darkwolf777 Posted May 10, 2011 Report Share Posted May 10, 2011 It's the same situation as the people who color their Colossal Fighters to look like Iron Man. As long as the original text, attribute, name, type, attack and defense are not covered, there shouldn't be a problem. I saw those Iron Man and Hulk Colossal Fighters. Hilarious. Link to comment Share on other sites More sharing options...
Boss Z Posted May 10, 2011 Report Share Posted May 10, 2011 I asked on the official judge forum. Using fan-art in any way is considered to be in violation of policy.You didn't give a final result on your status, and if you did I can't see it since i'm not on my iPod, so I'm sorry... But damn... there goes my Ideas Ehh... I'll still do it, just won't use it except with friends My friend agrued with me when I tried to use Krus to SS Unicore... I can do that, right? Link to comment Share on other sites More sharing options...
darkwolf777 Posted May 10, 2011 Report Share Posted May 10, 2011 My friend agrued with me when I tried to use Krus to SS Unicore... I can do that, right? "The Fabled Unicore" is a "Fabled" monster. "The Fabled Unicore" is Level 4 or lower. Yes, so long as you Synchro Summoned that "The Fabled Unicore" first, you can Special Summon it from the Graveyard with "Fabled Krus". Link to comment Share on other sites More sharing options...
evilfusion Posted May 10, 2011 Report Share Posted May 10, 2011 You can, since Unicore is a level 4 or lower Fabled monster. So long as it was properly Synchro Summoned, it can be Special Summoned. Link to comment Share on other sites More sharing options...
Boss Z Posted May 10, 2011 Report Share Posted May 10, 2011 "The Fabled Unicore" is a "Fabled" monster. "The Fabled Unicore" is Level 4 or lower. Yes, so long as you Synchro Summoned that "The Fabled Unicore" first, you can Special Summon it from the Graveyard with "Fabled Krus".I'mma Beat my friend upside the head next time I see him <_<Thats what I told him... he didn't believe me so I finally agreed to get on with the duel Link to comment Share on other sites More sharing options...
Expelsword Posted May 10, 2011 Report Share Posted May 10, 2011 Can a face-up Valhalla be negated by Solemn Warning when it uses its effect? Link to comment Share on other sites More sharing options...
evilfusion Posted May 10, 2011 Report Share Posted May 10, 2011 Can a face-up Valhalla be negated by Solemn Warning when it uses its effect? I'm inclined to say "no". Solemn Warning negates the activation of Spell or Trap cards, or Effect Monster effects that Special Summon. Valhalla would already be active and therefore not fall into the category of cards Warning can negate. The effect of Valhalla is being activated, not the card itself. Link to comment Share on other sites More sharing options...
Resident Fascist Posted May 11, 2011 Report Share Posted May 11, 2011 When I activate "Brionac, Dragon Of The Ice Barrier" can I discard Fabled monsters to activate their effects? Link to comment Share on other sites More sharing options...
evilfusion Posted May 11, 2011 Report Share Posted May 11, 2011 When I activate "Brionac, Dragon Of The Ice Barrier" can I discard Fabled monsters to activate their effects? Yes. They are mandatory effects and will be triggered even if discarded for a cost, and unlike Dark World, they don't specify they must be discarded by card effects. Link to comment Share on other sites More sharing options...
~British Soul~ Posted May 12, 2011 Report Share Posted May 12, 2011 if i use Surfacing, can i switch the monster to ATK position in the same turn? Link to comment Share on other sites More sharing options...
evilfusion Posted May 12, 2011 Report Share Posted May 12, 2011 if i use Surfacing, can i switch the monster to ATK position in the same turn? No. You cannot manually change a monster's Battle Position the same turn it was Summoned. Link to comment Share on other sites More sharing options...
evilfusion Posted May 12, 2011 Report Share Posted May 12, 2011 Question of my own: I control the Field Spell "Savage Colosseum" (Effect: If a monster attacks, its controller gains 300 LP at the end of the Damage Step. All monsters must attack, if able. During the End Phase, destroy all face-up Attack Position monsters the turn player controls, that did not declare an attack). Now, assume my opponent, during his turn, uses Mind Control. The affected monster cannot attack. During the End Phase, what happens? 1) The controlled monster is destroyed because it did not attack.2) The controlled monster returns to me, and as the turn player no longer controls it, it is not destroyed by Colosseum. The same principle also applies to if I use Enemy Controller during my opponent's turn to control his monster before it attacks. Does Colosseum try to destroy monsters before or after control reverts? Link to comment Share on other sites More sharing options...
