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Yu-Gi-Oh! Rulings Questions


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http://yugioh.wikia.com/wiki/Pot_of_Duality

 

Reveal the top 3 cards of your Deck. Select 1 of them and add it to your hand' date=' and shuffle the other cards into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon this turn.[/quote']

 

Is this the cost? If so, how does this work if Diamond Dude topped it?

 

It isn't a cost. It is a condition to resolve it.

 

If Diamond Dude reveals it, then you reveal the top 3 cards of your deck. then resolve the effect.

 

This is what I PERSONALLY THINK. I COULD BE WRONG.

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http://yugioh.wikia.com/wiki/Pot_of_Duality

 

Reveal the top 3 cards of your Deck. Select 1 of them and add it to your hand' date=' and shuffle the other cards into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon this turn.[/quote']

 

Is this the cost? If so, how does this work if Diamond Dude topped it?

 

It isn't a cost. It is a condition to resolve it.

 

If Diamond Dude reveals it, then you reveal the top 3 cards of your deck. then resolve the effect.

 

This is what I PERSONALLY THINK. I COULD BE WRONG.

 

You're probably right. There's no sense in it being a cost. Throw Diamond Dude into the mix and you wouldn't be able to pull off the effect. Revealing the 3 cards is most likely an effect of the card, not a cost.

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You can use Soul Exchange even if you control no monsters, right? (The reason I am asking is becuase I have an old Soul Exchange stating "if you would Tribute a monster on your side of the field", which would make the card useless if you do not control any monsters yourself)

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You can use Soul Exchange even if you control no monsters' date=' right? (The reason I am asking is becuase I have an old Soul Exchange stating "if you would Tribute a monster on your side of the field", which would make the card useless if you do not control any monsters yourself)

[/quote']

 

Soul Exchange does not require you to control any monsters to use it.

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Can Stardust/AM negate an already Face-up Continuous Spell Card?

 

Answer: i'm not sure. I can see a few things here.

 

There are many Continuous Spell/Trap Cards that create chains (Blaze Accelerator, The World Tree, Ultimate Offering, etc). These effects can create chains.

 

According to wiki, it does claim that Stardust Dragon can be chained to Blaze Accelerator, so I would say that its possible, so that as long as the Ignition/Trigger effect of a Continuous Spell Card can be chained to, then SD/AM should be able to negate and destroy it.

 

I've always had the idea that cards that negate the activation can only negate the initial activation (playing from the hand or flipping face-up), but not the Ignition/Trigger Effect of an already face-up Continuous Card... I might just go test this just in case :o

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Well, I tried it, at least with Ultimate Offering. After it was Face-Up on the field (past initial activation), I was able to chain SD/AM to it.

 

Rulings show that LADD cannot negate Ultimate Offering.

 

HMMMM :<

 

Stardust Dragon/Assault Mode

You can Tribute this card to negate the activation of a Spell Card, Trap Card, or Effect Monster's effect

 

Light and Darkness Dragon

When a Spell or Trap Card is activated, or the effect of an Effect Monster is activated

 

Herald of Perfection

When your opponent activates a Spell Card, Trap Card, or Effect Monster's effect.

 

You can Tribute this card to negate the activation of a Spell Card, Trap Card, or Effect Monster's effect means that SD/AM can negate the activation of a "Spell Card Effect", "Trap Card Effect", or "Effect Monster's Effect", meaning it can negate Valhalla, Ultimate Offering, etc.

 

L&DD makes sense here since it only negates a Spell or Trap card activation, but not an Effect of a Spell or Trap card. Herald of Perfection seems to follow the same ruling as L&DD, though worded similarly to Stardust Dragon/Assault Mode x.o; Perhaps the wording for Herald needs to be changed? x.o;

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Well' date=' I tried it, at least with Ultimate Offering. After it was Face-Up on the field (past initial activation), I was able to chain SD/AM to it.

 

Rulings show that LADD cannot negate Ultimate Offering.

 

HMMMM :<

 

[b']Stardust Dragon/Assault Mode[/b]

You can Tribute this card to negate the activation of a Spell Card, Trap Card, or Effect Monster's effect

 

Light and Darkness Dragon

When a Spell or Trap Card is activated, or the effect of an Effect Monster is activated

 

Herald of Perfection

When your opponent activates a Spell Card, Trap Card, or Effect Monster's effect.

 

You can Tribute this card to negate the activation of a Spell Card, Trap Card, or Effect Monster's effect means that SD/AM can negate the activation of a "Spell Card Effect", "Trap Card Effect", or "Effect Monster's Effect", meaning it can negate Valhalla, Ultimate Offering, etc.

 

L&DD makes sense here since it only negates a Spell or Trap card activation, but not an Effect of a Spell or Trap card. Herald of Perfection seems to follow the same ruling as L&DD, though worded similarly to Stardust Dragon/Assault Mode x.o; Perhaps the wording for Herald needs to be changed? x.o;

 

What are you talking about? Stardust dragon AM doesn't say "spell card effect" etc... Your own quotes show that.

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What are you talking about? Stardust dragon AM doesn't say "spell card effect" etc... Your own quotes show that.

