darkwolf777 Posted May 8, 2010 Report Share Posted May 8, 2010 Does Treeborn miss timing when Drill Warrior is being brought back from the field due to his effect? or does Treeborn and Drill come back at the same time.? Cards that Trigger to a particular phase can occur at any time during that phase and do not chain to each other. Generally, effects which trigger to a phase can be activated in any order the turn player chooses, so you can choose to activate Drill Warrior first, or choose to activate Treeborn Frog first. Link to comment Share on other sites More sharing options...
evilfusion Posted May 8, 2010 Report Share Posted May 8, 2010 Treeborn can't miss the timing. Its effect can be activated at any point during your Standby Phase so long as the condition is fulfilled. Also, turn player has priority to determine which effects resolve in which order, so you can revive Treeborn (or any similar effect) either before Drill Warrior returns or after it does. Edit: HOW DO YOU PEOPLE KEEP DOING THAT? Link to comment Share on other sites More sharing options...
-Griffin Posted May 8, 2010 Report Share Posted May 8, 2010 Continuing from my previous question' date=' what would happen in that case if Fortress worked on any effect? Also: I RFP a monster with Remoten's effect to find a Morph. There are none of the proper level, but there are some that I could have searched for if I RFP'd a different Morph. would I be able to switch the level I look for by chainging what I RFP, or do I just fail the search?[/quote'] You can't activate if there's nothing to search. You should know your Deck better. Link to comment Share on other sites More sharing options...
darkwolf777 Posted May 8, 2010 Report Share Posted May 8, 2010 Scenario: Opponent's field: Machina FortressMy hand: Morphtronic Celfon' date=' Morphtronic Accelerator If I were to activate Accelerator, my targeting of Fortress would cause me to have to discard a card. However, the Morphtronic monster that is the only card in my hand has already been assigned to be returned to the deck during the resolution of Accelerator. While said card will be replaced by a draw, said drawn card is drawn at the same time as Fortress is destroyed. What happens?[/quote'] Continuing from my previous question' date=' what would happen in that case if Fortress worked on any effect?[/quote'] If it did work for any effect, Machina Fortress would discard 1 card from your hand before any of Accelerator's effects go off. If then you no longer have any Morphtronic cards to shuffle into the Deck by the time Accelerator asks for it, then the effect of Morphtronic Accelerator disappears. I RFP a monster with Remoten's effect to find a Morph. There are none of the proper level' date=' but there are some that I could have searched for if I RFP'd a different Morph. would I be able to switch the level I look for by chainging what I RFP, or do I just fail the search?[/quote'] Its really a good question, but its kinda annoying, similar to the Reinforcements of the Army ruling, since you cannot really know what's inside the deck prior to activating such a card. I think the game assumes that you know the inside and out of your own deck and whether or not you can legally activate something based on the cards that are in the Hand, Field, Graveyard, and RFG, so you should know whether or not ahead of time if there is a valid target. If it follows anything like RotA, it would make sense that you could not legally select that card in the Graveyard to remove from the Game well knowing that you do not have a valid card in the deck. This could work a little different though. The effect of Remote states to do both together at the same time (The RFG and the searching the deck). I think if this is the case, then if you activate Remoten and select a monster to remove but you don't have one of the same level in your deck, You show your deck to your opponent to prove you don't have a valid card in the deck, you do not remove the target monster in the Graveyard from play, and you do not get to use Remoten's effect again this turn (since its effect is only once per turn). Just a guess anyway =/ Not really something you can test in the video game, since it'll know if you can do something or not, but maybe i'll try it just in case if it doesn't, but i think it just wont let you activate it, meaning you should know your deck enough to know if there is a valid target or not. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted May 8, 2010 Report Share Posted May 8, 2010 I always thought that with ROTA and other cards like that you search and if you have no viable targets your opponent is allowed to check the deck as confirmation of no targets. Link to comment Share on other sites More sharing options...
werewolfjedi Posted May 8, 2010 Report Share Posted May 8, 2010 question' date=' what do the die and thumbs up on the WC games penta-scale mean?[/quote'] The Dice rating shows how much your deck relies on coin flips and dice rolls. The Thumbs Up icon I believe pertains to overall deck strategy/synergy: How well your deck restricts your opponent's actions (Dark Simorgh, Secret Village of the Spellcasters, Horus Lv8 or other stall decks), disrupts your opponent's field/hand presence (discards, effects that remove/destroy cards on the field/hand), and possibly alternate ways of inflicting damage (i.e. Effect Damage/Burn) might affect this stat. the dice rating must track something else as well, as I have never played any dice roll or coin flip cards save for celfon in 5 out of 630 duels. that's less than 1%, and it's my second highest piece. it may track counter useage, that would explain it, since for a majority of the duels, I have used my trusty citadel deck. Link to comment Share on other sites More sharing options...
