evilfusion Posted October 7, 2010 Report Share Posted October 7, 2010 Oh, silly me. I forgot an Ignition Effect is Spell Speed 1. Thanks. Link to comment Share on other sites More sharing options...
shadowferret Posted October 8, 2010 Report Share Posted October 8, 2010 Say I have Formula Synchron on my field and my opponent has Krebons and E-Hero Stratos on the field. If I use Synchro Material targeting E-Hero Stratos, does my opponent get priority to Synchro Summon first? http://yugioh.wikia.com/wiki/Synchro_Materialhttp://yugioh.wikia.com/wiki/Formula_Synchron Link to comment Share on other sites More sharing options...
evilfusion Posted October 8, 2010 Report Share Posted October 8, 2010 My understanding of Prioity dictates that unless there is some sort of action from either already active cards or your opponent, including but not limited to Phase changes, they have Priority during their turn, and unless they pass Priority by making some sort of move (or not responding to an effect), you can't activate effects. It's not clear from your example what has happened this turn, so assuming the field is as described at the start of their turn. If you do not activate Synchro Material before the Main Phase (or at the start of the Main Phase), your opponent will have Priority to Synchro because Synchroing does not start a chain and it is their turn. If you activate Synchro Material earlier in the turn, such as the Standby Phase, and then your opponent enters the Main Phase, Formula Synchron's timing to activate its effect is correct, and you can use its effect at the start of the Main Phase to Synchro. Alternatively, assuming Synchro Material is already resolved, and in the example of your opponent Normal Summoning Krebons, you can use Formula Synchron's Quick Effect (Spell Speed 2) to respond to the summon and perform a Synchro before they can. Synchroing does not have a Speed Spell, so they do not have Priority to perform a Synchro after summoning, unlike if it were an Ignition Effect. Link to comment Share on other sites More sharing options...
darkwolf777 Posted October 8, 2010 Report Share Posted October 8, 2010 I'm not completely sure in regards to that question. To my knowledge, Priority only guarantees a player's spot to activate card effects as Chain Link #1. Synchro Summoning is NOT a card effect that activates. I believe Player 2 (The Opponent) has every right to activate their own cards. I think if Player 2 declares that they want to activate a card, Player 1 (the Turn Player) ONLY has the option of either activating a card themselves (to make it Chain Link 1) or passing priority to let you activate yours. I do not think the Turn Player is allowed to perform the Synchro Summon knowing that the Opponent wants to activate a card. In which case, you should be able to activate both Synchro Material and Formula Synchron before your opponent can perform their own Synchro Summon. I don't really have a way to test that though unless I do some mash up with someone on wifi on WC2010 or something >_> Link to comment Share on other sites More sharing options...
BDKMRV Posted October 8, 2010 Report Share Posted October 8, 2010 My opponent synchros for a Brionac while I have a Thunder King Rai-Oh out on the field.I play Thunder King Rai-Oh's effect to negate Brionac.Does my opponent have priority to play Brionac's effect? Link to comment Share on other sites More sharing options...
darkwolf777 Posted October 8, 2010 Report Share Posted October 8, 2010 My opponent synchros for a Brionac while I have a Thunder King Rai-Oh out on the field.I play Thunder King Rai-Oh's effect to negate Brionac.Does my opponent have priority to play Brionac's effect? The timing to negate a Summon is before the Summon is successful. Because Brionac is not successfully summoned yet, It cannot activate its effect. Link to comment Share on other sites More sharing options...
BDKMRV Posted October 8, 2010 Report Share Posted October 8, 2010 If I play Gold Sarc, do I have to reveal what I remove when I activate it or when I add the removed card during the 2nd standby? Link to comment Share on other sites More sharing options...
darkwolf777 Posted October 8, 2010 Report Share Posted October 8, 2010 If I play Gold Sarc, do I have to reveal what I remove when I activate it or when I add the removed card during the 2nd standby? You do not search your deck until Gold Sarcophagus resolves. The card is removed from play face-up so they'll be able to see it once you select your card and remove it from play during Gold Sarcophagus' resolution. Link to comment Share on other sites More sharing options...
-Berserker- Posted October 8, 2010 Report Share Posted October 8, 2010 If Gorz is negated by Light and Darkness Dragon then it stays effectless until it leaves my hand, right? So, what happens if LaDD negates my Gorz, then, when LaDD is unable to negate anything I activate Mallet to return all cards in my hand but one and draw the same number of cards. Can I activate Gorz next time I take damage or do I have to reveal one of the cards returned to my deck is in fact Gorz and it left my hand for a moment before I drew it again? Link to comment Share on other sites More sharing options...
darkwolf777 Posted October 8, 2010 Report Share Posted October 8, 2010 If Gorz is negated by Light and Darkness Dragon then it stays effectless until it leaves my hand, right? No. You can activate Gorz again the next time you take Battle or Effect Damage and it will resolve successfully. LaDD does not permanently negate the effect. It only negates it for that activation. Link to comment Share on other sites More sharing options...
