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Yu-Gi-Oh! Rulings Questions


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Okay, here goes.

 

If a burn effect is inflicted, Prime's effect turns it to heal. Then Bad Reaction/Nurse turns it to burn. It deals burn damage.

 

If a healing effect is activated, Bad Reaction/Nurse turns it to Burn, and Prime turns it to heal. It heals.

 

Those effects only change the heal/burn once per effect instance.

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Can you activate Fortune's Future while D Fissure is on the field?

 

Yes. Returning the Fortune Lady monster to the Graveyard is the Effect of Fortune's Future' date=' not a cost. The Fortune Lady monster will be returned to the Graveyard as normal.

 

Reasons for this would either be: A) The card is "returned" and not "sent" to the Graveyard, bypassing Dimensional Fissure or B) Dimensional Fissure cannot "send a card to the RFG instead" that is already RFG, so Dimensional Fissure fails.

 

I'm not too sure which is the true reason at the moment or if both are correct.

 

What happens when Rainbow Life is active and then I summon the Winged Dragon of Ra and activate its effect to decrease my Life Points untill they're at 100?

 

Rainbow Life turns Damage into a Life Point Increase. Paying Life Points is not damage, so Rainbow Life will do nothing.

 

If you have Royal Opression on the field can it negate Dandylion's tokens?

Also can Royal Opression negate Trap monsters?

 

Yes. Tokens are monsters and are being Special Summoned. You can negate them with Royal Oppression. Trap Monsters also Special Summon themselves as Monsters and can be negated by Royal Oppression

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If I have no cards in deck' date=' and I have "Iron Core of Koa'ki Meiru" in my graveyard, can I choose to not draw during my Draw Phase to add it to my hand, or would I automatically lose?

[/quote']

 

The ruling with the "skip draw to add" cards is that if you can't draw NORMALLY, then you can't use the effect. Since you can't draw a card from your deck (because you have nothing to draw), you can't forego drawing to add the card.

 

A similar rule is with Brain Research Lab, which lets you add a counter instead of paying Psychic monster costs. If you can't pay the cost normally, you can't have it take the cost instead.

 

Why don't searchers miss their timing?

 

Depends on the searcher. Sangan is a mandatory effect, meaning it will always activate. Other monsters (Mystic Tomato) don't miss the timing because nothing really can "interrupt" their timing. You miss the timing on effects if, when the effect would normally be activating, another effect is taking place. Like if you activate Jar of Greed and chain with Mystical Space Typhoon to destroy Geartown. MST destroys Geartown, then you draw a card. Geartown misses the timing because it's an optional effect that activates when it's destroyed, but the last thing to happen in the chain was not Geartown being destroyed, but you drawing a card.

 

With so few cards that can activate at the same time as Mystic Tomato, aside from other effects that are triggered at the same time (Hero Signal), the effects are just added to the chain.

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Why don't searchers miss their timing?

 

i assume the searchers youre talking about are the 'destroyed by battle' date=' SS a Monster" searchers.

Those Monsters do not have "You Can" in their effects, meaning, you MUST search your deck for a card to SS

 

If I have no cards in deck, and I have "Iron Core of Koa'ki Meiru" in my graveyard, can I choose to not draw during my Draw Phase to add it to my hand, or would I automatically lose?

 

You can use ICoKM's effect to stop yourself from losing, because your choosing to not draw. If you dont, youre basically saying, i want to draw from my deck, then losing because you dont have the cards nesessarry

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If I have no cards in deck' date=' and I have "Iron Core of Koa'ki Meiru" in my graveyard, can I choose to not draw during my Draw Phase to add it to my hand, or would I automatically lose?

[/quote']

 

You cannot choose to use the effect of "Iron Core of Koa'ki Meiru" to add it to your hand instead of drawing if you cannot Draw.

 

To use the effect of "Iron Core of Koa'ki Meiru", the idea is that you're giving up your draw from the deck in order to add it to your hand. Giving up your Draw from the deck is technically the cost of using Iron Core's effect. If you cannot Draw from your deck in the first place, then you cannot give up the ability of drawing from your deck that you currently do not have to activate Iron Core's effect.

