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Yu-Gi-Oh! Rulings Questions


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1) In a chain, cards are not sent to the Graveyard until the very end of the chain. When Straight Flush resolves, Gemini Spark is still in the Spell/Trap Card Zone

2) Destroying a Spell Card does not negate the Spell Card.

3) Having 5 Spell/Trap Card Zones used is the requirement for activation (flipping Straight Flush face-up to activate it). It does not matter how many cards are in the Spell/Trap Card Zone when Straight Flush resolves. It will still destroy whatever remains.

 

 

 

Yes, Gemini Spark goes first, but does not negate Straight Flush's effect.

 

MST doesn't "fizzle". It still destroyed the card you targeted.

 

The problem is destroying a Normal Trap/Spell or Quick-Play Spell does not prevent their effects from resolving. Destroying a Continuous Spell/Trap or Field Spell would as they are required to be face-up on the field for their effects to work.

 

I appreciate it!

 

Well, now that I've got that all sorted out, I'll be fixing up my strategies.

Thanks to everybody who helped me with my dilemma.

 

If I have any more problems, I'll be sure to consult you guys again!

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Ok, so I'm wondering, how would this play out?

 

The Wicked Eraser and Skill Drain was active. Would the destroy all cards if it is destroyed and sent to graveyard still play out if my opponent decided to attack it? B/c that is its condition, so I'd believe so.

 

condition is the bolded

 

TheWickedEraserJUMP-EN-UR-LE.png

 

This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by Tributing 3 monsters. The ATK and DEF of this card are each equal to the number of cards your opponent controls x 1000.When this card is destroyed and sent to the Graveyard, destroy all cards on the field. During your Main Phase, you can destroy this card.

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Ok, so I'm wondering, how would this play out?

 

The Wicked Eraser and Skill Drain was active. Would the destroy all cards if it is destroyed and sent to graveyard still play out if my opponent decided to attack it? B/c that is its condition, so I'd believe so.

 

condition is the bolded

 

This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by Tributing 3 monsters. The ATK and DEF of this card are each equal to the number of cards your opponent controls x 1000.When this card is destroyed and sent to the Graveyard, destroy all cards on the field. During your Main Phase, you can destroy this card.

 

Yes, it would work. As Skill Drain states, only "face-up" cards on the field are negated. When "The Wicked Eraser" is destroyed and sent to the graveyard, it is no longer face-up on the field. The Wicked Eraser's effect activates and resolves in the Graveyard and will go through just fine.

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Is there a weird loop hole that be exploited by activating a monster's effect and then using Book of Moon on it, or otherwise removing the monster from the field before resolution or would Skill Drain still stop it?

 

Similarly, can Traps dodge Royal Decree by using MST or Emergency Provisions on the Trap before resolution?

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I have face-down Morphing Jar #2 and All-Out Attacks on the field. I flipped MJ, effect activated. I returned to deck (opponent has no cards on the field) it picks up cards, it hits itself again. It gets SS'd. AO-A switches it to attack, Jar activates again. And it keeps going. No players have anything to stop the loop. What happens now?

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Yes, it would work. As Skill Drain states, only "face-up" cards on the field are negated. When "The Wicked Eraser" is destroyed and sent to the graveyard, it is no longer face-up on the field. The Wicked Eraser's effect activates and resolves in the Graveyard and will go through just fine.

Thank you, that helps. So now my deck I'm building is going to be severely evil. Thanks.

 

@Above: Depending on what All out attacks does, but if that does work, your evil.

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Assuming Morphing Jar #2 is the only monster in your deck...you will eventually lose every single Spell and Trap in your deck, and then AO Attacks will be destroyed due to being part of an infinite loop.

 

Infinite loops are shunned by the game state. You cannot knowingly create one. If one is created "unintentionally", the game state will interfere and destroy the card causing it once no change can be caused.

 

Or, at least I think that's how it works.

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Assuming Morphing Jar #2 is the only monster in your deck...you will eventually lose every single Spell and Trap in your deck, and then AO Attacks will be destroyed due to being part of an infinite loop.

 

Infinite loops are shunned by the game state. You cannot knowingly create one. If one is created "unintentionally", the game state will interfere and destroy the card causing it once no change can be caused.

