darkwolf777 Posted November 25, 2010 Report Share Posted November 25, 2010 The same is true with Royal Decree. If I have Royal Decree active and I activate Mirror Force, I can chain MST/Emergency Provisions/Scrubbed Raid to destroy/send to the Graveyard Mirror Force. Sent as a cost, it will resolve in the graveyard, whereas Royal Decree negates trap cards that are on the field. Mirror Force goes through. Incorrect, at least according to Tag Force 5. Royal Decree will negate the trap card, regardless if it stays on the field or not. Inb4bugs, though I doubt that is the case. My thoughts on it is that "Face-Up" denotes the type of Effect Monster Effects Skill Drain can negate. "On the Field" denotes WHERE the negation occurs at. Royal Decree does not state any sort of specific "Trap Card", so therefore, it negates any and all Trap Cards. The idea i thought of was that for Skill Drain, when a monster is sent to the Graveyard, it is no longer a "Face-Up Effect Monster" and therefore cannot be negated. As for Royal Decree, when the Trap Card is sent to the Graveyard, it is STILL a Trap Card. Therefore, the trap card does not escape being negated, unlike Effect Monsters vs Skill Drain. Kinda like how Junk Synchron negates the effect of the monsters it Special Summons. It is being negated, just like the Trap Card's effect is "being negated". So long as the Trap Card activated on the field, it is under the negation of Royal Decree. Because it is a Trap Card both before and after being sent to the Graveyard, the negation does not disappear when it is removed from the field. Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted November 25, 2010 Report Share Posted November 25, 2010 Most likely not the right thread, but I don't wanna make a thread for this question, seeing it is unneeded to, but I apologize if this also wouldn't be the right thing to do, and somehow, would be considered spam in any sort of way. I remember back in the day, a Deck I believe called Black Knight ran cards such as Breaker the Magical Warrior. Can someone give me somewhat of a decent rundown of how the Deck works / some of the Monsters / Spells / Traps it consist of? It'd be gladly appreciated. Another thing, although it may seem odd, seeing I am somewhat the go-to person for Chaos Decks, I was never sure what exactly how a Chaos Control Deck was. Once again, can someone givem e somewhat of a decent rundown of how the Deck works and the card's it uses? It'd be gladly appreciated. Link to comment Share on other sites More sharing options...
shadowferret Posted November 25, 2010 Report Share Posted November 25, 2010 Incorrect, at least according to Tag Force 5. Royal Decree will negate the trap card, regardless if it stays on the field or not. Inb4bugs, though I doubt that is the case. My thoughts on it is that "Face-Up" denotes the type of Effect Monster Effects Skill Drain can negate. "On the Field" denotes WHERE the negation occurs at. Royal Decree does not state any sort of specific "Trap Card", so therefore, it negates any and all Trap Cards. The idea i thought of was that for Skill Drain, when a monster is sent to the Graveyard, it is no longer a "Face-Up Effect Monster" and therefore cannot be negated. As for Royal Decree, when the Trap Card is sent to the Graveyard, it is STILL a Trap Card. Therefore, the trap card does not escape being negated, unlike Effect Monsters vs Skill Drain. Kinda like how Junk Synchron negates the effect of the monsters it Special Summons. It is being negated, just like the Trap Card's effect is "being negated". So long as the Trap Card activated on the field, it is under the negation of Royal Decree. Because it is a Trap Card both before and after being sent to the Graveyard, the negation does not disappear when it is removed from the field. See, that's weird... because when I do it in 2010, it allows me to use that loophole. And when I do it in tournaments the judges said I was allowed to do it, but judges are really unreliable.My logic was, Royal Decree says "on the field", so it's similar to Skill Drain in that way. I'm fairly sure that Royal Decree's negation kicks in when resolving the trap, not when it's activated, because if I were to activate a Trap and chain MST to destroy Royal Decree, my Trap's effect would kick in. Either way, I haven't found a ruling for it on the web. This one's... up in the air? =/ Link to comment Share on other sites More sharing options...
darkwolf777 Posted November 25, 2010 Report Share Posted November 25, 2010 See, that's weird... because when I do it in 2010, it allows me to use that loophole. And when I do it in tournaments the judges said I was allowed to do it, but judges are really unreliable.My logic was, Royal Decree says "on the field", so it's similar to Skill Drain in that way. I'm fairly sure that Royal Decree's negation kicks in when resolving the trap, not when it's activated, because if I were to activate a Trap and chain MST to destroy Royal Decree, my Trap's effect would kick in. Either way, I haven't found a ruling for it on the web. This one's... up in the air? =/ Understand that we are not removing or destroying "Royal Decree". We are removing the Trap Card that is being activated from the field so that it is no longer "on the field" as stated by "Royal Decree". In any case, after testing in Yugioh WC 2010, it does the same thing as I mentioned in Tag Force 5. The Trap Card that is activated is still negated even if that Trap Card is no longer on the field when it resolves. Of course the cards wouldn't be negated if "Royal Decree" left the field. That is because it is a Continuous Effect and the effect is gone if the card leaves the field. Link to comment Share on other sites More sharing options...