Resident Fascist Posted May 12, 2011 Report Share Posted May 12, 2011 Another Question about Brio. If I bounce monsters effected by the effects of "Limiter Removal" will they be destroyed from my hand in the end phase? If not... BrioFabledMeks.dek Link to comment Share on other sites More sharing options...
evilfusion Posted May 12, 2011 Report Share Posted May 12, 2011 Another Question about Brio. If I bounce monsters effected by the effects of "Limiter Removal" will they be destroyed from my hand in the end phase? If not... BrioFabledMeks.dek Limiter Removal will only destroy the monsters if they're face-up on the field during the End Phase. Using them for Synchro/Exceed Summon, returning them to the hand or deck, or flipping them facedown will not destroy them. Link to comment Share on other sites More sharing options...
Resident Fascist Posted May 12, 2011 Report Share Posted May 12, 2011 Limiter Removal will only destroy the monsters if they're face-up on the field during the End Phase. Using them for Synchro/Exceed Summon, returning them to the hand or deck, or flipping them facedown will not destroy them. Yay. *Rushes off to make .dek* Link to comment Share on other sites More sharing options...
darkwolf777 Posted May 12, 2011 Report Share Posted May 12, 2011 Question of my own: I control the Field Spell "Savage Colosseum" (Effect: If a monster attacks, its controller gains 300 LP at the end of the Damage Step. All monsters must attack, if able. During the End Phase, destroy all face-up Attack Position monsters the turn player controls, that did not declare an attack). Now, assume my opponent, during his turn, uses Mind Control. The affected monster cannot attack. During the End Phase, what happens? 1) The controlled monster is destroyed because it did not attack.2) The controlled monster returns to me, and as the turn player no longer controls it, it is not destroyed by Colosseum. The same principle also applies to if I use Enemy Controller during my opponent's turn to control his monster before it attacks. Does Colosseum try to destroy monsters before or after control reverts? The answer would depend on who controls Savage Colosseum. Since you said you control it, then I'll answer it based on that. While I only play the video games and I know it can get weird with which cards it chooses to activate first and doesn't really give players a choice in the matter, in real life i believe that priority rules still apply, even during the Standby/End Phases, etc. The Turn Player has priority to activate any effects he has control over during the Standby/End Step/End Phase. The controller of Savage Colosseum is the one who gets to activate the effect during the End Phase that destroys all monsters that didn't attack. Before you can activate the effect of "Savage Colosseum", your opponent has to hand priority over to you. Your opponent can try to Dare the priority to you before he resolves "Mind Control" if he wishes. The problem with that is, you may also choose to Double Dare it back to him, in which case, he'll have to take the Physical Challenge and resolve one of his mandatory effects, such as "Mind Control". Therefore, if you control "Savage Colosseum" and your opponent activated "Mind Control", and it is now the End Phase (or in any event where both players have mandatory effects they need to resolve during these phases), your opponent may pass priority to you before he resolves "Mind Control". If you also pass priority at this time and choose not to activate "Savage Colosseum", then he MUST resolve one of his mandatory effects, in which case, he has no choice but to resolve "Mind Control" before your "Savage Colosseum". Link to comment Share on other sites More sharing options...
evilfusion Posted May 13, 2011 Report Share Posted May 13, 2011 That only confused me more. How can priority exist regarding a card that doesn't start a chain vs a card that does? So I went to WC10 when the site was acting up. -While I controlled Savage Colosseum and -I- used Mind Control, Savage Colosseum activated during the End Phase and destroyed the monster. -During the opponent's turn, I used Enemy Controller to grab the opponent's monster. During the End Phase, Savage Colosseum activated. Afterwards, Enemy Controller returned the monster. My conclusion is that reverting control happens last, or at least consistently after Savage Colosseum's effect. I assume Red Dragon Archfiend follows the same ruling. Link to comment Share on other sites More sharing options...
