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Yu-Gi-Oh! Rulings Questions


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oh so they changed it...

 

my original thought that was if you couldnt remove a DARK, your hand was discarded.

regardless of the fact if you had a DARK or not.

 

Well, it simply says "If you don't have any DARK monsters to remove...". In this case, You do have a DARK monster to remove, you just can't because of another card.

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with allure and u have no darks in your hand can u chain with like hand destruction or reload

 

You mean after you draw but before you remove from play? No.

 

You should know that you cannot active the effects of a card while a card is resolving.

 

For Allure of Darkness, Drawing 2 cards and then removing from play 1 DARK monster happen in that order. You cannot do anything else in between.

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Removing the DARK monster is part of the effect of Allure, so you may not activate Allure while Imperial Iron Wall is active.

 

If Imperial Iron is CHAINED to Allure, you draw 2. Reveal one DARK monster in your hand, but keep it where it is. If you dont have DARKs, you lose your hand.

 

 

 

so could i chain my activation of allure with my own Imperial IW and draw and keep all my cards then,??

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what is the difference between a condition and an effect, for example debris dragon can only be used for the snchro summon of a dragon type synchro monster the other synchro material monster(s) cannot be level 4 even if skill drain or destiny hero plasma are face-up this still applies...

 

this is just an example i would like an elaborate response please in the matter of "Condition" in Yu-Gi-Oh! TCG

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what is the difference between a condition and an effect, for example debris dragon can only be used for the snchro summon of a dragon type synchro monster the other synchro material monster(s) cannot be level 4 even if skill drain or destiny hero plasma are face-up this still applies...

 

this is just an example i would like an elaborate response please in the matter of "Condition" in Yu-Gi-Oh! TCG

 

There are three types of "Conditions" that cannot be negated in Yugioh:

 

1) Summoning Conditions - Text on the card that explains how a card can or cannot be Summoned. "This card cannot be Normal Summoned or Set.", "This card can only be Special Summoned by/Cannot be Special Summoned except", "While you control A, you can Special Summon this card from your hand" are all examples of Summoning Conditions. While they cannot be negated, certain cards allow you to "Ignore the Summoning Conditions".

 

2) Conditions for usage as a Fusion Material Monster or Synchro Material Monster - Any card that states how you can or cannot use a card as a Fusion or Synchro Material Monster. "Chimeratech Fortress Dragon" is the only one I can think of for "Fusion Material Monsters". "Torapart", "Debris Dragon", "Royal Swamp Eel", etc are cards with "Synchro Material Monster" conditions that cannot be negated. A card's usage as a "Fusion Substitute Monster" does not apply.

 

3) Conditions to keep a card in play (i.e. Maintenance Costs) - Any card that states you can/must pay a cost in order to keep a card in play is a Maintenance Cost. Archfiends and Koa'ki Meirus are filled with them. Some cards (or one card that I can think of) may allow you to not have to pay such costs (like Pandemonium).

 

Update~

 

4) While not a "condition", a Card's whose names are ALWAYS treated as another card - This applies to A Legendary Ocean being treated as Umi and Harpie Lady 1/2/3 being treated as Harpie Lady. These effects cannot be negated.

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There are three types of "Conditions" that cannot be negated in Yugioh:

 

1) Summoning Conditions - Text on the card that explains how a card can or cannot be Summoned. "This card cannot be Normal Summoned or Set.", "This card can only be Special Summoned by/Cannot be Special Summoned except", "While you control A, you can Special Summon this card from your hand" are all examples of Summoning Conditions. While they cannot be negated, certain cards allow you to "Ignore the Summoning Conditions".

 

2) Conditions for usage as a Fusion Material Monster or Synchro Material Monster - Any card that states how you can or cannot use a card as a Fusion or Synchro Material Monster. "Chimeratech Fortress Dragon" is the only one I can think of for "Fusion Material Monsters". "Torapart", "Debris Dragon", "Royal Swamp Eel", etc are cards with "Synchro Material Monster" conditions that cannot be negated. A card's usage as a "Fusion Substitute Monster" does not apply.

 

3) Conditions to keep a card in play (i.e. Maintenance Costs) - Any card that states you can/must pay a cost in order to keep a card in play is a Maintenance Cost. Archfiends and Koa'ki Meirus are filled with them. Some cards (or one card that I can think of) may allow you to not have to pay such costs (like Pandemonium).

 

 

 

 

 

EXCELLENT COULDN'T HAVE EXPLAINED IT BETTAH

 

and in a similar topic since FLEUR DE CHEVALIER lists FLEUR SYNCHRON as the TUNER monster needed for the synchro summon could i use QUICKDRAW SYNCHRON to subsitute said monster using quickdraw synchro summoning Condition??

 

 

That's all I can think of. In the event there are any more, I'll add it here.

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EXCELLENT COULDN'T HAVE EXPLAINED IT BETTAH

 

and in a similar topic since FLEUR DE CHEVALIER lists FLEUR SYNCHRON as the TUNER monster needed for the synchro summon could i use QUICKDRAW SYNCHRON to subsitute said monster using quickdraw synchro summoning Condition??

 

 

That's all I can think of. In the event there are any more, I'll add it here.

 

Yes you can, that's the entire point of Quickdraw.

