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Yu-Gi-Oh! Rulings Questions


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It's only a beatstick. Gurensaurus at least burns. Basically, so far, Rank 3 sucks.

 

Zenmeister > Sigma

Gurensaurus is a weaker beatstick, and burn isn't very important. You would only be doing 500 more damage than if you were to be using a boosted Revise. If the monster was in attack mode, that is. But still, 1000 damage isn't too impressive. Don't get me wrong, I like Gurensaurus. I just don't think it's the "best" undisputed.

 

Zenmeister has more uses, but as a whole if you can get Disigma out you're better off than having a Zenmeister.

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Okay, I'll guess I'll have to put it in this sense.

 

Your opponent uses stardust to negate your Exiled Force monster. You have 1 other face-up monster and your opponent has another Destiny Hero - Defender on the field face-up. So, you activate my card which is a quickplay spell card and swap stardust's effect with Destiny Hero's effect. Or you can swap your card effect with another effect monster you control. All of this happens until the End Phase.

Now, would you keep Exiled Force's effect and Stardust is negated b/c of the swap and it is destroyed by your Exiled Force monster's effect that is now ? monster's effect until the End Phase. Or would it simply negate Stardust's Effect b/c it missed the timing?

 

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I still can't believe how many rulings would be tied into this simple card effect. Well, I gotta be careful I guess.

 

Your effect would be easier to understand if you could word the effect properly with standard TCG lore. I'm still not entirely sure on the effect itself.

 

Now, based on what I understand about your card, You cannot swap effects with either Stardust Dragon or Exiled Force with your card as neither of them are on the field to have their effects swapped (They both Tributed themselves for their effects) =/

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Okay, I'll guess I'll have to put it in this sense.

 

Your opponent uses stardust to negate your Exiled Force monster. You have 1 other face-up monster and your opponent has another Destiny Hero - Defender on the field face-up. So, you activate my card which is a quickplay spell card and swap stardust's effect with Destiny Hero's effect. Or you can swap your card effect with another effect monster you control. All of this happens until the End Phase.

Now, would you keep Exiled Force's effect and Stardust is negated b/c of the swap and it is destroyed by your Exiled Force monster's effect that is now ? monster's effect until the End Phase. Or would it simply negate Stardust's Effect b/c it missed the timing?

 

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I still can't believe how many rulings would be tied into this simple card effect. Well, I gotta be careful I guess.

yeah, this situation wouldn't work.

 

Your card sounds like a version of Arcana Call, only generic and for 2 monsters on the field.

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No, they must be on the field. Okay, wrong way of doing this, my fault.

 

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The effect is this: Reference again

OCG: When the effect of a card targets an effect monster, you can switch the effects of effect monsters you control with other monster's effect's on the field until the End Phase.

 

You can activate any time, but only when a card is targeting an effect monster.

 

Your opponent uses divine wrath. You activate this cards effect. Now divine wrath just negated a different effect you activated and your other effect you swapped to another monster has been activated, so you get its effect:

 

That's the simplest I can explain it. I could put this lore in cruddy OCG for better understanding if needed.

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Bad examples.

 

It's complicated with anything involving monsters taking on different effects or copying effects, and how it'd play out in a situation. Moreso because this is a Spell Speed 2 effect that abruptly changes effects around.

 

Here's the thing, the timing of your Spell (only when an effect targets) makes it very difficult to make any "disruptive" chains, because if the opponent chains anything, the timing is lost.

 

Suppose I have Chaos Sorcerer and you have Destiny Hero Defender (something irrelevent to the situation). I activate Chaos' effect and target Defender. You chain with your card, which I hereby dub "Skill Swap".

 

Chain Link 1: Chaos Sorcerer, targeting Defender

Chain Link 2: Skill Swap

 

Resolving backwards

 

Chain Link 2: Skill Swap treats Chaos Sorcerer's effect as that of Defender's and vice versa.

Chain Link 1: Chaos Sorcerer's effect (Defender's old effect) is no longer valid in this situation. The effect fizzles with no change.

 

This is how I imagine such things would happen.

 

No, they must be on the field. Okay, wrong way of doing this, my fault.

 

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The effect is this: Reference again

OCG: When the effect of a card targets an effect monster, you can switch the effects of effect monsters you control with other monster's effect's on the field until the End Phase.

 

You can activate any time, but only when a card is targeting an effect monster.

 

Your opponent uses divine wrath. You activate this cards effect. Now divine wrath just negated a different effect you activated and your other effect you swapped to another monster has been activated, so you get its effect:

 

That's the simplest I can explain it. I could put this lore in cruddy OCG for better understanding if needed.

 

Divine Wrath is a Counter Trap, and is Spell Speed 3. You can't chain a Quick Play to this.

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Well, its name is actually Calling All Effects: But I like that name.

 

Also, so if I made it w/o it having to target something, you can just play it, then would it work, and I'm not chaining it, I'm just activating it. If not, i can convert it to a Counter Trap.

 

I always forget that effects resolve backwards, I have no clue why they do though.

