Mysty Posted March 6, 2011 Report Share Posted March 6, 2011 I'm not sure, because I don't even think you CAN activate Veiler when your opponent says they end their Main Phase. They have to pass priority to you before leaving the Main Phase, don't they? If they do, then you can use Veiler. Link to comment Share on other sites More sharing options...
darkwolf777 Posted March 6, 2011 Report Share Posted March 6, 2011 If the opponent tries to end their Main Phase and I use Veiler, do they still have to end their Main Phase or can they keep doing stuff? When you declare the End of a Phase, I believe gameplay goes to the End of that Phase. ("End of Main Phase 1, End of the Battle Phase, End of the End Phase, etc) and final card effects activate/resolve, etc here. If you choose to activate something at the End of the Phase you're in, after all chains that are created resolve, gameplay goes into the next Phase. I do not believe they can cancel their declaration. After they declare they are Ending Main Phase 1, and you activate Effect Veiler during that time, I do not think they can choose continue their Main Phase 1 and gameplay must then move to the Battle Phase (or End Phase). At least, so I think. I don't really know the actual answer to this one o.x; This is all incorrect BS (so I believe atm) :D Link to comment Share on other sites More sharing options...
Expelsword Posted March 6, 2011 Report Share Posted March 6, 2011 When you declare the End of a Phase, I believe gameplay goes to the End of that Phase. ("End of Main Phase 1, End of the Battle Phase, End of the End Phase, etc) and final card effects activate/resolve, etc here. If you choose to activate something at the End of the Phase you're in, after all chains that are created resolve, gameplay goes into the next Phase. I do not believe they can cancel their declaration. After they declare they are Ending Main Phase 1, and you activate Effect Veiler during that time, I do not think they can choose continue their Main Phase 1 and gameplay must then move to the Battle Phase (or End Phase). At least, so I think. I don't really know the actual answer to this one o.x; Do you think I could do multiple things? Like Effect Veiler, then Limit Reverse and Accel Synchro? Link to comment Share on other sites More sharing options...
darkwolf777 Posted March 6, 2011 Report Share Posted March 6, 2011 Do you think I could do multiple things? Like Effect Veiler, then Limit Reverse and Accel Synchro? While again, I may be wrong entirely on what I said, generally your opponent would retain his priority after Effect Veiler resolves to activate something until he passes it to you again. Now that I think about it, I am incorrect Dx The game actually doesn't go to the "End of a Phase" until both players pass priority... not just the turn player. In that case, I think your opponent could continue Main Phase #1 shenanigans after passing priority. The games have you declaring the End of Phases, and after chains that activate there are complete, gameplay continues to the next phase, but I don't think that in real life it is like that. In real life, you just pass priority, and if your opponent also passes priority, only then the phase goes to the End of that Phase where effects that occur during the End of a Phase (such as Gladiator Beasts at the end of a Battle Phase) activate/resolve. In any case, so long as the opponent continues to pass priority, you can continue to activate whatever you want. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted March 6, 2011 Report Share Posted March 6, 2011 That was my point earlier. Unlike the battle phase where it's broken down a lot, there is nothing to the Main Phases. They just have... existence. And then they move to the next phase. Link to comment Share on other sites More sharing options...
darkwolf777 Posted March 6, 2011 Report Share Posted March 6, 2011 There's gotta be some line though. There are no effects that I know of that activate "At the End of the Main Phase". If there was, then technically you could activate Effect Veiler during the "End of the Main Phase", and the turn player could not go back to their Main Phase #1 because the phase is Ending. I would think all phases have an "End of" part of the phase or maybe its just Battle and End Phases that have an "End of" phase, but then again, those are the only phases that have cards effects that activate/resolve there. Yeah, I'm not too sure at all now o.x; Might be an interesting question to ask Konami though last time they didn't reply to my question I gave them >< Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted March 6, 2011 Report Share Posted March 6, 2011 Well, in video games do they give you the option to activate effects before your opponent enters their Battle Phase/End Phase? Link to comment Share on other sites More sharing options...