darkwolf777 Posted May 13, 2011 Report Share Posted May 13, 2011 That only confused me more. How can priority exist regarding a card that doesn't start a chain vs a card that does? As I mentioned, the games do all the End Phase stuff on their own automatically, hence why its not a great way to answer that question. In real life, the players choose the order in which to resolve their effects. The turn player chooses the order in which the effects he controls should activate/resolve during the Standby/Battle Phases' End Step/End Phases, or do you not at least agree to that point? If you do agree with that point, then this shouldn't confuse you at all. When you activate Stardust Dragon during your opponent's End Turn in real life, how have you been activating his effect? Whenever you wanted? Whenever your opponent has given you priority to do so? You let your opponent activate it for you? In any case, the correct answer would be that your opponent has given you priority to do so. This doesn't just apply to cards that you can activate, but also to the cards that need to resolve as well. Cards effects that need to resolve because their effects are ending during the End Phase are the same as well and can occur in any order the players are choosing to resolve them in. Because the turn players gets to choose, priority exists, as he has the right to choose. He can choose not to resolves any of his effects to allow you to activate one of yours, hence giving you priority. If it ends up as a double pass, then he must resolve one of his effects. You both cannot pass for eternity. For example, here's one ruling that shows exactly what I'm referring to regarding Last Turn and Change of Heart which hopefully clears up some confusion: Last Turn: "Last Turn" as a chain to "Change of Heart": Suppose the turn player activates "Change of Heart" and the opponent chains "Last Turn", then the opponent selects the monster targeted by "Change of Heart" for "Last Turn" (since it's still on his side of the field, as "Change of Heart" hasn't resolved yet). Then "Change of Heart" resolves and the turn player gains control of the monster, then Special Summons for "Last Turn". There is no special Battle Phase. Assuming that the opponent somehow survives the standard Battle Phase, during the End Phase, the turn player has priority to activate and resolve an effect. If the turn player activates and resolves "Change of Heart", then the monster goes back to the opponent and (assuming nothing else has happened), both players each have 1 monster and the result is a DRAW. If the turn player passes priority to the opponent, the opponent can activate and resolve the effect of "Last Turn" before "Change of Heart", and in this case the turn player still has 2 monsters and the opponent has zero, so the turn player would win. If the turn player passed priority to the opponent and the opponent passes it back, the turn player MUST activate and resolve an effect, so the effect of "Change of Heart" would expire and both players would have 1 monster each, resulting in a DRAW. Link to comment Share on other sites More sharing options...
~NOiSE~ Posted May 13, 2011 Report Share Posted May 13, 2011 Can Machina Fortress be discarded as part of the cost to Special Summon itself from the graveyard? Link to comment Share on other sites More sharing options...
darkwolf777 Posted May 13, 2011 Report Share Posted May 13, 2011 Can Machina Fortress be discarded as part of the cost to Special Summon itself from the graveyard? Yes, so long there would be a Machina Fortress in either the Hand or Graveyard to Special Summon after you paid the cost. For example, you have 1 Machina Fortress in your Hand and 0 in the Graveyard. You can discard that Machina Fortress and another Machine to the Graveyard, and then Special Summon the Machina Fortress you just discarded from the Graveyard. Other example, if you did the same thing as the first example but Macro Cosmos was on the field, if you attempted to discard that Machina Fortress, it would end up removed from play instead, resulting in 0 Machina Fortresses in the Hand or Graveyard. In this case, you would not be able to discard itself for its Special Summon cost as there would be none to Special Summon if you did. Last example, if Macros Cosmos was on the field, and you had 1 Machina Fortress in both the Hand and Graveyard, then you may discard the one in the Hand and the other Machine monster (which they would both be removed from play), then Special Summon the one that is in the Graveyard. Link to comment Share on other sites More sharing options...
~NOiSE~ Posted May 13, 2011 Report Share Posted May 13, 2011 Yes, so long there would be a Machina Fortress in either the Hand or Graveyard to Special Summon after you paid the cost. For example, you have 1 Machina Fortress in your Hand and 0 in the Graveyard. You can discard that Machina Fortress and another Machine to the Graveyard, and then Special Summon the Machina Fortress you just discarded from the Graveyard. Other example, if you did the same thing as the first example but Macro Cosmos was on the field, if you attempted to discard that Machina Fortress, it would end up removed from play instead, resulting in 0 Machina Fortresses in the Hand or Graveyard. In this case, you would not be able to discard itself for its Special Summon cost as there would be none to Special Summon if you did. Last example, if Macros Cosmos was on the field, and you had 1 Machina Fortress in both the Hand and Graveyard, then you may discard the one in the Hand and the other Machine monster (which they would both be removed from play), then Special Summon the one that is in the Graveyard. The first example is what I had in mind, thank yous~ Link to comment Share on other sites More sharing options...
Skymiles Posted May 13, 2011 Report Share Posted May 13, 2011 what would happen if Jinzo and skill drain were face up on the field. Which card wins? Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted May 13, 2011 Report Share Posted May 13, 2011 what would happen if Jinzo and skill drain were face up on the field. Which card wins?Whichever card was face-up first. Link to comment Share on other sites More sharing options...
burnpsy Posted May 13, 2011 Report Share Posted May 13, 2011 What fairly-commonly used cards trigger Morphtronic Forcefield? Right now, I have: Mirror ForceTorrential TributeRoyal Oppression (if used on a face-up Celfon/Scopen's effect)Solemn Warning (if used on a face-up Celfon/Scopen's effect)Gladiator Beast's War ChariotMusakani Magatama (only usable against Slingen)Bottomless Trap HoleDark HoleGemini SparkMy Body as a Shield (only usable against Slingen) Is there anything else? Link to comment Share on other sites More sharing options...
Greiga Posted May 13, 2011 Report Share Posted May 13, 2011 Forcefield is only triggered by spells and traps that destroy, correct? Link to comment Share on other sites More sharing options...
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