Expelsword Posted October 8, 2010 Report Share Posted October 8, 2010 My opponent plays A Legendary Ocean to destroy my Geatown can I search? Link to comment Share on other sites More sharing options...
evilfusion Posted October 8, 2010 Report Share Posted October 8, 2010 Yes. Geartown will miss the timing if YOU activate a new field spell because to activate a new field of your own, first you destroy the current field, then play the new one. For your opponent, the current field is destroyed at resolution, so it doesn't miss the timing. Link to comment Share on other sites More sharing options...
darkwolf777 Posted October 8, 2010 Report Share Posted October 8, 2010 My opponent plays A Legendary Ocean to destroy my Geatown can I search? Yes, you can. It does not miss the timing when an opponent plays a Field Spell Card because the destruction of your Field Spell and the placement of theirs occurs at the same time (during the resolution of their Field Spell card). Link to comment Share on other sites More sharing options...
BDKMRV Posted October 9, 2010 Report Share Posted October 9, 2010 Can I activate spell cards when Secret Village of the Spellcasters and I control a facedown Spellcaster? If not, then why? Link to comment Share on other sites More sharing options...
evilfusion Posted October 9, 2010 Report Share Posted October 9, 2010 Wow, just had a duel with this involved. Secret Village says that if you do not control a faceup Spellcaster while it is active, you cannot activate Spells. When monsters are facedown, their types and stats do not play a factor in effects, so even though you have a Spellcaster on the field, Secret Village is unable to confirm, because the monster is facedown. Cards that Tribute certain types/stats as costs (Icarus Attack/Crush Card Virus) can be used on facedown monsters, but cards that target or have effects applied based on types/stats (Offering to Snake Deity/Secret Village) cannot be used if the type/stats cannot be confirmed. Link to comment Share on other sites More sharing options...
BDKMRV Posted October 9, 2010 Report Share Posted October 9, 2010 It doesn't specify whether if it's face-up or not though. Link to comment Share on other sites More sharing options...
evilfusion Posted October 9, 2010 Report Share Posted October 9, 2010 That's true, it doesn't. I quoted the effect improperly at first. Read the rest of what I said. While facedown, Village cannot confirm that your monster is a Spellcaster. Facedown is specifically so the identity is unknown. You know what it is, and depending on how it got facedown, your opponent might know what it is, but the cards are very literal. They cannot "see" a Spellcaster, so it acts as if there isn't one. Think of it somewhat as this. You want to play a Spell. The Village denies you on the grounds there's no Spellcaster. You say you have one. They say "Prove it". You point behind a shed. "He's over there, hiding." Cue skeptical looks. Link to comment Share on other sites More sharing options...
Phantasy Dreamz Posted October 9, 2010 Report Share Posted October 9, 2010 If a card has an effect that involves reducing/increasing ATK/DEF, and doesn't say "....until the End Phase.", then does that mean that reduction/increase stays until that monster is remove from the field?Ex:Dark End Dragon And as for Gale's effect, I was told the reduction of Gale's effect remains until that monster is remove from the field too. True or False? Link to comment Share on other sites More sharing options...
darkwolf777 Posted October 9, 2010 Report Share Posted October 9, 2010 If a card has an effect that involves reducing/increasing ATK/DEF, and doesn't say "....until the End Phase.", then does that mean that reduction/increase stays until that monster is remove from the field?Ex:Dark End Dragon And as for Gale's effect, I was told the reduction of Gale's effect remains until that monster is remove from the field too. True or False? Correct. If the duration isn't specified, then it will last as long as the monster remains face-up on the field. Also correct, Gale's effect that halves the ATK and DEF is permanent so long as that monster remains face-up on the field. Link to comment Share on other sites More sharing options...
RAEGING D0GKING Posted October 9, 2010 Report Share Posted October 9, 2010 If I ss Shien's Footsoldier with Junk Synchron when Shein's Soldier is destroyed can i use its effect to ss a monster? Link to comment Share on other sites More sharing options...
evilfusion Posted October 9, 2010 Report Share Posted October 9, 2010 Yes. Junk Synchron and similar only negate the effect while it is faceup on the field. Shien's Footsoldier's effect activates in the graveyard, so it will not be negated. Link to comment Share on other sites More sharing options...
BDKMRV Posted October 9, 2010 Report Share Posted October 9, 2010 Oh I see.I understand now.Since Village of Spellcasters isn't a cost card, then having a face-down spellcaster will not apply the effect, correct? Link to comment Share on other sites More sharing options...
darkwolf777 Posted October 9, 2010 Report Share Posted October 9, 2010 Oh I see.I understand now.Since Village of Spellcasters isn't a cost card, then having a face-down spellcaster will not apply the effect, correct? No, its simply because Secret Village cannot determine the type of your face-down card. Unless it is face-up, you cannot prove the type it is. Its different when you tribute a face-down as a cost since you'll see it face-up in the Graveyard or Remove from Game. Link to comment Share on other sites More sharing options...
Luis El Lincer Posted October 11, 2010 Report Share Posted October 11, 2010 can i chain my double cyclone to the activation of my own MST and destroy two cards?? Link to comment Share on other sites More sharing options...
evilfusion Posted October 11, 2010 Report Share Posted October 11, 2010 Yes, you can. MST is still on the field as it resolves, and while it cannot target itself, it can be targeted by another card like Double Cyclone. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.