Airride Posted June 8, 2011 Report Share Posted June 8, 2011 But expensive... Link to comment Share on other sites More sharing options...
Resident Fascist Posted June 8, 2011 Report Share Posted June 8, 2011 Naturia Beast,Landoise and Barkion are Spell Speed 2 correct? 1) My Opponent Activates "Dark Hole"2) I activate the effect of "Naturia Beast" 3) Dark Hole Would Get Negated.4) Later that turn, they activate ___ Trap. Targetting Naturia Beast, then chain MST to it. Can I negate with naturia beast and still activate Barkion? Or do I have to decide? Bit of a dumb question, I know. Link to comment Share on other sites More sharing options...
Greiga Posted June 8, 2011 Report Share Posted June 8, 2011 I'm pretty sure when they activate X trap, right then is when you can negate with Barkion. Most people wait for a response before creating their own unbreakable chain btw. Link to comment Share on other sites More sharing options...
darkwolf777 Posted June 8, 2011 Report Share Posted June 8, 2011 Naturia Beast,Landoise and Barkion are Spell Speed 2 correct? 1) My Opponent Activates "Dark Hole"2) I activate the effect of "Naturia Beast" 3) Dark Hole Would Get Negated.4) Later that turn, they activate ___ Trap. Targetting Naturia Beast, then chain MST to it. Can I negate with naturia beast and still activate Barkion? Or do I have to decide? Bit of a dumb question, I know. Your opponent loses priority when they activate an effect. If they activate ____ Trap, then Priority is passed to you. They cannot activate MST until you either respond with your own card effect (such as Barkion), or by passing priority back to them. Link to comment Share on other sites More sharing options...
Resident Fascist Posted June 8, 2011 Report Share Posted June 8, 2011 I'm pretty sure when they activate X trap, right then is when you can negate with Barkion. Most people wait for a response before creating their own unbreakable chain btw. I just say "Response?" to anything that they can chain to. So, what would activate first, Barkion Negating the trap, or Beast Negating the spell? I'm guessing it'd go BarkionMSTBeastSpell #2 Link to comment Share on other sites More sharing options...
darkwolf777 Posted June 8, 2011 Report Share Posted June 8, 2011 I just say "Response?" to anything that they can chain to. So, what would activate first, Barkion Negating the trap, or Beast Negating the spell? I'm guessing it'd go BarkionMSTBeastSpell #2 You made the chain yourself o.o just write it out~ Chain Link #1 - _____ TrapChain Link #2 - Naturia Barkion (negating ______ Trap)Chain Link #3 - MST (Targeting whatever)Chain Link #4 - Naturia Beast (negating MST) Resolving... Chain Link #4 - Naturia Beast negates the activation of MST and destroys it.Chain Link #3 - The activation of MST is negated. Chain Link #2 - Naturia Barkion negates the activation of _____ Trap and destroys it.Chain Link #1 - The activation of _____ Trap is negated. Link to comment Share on other sites More sharing options...
Resident Fascist Posted June 8, 2011 Report Share Posted June 8, 2011 You made the chain yourself o.o just write it out~ Chain Link #1 - _____ TrapChain Link #2 - Naturia Barkion (negating ______ Trap)Chain Link #3 - MST (Targeting whatever)Chain Link #4 - Naturia Beast (negating MST) Resolving... Chain Link #4 - Naturia Beast negates the activation of MST and destroys it.Chain Link #3 - The activation of MST is negated. Chain Link #2 - Naturia Barkion negates the activation of _____ Trap and destroys it.Chain Link #1 - The activation of _____ Trap is negated. I know nothing about Chains to be honest. But thanks. Beast activating first is definately better, because I'll always have fodder for Barkion. Link to comment Share on other sites More sharing options...
darkwolf777 Posted June 8, 2011 Report Share Posted June 8, 2011 I know nothing about Chains to be honest. But thanks. Beast activating first is definately better, because I'll always have fodder for Barkion. You activated cards in order. You resolve them in reverse order. Costs are paid when you activate cards. Effects go off when you are resolving them. Therefore, In this chain, Barkion activated before Beast activated. (Barkion was activated as Chain Link #2. Beast was activated as Chain Link #4). Therefore, in this chain, you would've paid for Barkion's cost first to remove 2 cards, before paying for Beast's costs by milling 2 cards Link to comment Share on other sites More sharing options...