shadowferret Posted November 25, 2010 Report Share Posted November 25, 2010 That's really weird, because my 2010 lets me do it. 0.o Link to comment Share on other sites More sharing options...
darkwolf777 Posted November 25, 2010 Report Share Posted November 25, 2010 That's really weird, because my 2010 lets me do it. 0.o Try it again. As I said, do not remove "Royal Decree" from the field. Remove the Trap Card you're activating. Your post clearly states that you're removing "Royal Decree", which is not what you should be doing to try and confirm/deny what we're talking about x.o; For Example, Royal Decree is face-up on the field. I activate Raigeki Break and then chain Emergency Provisions, sending Raigeki Break to the Graveyard. Resolving backwards, I recover 1000 Life Points due to Emergency Provisions. After that, Raigeki Break tries to resolve and is negated by Royal Decree, even though Raigeki Break is no longer on the field. Link to comment Share on other sites More sharing options...
shadowferret Posted November 25, 2010 Report Share Posted November 25, 2010 Huh. Coulda sworn when I tried it before it'd lemme do it. My bad. >_> Link to comment Share on other sites More sharing options...
Giga Hand Posted November 25, 2010 Report Share Posted November 25, 2010 Can you chain to victory effects? Say if I use Bistro Butcher to make my opponent draw the last piece of Exodia, can I activate Chivalry? Or divine wrath when Exodius sends the last pice to the grave? Link to comment Share on other sites More sharing options...
darkwolf777 Posted November 25, 2010 Report Share Posted November 25, 2010 Can you chain to victory effects? Say if I use Bistro Butcher to make my opponent draw the last piece of Exodia, can I activate Chivalry? Or divine wrath when Exodius sends the last pice to the grave? Win Conditions are Continuous Effects. Once the conditions are met (and while a card isn't currently resolving), the game is won. You cannot chain to it, just like you cannot chain to other continuous effects. Link to comment Share on other sites More sharing options...
-Berserker- Posted November 25, 2010 Report Share Posted November 25, 2010 I summon Maiden of the Aqua and Gravekeeper's Priestess at the same time. Now what, Sherlock? Link to comment Share on other sites More sharing options...
evilfusion Posted November 25, 2010 Report Share Posted November 25, 2010 Both effects apply. My reasoning: 1- Neither say they count as an active Field Spell.2- The effects don't affect anything aside from for effects requiring that card. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted November 25, 2010 Report Share Posted November 25, 2010 I have a strange question... Is it against the rules/considered extreme unsportsman conduct if you mislead your opponent about things which they do not and should not know about? Such as cards that might be in your Deck, cards you Set, and cards in your hand? And if so, would it be acceptable to simply "suggest" such things without directly saying them? EDIT: And for that matter, where can I look up what constitutes unsportsmanlike conduct? @.@ Link to comment Share on other sites More sharing options...
darkwolf777 Posted November 26, 2010 Report Share Posted November 26, 2010 I summon Maiden of the Aqua and Gravekeeper's Priestess at the same time. Now what, Sherlock? After testing, The field can only be treated as one thing, so both effects being active is incorrect. The most recent effect that "activated" is the one that is in effect, i.e. If Maiden of the Aqua is on the field and Priestess is summoned, the field is only treated as Necrovalley. The video games do not allow you to choose the order in which cards chain if their timing is the same, and does it on its own. In game, Flipping both Maiden and Priestess from face-down to face-up (via Ceasefire) set the field to Necrovalley in this test. Don't know if it is just coincidence, but Priestess was in the 4th monster card zone and also was the latest monster that was placed on the field (before i had flipped them face-down, Maiden was on the field first, then Priestess. Dunno how the game processes which would be in effect, if its based on when it appeared on the field, which monster card zone it was in when it was flipped, etc. In real life, I suspect that these effects take standard SEGOC rulings, meaning they create a chainless chain (its the best way i can describe what i'm thinking here). In this case, player's effects occur first in the chain then the opponent's effects (although there's no real chain happening between continuous effects.). Essentially, If both are on the same side of the field, then that player chooses which one is active (since they can choose the order they resolve in). If one is on your side of the field and one on the other, then turn player's effect will be in play (since turn player's would be chain 1 and opponent's as chain 2). That would be my only guess at that. Probably best to ask an official. Link to comment Share on other sites More sharing options...