 

In any case, you would lose the game at this point.

 

Why don't searchers miss their timing?

 

It has nothing to do with it being a searcher. Missing the Timing has to do with a card's effect either being Mandatory or Optional. A Mandatory Trigger (i.e. Sangan) has an effect which tells you to do something that is written on the card when the Trigger occurs, while an Optional Trigger (i.e. Botanical Girl) gives you the option of "You can..." do this or that when the Trigger happens.

 

Mandatory Trigger's Effect MUST happen, and they will do so as soon as they are able to (either directly after the trigger, or after the current chain which triggered its effect).

 

An Optional Trigger's Effect will only activate if the last thing to occur was that trigger. If other actions are performed so that the trigger isn't the last thing to happen (either due to a chain, a card with multiple effects, or an attempt to pay something as a cost for another effect), then you miss the opportunity to be asked "Do you want to activate this card?" and therefore it will never activate.

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TT vs Future Visons.

Who wins?

 

Assuming that's Torrential Tribute, Future Visions is a Mandatory Trigger Effect, therefore, it has to be Chain Link 1 when a monster is Normal Summoned.

 

You can chain Torrential Tribute to Future Visions since the timing is the same (In this case, you are responding to what started the chain to begin with. It is ok to activate Torrential Tribute even if Future Visions is Chain Link 1 since you are responding to what started the chain, which was the Normal Summon of a monster.)

 

With Torrential Tribute being Chain Link 2, the monsters will be destroyed before being removed from play by Future Visions.

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It's time for more clarification! :D

 

My opponent has monsters on the field equipped with union monsters.

 

If I use "Black Rose Dragon's" destruction effect, EVERYTHING is destroyed at the same time, right?.....or are only the union monsters destroyed in order to protect the equipped monsters?

 

Also, in a different situation, what if I used "Icarus Attack" to destroy both the union monster and the monster it's equipped to? They're both gone, right?

 

Thank you! <3

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It's time for more clarification! :D

 

My opponent has monsters on the field equipped with union monsters.

 

If I use "Black Rose Dragon's" destruction effect' date=' EVERYTHING is destroyed at the same time, right?.....or are only the union monsters destroyed in order to protect the equipped monsters?

 

Also, in a different situation, what if I used "Icarus Attack" to destroy both the union monster and the monster it's equipped to? They're both gone, right?

 

Thank you! <3

[/quote']

 

In both situations, the Union Monster will protect to the Equipped Monster and only the Union(s) will be destroyed by their own effect. "Would be destroyed" occurs before anything is destroyed, and therefore, both the Union and the Monster are still alive when the Union's effect kicks in, before any destruction takes place.

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No. It will self-destruct the moment it touches the field' date=' before you can "chain" to its summon. If Skill Drain is already active, however, you can Summon it without it self-destructing.

[/quote']

 

Actually, I believe you're wrong. As soon as it's Summoned, it's self-destruct activates. You can chain to the self-destruct before it resolves and tribute it.

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Its self-destruct is not an effect activating, but a condition to keep it alive. It is part of its effect, so Skill Drain/etc will keep it alive without a Field, but otherwise, if there is no field spell, it automatically dies. This does not start a chain. The same applies to the Earthbound Immortals. If there is even a moment that a field spell is not faceup on the field, it will automatically perish, even during chain resolutions. If you destroy a current field to play a new one, there is a time, however brief, where there is no Field, and Malefics/EBIs will die. If your opponent activates a new one, the former field dies, but there is no break between having a Field active, so it will not die.

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Its self-destruct is not an effect activating' date=' but a condition to keep it alive. It is part of its effect, so Skill Drain/etc will keep it alive without a Field, but otherwise, if there is no field spell, it automatically dies. This does not start a chain. The same applies to the Earthbound Immortals. If there is even a moment that a field spell is not faceup on the field, it will automatically perish, even during chain resolutions. If you destroy a current field to play a new one, there is a time, however brief, where there is no Field, and Malefics/EBIs will die. If your opponent activates a new one, the former field dies, but there is no break between having a Field active, so it will not die.

[/quote']

 

Simply stating "It is a Continuous Effect, not a Trigger Effect" would suffice.

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