darkwolf777 Posted November 12, 2010 Report Share Posted November 12, 2010 1. - If I played 'Future Fusion', sent the cards to my Graveyard, and waited two turns, can an opponent destroy it with a "Dark Bribe" during the standby phase, sense it doesn't achually 'activate' until that turn? No, they cannot. The card actually activated when you played it face-up on the field two turns ago. That is the time when the card can negated by Dark Bribe. 2. - If my opponent has a 'Light and Darkness Dragon', can I equip an equip spell to a monster without it being negated, since it's effect doesn't actually 'activate'? Equip Spell Cards do activate. Equip Spell Cards activate when you play them and target 1 monster on the field. When the Equip Spell resolves, the Spell Card successfully "equips" to the monster. Light and Darkness Dragon will chain to activation of your Equip Spell Card and will negate it. Link to comment Share on other sites More sharing options...
-Berserker- Posted November 13, 2010 Report Share Posted November 13, 2010 If I activate the effect of Superancient Deepsea King Coelacanth (AKA Seaking) and leave an empty monster zone, is my opponent allowed to check my deck? Link to comment Share on other sites More sharing options...
darkwolf777 Posted November 13, 2010 Report Share Posted November 13, 2010 If I activate the effect of Superancient Deepsea King Coelacanth (AKA Seaking) and leave an empty monster zone, is my opponent allowed to check my deck? You do not have an option to leave an empty Monster Card Zone. Coelacanth says to "Special Summon as many as possible". You must attempt to fill every Monster Card Zone when activating Coelacanth. If there aren't enough targets in the Deck, then yes, your opponent can check your Deck to make sure you have no other valid targets and that you indeed summoned "as many as possible". Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted November 13, 2010 Report Share Posted November 13, 2010 Just confirming so I wont make an idiot out of myself: When your Miracle Flipper is destroyed by battle while in your opponent's control, does it come to your side or your opponent's? Link to comment Share on other sites More sharing options...
evilfusion Posted November 13, 2010 Report Share Posted November 13, 2010 It will go to your opponent's field. This effect activates and resolves in your graveyard, designating you as the receiver of the effect, and your opponent as "your opponent". Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted November 13, 2010 Report Share Posted November 13, 2010 That's what I thought. Just had to make sure before I tried to use my Timeater deck with it. There weren't any rulings about that in the Wiki. Link to comment Share on other sites More sharing options...
-Griffin Posted November 14, 2010 Report Share Posted November 14, 2010 Is a 0 ATK Machine 'affected' by Limiter Removal to be destroyed in the End Phase? Link to comment Share on other sites More sharing options...
darkwolf777 Posted November 14, 2010 Report Share Posted November 14, 2010 Is a 0 ATK Machine 'affected' by Limiter Removal to be destroyed in the End Phase? 0 ATK x 2 = 0 ATK Machine monster still had its ATK doubled. It will be destroyed during the End Phase. Link to comment Share on other sites More sharing options...
-Griffin Posted November 14, 2010 Report Share Posted November 14, 2010 0 ATK x 2 = 0 ATK Machine monster still had its ATK doubled. It will be destroyed during the End Phase. You sure? That feels like, "8000-0 = 8000, there was still a subtraction, 0 ATK monsters do battle damage" to me. Link to comment Share on other sites More sharing options...
darkwolf777 Posted November 14, 2010 Report Share Posted November 14, 2010 You sure? That feels like, "8000-0 = 8000, there was still a subtraction, 0 ATK monsters do battle damage" to me. ATK changes can always be performed. You can always Increase the ATK of a monster. You can always decrease the ATK of a monster even if its ATK is 0 (0 ATK - 700 ATK would be calculated at -700. The game mechanics then adjusts it to 0 as the set minimum ATK value.) It shouldn't even be a question but yes you can double 0 and it equals 0. You can halve 0 and it becomes 0. Just because it didn't change its ATK doesn't mean it was not affected by the card. Calculations were made and that was the result, despite whether the end result was the same as the starting value. Changing ATK values and inflicting damage are two different things. You should not try and compare them. Its impossible to inflict 0 Battle Damage just as how it is impossible for me to give you 0 apples. You would say I didn't give you any apples, and in Battle Damage's case, you'd say I didn't inflict any damage to you. In any case, 0 ATK monsters should be a known rule already. They cannot inflict battle damage of any kind, whether its to a monster or to a player. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted November 15, 2010 Report Share Posted November 15, 2010 If a "Karakuri" monster is in Defense Position, must it be switched to Attack Position and attack? Or can it be left in Defense and not conduct an attack that turn? Link to comment Share on other sites More sharing options...
evilfusion Posted November 15, 2010 Report Share Posted November 15, 2010 It is worded "if able". While in defense position, monsters cannot Attack (except for Total Defense Shogun or Rampart Blaster). If it can legally attack, it must. If it is in attack position, you cannot skip your Battle Phase except by other card effects (like Soul Exchange). Link to comment Share on other sites More sharing options...
darkwolf777 Posted November 15, 2010 Report Share Posted November 15, 2010 If a "Karakuri" monster is in Defense Position, must it be switched to Attack Position and attack? Or can it be left in Defense and not conduct an attack that turn? "Karakuri" monsters say they must attack if able. Defense Position monsters are unable to declare or perform attacks. (except for effects like Total Defense Shogun). You can leave it in Defense position and it will not attack that turn because it cannot. Link to comment Share on other sites More sharing options...
