Exiro Posted November 12, 2008 Report Share Posted November 12, 2008 I do remeber there bing something about this in the UDE Forums' date=' and it was said that they are Normal (Whatever being ritual, or fusion) But not being normal monsters. EX: They wouldn't switch to defense position by the effect of Curse of Anubis. I will get the official info in just a sec; provided nobody beats me to it. EDIT:People often have confussion with the difference between Normal Monsters and non-effect monsters. For the purposes of Non-Spellcasting Area non-effect monsters are protected as long as Non-Spellcasting Area is active on the field, your Black Skull Dragon is such a monster, however, Black Skull Dragon is not a normal monster and therefore unable to be considered for use with Justi-Break All normal monsters are non-effect monsters, not all non-effect monsters are normal monsters. Ah, danke shön. Seems like Masked Beast in Gear Demise doesn't work after all. EDIT: Oh, and not to forgot, the cookie. Link to comment Share on other sites More sharing options...
EHERO Andrew Posted November 14, 2008 Report Share Posted November 14, 2008 Can i use Prohibition to stop the Exodia wins? Like, let's say, I use Prohibition on "Exodia, the Forbidden One" (the head), so as long as prohibition is face-up on the field, he cannot use Exodia, and can't instantly win right? Link to comment Share on other sites More sharing options...
Exiro Posted November 14, 2008 Report Share Posted November 14, 2008 Can i use Prohibition to stop the Exodia wins? Like' date=' let's say, I use Prohibition on "Exodia, the Forbidden One" (the head), so as long as prohibition is face-up on the field, he cannot use Exodia, and can't instantly win right?[/quote'] Oh, Nate'll be mad at you. Exodia doesn't activate, but it's a fundamental rule that wins you the game whenever it's in your hand. No card can stop that. Link to comment Share on other sites More sharing options...
EHERO Andrew Posted November 14, 2008 Report Share Posted November 14, 2008 dammit. Link to comment Share on other sites More sharing options...
werewolfjedi Posted November 14, 2008 Report Share Posted November 14, 2008 dammit. and thats why people don't like it anymore, it doesn't stop hand stuff anymore. Link to comment Share on other sites More sharing options...
tonisanoob Posted November 14, 2008 Report Share Posted November 14, 2008 i thot prohibition did work against exodia Link to comment Share on other sites More sharing options...
iAmNateXero Posted November 14, 2008 Report Share Posted November 14, 2008 ^The ruling update changed alot about Proibition. There was a time when it was true. Here is the official changes to the ruling.Judges' date=' New text for "Prohibition" is being added to the Errata & Card Text Updates section of the Yu-Gi-Oh! TCG FAQ: ( http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/errata/default.aspx ) The new text for "Prohibition" is as follows:"When you activate this card, declare 1 card name. Cards with that name and their effects cannot be used. Cards on the field before this card was activated are not affected (including face-down cards)." In addition, a new FAQ entry is being added for "Prohibition" with the following rulings: "cannot be used" means that the declared card cannot be placed onto the field from your hand. A declared Monster Card cannot be Summoned or Set from your hand, and any effect it activates while in your hand cannot be activated. A declared Spell or Trap Card cannot be activated or Set from your hand. Every player in the Duel cannot "use" the declared card. The declared card may be used to pay costs. The declared card can be discarded, Tributed, or sent to the Graveyard. "Prohibition" does not target the declared card. A declared Monster Card can be Special Summoned from the Deck, Graveyard, or Removed Zone. If this happens, the Monster Card's effects are not applied, and it cannot attack or change its battle position manually. Any maintainence costs must still be paid. Declared cards on the field before "Prohibition" resolves are unaffected. Declared Monster Cards Set before "Prohibition" resolves can be Flip Summoned. Declared Spell or Trap Cards Set before "Prohibition" resolves can be activated. After declaring a card for "Prohibition", the declared card cannot be changed. If a Spell or Trap Card is declared with "Prohibition", it cannot be Set with "Dust Tornado's" effect. If a declared Monster Card is Special Summoned face-down (by "Cyber Jar", etc.), when it is flipped face-up its effects are not applied. If it has a Flip Effect, the Flip Effect does not activate. The Ignition-like effects of a declared Continuous Spell or Trap Card face-up on the field before "Prohibition" resolves can still be activated. If a Monster Card declared by "Prohibition" is Special Summoned, it cannot be used as a Synchro Material Monster for a Synchro Summon. If a Monster Card declared by "Prohibition" is Special Summoned face-down