darkwolf777 Posted March 6, 2011 Report Share Posted March 6, 2011 Well, in video games do they give you the option to activate effects before your opponent enters their Battle Phase/End Phase? Yes, they do, as it says "Your opponent is Ending their Main Phase 1, do you want to activate a card?", but after you choose to activate any cards, at least for the computer, gameplay just goes into the Battle Phase anyway, even when they know they cannot battle. (Say when you use Threatening Roar in response to them ending their phase, gameplay still goes into the Battle Phase, then they go into Main Phase 2/End Phase at that point. If you activate Threatening Roar before then, then the computer wont bother going into the Battle Phase. Why then are they forced to go into the Battle Step in the games?) I believe its the same when they activate Threatening Roar against you too, but that doesn't happen as often and I don't remember x.x I would assume because they declared the End of the Main Phase #1 into the Battle Phase, but I don't know how right that is since in real life where a phase only tries to end when both players pass priority. Edit: I sent Konami an email with this question in, hopefully they'll respond this time. Link to comment Share on other sites More sharing options...
-Griffin Posted March 6, 2011 Report Share Posted March 6, 2011 In WC11, when T-Roar is activated at the end of a main phase, or any card effect, it says, "Continue Main Phase? y/n?" And then you decide and can stay. Link to comment Share on other sites More sharing options...
darkwolf777 Posted March 6, 2011 Report Share Posted March 6, 2011 In WC11, when T-Roar is activated at the end of a main phase, or any card effect, it says, "Continue Main Phase? y/n?" And then you decide and can stay. Thanks for the input. I don't have WC11, though that sort of message probably happened in other games too. Hard to test if you don't know which opponent's have Threatening Roar and can force the CPU to use it o.x; I also asked if there was such a thing called "The End of the Main Phase" too in my question. There is an "End of the Battle Phase" and an "End of the End Phase" in regards to card effects, but none for any other phase that I can think of, which is why I want to know if such a timing exists. Right now though, it probably doesn't, though if Konami answers, maybe I can get some closure on it :o Link to comment Share on other sites More sharing options...
-Griffin Posted March 6, 2011 Report Share Posted March 6, 2011 The only timing you can activate cards like T-Roar in, from WC11, is "about to end Main Phase", after which the Main Phase can continue if anything was activated on that timing. Link to comment Share on other sites More sharing options...
darkwolf777 Posted March 6, 2011 Report Share Posted March 6, 2011 The only timing you can activate cards like T-Roar in, from WC11, is "about to end Main Phase", after which the Main Phase can continue if anything was activated on that timing. After checking the wiki again, the Battle Phase has its own End Step, and the End Phase (that I can think of) just has effects that resolve at the "End of the End Phase", not necessarily activate there, such as certain Attack Boosts, or discarding the card in your hand when you have more than 6. I guess then it really is just for "Battle" and "End" phases to have timings like that. In which case, to answer the Effect Veiler question, Yes, they can continue their Main Phase #1 after the opponent activates "Effect Veiler". The Main Phase doesn't end until both players pass priority. Phew, I made that question more complicated than it actually was. Ah well, Sunday morning. Link to comment Share on other sites More sharing options...
~British Soul~ Posted March 6, 2011 Report Share Posted March 6, 2011 opponent flip summons spy, i activate torrential tribute, what happens, does torrential tribute destroy the monsters then spy's effect activates? or is it the other way? Link to comment Share on other sites More sharing options...
darkwolf777 Posted March 6, 2011 Report Share Posted March 6, 2011 opponent flip summons spy, i activate torrential tribute, what happens, does torrential tribute destroy the monsters then spy's effect activates? or is it the other way? If you chain Torrential to Spy, then resolving backwards, Torrential destroys Spy, then Spy Special Summons. If you wait for Spy to Special Summon, then you can activate Torrential and destroy both (since then you're activating Torrential Tribute to the Special Summon, not to Spy's Flip Summon) Link to comment Share on other sites More sharing options...
Nishi-chan Posted March 7, 2011 Report Share Posted March 7, 2011 I have Pole Position, Luminous Spark, and Gemini Elf face-up on the field. Gemini Elf is the monster on the field with the highest ATK, so it is unaffected by Spell Cards. If the opponent Summons X-Head Cannon, Luminous Spark will raise the ATK of X-Head Cannon to 2300, making it the highest ATK monster on the field, so it's unaffected by Spell Cards, so it drops to 1800 ATK, then increases to 2300, then drops to 1800, etc. What do you do in this situation? Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted March 7, 2011 Report Share Posted March 7, 2011 That's what we call an "infinite Loop". I forgot what happens in this situation, though... It could be that no monster is affected by Pole Position, Pole Position is destroyed, or your opponent simply can't summon Cannon. Link to comment Share on other sites More sharing options...