~British Soul~ Posted November 15, 2010 Report Share Posted November 15, 2010 couple of questions: 1. i was dueling my friend the other day, i had Yubel - the ultimate nightmare on the field and he had BW armor master, i attacked armor master, he loses life points, but can armor master be destroyed at the end of the damage step by the effect of Yubel - ther ultimate nightmare 2. can you use cards like polymerization, and super polymerization to summon cards like dragon knight draco equeste, supreme arcanite magician Link to comment Share on other sites More sharing options...
darkwolf777 Posted November 15, 2010 Report Share Posted November 15, 2010 1. i was dueling my friend the other day, i had Yubel - the ultimate nightmare on the field and he had BW armor master, i attacked armor master, he loses life points, but can armor master be destroyed at the end of the damage step by the effect of Yubel - ther ultimate nightmare Blackwing Armor Master isn't immune to destruction by effects. There's no reason for him not to be destroyed by Yubel - The Ultimate Nightmare's effect. 2. can you use cards like polymerization, and super polymerization to summon cards like dragon knight draco equeste, supreme arcanite magician Yes. The only restriction it has is "This card can only be Special Summoned by Fusion Summon (from the Extra Deck)." Polymerization and Super Polymerization do just that. I'm not sure what would lead to you believe it wasn't possible. Link to comment Share on other sites More sharing options...
The ReBeL Posted November 15, 2010 Report Share Posted November 15, 2010 can u use cyber eltanins effect with there being any lights on your side of field or grave Link to comment Share on other sites More sharing options...
evilfusion Posted November 15, 2010 Report Share Posted November 15, 2010 can u use cyber eltanins effect with there being any lights on your side of field or grave I dont quite understand, but I think you're asking whether you can Summon Cyber Eltanin if you don't have any LIGHT Machines on your field or graveyard. You cannot. The Summoning Conditions state you must remove all LIGHT Machines from your field and Graveyard. You must remove all of them, and you must remove at least one. Link to comment Share on other sites More sharing options...
The ReBeL Posted November 16, 2010 Report Share Posted November 16, 2010 cool. he really is a good monster Link to comment Share on other sites More sharing options...
shadowferret Posted November 16, 2010 Report Share Posted November 16, 2010 So, YCM, please tell me this isn't allowed. I set Pole Position, Ritual Summon Herald Of Perfection, and equip it with Ritual Weapon. At my opponent's Draw Phase, I activate Pole Position. They are not allowed to summon anything higher than 1800 ATK because doing so would create an infinite loop. Correct, or no? (Please tell me no) Link to comment Share on other sites More sharing options...
Mysty Posted November 16, 2010 Report Share Posted November 16, 2010 So, YCM, please tell me this isn't allowed. I set Pole Position, Ritual Summon Herald Of Perfection, and equip it with Ritual Weapon. At my opponent's Draw Phase, I activate Pole Position. They are not allowed to summon anything higher than 1800 ATK because doing so would create an infinite loop. Correct, or no? (Please tell me no) Actually, it's correct. Nobody can willingly do anything that would cause an infinite loop. Summoning a monster with 1801-3300 ATK would do that, so neither player can do that. Link to comment Share on other sites More sharing options...
evilfusion Posted November 16, 2010 Report Share Posted November 16, 2010 Upon checking the rulings, the above is correct. Creating an infinite loop is not allowed, and Summoning a monster stronger than Herald will make Ritual Weapon's effect active once more, which will then make it stronger, and Pole will make it immune to Spells, ad nauseum. In this situation, you and your opponent cannot Summon any monster with over 1800 ATK and under 3300. Link to comment Share on other sites More sharing options...
shadowferret Posted November 16, 2010 Report Share Posted November 16, 2010 So I could make a derp deck that prevents Herald from being destroyed in battle ever while using its effect to prevent Pole Position from being destroyed ever? .....>_____> Link to comment Share on other sites More sharing options...
evilfusion Posted November 16, 2010 Report Share Posted November 16, 2010 Well, you'd probably need Light of Intervention and a ton of fairies, but yes, it's possible. But be careful that you can activate Pole Position without triggering the infinite loop yourself. Link to comment Share on other sites More sharing options...
Krillin! Posted November 16, 2010 Report Share Posted November 16, 2010 Can Goblin Fan counter Goblin Fan? Link to comment Share on other sites More sharing options...
~British Soul~ Posted November 16, 2010 Report Share Posted November 16, 2010 i don't think so because there is no reason for goblin fan to counter another Link to comment Share on other sites More sharing options...
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