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Yu-Gi-Oh! Rulings Questions


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My understanding of Prioity dictates that unless there is some sort of action from either already active cards or your opponent, including but not limited to Phase changes, they have Priority during their turn, and unless they pass Priority by making some sort of move (or not responding to an effect), you can't activate effects.

 

It's not clear from your example what has happened this turn, so assuming the field is as described at the start of their turn.

 

If you do not activate Synchro Material before the Main Phase (or at the start of the Main Phase), your opponent will have Priority to Synchro because Synchroing does not start a chain and it is their turn. If you activate Synchro Material earlier in the turn, such as the Standby Phase, and then your opponent enters the Main Phase, Formula Synchron's timing to activate its effect is correct, and you can use its effect at the start of the Main Phase to Synchro.

 

Alternatively, assuming Synchro Material is already resolved, and in the example of your opponent Normal Summoning Krebons, you can use Formula Synchron's Quick Effect (Spell Speed 2) to respond to the summon and perform a Synchro before they can. Synchroing does not have a Speed Spell, so they do not have Priority to perform a Synchro after summoning, unlike if it were an Ignition Effect.

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I'm not completely sure in regards to that question.

 

To my knowledge, Priority only guarantees a player's spot to activate card effects as Chain Link #1. Synchro Summoning is NOT a card effect that activates. I believe Player 2 (The Opponent) has every right to activate their own cards. I think if Player 2 declares that they want to activate a card, Player 1 (the Turn Player) ONLY has the option of either activating a card themselves (to make it Chain Link 1) or passing priority to let you activate yours. I do not think the Turn Player is allowed to perform the Synchro Summon knowing that the Opponent wants to activate a card.

 

In which case, you should be able to activate both Synchro Material and Formula Synchron before your opponent can perform their own Synchro Summon. I don't really have a way to test that though unless I do some mash up with someone on wifi on WC2010 or something >_>

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My opponent synchros for a Brionac while I have a Thunder King Rai-Oh out on the field.

I play Thunder King Rai-Oh's effect to negate Brionac.

Does my opponent have priority to play Brionac's effect?

 

The timing to negate a Summon is before the Summon is successful.

 

Because Brionac is not successfully summoned yet, It cannot activate its effect.

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If I play Gold Sarc, do I have to reveal what I remove when I activate it or when I add the removed card during the 2nd standby?

 

You do not search your deck until Gold Sarcophagus resolves. The card is removed from play face-up so they'll be able to see it once you select your card and remove it from play during Gold Sarcophagus' resolution.

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If Gorz is negated by Light and Darkness Dragon then it stays effectless until it leaves my hand, right? So, what happens if LaDD negates my Gorz, then, when LaDD is unable to negate anything I activate Mallet to return all cards in my hand but one and draw the same number of cards. Can I activate Gorz next time I take damage or do I have to reveal one of the cards returned to my deck is in fact Gorz and it left my hand for a moment before I drew it again?

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If Gorz is negated by Light and Darkness Dragon then it stays effectless until it leaves my hand, right?

 

No. You can activate Gorz again the next time you take Battle or Effect Damage and it will resolve successfully. LaDD does not permanently negate the effect. It only negates it for that activation.

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My opponent plays A Legendary Ocean to destroy my Geatown can I search?

 

Yes, you can. It does not miss the timing when an opponent plays a Field Spell Card because the destruction of your Field Spell and the placement of theirs occurs at the same time (during the resolution of their Field Spell card).

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Wow, just had a duel with this involved.

 

Secret Village says that if you do not control a faceup Spellcaster while it is active, you cannot activate Spells. When monsters are facedown, their types and stats do not play a factor in effects, so even though you have a Spellcaster on the field, Secret Village is unable to confirm, because the monster is facedown.

 

Cards that Tribute certain types/stats as costs (Icarus Attack/Crush Card Virus) can be used on facedown monsters, but cards that target or have effects applied based on types/stats (Offering to Snake Deity/Secret Village) cannot be used if the type/stats cannot be confirmed.

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That's true, it doesn't. I quoted the effect improperly at first. Read the rest of what I said. While facedown, Village cannot confirm that your monster is a Spellcaster. Facedown is specifically so the identity is unknown. You know what it is, and depending on how it got facedown, your opponent might know what it is, but the cards are very literal. They cannot "see" a Spellcaster, so it acts as if there isn't one.

 

Think of it somewhat as this. You want to play a Spell. The Village denies you on the grounds there's no Spellcaster. You say you have one. They say "Prove it". You point behind a shed. "He's over there, hiding." Cue skeptical looks.

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If a card has an effect that involves reducing/increasing ATK/DEF, and doesn't say "....until the End Phase.", then does that mean that reduction/increase stays until that monster is remove from the field?

Ex:Dark End Dragon

 

And as for Gale's effect, I was told the reduction of Gale's effect remains until that monster is remove from the field too. True or False?

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If a card has an effect that involves reducing/increasing ATK/DEF, and doesn't say "....until the End Phase.", then does that mean that reduction/increase stays until that monster is remove from the field?

Ex:Dark End Dragon

 

And as for Gale's effect, I was told the reduction of Gale's effect remains until that monster is remove from the field too. True or False?

 

Correct. If the duration isn't specified, then it will last as long as the monster remains face-up on the field.

 

Also correct, Gale's effect that halves the ATK and DEF is permanent so long as that monster remains face-up on the field.

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Oh I see.

I understand now.

Since Village of Spellcasters isn't a cost card, then having a face-down spellcaster will not apply the effect, correct?

 

No, its simply because Secret Village cannot determine the type of your face-down card. Unless it is face-up, you cannot prove the type it is.

 

Its different when you tribute a face-down as a cost since you'll see it face-up in the Graveyard or Remove from Game.

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