Nishi-chan Posted March 7, 2011 Report Share Posted March 7, 2011 I doubt it would be destroyed or become null'd.AskKonami.com? lol Link to comment Share on other sites More sharing options...
evilfusion Posted March 7, 2011 Report Share Posted March 7, 2011 In that situation, your opponent cannot Summon Cannon, because that's the move that'll cause the loop. If both monsters are in play, you cannot activate Pole Position because that's the move that'll cause the loop. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted March 7, 2011 Report Share Posted March 7, 2011 Actually, there's a ruling right on the Wiki for the same exact situation:EXAMPLE #1: I have "Pole Position", "Luminous Spark" (+500 to LIGHT), and "Gemini Elf" (1900 ATK / EARTH) face-up on the field. "Gemini Elf" is the monster on the field with the highest ATK, so it is unaffected by Spell Cards. If the opponent Summons "X-Head Cannon" (1800 ATK / LIGHT), "Luminous Spark" will raise the ATK of "X-Head Cannon" to 2300, making it the highest ATK monster on the field, so it's unaffected by Spell Cards, so it drops to 1800 ATK, then increases to 2300, then drops to 1800, etc. This would create an infinite loop. Therefore, the opponent cannot Summon "X-Head Cannon". (Taken directly from "Pole Position's" ruling page) Link to comment Share on other sites More sharing options...
Mysty Posted March 7, 2011 Report Share Posted March 7, 2011 I have Pole Position, Luminous Spark, and Gemini Elf face-up on the field. Gemini Elf is the monster on the field with the highest ATK, so it is unaffected by Spell Cards. If the opponent Summons X-Head Cannon, Luminous Spark will raise the ATK of X-Head Cannon to 2300, making it the highest ATK monster on the field, so it's unaffected by Spell Cards, so it drops to 1800 ATK, then increases to 2300, then drops to 1800, etc. What do you do in this situation? Your opponent can't summon X-Head Cannon in this case. If X-Head Cannon were set and then pole position were activated and fd defense X-Head cannon were attacked by Masked chopper (ATK 100), then it would survive the battle and create the infinite loop, blowing up Pole Position and no monster being wiped out by its effect.To be honest, I'm not sure if it even has to survive the battle or if the loop before damage calculation is done. Link to comment Share on other sites More sharing options...
Nishi-chan Posted March 7, 2011 Report Share Posted March 7, 2011 Actually, there's a ruling right on the Wiki for the same exact situation:That's where I got it from ;P I just wanted to see what you guise thought Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted March 7, 2011 Report Share Posted March 7, 2011 Well, at least I got one of my three guess right. As far as what Guest was saying, I don't think it would matter. It would take a real A-hole of a judge to destroy Pole Position even though its effect isn't going to matter, since X-Head is going to be destroyed. But if you follow the rules to the letter then I guess it would technically happen. Link to comment Share on other sites More sharing options...
darkwolf777 Posted March 7, 2011 Report Share Posted March 7, 2011 Well, at least I got one of my three guess right. As far as what Guest was saying, I don't think it would matter. It would take a real A-hole of a judge to destroy Pole Position even though its effect isn't going to matter, since X-Head is going to be destroyed. But if you follow the rules to the letter then I guess it would technically happen. Once the monster's face-up, the Continuous Effect must apply their ATK/DEF gains. Even if it wouldn't matter because its in Defense Position, Pole Position (and Continuous Spells) will still need to be resolved before Damage Calculation and cannot due to Pole Position's infinite loop, and therefore Pole Position would be destroyed before Damage Calculation. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted March 7, 2011 Report Share Posted March 7, 2011 Like I said, if you follow the rules to the letter, then it would happen. Though it's BS >> Link to comment Share on other sites More sharing options...
Mysty Posted March 7, 2011 Report Share Posted March 7, 2011 I control Splendid Venus. My opponent activates a spell card (with another spell card in his hand) and I activate Magic Drain. Is it possible for my opponent's spell to resolve successfully?tl;dr: does my Splendid Venus let me bypass Magic Drain's possible self-negation? Link to comment Share on other sites More sharing options...
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