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Yu-Gi-Oh! Rulings Questions


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Can Koromaru Raikou Ryko Target Shooting Star dragon and still mill cards from your deck?

 

Here's the thing with Ryko (that I only recently learned). While destroying a card is optional, milling occurs regardless of whether something is destroyed.

 

So you can Flip Ryko and choose not to destroy anything, and mill 3.

 

However, if Ryko's effect is negated, such as by Shooting Star Dragon's negation effect, no cards will be milled. Ryko only mills if its Flip Effect is activated (the destruction is optional, but the Flip is mandatory), and SSD negates the activation.

 

So what you should probably do if you WANT to mill is choose not to target anything, and just mill 3. SSD can't negate that since nothing is going to be destroyed.

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Really simple question: An Xyz summon will still -x you, even though the cards don't go to the grave, right?

 

Well...yeah. The Xyz Material aren't considered to be on the field for the purposes of card counting and effects (like Sangan). So you're giving up 2 or 3 monsters and getting 1 in return.

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Yes. Shooting Quasar is a Quick Effect, and can activate its negation effect during either player's turn, the same as Stardust and Shooting Star.

 

Someone argued that against me. I still won and have yet to lose after summoning Quasar.

It kinda says something about it.

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Please say I can ask this?

 

In this current game format, how would you Synchro just using Spell//Trap Cards?

 

Starlight Road

Synchro Change

Synchro Control

 

I was thinking 3 ways to make this work.

 

Starlight Road----Stardust Dragon----Synchro Change----Red Dragon Archfiend

Synchro Control----Steal Opponents Synchro----Synchro Change----For Different Synchro.....

Synchro Control----Steal Opponents Synchro-Book of Moon/Book of Eclipse

 

Any other methods? Just using Spell/Trap cards?

 

Main Question, is there anymore cards like the 3 listed?

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Please say I can ask this?

 

In this current game format, how would you Synchro just using Spell//Trap Cards?

 

Starlight Road

Synchro Change

Synchro Control

 

I was thinking 3 ways to make this work.

 

Starlight Road----Stardust Dragon----Synchro Change----Red Dragon Archfiend

Synchro Control----Steal Opponents Synchro----Synchro Change----For Different Synchro.....

Synchro Control----Steal Opponents Synchro-Book of Moon/Book of Eclipse

 

Any other methods? Just using Spell/Trap cards?

 

Main Question, is there anymore cards like the 3 listed?

 

Using Book of Moon/Eclipse will not prevent the Synchro taken by Synchro Control returning to the owner at the end of the turn.

 

Off the top of my head, there aren't too many cards that Special Summon a Synchro without Synchro Summoning and by using only the effects of Spells or Traps.

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Using Book of Moon/Eclipse will not prevent the Synchro taken by Synchro Control returning to the owner at the end of the turn.

 

Off the top of my head, there aren't too many cards that Special Summon a Synchro without Synchro Summoning and by using only the effects of Spells or Traps.

 

Oh, so the 3rd way won't work, dang....hmm....

 

Well, thank you, I found out a few other cards in the OCG that aid my idea, but thank you.....

 

 

So, could you Book of Eclipse/Book of Moon after Synchro Change to get the monsters effect back?

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I dont know if anyone visits this thread haha, but i have a question...

 

Theres always been really weird rulings with skill drain, and my friend is trying to make one (hes new to the game) and im trying to help him out. I made this skill drain deck for my other friend years ago and we went to a regional and he got all these weird rulings about cost and thigns like that and im hoping some one can clarify them.

 

My friend is trying to use malifics (the extra deck ones) in a skill drain deck.

Hes using goblins, orcs, kei keis and zombya the darks in it.

 

My questions:

With the malifics you can activate their effects in your hand that summons them, but when they hit the field do any of their other effects apply (such as having to have the field up and you can only have one malific on the field etc)?

I heard that cost effects arent negated. What all counts as a cost? Would zombyra the dark's effect of losing 200 ATK every time it attacks be a cost?

 

Thanks for any help.

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I dont know if anyone visits this thread haha, but i have a question...