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Yes, if you removed the activation conditions, it'd be more flexible, and be open to some interesting shenanigans. I don't think making it a Counter Trap would help very much, because Counter Traps DO need the activation condition. Counter Traps must chain directly to an effect that it's intended to counter (Barrel Behind the Door must chain to an effect that will deal Effect Damage, etc).

 

I think some rulings would be like this:

 

- If you swap with a monster whose effects can only be activated once per turn, you may not activate that effect if you activated your monster's effect(s) during that turn. (The opposite is true, swapping with a monster whose effect has no limit can be used even if your monster's original effect could only be activated once per turn).

 

- If an activated monster effect is swapped before it can resolve, and the new effect does not apply to the situation or cannot be performed at this timing, the effect does nothing.

 

- If an activated monster effect is swapped for an effect that can apply to the situation or timing, it is performed as normal.

 

- Costs of the swapped effect must be paid as normal.

** If the effects are swapped before resolution, any costs of the original monster are paid as normal, and the new effect's cost does not apply.

 

-Conditions are not swapped. Debris Dragon still cannot be used as Synchro Material for non-Dragons, nor can it use another level 4.

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IIRC, Map is sent to the grave before valley hits the field, so you get the summon, I think.

 

No. When a new Field, controlled by the opponent, is activated, the first is destroyd ONLY when the new one resolves. Chaining MST or Magic Jammer to the activation of a new Field Spell will spare yours.

 

However, YOU activating a new Field Spell destroys the first one before the new one activates. However, if the Field is placed faceup, Map misses the timng because the last thing to happen was not Map being destroyed, but your new Field resolving.

 

The same applies to Geartown, which is why you Set a new Field to get Geartown's Summon effect.

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@Evil Hero and all others. Thank you, that helps me and the card makers alot more now, so I give you and some others here +rep. Thanks and yea, I will remove its restriction, besides, I am making a set on this and it will even get more confusing, so I was making sure. Might have to post the Set one card at a Time. Well, thanks.

 

Edit: May I use the name Skill Swap as this card and the Archetype?

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Chain Link 1: Chaos Sorcerer's effect (Defender's old effect) is no longer valid in this situation. The effect fizzles with no change.

 

Whether or not Chaos Sorcerer still has its own effect is irrelevant I would think, so long as it activated on the field when it had its effect. For example, If you have Phantom of Chaos copying Exiled Force, you can activate Phantom of Chaos's copied effect which Tributes itself, and even though Phantom of Chaos would no longer have "Exiled Force's" effect in the Graveyard, it will still resolve successfully since it activated when it had the effect. The effect still belongs to the monster that activated it, even if it no longer has the effect, so long as the monster that activated it isn't negated.

 

I haven't tried with Gemini monsters for example, who wouldn't even have their effects if they were flipped face-down, but i'm sure they'd still work even if they were Book of Moon'd.

 

I guess this could be different for face-up monsters losing their effects this way that remained face-up on the field, though I don't know of any examples, but don't think it would change at all as to it resolving successfully.

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That's some of the problems of hypothetical cards. All cards that swap effects or copy effects are usually Spell Speed 1, such as Phantom and Tyrant Neptune. Arcana Call is similar, but most of the Arcana Force have Trigger or Continuous Effects.

 

Suppose I have Arcana Force XVIII- the Moon, with the Heads effect (during Standby Phase, summon a Moon Token). During my Standby Phase, The Moon activates. I chain Arcana Call, and remove Arcana Force VII- The Chariot, giving The Moon Chariot's effect.

 

Do I still get a Moon Token? Or does the effect fizzle because The Moon no longer has an effect associated with Summoning Moon Tokens?

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Does Magical Citadel Endemyion protect itself from other fields?

 

No. The game state is destroying Citadel, not an effect, so it cannot protect itself.

 

Although, theoretically, even if it could, it would continuously die again, because 2 Fields can't be active simultaneously.

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Suppose I have Arcana Force XVIII- the Moon, with the Heads effect (during Standby Phase, summon a Moon Token). During my Standby Phase, The Moon activates. I chain Arcana Call, and remove Arcana Force VII- The Chariot, giving The Moon Chariot's effect.

 

Do I still get a Moon Token? Or does the effect fizzle because The Moon no longer has an effect associated with Summoning Moon Tokens?

 

After trying it out in WC10, you still get the Token, even if you change The Moon's effect to another effect with Arcana Call, which then supports my idea that so long as the monster itself isn't negated, the effects it activates still go through, even if they no longer have the effect at resolution.

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Can I summon Chaos Sorcerer by removing a single Light and Darkness Dragon?

 

No. Light and Darkness Dragon is only treated as DARK while it is face-up on the field. Light and Darkness Dragon can only be used for the LIGHT monster.

 

Even if there was a monster that had both attributes at once in the Graveyard, you would only use that one monster as one of the required types as the cost, so if you used it for the LIGHT monster, you'd still need a DARK monster, and if you used it for the DARK monster, you'd still need a LIGHT monster. You could not use that one monster for both.

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