darkwolf777 Posted April 18, 2011 Report Share Posted April 18, 2011 Can a fusion sub be used for Divine Neos? Fusion Substitute Monsters can only be used to replace a monster whose name is printed as a Fusion Material Monster on the Fusion Monster card. Elemental Hero Divine Neos does not list any specific monster's name for its materials. so the answer would be No. Can Mist Valley Falcon bounce itself to attack? No. If it bounced itself when it declared an attack, how do you expect it to attack from your hand? Link to comment Share on other sites More sharing options...
burnpsy Posted April 18, 2011 Report Share Posted April 18, 2011 No.It can't attack while in the hand. I meant something along the lines of it bouncing itself in order to declare the attack, but it ends up not being on the field to actually attack. Link to comment Share on other sites More sharing options...
darkwolf777 Posted April 18, 2011 Report Share Posted April 18, 2011 I meant something along the lines of it bouncing itself in order to declare the attack, but it ends up not being on the field to actually attack. You pay a cost to perform an action. You return a card on the field to declare an attack. Mist Valley Falcon cannot return itself to the hand to declare an attack because it cannot declare an attack from the Hand. Link to comment Share on other sites More sharing options...
~NOiSE~ Posted April 19, 2011 Report Share Posted April 19, 2011 I was told during a duel today that if I destroy my own MST using Scrap Twin dragon's effect, but then chain it to destroy their spell/trap, the effect does not resolve, meaning my opponent does not have two cards of my choice sent back to their hand. Is this correct? Link to comment Share on other sites More sharing options...
darkwolf777 Posted April 19, 2011 Report Share Posted April 19, 2011 I was told during a duel today that if I destroy my own MST using Scrap Twin dragon's effect, but then chain it to destroy their spell/trap, the effect does not resolve, meaning my opponent does not have two cards of my choice sent back to their hand. Is this correct? 1) If Scrap Twin Dragon cannot destroy YOUR card, then the opponent's cards are not returned to the Hand. Unlike Scrap Dragon's effect that simply says "Destroy them", Scrap Twin Dragon has an "and" relationship with its effect. You destroy and return to the hand. Even though simultaneous in a timing sense, you must perform it in order and written on the card or else the effect fails to go further if it cannot destroy. 2) Scrap Twin Dragon's effect targets 3 cards. If control of any cards switch so that the card you are destroying isn't "your" card and the cards returning to the hand are no longer "your opponent's" cards, then the targets are invalidated and the entire effect falls apart. 3) If one of the cards you targeted on your opponent's side of the field were to be removed from the field, your card is still destroyed, and the remaining card is still returned to the opponent's hand. Cards that are used in a chain are not sent to the Graveyard until the ENTIRE chain ends. After MST resolves as Chain Link #2, Scrap Twin Dragon, as Chain Link #1, can still destroy MST and will return the two cards your opponent controls to the Hand. Link to comment Share on other sites More sharing options...
Yeezus Posted April 19, 2011 Report Share Posted April 19, 2011 Am I right in thinking that there's a regionals in London this weekend? Link to comment Share on other sites More sharing options...
Nishi-chan Posted April 19, 2011 Report Share Posted April 19, 2011 If there's a 3+ chain resolving, and part of the chain is Macro Cosmos being targeted by MST, as the chain resolves all cards sent to the Graveyard are still removed from play, even when Macro is destroyed, until the end of the chain, correct? Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted April 19, 2011 Report Share Posted April 19, 2011 If there's a 3+ chain resolving, and part of the chain is Macro Cosmos being targeted by MST, as the chain resolves all cards sent to the Graveyard are still removed from play, even when Macro is destroyed, until the end of the chain, correct?If Macro is not a part of the chain itself then yes, so long as the cards are sent before MST would destroy Macro, if it is a part of the chain and MST destroys it before it resolves, then no. LaDD is on the field. Catastor attack a non-Dark on the field. Does this cause a loop? Link to comment Share on other sites More sharing options...