 

Or, at least I think that's how it works.

 

Ok, thanks

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Is there a weird loop hole that be exploited by activating a monster's effect and then using Book of Moon on it, or otherwise removing the monster from the field before resolution or would Skill Drain still stop it?

 

Similarly, can Traps dodge Royal Decree by using MST or Emergency Provisions on the Trap before resolution?

 

For Skill Drain, yes it does as Skill Drain only negates face-up Effect Monster's effects

 

For Royal Decree, no it does not. Royal Decree will negate the effects of Trap Cards that were activated on the field, regardless of where the Trap Card is when it resolves.

 

Why? I don't particularly have a "good" answer for that, but...

 

"On The Field" seemed to denote "WHERE" the negation occurs, not declaring "WHAT" it negates. While both cards negate them while they're on the field, being no longer being "Face-Up" saves "Effect Monsters" from Skill Drain but there is no condition to the type of "Trap Card" that gets negated, but simply negates ALL Trap Cards. Therefore, when the Trap Card is removed from the field, it does not escape "Royal Decree's" grasp like Effect Monsters vs "Skill Drain" do.

 

I have face-down Morphing Jar #2 and All-Out Attacks on the field. I flipped MJ, effect activated. I returned to deck (opponent has no cards on the field) it picks up cards, it hits itself again. It gets SS'd. AO-A switches it to attack, Jar activates again. And it keeps going. No players have anything to stop the loop. What happens now?

 

In Tag Force 5, the loop seems to end itself when the only cards in my Deck were Morphing Jar #2s (The deck was comprised of 3 Morphing Jar #2s and then the rest were various Spell/Trap Cards). When that happened, Morphing Jar #2's effect was negated.

 

All-Out Attacks was not destroyed because it is not "All-Out Attacks' fault. There was no way it itself would know that the monster it is flipping up is "Morphing Jar #2". Destroying "Morphing Jar #2" would not stop its effect, so instead, the effect of Morphing Jar #2 is negated.

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Also, the All-Out Attacks loop isn't technically an infinite loop until extremely specific circumstances are met, one of which being that you only have Morphing Jars in your deck. You can't know if it will form an infinite loop otherwise, and therefore passes through the rule that says you cannot activate it. The loop can be broken very easily otherwise, and therefore wouldn't be considered "infinite". Kinda useless information, but just saying.

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Also, the All-Out Attacks loop isn't technically an infinite loop until extremely specific circumstances are met, one of which being that you only have Morphing Jars in your deck. You can't know if it will form an infinite loop otherwise, and therefore passes through the rule that says you cannot activate it. The loop can be broken very easily otherwise, and therefore wouldn't be considered "infinite". Kinda useless information, but just saying.

 

It is an infinite loop, but the loop continues to provide change within the game state each time the loop occurs. Nothing is done to break the loop until no change occurs between each iteration of the loop.

 

In this loop, whether there is change or not can only be determined on the user's side of the field and their own deck. It is unknown whether or not there is possible change within an opponent's deck when resolving your own Morphing Jar #2.

 

Another thing to remember is the own will ALWAYS KNOW what consists within their own decks. That is why you cannot activate card effects while knowing that they cannot be performed based on what is within the deck (for example, you cannot activate Reinforcement of the Army knowing that there are no Level 4 or lower Warrior-Type Monsters in your deck.)

 

The contents of the Main Deck are always known to the owner of the Deck. Based on all the cards that are "not in the deck", a player can determine what is left "In the Deck".

 

Therefore, This loop continues until there would be no change to the person activating "Morphing Jar #2". (In this case, it is when there are no cards left to be milled in the player who activates "Morphing Jar #2" and the only cards remaining in that deck of the player activating "Morphing Jar #2" are "Morphing Jar #2"s)

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It is an infinite loop, but the loop continues to provide change within the game state. Nothing is done to break the loop until no change occurs between reiterations of the loop.

 

In this loop, whether there is change or not can only be determined on the user's side of the field and their own deck. It is unknown whether or not there is possible change within an opponent's deck when resolving your own Morphing Jar #2.