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It depends on the effect. Oyster Meister's effect is mandatory, and at the first earliest possibility, it must activate its effect. After the monster is Summoned, if that monster doesn't have a "when this card is Summoned" effect, Oyster's effect takes priority. Assuming the monster summoned has an Ignition Effect, it is Spell Speed 1, and cannot chain to Oyster's Effect until Oyster's has resolved. However, your opponent can still respond to your Summon because the timing is correct.

 

Another example is Black Rose Dragon. If Synchroed with Debris Dragon and Dandylion (or a similar combo), Black Rose will be Summoned and can nuke the field, and then Dandylion's mandatory effect will resolve afterwards. This is because Black Rose Dragon has an Effect that can be Triggered when Synchro Summoned. Therefore, Dandylion's mandatory effect is Chain Link 1, and Black Rose can activate its Effect as Chain Link 2, resolving backwards.

 

I think that's right, anyway.

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If I tribute Oyster Meister to summon an effect monster, can I declare priority?

 

It depends on the effect. Oyster Meister's effect is mandatory, and at the first earliest possibility, it must activate its effect. After the monster is Summoned, if that monster doesn't have a "when this card is Summoned" effect, Oyster's effect takes priority. Assuming the monster summoned has an Ignition Effect, it is Spell Speed 1, and cannot chain to Oyster's Effect until Oyster's has resolved. However, your opponent can still respond to your Summon because the timing is correct.

 

Another example is Black Rose Dragon. If Synchroed with Debris Dragon and Dandylion (or a similar combo), Black Rose will be Summoned and can nuke the field, and then Dandylion's mandatory effect will resolve afterwards. This is because Black Rose Dragon has an Effect that can be Triggered when Synchro Summoned. Therefore, Dandylion's mandatory effect is Chain Link 1, and Black Rose can activate its Effect as Chain Link 2, resolving backwards.

 

I think that's right, anyway.

 

Although the answer is correct, stating "It depends" as the opening of the answer would be incorrect due to the nature of what it means to "call priority".

 

The correct answer is "No". When one asks if they can declare priority, it means they're attempting to activate the Ignition Effect of a monster on the field. Oyster Meister's mandatory effect of Summoning a Token is a mandatory Trigger effect. Since it must activate, it becomes Chain Link 1. You cannot then chain the Ignition Effect of a monster on the field since you cannot chain a Spell Speed 1 effect to another card.

 

You don't need to declare priority for Trigger Effects (as you mentioned, cards like Black Rose Dragon and Dandylion). They activate automatically (or of your choice if it is optional) at the timing of their trigger.

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Okay, this is becoming a frequent problem at where I'm at.

 

One of my friends runs Straight Flush, I run Geminis.

If I have Gemini Spark and a face up Gemini, can I chain to it and get rid of it before it takes out my S&T card zones, or does it still wipe my zones?

It says it can only be activated if the opponent's S&T card zones are full, and it destroys them.

I'm not saying it because it would be one card less, I know the effect still goes off if the activation requirements were met, but if I destroy it, wouldn't I be fine?

 

In my mind, the chain would go:

Me: Set 1 Spell/Trap card (I have 5 S/T cards down now)

Opp: Straight Flush in response to me having a full back row.

Me: Gemini Spark in response, tributing my Gemini monster and getting rid of Straight Flush.

 

Shouldn't Gemini Spark go off first, therefore destroying Straight Flush before it can nuke my S&T card zone?

 

It's just bugging me, is all. My friends around here seem to be neglecting chains in general, in my opinion.

I might be wrong.

I've chained MST so many times just to have someone say "It doesn't negate the effect, it just destroys it, so it's effect still goes off", and end up just having MST 'fizzle'.

It doesn't even have to be Straight Flush with that one. Like, they're talking about normal trap cards and spell cards.

 

....

Can somebody get back to me on this?

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Okay, this is becoming a frequent problem at where I'm at.

 

One of my friends runs Straight Flush, I run Geminis.

If I have Gemini Spark and a face up Gemini, can I chain to it and get rid of it before it takes out my S&T card zones, or does it still wipe my zones?

It says it can only be activated if the opponent's S&T card zones are full, and it destroys them.

I'm not saying it because it would be one card less, I know the effect still goes off if the activation requirements were met, but if I destroy it, wouldn't I be fine?

 

In my mind, the chain would go:

Me: Set 1 Spell/Trap card (I have 5 S/T cards down now)

Opp: Straight Flush in response to me having a full back row.

Me: Gemini Spark in response, tributing my Gemini monster and getting rid of Straight Flush.

 

Shouldn't Gemini Spark go off first, therefore destroying Straight Flush before it can nuke my S&T card zone?

 

It's just bugging me, is all. My friends around here seem to be neglecting chains in general, in my opinion.

I might be wrong.

I've chained MST so many times just to have someone say "It doesn't negate the effect, it just destroys it, so it's effect still goes off", and end up just having MST 'fizzle'.

It doesn't even have to be Straight Flush with that one. Like, they're talking about normal trap cards and spell cards.

 

....

Can somebody get back to me on this?

 

"MST doesn't negate" should already be enough for this question. Two things:

 

  1. Gemini Spark would still be taking up a zone when Straight Flush resolves.
  2. Destroying Straight Flush won't do anything.

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