 

Theres always been really weird rulings with skill drain, and my friend is trying to make one (hes new to the game) and im trying to help him out. I made this skill drain deck for my other friend years ago and we went to a regional and he got all these weird rulings about cost and thigns like that and im hoping some one can clarify them.

 

My friend is trying to use malifics (the extra deck ones) in a skill drain deck.

Hes using goblins, orcs, kei keis and zombya the darks in it.

 

My questions:

With the malifics you can activate their effects in your hand that summons them, but when they hit the field do any of their other effects apply (such as having to have the field up and you can only have one malific on the field etc)?

I heard that cost effects arent negated. What all counts as a cost? Would zombyra the dark's effect of losing 200 ATK every time it attacks be a cost?

 

Thanks for any help.

 

Malefics, just like monsters that came before them (Grandmaster of the Six Samurai for example), monsters that say "You can only control X copies of this card/There can only be X copies of this card" are a Summoning Condition. You cannot summon a monster if it would be breaking this rule. If you happen to control multiples on the field, the effects on the field would destroy any extra ones.

 

If Skill Drain negated the effects of the ones on the field, then if there happened to be two Malefics that you control on the field face-up at the same time, their effects would not destroy each other (since they'd be negated by Skill Drain), but because it is still a Summoning Condition, ones in the hand still cannot be summoned while you control other malefics.

 

Zombyra isn't a cost at all o.x If its effect is negated, then any reductions in its own attack will be cleared and it will have 2100 ATK. Monsters that actually have costs to attack (such as Dark Elf and Mist Valley Falcon for example) do not pay their costs to attack if Skill Drain is on the field (meaning you do not pay 1000 Life Points to attack for Dark Elf, or return a card to the hand for Mist Valley Falcon).

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Malefics, just like monsters that came before them (Grandmaster of the Six Samurai for example), monsters that say "You can only control X copies of this card/There can only be X copies of this card" are a Summoning Condition. You cannot summon a monster if it would be breaking this rule. If you happen to control multiples on the field, the effects on the field would destroy any extra ones.

 

If Skill Drain negated the effects of the ones on the field, then if there happened to be two Malefics that you control on the field face-up at the same time, their effects would not destroy each other (since they'd be negated by Skill Drain), but because it is still a Summoning Condition, ones in the hand still cannot be summoned while you control other malefics.

 

Zombyra isn't a cost at all o.x If its effect is negated, then any reductions in its own attack will be cleared and it will have 2100 ATK. Monsters that actually have costs to attack (such as Dark Elf and Mist Valley Falcon for example) do not pay their costs to attack if Skill Drain is on the field (meaning you do not pay 1000 Life Points to attack for Dark Elf, or return a card to the hand for Mist Valley Falcon).

 

To add to this, monster's effects are negated only if the monster is face-up when the effect resolves.

 

Examples:

• I activate Cannon Soldier, tributing a Scapegoat token. Cannon Soldier is still face-up on the field when the effect resolves, so Skill Drain will negate it.

• I activate Cannon Soldier, tributing itself. Cannon Soldier is now not on the field when the effect resolves, so Skill Drain can't negate it.

• I activate Cannon Soldier's effect, tributing a Scapegoat token, then chain with Book of Moon, targeting Cannon Soldier. Cannon Soldier gets flipped face-down and is face-down when its effect resolves, so Skill Drain can't negate it.

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Stardust or Shi En or Dark Magician or Whatever with 2500 ATK

Attacks my Tengu, can I activate Horn of the Phantom Beast? If so, how does the chain of events take place after that?

 

Horn of the Phantom Beast requires the monster destroyed by battle to be sent to the Graveyard. If Tengu is also destroyed by battle, then Tengu, Horn of the Phantom Beast, and the opponent's monster will be sent to the Graveyard at the same time. Horn of the Phantom Beast cannot activate in the Graveyard, so you do not get to draw a card.

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Horn of the Phantom Beast requires the monster destroyed by battle to be sent to the Graveyard. If Tengu is also destroyed by battle, then Tengu, Horn of the Phantom Beast, and the opponent's monster will be sent to the Graveyard at these time. Horn of the Phantom Beast cannot activate in the Graveyard, so you do not get to draw a card.

Well that is incredibly Saddening... but I can still activate the Trap after the attack has been declared, right?

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