evilfusion Posted November 26, 2010 Report Share Posted November 26, 2010 I have a strange question... Is it against the rules/considered extreme unsportsman conduct if you mislead your opponent about things which they do not and should not know about? Such as cards that might be in your Deck, cards you Set, and cards in your hand? And if so, would it be acceptable to simply "suggest" such things without directly saying them? EDIT: And for that matter, where can I look up what constitutes unsportsmanlike conduct? @.@ Um...I suppose it depends on how you do it, and whether you're annoying/obnoxious about it. Otherwise, it could be considered bluffing to set a Card and indicate it's Mirror Force, whether or not it is. Most of the time, I disregard anything my opponent says along those lines, because they're probably BSing me anyway. Why do you ask? Do you have a specific situation in mind? Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted November 26, 2010 Report Share Posted November 26, 2010 http://www.yugioh-card.com/en/gameplay/penalty_guide/KDE_Penalty_Feb2010.pdf I looked it up, and as far as those rules go, there isn't anything against misleading, other than about actual card effects which could influence the game or cause events to occur which should not. It does say you are not allowed to lie to a judge, but it does not say you cannot lie to your opponent. Still, I'd like to hear if you guys can find/think of anything else. EDIT: My reason for asking is because my friend and I bullcrap each other sometimes, and plus it just randomly popped into my head. One example I could think of is saying you set 2 Trap Cards when really you set a Quick-Play. Plays mind games with your opponent, but they could really take it either way, and they shouldn't rely on everything you say to be true. Link to comment Share on other sites More sharing options...
evilfusion Posted November 26, 2010 Report Share Posted November 26, 2010 There is no rule forbidding you from bluffing or misleading your opponent, so long as it's not breaking the rules of the game. You can't search a monster with Sangan and tell them you got something else. You can't draw 2 cards and say you got one. You can't say you get X effect when the effect doesn't work, knowing that it doesn't work that way. You can't say you have more LP than you do, etc. You aren't required to tell them you Set Traps, so Setting a Quick-Play and calling it a Trap is a bluff, same as saying "I'll put Mirror Force facedown" or "If you attack, I'll Mirror Force". Personally, my favorite way of bluffing is to let several minor attacks go through, or use smaller scale Traps/Spells to deflect attacks, until they're comfortable with that one facedown card I haven't touched during several of their moves. Then bam! Mirror Force. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted November 26, 2010 Report Share Posted November 26, 2010 Yes, I realize the ones you mentioned were illegal. Especially since you have to show your opponent the added card, in the case of Sangan. I personally like to pretend like I'm losing or don't have anything useful to put down, or sometimes I do the reverse and act smug when I set down bait cards. Hasn't really ever given me advantage more than once or twice, but it makes the match more interesting. Partially on that topic, I think it's funny when someone hits your MST with another one. Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted November 26, 2010 Report Share Posted November 26, 2010 Most likely not the right thread, but I don't wanna make a thread for this question, seeing it is unneeded to, but I apologize if this also wouldn't be the right thing to do, and somehow, would be considered spam in any sort of way. I remember back in the day, a Deck I believe called Black Knight ran cards such as Breaker the Magical Warrior. Can someone give me somewhat of a decent rundown of how the Deck works / some of the Monsters / Spells / Traps it consist of? It'd be gladly appreciated. Another thing, although it may seem odd, seeing I am somewhat the go-to person for Chaos Decks, I was never sure what exactly how a Chaos Control Deck was. Once again, can someone givem e somewhat of a decent rundown of how the Deck works and the card's it uses? It'd be gladly appreciated.Just in case it got missed >.> Link to comment Share on other sites More sharing options...
-Berserker- Posted November 26, 2010 Report Share Posted November 26, 2010 Not the place to ask, but the best existing place to ask, but, do Drillago and Treeborn Frog work in Turbo Duels? Link to comment Share on other sites More sharing options...
.Nu-13 Posted November 26, 2010 Report Share Posted November 26, 2010 Tested on WC10. They do, because Speed World isn't techically on the field. It's on the field so you can use its effect. In WC09, regular Speed World didn't have Trigger Effects. So it wasn't visible Link to comment Share on other sites More sharing options...
crimsonwendy Posted November 27, 2010 Report Share Posted November 27, 2010 If Wattsquarll attacks a flip effect monster dose the flip effect still go off? Link to comment Share on other sites More sharing options...
evilfusion Posted November 27, 2010 Report Share Posted November 27, 2010 If Wattsquarll attacks a flip effect monster dose the flip effect still go off? No. Flip Effects activate after Damage Calculation (which is the time when ATK/DEF are compared and it's determined whether monsters are destroyed and the amount of battle damage), so Squirrel will negate that effect. Link to comment Share on other sites More sharing options...
-Griffin Posted November 27, 2010 Report Share Posted November 27, 2010 It activates, but it's negated. Link to comment Share on other sites More sharing options...
BDKMRV Posted November 28, 2010 Report Share Posted November 28, 2010 Wattsquirrel's effect is permanent right?And it does it negate cards like Aprentice Magician and Mystic Tomato? Link to comment Share on other sites More sharing options...
evilfusion Posted November 28, 2010 Report Share Posted November 28, 2010 It doesn't mention how long the negation lasts, so it is permanent negation. Effects that activate in the graveyard will also be negated, such as Mystic Tomato's. Link to comment Share on other sites More sharing options...
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