darkwolf777 Posted September 29, 2010 Report Share Posted September 29, 2010 are Rekindling, Call of the Haunted, and Limit Reverse affected? Affected by Necrovalley? In the TCG: No, Yes, and Yes.In the OCG: Yes, Yes, and Yes. Link to comment Share on other sites More sharing options...
Expelsword Posted September 30, 2010 Report Share Posted September 30, 2010 Affected by Necrovalley? In the TCG: No, Yes, and Yes.In the OCG: Yes, Yes, and Yes. whut? Link to comment Share on other sites More sharing options...
Ragnus Posted September 30, 2010 Report Share Posted September 30, 2010 2 Questions about Arcane Barrier and Magical Citadel of Endymion; The effect of of Arcane Barrier States; Each time a Spellcaster-Type monster(s) on the field is destroyed, place 1 Spell Counter on this card (max. 4). You can send this card and 1 face-up Spellcaster-Type monster you control to the Graveyard to draw 1 card for each Spell Counter on this card. Can you use the effects of Magical Citadel of Endymion to add the spell Counters of Arcane Barrier to the Field spell when it's sent to the graveyard? Can you use the effects of Magical Citadel of Endymion to send some of it's spell counters in place of Arcane Barrier's to draw cards? Link to comment Share on other sites More sharing options...
evilfusion Posted September 30, 2010 Report Share Posted September 30, 2010 1- No, Citadel only gains the counters when a card with counters is "destroyed". 2- No, Citadel only substitutes its own counters when you activate an effect that "removes" counters. Arcana Barrier just sends itself to the grave and draws per counter accumulated. Link to comment Share on other sites More sharing options...
Ragnus Posted September 30, 2010 Report Share Posted September 30, 2010 I thought as much, I just had to make sure. Thanks for the info. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted September 30, 2010 Report Share Posted September 30, 2010 if i play Pot of Duality, can i chain Emergency Teleport to its activation?" Link to comment Share on other sites More sharing options...
darkwolf777 Posted September 30, 2010 Report Share Posted September 30, 2010 if i play Pot of Duality, can i chain Emergency Teleport to its activation?" No. You activated "Pot of Duality" as Chain Link 1. The phrase "You cannot Special Summon during the turn you activate this card." comes into play at that very moment. You cannot chain cards that Special Summon a monster at that point. whut? The way Necrovalley works is different in the OCG and in the TCG. In the TCG, Necrovalley only negates cards that target cards in the Graveyard. In the OCG, Necrovalley negates any cards that affect any cards in the Graveyard. Next, Rekindling does not target. Therefore, in the TCG, since Rekindling does not target, it does not get negated by Necrovalley. In the OCG, since Rekindling affects cards in the Graveyard, it will be negated by Necrovalley. Link to comment Share on other sites More sharing options...
evilfusion Posted September 30, 2010 Report Share Posted September 30, 2010 You also cannot Special Summon before activating Pot of Duality, because the condition of not Special Summoning that turn is not valid if you did already, same as Soul Exchange. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted September 30, 2010 Report Share Posted September 30, 2010 ah, i thought that might happen.i was hoping the clause was introduced upon activation and anything before it was fair game.spose it's similar to Scapegoat in that regard then... Link to comment Share on other sites More sharing options...
Mehmani Posted September 30, 2010 Report Share Posted September 30, 2010 Can someone PM me a GOOD decklist for Machina Gadgets? Just asking. Link to comment Share on other sites More sharing options...
Zauls Posted October 1, 2010 Report Share Posted October 1, 2010 If you activate Infernity Doom Dragon/Chaos Sorcerer's effect, removing/destroying a monster, then flipping Skill Drain, would the Doom Dragon/Sorc be able to attack that turn? @Above: I'll PM you a Machina Gadget list. Link to comment Share on other sites More sharing options...
Expelsword Posted October 1, 2010 Report Share Posted October 1, 2010 Can Wattgiraffe be stopped by SD/AM? OR ANYTHING? Link to comment Share on other sites More sharing options...
Tourmaline Posted October 1, 2010 Report Share Posted October 1, 2010 Stupid question, I know. Actually, it's ridiculous to be asking, for somebody who's been playing since the day Yugi's Starter Deck was released. Can you use quick play Spell cards from your hand? Sorry, but my friend who runs Zombies used Zombie World, and immediately used MST on it from my hand. He started complaining and stuff, and I didn't want to argue with him, so I just told him that we can pretend I never used it. I know he's wrong, though. Link to comment Share on other sites More sharing options...