evilfusion Posted April 19, 2011 Report Share Posted April 19, 2011 If there's a 3+ chain resolving, and part of the chain is Macro Cosmos being targeted by MST, as the chain resolves all cards sent to the Graveyard are still removed from play, even when Macro is destroyed, until the end of the chain, correct? Cards are not removed from the field until the entire chain ends, unless one of the resolving effects remove a card from the field (like MST). Therefore, Macro Cosmos will not remove cards from play until the chain is concluded. If Macros is destroyed before the chain has finished resolving, all the cards in the chain, when the chain is finished resolving, will be sent to the Graveyard. However, if cards are destroyed during resolution and Macros has not yet been destroyed, then they will be removed from play. Chain Link 1: Torrential Tribute is activated.Chain Link 2: Mystical Space Typhoon targets Macro CosmosChain Link 3: Raigeki Break is flipped, targets another card (the discard cost is removed from play). Resolving Chain Link 3: Raigeki Break destroys the targeted card. Macro Cosmos is still active, and the destroyed card is removed from play.Chain Link 2: Mystical Space Typhoon destroys Macro Cosmos and sends it to the Graveyard.Chain Link 3: Torrential Tribute destroys all monsters. They are sent to the Graveyard. Chain has finished resolving. Raigeki Break, MST, and Torrential are sent to the Graveyard at this time. LaDD is on the field. Catastor attack a non-Dark on the field. Does this cause a loop? No. Catastor has an Optional Trigger Effect that will only attempt to activate once per battle. Battle will continue normally for that attack, so the non-DARK will not be destroyed and damage calculation will occur. Link to comment Share on other sites More sharing options...
darkwolf777 Posted April 19, 2011 Report Share Posted April 19, 2011 LaDD is on the field. Catastor attack a non-Dark on the field. Does this cause a loop? evilfusion, Catastor's effect is mandatory, not optional. The rest is correct. Effects which force L&DD to drain itself with repeated activations would be effects whose timing for activation is still correct and are getting retriggered. The way this will happen is with effects who's trigger is broader than one pinpoint moment, and the only way to do that would be when triggering to a Phase (During the Standby/End Phase or End of the Battle Phase (which is the End Step)). During a phase, your Trigger Effects are allowed to activate and resolve once during the Phase (because the phase only happens once, and normally will only trigger once). When an effect's activation is negated though, the Trigger is tripped again because it is still during that Phase and the card has not considered to have tripped for that Phase yet (as the previous activation was negated). For example, you have "Aqua Spirit" face-up on the field. You attack your opponent's face-down "Light and Darkness Dragon", flipping it face-up, then end your turn. Now during the opponent's Standby Phase, you can choose to activate your "Aqua Spirit" to change the position of a monster your opponent controls. When you activate this effect, L&DD chains to it to negate its activation. Since Aqua Spirit doesn't say "Once per turn", the trigger "During the opponent's Standby Phase" is tripped again, and you can activate "Aqua Spirit's" effect again, and continue doing so until L&DD is drained. Another example, If you have a Gladiator Beast Secutor that had been Special Summoned via a Gladiator Beast effect that has also attacked during this turn while Light and Darkness Dragon is on the field, during the End of the Battle Phase (the End Step), Secutor's mandatory effect will activate, and L&DD will negate it. The trigger "During the End of any Battle Phase" is tripped again (and the condition is still true that it battled this turn), its effect will activate again and again until L&DD is drained. Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted April 19, 2011 Report Share Posted April 19, 2011 So was evilfusion correct? Because Catastor's condition is that it has to be battling, and to me it sounds like a broad activation point. Link to comment Share on other sites More sharing options...
darkwolf777 Posted April 19, 2011 Report Share Posted April 19, 2011 So was evilfusion correct? Because Catastor's condition is that it has to be battling, and to me it sounds like a broad activation point. evilfusion is correct. The trigger is not broad. The only broad triggers are that of Phases (Most commonly "During the Standby Phase", "During the End Step of the Battle Phase (aka "The End of the Battle Phase"), and "During the End Phase" triggers). Catastor's effect is a "If" Trigger. Catastor's effect cannot activate any time you choose during the Damage Step when you are battling. The timing for Catastor's effect activates is at the very start of the Damage Step in which it battles. This is a pinpoint moment. Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted April 19, 2011 Report Share Posted April 19, 2011 K I got it. Link to comment Share on other sites More sharing options...