 

Another thing to remember is the own will ALWAYS KNOW what consists within their own decks. That is why you cannot activate card effects while knowing that they cannot be performed based on what is within the deck (for example, you cannot activate Reinforcement of the Army knowing that there are no Level 4 or lower Warrior-Type Monsters in your deck.)

 

The contents of the Main Deck are always known to the owner of the Deck. Based on all the cards that are "not in the deck", a player can determine what is left "In the Deck".

 

Therefore, This loop continues until there would be no change to the person activating "Morphing Jar #2". (In this case, it is when there are no cards left to be milled in the player who activates "Morphing Jar #2" and the only cards remaining in that deck of the player activating "Morphing Jar #2" are "Morphing Jar #2"s)

 

All this is saying is to me is "Run Poison Mummy whenever you're running All-Out Attacks and Morphing Jar #2, and makes sure you have at least two monsters on the field before getting the loop started."

 

Sometimes in a WC game (at least in WC09, haven't tested in WC10 yet), even you have 3 Morphing Jar #2 and a Poison Mummy in a deck, when I do this loop with 2+ monsters, it will stop before my opponents reach 0 Life. Can anybody explain to me whey the game would cause the loop to stop?

Is it because, when my loop goes and Poison Mummy is on the field, the deck only sees MJ2s in the deck and negates it? Can someone clarify this a bit?

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All this is saying is to me is "Run Poison Mummy whenever you're running All-Out Attacks and Morphing Jar #2, and makes sure you have at least two monsters on the field before getting the loop started."

 

Sometimes in a WC game (at least in WC09, haven't tested in WC10 yet), even you have 3 Morphing Jar #2 and a Poison Mummy in a deck, when I do this loop with 2+ monsters, it will stop before my opponents reach 0 Life. Can anybody explain to me whey the game would cause the loop to stop?

Is it because, when my loop goes and Poison Mummy is on the field, the deck only sees MJ2s in the deck and negates it? Can someone clarify this a bit?

 

I was incorrect to say "Morphing Jar #2" is negated. The proper thing to say is that "Morphing Jar #2" doesn't activate.

 

The only thing i can suggest is that it must be the last thing you said. "Morphing Jar #2" only sees "Morphing Jar #2"s in the Deck at activation and therefore cannot activate knowing those conditions of the deck would cause a loop. "Returning to the Deck" the cards on the field occur at Morphing Jar #2's resolution. Morphing Jar #2 cannot assume "Poison Mummy" will be Special Summoned or in the Deck when "Morphing Jar #2" wants to activate just in the same way "Zombie Master" cannot activate because it cannot assume the card that will be discarded is a "Zombie" and would then be a valid target for being Special Summoned.

 

The conditions must be good BEFORE activation, not DURING resolution. That's probably why "Morphing Jar #2" no longer activates under those conditions.

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Yes. Scrap Dragon is a card on your side of the field, and it doesn't say it can't target itself. Why you'd do that is anyone's guess beyond desperation, but yes, it's a valid target. Do note that Scrap Dragon must be destroyed by an opponent's card to activate its "Special Summon a non-Synchro Scrap" effect.

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Yes. MST is not removed from the field until the chain resolves, barring an instance when the card itself will be destroyed. So it will still be on the field when Scrap Dragon's effect resolves and be destroyed.

 

Even if MST wasn't on the field, the other card would still be destroyed.

 

Scrap Dragon only really needs a target. It doesn't matter what happens to that target before Scrap Dragon resolves.

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Is there a weird loop hole that be exploited by activating a monster's effect and then using Book of Moon on it, or otherwise removing the monster from the field before resolution or would Skill Drain still stop it?

 

Similarly, can Traps dodge Royal Decree by using MST or Emergency Provisions on the Trap before resolution?

 

Skill Drain only negates Monster Effects while that monster is still face-up on the field. If I flip Ryko, Lightsworn Hunter, then chain Book Of Moon to its effect, it is no longer a face-up monster and is therefore unaffected by Skill Drain.

 

The same is true with Royal Decree. If I have Royal Decree active and I activate Mirror Force, I can chain MST/Emergency Provisions/Scrubbed Raid to destroy/send to the Graveyard Mirror Force. Sent as a cost, it will resolve in the graveyard, whereas Royal Decree negates trap cards that are on the field. Mirror Force goes through.

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