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Yu-Gi-Oh! Rulings Questions


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Anyway, wattsquirel kills tuningware. I bring the same tuningware back. Is it's effect still negated? And if so, would I still draw when I synchro with it?(not sure if it's one of those effects like quickdraws replacement effect.)

 

Wattsquirrel's effect continues to negate the card in the Graveyard only while that card stays in the Graveyard. If it is removed from the Graveyard for any reason, then it is no longer negated.

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This happened right now in WC11. I attacked Doomcaliber Knight with Iron Chain Dragon. I inflicted damage and destroyed it. ICD activated and DCK chained and negated. Is that ok?

 

Um...no, it's not okay. Doomcaliber was already considered destroyed when Iron Chain's effect activated, and so should not be able to be Tributed. That may have been a glitch.

 

EDIT: Actually...this ruling: If "Doomcaliber Knight" is destroyed by battle and an Effect Monster's effect activates after damage calculation ("D.D. Warrior Lady", etc.), "Doomcaliber Knight's" effect still activates.

 

I don't understand how a monster that was destroyed in battle is capable of Tributing itself, but that's the ruling.

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Um...no, it's not okay. Doomcaliber was already considered destroyed when Iron Chain's effect activated, and so should not be able to be Tributed. That may have been a glitch.

 

EDIT: Actually...this ruling: If "Doomcaliber Knight" is destroyed by battle and an Effect Monster's effect activates after damage calculation ("D.D. Warrior Lady", etc.), "Doomcaliber Knight's" effect still activates.

 

I don't understand how a monster that was destroyed in battle is capable of Tributing itself, but that's the ruling.

 

Doomcaliber Knight is rather specific into the fact that you MUST tribute the card. Other wordings of mandatory effects would simply say "When an Effect Monster's effect activates, Tribute this card.", but Doomcaliber has that "MUST" tossed into the mix. Perhaps this level of mandatory behavior surpasses what you "can" do in regards to this type of situation.

 

That's about all I can really think of.

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I'm building a ritual deck with Djinns. How many of each should I run? I only have one of the lv1, the rest I have more than enough. The main searcher of the deck is Tomato, and uses Skill Drain.

 

It somewhat depends on the Ritual monsters you're focused on, and what effects you want to use. Releaser of Rituals is almost a must at 3, due to its effect. Presider of Rituals is decent effect, best stats (but not searchable), and level 4. Curse enchanter is the worst one and shouldn't be run.

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How good would Tuningware be in a Dandywarrior deck? I'm getting a playset of it along with dupe for something else and I was wondering if I could tech them in somewhere.

 

Tuningware, in my experience, is an excellent card in decks focused on Junk/Quickdraw Synchrons, as it allows some level flexibility, De-Synchro shenanigans, and draws.

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Hi. I have a question about Secret Village of the Spellcasters. Card Lore: If you control a Spellcaster-Type monster and your opponent does not, your opponent cannot activate Spell Cards. If you control no Spellcaster-Type monsters, you cannot activate Spell Cards.

 

So. If I have a spellcaster and my opponent have a Face-down Spellcaster he can activate a Spell card?

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Thanks as usual. +rep.

 

Also, does the same go for BTH as it says destroy and remove from play?

 

Cards that cannot be destroyed will not be removed by Bottomless (Scar-Red Nova Dragon)

 

If cards cannot be removed from play, they will still be destroyed by Bottomless. (Imperial Iron Wall) Since Bottomless is a card that must attempt to remove something from play, you cannot use it at all if cards cannot be removed from play.

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