Master White Posted June 8, 2011 Report Share Posted June 8, 2011 SynchroLevel 4Effect:1 Tuner + 1 non-Tuner monsters.This card is not treated as a Synchro Monster while on the field, Graveyard, or Hand. This card is treated as an Effect Monster while face up on the field or in the Graveyard. So, in that effect, its not the full fledged effect, just an example, would that make it so it would be sent to the hand if returned from the field by compulsory evacuation device? Link to comment Share on other sites More sharing options...
evilfusion Posted June 8, 2011 Report Share Posted June 8, 2011 SynchroLevel 4Effect:1 Tuner + 1 non-Tuner monsters.This card is not treated as a Synchro Monster while on the field, Graveyard, or Hand. This card is treated as an Effect Monster while face up on the field or in the Graveyard. So, in that effect, its not the full fledged effect, just an example, would that make it so it would be sent to the hand if returned from the field by compulsory evacuation device? In theory, since it states it's not a Synchro monster on the field and also in the hand, it would be returned to the hand, and only return to the Extra Deck if sent to the deck. However, this brings up issues with the Summoning Conditions. Synchro monsters are Semi-Nomi by default, and the Synchro Materials are still listed on the card...so I'm not sure how that would work in terms of Summoning it from the hand, whether it'd be impossible to Summon it, since Synchros can only be Syncho Summoned from the Extra Deck, not the hand, and while not treated as a Synchro Monster in the hand, what is it treated as in the hand? (You only state field/Graveyard). My advice: Do not allow the card to not be a Synchro Monster while in the hand. This will ensure it returns to the Extra Deck when sent to the hand/deck, and remove the unnecessary complexity of figuring out how the Summoning Conditions work once there. Or, when you dabble in card effects that override the game mechanics, or treat cards as other card types, that they only apply in specific areas. Be careful how you apply the downgrade. Gemini monsters specifically become treated as Normal Monsters, rather than "This card is not treated as an Effect Monster". Alternatively, I don't think it should have its own effect negate its Synchro qualities while on the field (instead, only the Graveyard), but rather another card do it. Another possibility is to add a line stating its new Summoning Condition while in the hand. Link to comment Share on other sites More sharing options...
Solemn Silver Posted June 8, 2011 Report Share Posted June 8, 2011 Can you activate spells/Traps during damage calculation? Link to comment Share on other sites More sharing options...
evilfusion Posted June 8, 2011 Report Share Posted June 8, 2011 Can you activate spells/Traps during damage calculation? Only if they modify ATK/DEF, specifically can be used at that time, or are Counter Traps. Link to comment Share on other sites More sharing options...
Master White Posted June 9, 2011 Report Share Posted June 9, 2011 @Evil Fusion: The whole point is to perform a Synchro Summon from the hand, while it is being treated as an effect monster while being in the hand. Link to comment Share on other sites More sharing options...
evilfusion Posted June 9, 2011 Report Share Posted June 9, 2011 I didn't follow that. Link to comment Share on other sites More sharing options...
darkwolf777 Posted June 9, 2011 Report Share Posted June 9, 2011 @Evil Fusion: The whole point is to perform a Synchro Summon from the hand, while it is being treated as an effect monster while being in the hand. Sounds too annoying to try and do. Keep the Synchro Monsters in the Extra Deck. Instead of making it a Synchro Monster, you might as well just make an Effect Monster that states "This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 1 Tuner Monster and 1 or more Non-Tuner monsters you control to the Graveyard whose Total Levels are equal to this card's level." Link to comment Share on other sites More sharing options...