and afterwards "Prohibition" is negated, the declared Monster Card can be Flip Summoned and its effects will be applied. If "Mystic Tomato" is declared with "Prohibition" while a "Mystic Tomato" is on the field, when the "Mystic Tomato" is destroyed by battle and sent to the Graveyard its effect activates. If it Special Summons another "Mystic Tomato", the Special Summoned "Mystic Tomato" "cannot be used", so its effects will not be applied and its battle position cannot be chained. If "Exodia the Forbidden One" is declared with "Prohibition", when a player has all five pieces of Exodia in their hand, they win the Duel. This is a win condition and cannot be prevented with "Prohibition". If "Sinister Serpant" is declared, a "Sinister Serpant" in the Graveyard cannot be returned to its owner's hand. If the "Sinister Serpant" was on the field before "Prohibition" resolved, it can be returned to its owner's hand but "cannot be used" after returning to its owner's hand. If "Prohibition" is active and another "Prohibition" is activated, declaring "Prohibition", the copies of "Prohibition" on the field are unaffected, but other "Prohibition" cannot be activated or Set. If "Prohibition" declares "Sangan" or "Witch of the Black Forest", if the declared card is on the field when "Prohibition" resolves, its effect will activate when it is sent to the Graveyard. If the declared card is Special Summoned after "Prohibition" resolves, it "cannot be used", so its effect will not activate when it is sent to the Graveyard. If "Nimble Momonga" or "Giant Germ" is on the field when declared by "Prohibition", when it is destroyed by battle and sent to the Graveyard its effect activates, but the Special Summoned "Nimble Momonga" or "Giant Germ" "cannot be used", so their effects will not be applied when they are destroyed by battle and sent to the Graveyard. A Level 4 or lower Monster Card declared by "Prohibition" can be Special Summoned by "Cyber Jar", but it "cannot be used" so its effects are not applied and it cannot attack or change its battle position manually. If "Jinzo" is declared by "Prohibition", the effect of a "Jinzo" that is already on the field is still applied. If a "Jinzo" is Special Summoned, it "cannot be used", so the effects of Trap Cards are not negated and Trap Cards can be activated. After your "Parasite Paracide" is shuffled into your opponent's Deck by its effect, if "Prohibition" is activated and declares "Parasite Paracide", when your opponent draws "Parasite Paracide" its effect is applied because its Flip Effect had already resolved. If the effect of "Prohibition" is being negated, the declared card can be "used". If the declared card is on the field when the effect of "Prohibition" becomes active again the declared card on the field is unaffected. If a Fusion Substitute Monster like "King of the Swamp" is declared by "Prohibition", it cannot be used as a Fusion Material substitute in a Fusion Summon while it is in your hand. If "Thunder Dragon", "Honest", or "Kuriboh" is declared with "Prohibition", it can be discarded with "Card Destruction" but it cannot be discarded to activate its effect. "Valkyrion the Magna Warrior", "The Fiend Megacyber", or "Gate Guardian" declared by "Prohibiton" cannot be Special Summoned from your hand. If a Fusion Monster is declared with "Prohibition", it cannot be Fusion Summoned from the Extra Deck with "Polymerization". If a Fusion Material Monster is declared, it cannot be used in a Fusion Summon. If a Ritual Monster is declared with "Prohibition", it cannot be Ritual Summoned. If "Lord of D." is declared with "Prohibition", if it is Special Summoned it "cannot be used", but "The Flute of Summoning Dragon" can be activated. "Cyber Harpie Lady" cannot be declared with "Prohibition", because its name is treated as "Harpie Lady". "A Legendary Ocean" cannot be declared with "Prohibition", because its name is treated as "Umi". If "Prohibition" declares "Jinzo" and afterwards it is negated by "Imperial Order", if "Jinzo" is Summoned it will negate "Imperial Order", but its effects will still be applied because it is already on the field when "Prohibition" is reapplied. If "Metalzoa" or "Red-Eyes Black Metal Dragon" is declared with "Prohibition", they cannot be Special Summoned from the Deck. If a "Spirit Message" card is declared with "Prohibition", it can still be placed onto the field by the effect of "Destiny Board". If "The Mask of Remnants" is declared with "Prohibition", when "Masked Beast Des Gardius" is sent to the Graveyard and its effect activates, "The Mask of Remnants" will be equipped from the Deck onto the opponent's monster. If "Neko Mane King" is declared with "Prohibition", when "Neko Mane King" is sent from the hand to the Graveyard by the opponent's effect, its effect does not activate. If "Neko Mane King" was already on the field before "Prohibition" resolved, its effect will activate.[/quote'] Link to comment Share on other sites More sharing options...