.Nu-13 Posted April 19, 2011 Report Share Posted April 19, 2011 Mainspring JugglerIf this card battles with your opponent's monster, you can destroy that monster after damage calculation. This effect can only be used once while this card is face-up on the field. Can I ram it into something and still use the effect? Link to comment Share on other sites More sharing options...
darkwolf777 Posted April 19, 2011 Report Share Posted April 19, 2011 Mainspring JugglerIf this card battles with your opponent's monster, you can destroy that monster after damage calculation. This effect can only be used once while this card is face-up on the field. Can I ram it into something and still use the effect? Since Manaspring Juggler would be face-up on the field after Damage Calculation, even though it was destroyed by that battle, its effect can activate and can destroy the opponent's monster. Link to comment Share on other sites More sharing options...
.Nu-13 Posted April 19, 2011 Report Share Posted April 19, 2011 Oh? Well, it seems that it's better than I thought :P Thanks Link to comment Share on other sites More sharing options...
evilfusion Posted April 19, 2011 Report Share Posted April 19, 2011 But Mist Valley Soldier does not work that way, but has a similar effect. I assume because MV Soldier says "End of the Damage Step" instead of "after damage calculation", correct? Link to comment Share on other sites More sharing options...
.Nu-13 Posted April 19, 2011 Report Share Posted April 19, 2011 Yes it does Link to comment Share on other sites More sharing options...
evilfusion Posted April 19, 2011 Report Share Posted April 19, 2011 What? In WC10, Mist Valley Soldier did not bounce monsters if it got rammed. Are you saying I'm correct or that it DOES work? Link to comment Share on other sites More sharing options...
.Nu-13 Posted April 19, 2011 Report Share Posted April 19, 2011 Misread you post. I meant that you're correct, it's because of wording Link to comment Share on other sites More sharing options...
darkwolf777 Posted April 19, 2011 Report Share Posted April 19, 2011 But Mist Valley Soldier does not work that way, but has a similar effect. I assume because MV Soldier says "End of the Damage Step" instead of "after damage calculation", correct? End of the Damage Step is further than after Damage Calclation. "After Damage Calculation" is when cards like D.D. Warrior Lady and Fenrir activate. This is before monsters destroyed by battle would be sent to the Graveyard. Since they are still face-up on the field, despite being destroyed, they can still activate their effects. Mist Valley Soldier wouldn't work because it is sent to the Graveyard at the Beginning of the End of the Damage Step (lol beginning of the end), so it cannot activate its effect when it would activate during the End of the Damage Step because it is no longer on the field. Link to comment Share on other sites More sharing options...
Expelsword Posted April 19, 2011 Report Share Posted April 19, 2011 Mist Valley Soldier ... is sent to the Graveyard at the Beginning of the End Finally found the perfect Mist Valley side card... Link to comment Share on other sites More sharing options...
burnpsy Posted April 20, 2011 Report Share Posted April 20, 2011 Does Super Bugman flip ATK and DEF boosts? For example, what is Zenmeister's ATK when Super Bugman is in play and it both of its overlays? Link to comment Share on other sites More sharing options...
evilfusion Posted April 20, 2011 Report Share Posted April 20, 2011 It depends on how the boost exists. Continuous Effect boosts, such as Zenmeister, will apply to the current ATK. Temporary/Permanent (non continuous) Effect boosts, like Rush Recklessly, will apply to the appropriate value at time of activation. Example: -Gemini Elf (ATK: 1900) has Rush Recklessly applied. (ATK: 2700). Bugman is Summoned. Gemini Elf's ATK is now 900, its DEF is 2700.-Bugman is in play. Gemini Elf ATK: 900/ DEF: 1900. Rush Reckless is applied to Gemini (ATK: 1600). Link to comment Share on other sites More sharing options...
burnpsy Posted April 20, 2011 Report Share Posted April 20, 2011 Can Super Bugman be hit by Chain Disappearance? Link to comment Share on other sites More sharing options...
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