-Berserker- Posted June 9, 2011 Report Share Posted June 9, 2011 Continuous effects that decrease slightly my own monster's ATK that are not Splendid Venus, Acidic Downpour or Bladefly and similars? Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted June 9, 2011 Report Share Posted June 9, 2011 If Reflect Bounder is attacked, and the attack is negated (Through Gravity Bind, for example) does Reflect Bounder still inflict damage with its effect? Link to comment Share on other sites More sharing options...
darkwolf777 Posted June 9, 2011 Report Share Posted June 9, 2011 If Reflect Bounder is attacked, and the attack is negated (Through Gravity Bind, for example) does Reflect Bounder still inflict damage with its effect? "Before Damage Calculation" is during the Damage Step. The Damage Step is never reached if the attack was negated or stopped by Gravity Bind. Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted June 9, 2011 Report Share Posted June 9, 2011 "Before Damage Calculation" is during the Damage Step. The Damage Step is never reached if the attack was negated or stopped by Gravity Bind.Thanks. Wording had me confused, so thanks for clearing that up. Link to comment Share on other sites More sharing options...
~British Soul~ Posted June 9, 2011 Report Share Posted June 9, 2011 situation: Me:Field: Spirit Reaper Foe:Hand: GorzField: empty i attack directly with Spirit Reaper, what happens? Link to comment Share on other sites More sharing options...
Giga Hand Posted June 9, 2011 Report Share Posted June 9, 2011 situation: Me:Field: Spirit Reaper Foe:Hand: GorzField: empty i attack directly with Spirit Reaper, what happens?I believe the effects have the same timing (when Spirit Reaper inflicts Battle Damage), so the controller of Spirit Reaper has priority, and therefore decides which order the effects chain (I think that's how priority works?). If Spirit Reaper is Chain Link 1, then Gorz's effect will resolve first, summoning itself and a token and leaving SR without a target for its effect. If Gorz is link 1, then SR will resolve first, discarding Gorz and nothing gets summoned, not even the token. Now, I have a question, regarding Gem-Knight Aquamarine. My opponent activates a non-targeting monster destruction effect that would destroy my Aquamarine. I use Gem-Enhancement to tribute Aquamarine and re-summon it. Then it's destroyed. Does it start a 2-link chain with itself? This happened in my WC11 game and I'm not sure whether or not it's a glitch, but if it works this way it would be... ah, what's the word... Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted June 9, 2011 Report Share Posted June 9, 2011 I believe the effects have the same timing (when Spirit Reaper inflicts Battle Damage), so the controller of Spirit Reaper has priority, and therefore decides which order the effects chain (I think that's how priority works?).No, you do not get to pick order of the cards owned by your opponent, only of the cards you control and if they're next to each other in the chain. Using standard priority rules, the turn player (or Spirit Reaper's effect) would activate first, then the other player now has a chance to activate something. Since Spirit reaper and Gorz have the same timing, it would go...Chain Link 1 : Spirit ReaperChain Link 2 : GorzResolve backwards...Gorz SS itselfSpirit Reaper discards from hand(if anything) As for Aquamarine, since it was sent twice and it's effect is mandatory, I would assume that it does a chain on itself, but idk about the TCG since the games are OCG. Link to comment Share on other sites More sharing options...
~British Soul~ Posted June 9, 2011 Report Share Posted June 9, 2011 question: During the End Phase, if my opponent activates the effect of one of the Aesir monsters (let's say for arguments sake - Thor) to Special Summon itself can i activate Warning? Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted June 9, 2011 Report Share Posted June 9, 2011 question: During the End Phase, if my opponent activates the effect of one of the Aesir monsters (let's say for arguments sake - Thor) to Special Summon itself can i activate Warning?My response: It's an effect that SS, so yes you can. The effect only activates once because it was destroyed and sent to the Graveyard once. Since it was Warning'd, the condition has no longer been met, so Thor can no longer be brought back out. Link to comment Share on other sites More sharing options...
evilfusion Posted June 9, 2011 Report Share Posted June 9, 2011 Now, I have a question, regarding Gem-Knight Aquamarine. My opponent activates a non-targeting monster destruction effect that would destroy my Aquamarine. I use Gem-Enhancement to tribute Aquamarine and re-summon it. Then it's destroyed. Does it start a 2-link chain with itself? This happened in my WC11 game and I'm not sure whether or not it's a glitch, but if it works this way it would be... ah, what's the word... Aquamarine says it cannot be Special Summoned aside from Fusion Summon (unless I have a mistranslation), so I have no idea how you re-summoned it with Enhancement. Link to comment Share on other sites More sharing options...
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