Exiro Posted November 14, 2008 Report Share Posted November 14, 2008 ^I personally hate these rulings.The card just isn't unique anymore... Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted November 15, 2008 Report Share Posted November 15, 2008 Can i use Prohibition to stop the Exodia wins? Like' date=' let's say, I use Prohibition on "Exodia, the Forbidden One" (the head), so as long as prohibition is face-up on the field, he cannot use Exodia, and can't instantly win right?[/quote'] Oh, Nate'll be mad at you. Exodia doesn't activate, but it's a fundamental rule that wins you the game whenever it's in your hand. No card can stop that. Prohibition WAS able to stop Exodia before it was Errated. Not anymore though. Link to comment Share on other sites More sharing options...
Alastar Rainford Posted November 17, 2008 Report Share Posted November 17, 2008 Does Elemental Hero Heat automatically go up to 1800 when summoned since it says:This card gains 200 ATK for each face-up "Elemental Hero" monster you control. and For Lady Heat's effect if it Auto burns 200:During each of your End Phases, inflict 200 damage to your opponent for each face-up "Elemental Hero" monster you control. Link to comment Share on other sites More sharing options...
CrabHelmet Posted November 17, 2008 Report Share Posted November 17, 2008 Does Elemental Hero Heat automatically go up to 1800 when summoned since it says:This card gains 200 ATK for each face-up "Elemental Hero" monster you control. and For Lady Heat's effect if it Auto burns 200:During each of your End Phases' date=' inflict 200 damage to your opponent for each face-up "Elemental Hero" monster you control.[/quote'] Both effects include themselves, since neither has a clause saying "except this card" or something similar. Link to comment Share on other sites More sharing options...
werewolfjedi Posted November 17, 2008 Report Share Posted November 17, 2008 if i play a level 4 monster while BOTH level limit area b and final attack orders are on the field, and hit this monster with guard penalty, can I draw every card in my deck because he would be forced to continuously switch positions?and would i still be allowed to declare an exodia win if this happens? Link to comment Share on other sites More sharing options...
Cyberdog Posted November 17, 2008 Report Share Posted November 17, 2008 No as: If "Level Limit - Area B" is activated while "Final Attack Orders" is active, then the most recently resolved effect takes precedence and monsters Level 4 or higher will be in Defense Position. And vis-versa. Link to comment Share on other sites More sharing options...
werewolfjedi Posted November 17, 2008 Report Share Posted November 17, 2008 No as: If "Level Limit - Area B" is activated while "Final Attack Orders" is active' date=' then the most recently resolved effect takes precedence and monsters Level 4 or higher will be in Defense Position. And vis-versa.[/quote'] damn, there goes an inf draw. I was hoping that it worked. oh well. Link to comment Share on other sites More sharing options...
Lemiar Posted November 18, 2008 Report Share Posted November 18, 2008 Hi... I didn't read through the entire thread, but I did use the ctrl+f function and searched if anyone mentioned Hydrogeddon or Dimensional Alchemist and nobody did. I have multiple questions, actually. If Hydrogeddon destroys Dimensional Alchemist by battle, whose effect takes place first, since both card effects activate when one card goes to the graveyard? Also, if I chain Divine Wrath to Hydrogeddon's effect, does that eliminate the option of using Dimensional Alchemist's effect to recover a card that's removed from play? And on the topic of Exodia, shouldn't you technically be able to defeat Exodia with Divine Wrath, since it's never stated that the monster effect has to take place on the field? And I know that Exodia's effect is continuous, and therefore you can't chain Divine Wrath to it, but it seems like it would be trigger-type effect since there needs to be certain conditions that are met when the effect takes place. Link to comment Share on other sites More sharing options...