 

SD/AM CAN negate a face-up Ultimate Offering when activated (tested and it worked). I believe SD/AM can negate other Continuous Effect that create chains (based on it negating Ultimate Offering). Based on that' date=' when SD/AM says "Spell Card, Trap Card, or Effect Monster's effect", the words "effect" is collectively used for all 3 types, instead of saying "Negate the activation of a Spell Card Effect, Trap Card Effect or Monster Card Effect." In any case, it would seem that SD/AM can negate Continuous Effects that create a chain (such as Ultimate Offering).

 

Now, look L&DD's effect. It separates this out by "When a Spell or Trap card is activated" and then "or the Effect of an Effect Monster is activated". The way its specifically worded, It excludes "Trap Card Effects" and "Spell Card Effects"; It only includes their main activations, but not the activation of effects, so L&DD would not negate Ultimate Offering, Valhalla, etc.

 

Now the problem now is Herald of Light's Effect, as well as many other cards that use the same wording as SD/AM (Trap, Spell, or Effect Monster's effect), but works like L&DD (which doesn't negate already face-up Continuous Spell/Trap card activations). This is where it kinda doesn't make sense and probably something needs to be reworded.

 

SD/AM seems to be the only card though that I can think of that can chain to the effects of Continuous Spell/Traps that create chains and negate them. (and possibly Stardust Dragon since the wiki mentioned it could negate Blaze Accelerator), so perhaps SD/AM and SD need to be clearer that it specifically allows "Trap Card Effect Activations" and "Spell Card Effect Activations", or change all the other cards with that wording and reword them similar to L&DD x.o

 

What happens when i activate Magical Merchant, and i have no S/T in Deck?

 

Magical Merchant is a Flip Effect, therefore, it is Mandatory and would not have a replay as previously suggested. If you pick up your entire deck through this effect and could not find a Spell or Trap card, then you were unable to satisfy the effect of the card that states "Pick up cards until you pick up a Spell/Trap card". Because you failed to satisfy the effect, the rest of the effect fizzles. You shuffle the cards you picked up and place it back in the Deck zone, and Magical Merchant's effect disappears.

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What are you talking about? Stardust dragon AM doesn't say "spell card effect" etc... Your own quotes show that.

 

SD/AM CAN negate a face-up Ultimate Offering when activated (tested and it worked). I believe SD/AM can negate other Continuous Effect that create chains (based on it negating Ultimate Offering). Based on that' date=' when SD/AM says "Spell Card, Trap Card, or Effect Monster's effect", the words "effect" is collectively used for all 3 types, instead of saying "Negate the activation of a Spell Card Effect, Trap Card Effect or Monster Card Effect." In any case, it would seem that SD/AM can negate Continuous Effects that create a chain (such as Ultimate Offering).

 

Now, look at what I put for L&DD. It separates this out by "When a Spell or Trap card is activated" and "or the Effect of an Effect Monster is activated". The way its specifically worded, It excludes "Trap Card Effects" and "Spell Card Effects"; It only includes their main activations, but not the activation of effects, so L&DD would not negate Ultimate Offering, Valhalla, etc.

 

Now the problem now is Herald of Light's Effect (as well as many other cards that use the same wording), which is stated similarly to SD/AM (Trap, Spell, or Effect Monster's effect), but works like L&DD (which doesn't negate already face-up Continuous Spell/Trap card activations). This is where it kinda doesn't make sense and probably something needs to be reworded.

 

SD/AM seems to be the only card though that I can think of that can chain to the effects of Continuous Spell/Traps that create chains and negate them. (and possibly Stardust Dragon since the wiki mentioned it could negate Blaze Accelerator), so perhaps SD/AM and SD need to be clearer that it specifically allows "Trap Card Effect Activations" and "Spell Card Effect Activations", which the other cards listed so far do not allow.

 

What happens when i activate Magical Merchant, and i have no S/T in Deck?

 

Magical Merchant is a Flip Effect, therefore, it is Mandatory and would not have a replay as previously suggested. If you pick up your entire deck through this effect and could not find a Spell or Trap card, then you were unable to satisfy the effect of the card that states "Pick up until you pick up a Spell/Trap card". Because you failed to satisfy the effect, the rest of the effect fizzles. You shuffle the cards you picked up and place it back in the Deck zone, and Magical Merchant's effect disappears.

 

 

I thought that this was called a replay. :S

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A replay would be to go back to a state of the game where it was before the effect was activated (which would mean Magical Merchant was never activated). You can't really tell your opponent "don't attack my Magical Merchant, i can't perform its effect :<" and cause infinite replays.

 

It would be impossible to perform a replay for this (and shouldn't be attempted). What happens is that Magical Merchant's effect activates as planned, but fails to resolve successfully.

 

TBH, in Yugioh, I think official use of the term "replay" is only referred to when monsters on your opponent's field change during Battle Declaration, and allows you to pick another target. This is more of another type of replay where play is rolled back and redone due to an illegal play for example, but activating Magical Merchant is not illegal by any means here; nothing is "redone" or "reset" to a previous point before the effect was activated, so it wouldn't be right to call it a replay.

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