this?

2) What happens?

 

1) Yes.

 

2) The Trap Monster's activation is negated and the card is destroyed.

 

Imperial Custom only protects Continuous Traps that are "face-up". If the card's activation is negated, it is not considered to have been face-up on the field.

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Suppose Ancient Gear Cannon and Cannon Soldier were both on your field. If you tributed Ancient Gear Cannon (for it's effect, not for a tribute summon), would both effects resolve, or only 1?

 

Ignition Effects don't work that way. You can choose to either activate "Ancient Gear Cannon's" effect by Tributing itself, or Activate "Cannon Soldier's" effect by Tributing 1 monster.

 

Using "Cannon Soldier" to Tribute "Ancient Gear Cannon" means you wont get any of the effects of "Ancient Gear Cannon". If you want to activate and use "Ancient Gear Cannon's" effect, the only way will be to Tribute it for its own effect and no other way.

 

You'll need a Trigger Effect of some sort in order for something like that to work. For Example, Legendary Six Samurai - Shinai states "If this card is Tributed, select 1 "Six Samurai" monster in your Graveyard, and add it to your hand, except "Legendary Six Samurai - Shinai". Now if you used Cannon Soldier to Tribute Shinai to inflict the 500 Damage, Shinai will activate to add a Six Samurai to the hand.

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1) Yes.

 

2) The Trap Monster's activation is negated and the card is destroyed.

 

Imperial Custom only protects Continuous Traps that are "face-up". If the card's activation is negated, it is not considered to have been face-up on the field.

I guess I can hope my opponent doesn't know that... Trap Monster.dek is under construction!

 

EDIT: I would like a list of cards that Double Snare will destroy.

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It can destroy cards such as:

 

Jinzo

Royal Decree

Sorcerer of Dark Magic (although Sorcerer says "negate the activation" and Snare says "that negates the effect of Trap Cards")

Royal Oppression (according to Wiki)

 

Really, any card that specifically mentions that it can negate Trap Cards would be fair game.

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If my Wattsquirrel with a higher attack battles their Wattsquirrel with a lower attack, what loses it's effect?

 

Wattsquirrel is a mandatory effect. Turn player's Squirrel is Chain Link 1, Opponent's is Chain Link 2. Chain Link 2 will resolve first, and your Squirrel's effect will be negated.

 

So Turn Player's Squirrel will lose, no matter who wins the battle.

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I use Shooting Star Dragon's effect and reveal 3 Tuners. They have Utopia with 2 Overlay Units. I declare 2 attacks on Utopia, they negate all of them. I attack the 3rd time, Utopia gets destroyed because of its effect. Does replay occur now and I can attack directly, or the 3rd attack is lost?

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I use Shooting Star Dragon's effect and reveal 3 Tuners. They have Utopia with 2 Overlay Units. I declare 2 attacks on Utopia, they negate all of them. I attack the 3rd time, Utopia gets destroyed because of its effect. Does replay occur now and I can attack directly, or the 3rd attack is lost?

 

Based on the wording, it would trigger a replay, as the attack target disappeared at attack declaration.

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