CrabHelmet Posted November 18, 2008 Report Share Posted November 18, 2008 If Hydrogeddon destroys Dimensional Alchemist by battle' date=' whose effect takes place first, since both card effects activate when one card goes to the graveyard?[/quote'] Both effects contain the word "can", so they are both Optional Trigger. Both effects will be placed on a single chain; the card owned by the turn player will be Chain Link 1, and the other will be Chain Link 2. Also' date=' if I chain Divine Wrath to Hydrogeddon's effect, does that eliminate the option of using Dimensional Alchemist's effect to recover a card that's removed from play?[/quote'] If the Hydrogeddon's effect is Chain Link 1, you would need to place Divine Wrath at the appropriate point in the chain. And on the topic of Exodia' date=' shouldn't you [i']technically[/i] be able to defeat Exodia with Divine Wrath, since it's never stated that the monster effect has to take place on the field? Exodia's effect is Continuous; it never activates, so it cannot be negated by Divine Wrath. And I know that Exodia's effect is continuous' date=' and therefore you can't chain Divine Wrath to it, but it seems like it would be trigger-type effect since there needs to be certain conditions that are met when the effect takes place.[/quote'] Oh, wait, you knew this. I guess this part of your post didn't have an actual point. Link to comment Share on other sites More sharing options...
MarbleZone Posted November 18, 2008 Report Share Posted November 18, 2008 EDITed to remove a question I could have looked up myself. Link to comment Share on other sites More sharing options...
Luna Lovegood Posted November 18, 2008 Report Share Posted November 18, 2008 No as: If "Level Limit - Area B" is activated while "Final Attack Orders" is active' date=' then the most recently resolved effect takes precedence and monsters Level 4 or higher will be in Defense Position. And vis-versa.[/quote'] damn, there goes an inf draw. I was hoping that it worked. oh well. But a norm deck with exodia and Heart Of The Underdog is an infa draw. Link to comment Share on other sites More sharing options...
MarbleZone Posted November 18, 2008 Report Share Posted November 18, 2008 No as: If "Level Limit - Area B" is activated while "Final Attack Orders" is active' date=' then the most recently resolved effect takes precedence and monsters Level 4 or higher will be in Defense Position. And vis-versa.[/quote'] damn, there goes an inf draw. I was hoping that it worked. oh well. But a norm deck with exodia and Heart Of The Underdog is an infa draw. If you run 38 Normal Monsters, 1 Exodia the Forbidden One and 1 Heart of the Underdog, it comes close. But no need to tell you why that doesn't work at all, right? Link to comment Share on other sites More sharing options...
Luna Lovegood Posted November 18, 2008 Report Share Posted November 18, 2008 All 5 peices of Exodia, k? Link to comment Share on other sites More sharing options...
MarbleZone Posted November 18, 2008 Report Share Posted November 18, 2008 Yes. Even with all 5 pieces of Exodia, it would still fail miserably. Consider the odds of drawing that one Heart of the Underdog from amidst all the normal monster cards. Link to comment Share on other sites More sharing options...
Luna Lovegood Posted November 18, 2008 Report Share Posted November 18, 2008 I one a duel in 3 turns. Also, put 3 Heart Of The Underdogs in it. Link to comment Share on other sites More sharing options...
CrabHelmet Posted November 19, 2008 Report Share Posted November 19, 2008 HOTU-Exodia optimally uses 3 Heart of the Underdog, 3 Veil of Darkness, 3 Reload, 3 Hand Destruction, 5 Exodia parts, and 23 DARK Vanilla beatsticks, mostly Level 4 but possibly with Summoned Skull thrown in for good measure. Link to comment Share on other sites More sharing options...
MarbleZone Posted November 19, 2008 Report Share Posted November 19, 2008 In a Zombie World deck, are Marionette Mite (= Change of Heart) and Sacred Crane (draw 2 with CoSR) viable options? If not, why? Link to comment Share on other sites More sharing options...
iAmNateXero Posted November 19, 2008 Report Share Posted November 19, 2008 I ran Crane for the same reasons in my Light Zombie deck, but it just got really unreliable. Lets wait till summon priest comes out and try again. As for Mite, NO. Why? It wastes space in the monster slots of the deck to do what brain control can do. Also, Why wouldn't you just use the Cursed Palidin? Link to comment Share on other sites More sharing options...
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