Buttercup Posted October 1, 2010 Report Share Posted October 1, 2010 Stupid question, I know. Actually, it's ridiculous to be asking, for somebody who's been playing since the day Yugi's Starter Deck was released. Can you use quick play Spell cards from your hand? Sorry, but my friend who runs Zombies used Zombie World, and immediately used MST on it from my hand. He started complaining and stuff, and I didn't want to argue with him, so I just told him that we can pretend I never used it. I know he's wrong, though. Is that a Quick Play from your hand during your opponent's turn? Link to comment Share on other sites More sharing options...
darkwolf777 Posted October 1, 2010 Report Share Posted October 1, 2010 If you activate Infernity Doom Dragon/Chaos Sorcerer's effect, removing/destroying a monster, then flipping Skill Drain, would the Doom Dragon/Sorc be able to attack that turn? No. The effect still activated successfully; only the effect was negated. They may not declare an attack. Can Wattgiraffe be stopped by SD/AM? OR ANYTHING? Wattgiraffe's effect that prevents an opponent from activating Spells, Traps, and Monster Effects when it inflicts Direct Damage is a Trigger Effect. You can chain SD/AM to it. I'm not going to begin naming random cards that can destroy a weak 1200 ATK monster like Wattgiraffe~ Destroy it before or when it declares its attack with a card effect, or destroy it yourself next turn with a 1200+ ATK monster. Dunno what else to say :D Stupid question, I know. Actually, it's ridiculous to be asking, for somebody who's been playing since the day Yugi's Starter Deck was released. Can you use quick play Spell cards from your hand? Sorry, but my friend who runs Zombies used Zombie World, and immediately used MST on it from my hand. He started complaining and stuff, and I didn't want to argue with him, so I just told him that we can pretend I never used it. I know he's wrong, though. You can only play Quick-Play Spell cards from your hand if it is your turn. In order to play a Quick-Play Spell on your opponent's turn, that card must be set in a Spell/Trap Card Zone, like a Trap card. Link to comment Share on other sites More sharing options...
Expelsword Posted October 1, 2010 Report Share Posted October 1, 2010 Wattgiraffe's effect that prevents an opponent from activating Spells, Traps, and Monster Effects when it inflicts Direct Damage is a Trigger Effect. You can chain SD/AM to it. Wow, my friend is going to play "Flipping the Table" when he hears this... Link to comment Share on other sites More sharing options...
darkwolf777 Posted October 1, 2010 Report Share Posted October 1, 2010 Wow, my friend is going to play "Flipping the Table" when he hears this... Since it activates, you can also Divine Wrath it. Link to comment Share on other sites More sharing options...
Expelsword Posted October 1, 2010 Report Share Posted October 1, 2010 I'm not sure if you will have an answer to this one, seeing as it is not a real card... if I tribute my Stardust during my opponent's turn and when they end I use REVERSE-TIMEActivate only during your opponent's End Phase. All monsters on the field that were Normal Summoned, Special Summoned or Set during this turn are removed from play. After that, each player Special Summons all of their monsters that they controlled the previous turn, from their hand, Deck and Graveyard. Can I activate it BEFORE Stardust returns in the End Phase to keep it from being removed? Link to comment Share on other sites More sharing options...
darkwolf777 Posted October 1, 2010 Report Share Posted October 1, 2010 I'm not sure if you will have an answer to this one, seeing as it is not a real card... if I tribute my Stardust during my opponent's turn and when they end I use REVERSE-TIMEActivate only during your opponent's End Phase. All monsters on the field that were Normal Summoned, Special Summoned or Set during this turn are removed from play. After that, each player Special Summons all of their monsters that they controlled the previous turn, from their hand, Deck and Graveyard. Can I activate it BEFORE Stardust returns in the End Phase to keep it from being removed? Yes, you can. It's your face-down Trap Card. You can activate it at any point during their End Phase once you're given priority. Link to comment Share on other sites More sharing options...
D.3.S. X Posted October 1, 2010 Report Share Posted October 1, 2010 When a monster equipped with supervise goes to the grave, can you use supervise to revive it or does it miss the timing or something? Link to comment Share on other sites More sharing options...
darkwolf777 Posted October 1, 2010 Report Share Posted October 1, 2010 When a monster equipped with supervise goes to the grave, can you use supervise to revive it or does it miss the timing or something? Yes, if the monster equipped with Supervise is destroyed or otherwise sent to the Graveyard and Supervise goes with it, then yes Supervise will activate and you can Special Summon the same monster it was equipped to. It is because that monster is in the Graveyard at the time Supervise activates and is a valid target. Link to comment Share on other sites More sharing options...
Luis El Lincer Posted October 2, 2010 Report Share Posted October 2, 2010 does the gemini monster has to be treated as an effect monster for me to activate Gemini Counter? Link to comment Share on other sites More sharing options...
evilfusion Posted October 2, 2010 Report Share Posted October 2, 2010 No. If Gemini monsters need their effects activated, it will specifically state on the card "A Gemini monster treated as an effect monster" Link to comment Share on other sites More sharing options...
Luis El Lincer Posted October 2, 2010 Report Share Posted October 2, 2010 Is this secuence ok: BLACK THUNDER chain TRAP STUN chain BLACK THUNDER or should ONLY BE: BLACK THUNDER - BLACK THUNDER ???? Link to comment Share on other sites More sharing options...
evilfusion Posted October 2, 2010 Report Share Posted October 2, 2010 Black Thunder can only be activated during the Damage Step, due to its activation timing. Trap Stun cannot be activated during the Damage Step, so it cannot be chained to Black Thunder. You can activate 2 Black Thunders, though, because the timing is the same for both. Link to comment Share on other sites More sharing options...
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