darkwolf777 Posted May 8, 2010 Report Share Posted May 8, 2010 question' date=' what do the die and thumbs up on the WC games penta-scale mean?[/quote'] The Dice rating shows how much your deck relies on coin flips and dice rolls. The Thumbs Up icon I believe pertains to overall deck strategy/synergy: How well your deck restricts your opponent's actions (Dark Simorgh, Secret Village of the Spellcasters, Horus Lv8 or other stall decks), disrupts your opponent's field/hand presence (discards, effects that remove/destroy cards on the field/hand), and possibly alternate ways of inflicting damage (i.e. Effect Damage/Burn) might affect this stat. the dice rating must track something else as well, as I have never played any dice roll or coin flip cards save for celfon in 5 out of 630 duels. that's less than 1%, and it's my second highest piece. it may track counter useage, that would explain it, since for a majority of the duels, I have used my trusty citadel deck. I remember reading somewhere that the answers you give after defeating someone in a wifi duel can affect that person's pentagram, so if you're playing a lot of wifi matches and people continue to choose the option that corresponds to the Dice stat, then that could be why yours is so high. I can't really verify that, its just something I heard. I tried to base my answer based on the CPU pentagrams x.o Link to comment Share on other sites More sharing options...
burnpsy Posted May 9, 2010 Report Share Posted May 9, 2010 Continuing from my previous question' date=' what would happen in that case if Fortress worked on any effect? Also: I RFP a monster with Remoten's effect to find a Morph. There are none of the proper level, but there are some that I could have searched for if I RFP'd a different Morph. would I be able to switch the level I look for by chainging what I RFP, or do I just fail the search?[/quote'] You can't activate if there's nothing to search. You should know your Deck better. Sorry, I wasn't aware that I has super vision and could thus see if there were any valid targets left. Sheesh. darkwolf777 got it. Link to comment Share on other sites More sharing options...
darkwolf777 Posted May 9, 2010 Report Share Posted May 9, 2010 Continuing from my previous question' date=' what would happen in that case if Fortress worked on any effect? Also: I RFP a monster with Remoten's effect to find a Morph. There are none of the proper level, but there are some that I could have searched for if I RFP'd a different Morph. would I be able to switch the level I look for by chainging what I RFP, or do I just fail the search?[/quote'] You can't activate if there's nothing to search. You should know your Deck better. Sorry, I wasn't aware that I has super vision and could thus see if there were any valid targets left. Sheesh. darkwolf777 got it. Sorry for any confusion in my answer Burnpsy, but I wouldn't disregard -Griffin's answer, as I believe that's the most correct answer. The alternative I gave could only make sense as a possibility, like if you accidentally activate it, but even then that's a stretch, because I really do think that based on RotA rulings (and general Yugioh rulings) if you cannot carry out the effect of a card you chose to activate yourself (an Ignition Effect), then you made an illegal move by attempting to activate it, so play would probably go back to before you activated it, so you would be able to activate Remoten again in the case of a replay, which is unlike what I mentioned above (which was based on if a replay wouldn't occur, which there is no reason why a replay wouldn't occur if the move was illegal as i'm pretty sure all illegal plays result in replays, so no reason to have mentioned that paragraph most likely lol). I probably shouldn't have mentioned that paragraph at all :< sorry. If a replay were to occur because of an illegal move (by activating Remoten without a valid target in the deck), I could only guess that:A) You have to show your opponent that the move you made was illegal by showing your deck contents to your opponentB) The deck is NOT shuffled as that would alter current play. Sure, you'd know what cards you're about to draw, but so will your opponent. Maybe judges will make you shuffle the deck, but forcing illegal moves just to shuffle your deck would affect some tactics (like Elechimera and Raiza tactics of sending cards to the top of the deck), which is why I believe the deck SHOULD NOT be shuffledC) Of course, you would not be able to activate the card effect later on on the same target knowing 100% now that you don't have a valid target in the deck lol.D) Since it was a replay, you can reactivate Remoten again on a valid target. I've heard some people say in real life that if they activate RotA and they don't have any targets, they show the deck to the opponent and shuffle the deck, sending RotA to the Graveyard, which i've never heard of happening myself either, and is probably a wrongful practice. I can understand not knowing the contents of your deck (because people aren't psychic... unless we're all like Mai Valentine and her perfume deck), but the game assumes you built your own deck and you know exactly what's in it and what's not in it (due to what's in the hand/field/Graveyard/Remove From Game), and therefore should know if there is a valid target or not. Also, as I may have mentioned before (though its not up to you to remember), I really only play the video games, so a lot of it is automated and as a computer can keep track of whether there are valid targets or not, but I don't believe its impossible that as long as you have a decklist of your own deck, you'd be able to know if there are valid targets available or not because you DO know which cards are NOT in the deck, and therefore should know what's remaining in the deck. Link to comment Share on other sites More sharing options...
Shinzuku Posted May 9, 2010 Report Share Posted May 9, 2010 If Dupe frogs effect is negated and I synchro with it, does its effect activate in the Grave? Link to comment Share on other sites More sharing options...
darkwolf777 Posted May 9, 2010 Report Share Posted May 9, 2010 If Dupe frogs effect is negated and I synchro with it' date=' does its effect activate in the Grave?[/quote'] Whether it is negated or not, Dupe Frog's effect will not activate because it misses the timing if you attempt to Synchro/Tribute with it. If we pretend that it wont miss the timing (say you send it some other way that doesn't miss the timing), since its effect activates in the Graveyard, cards that negate cards that are face-up on the field (Royal Decree), and cards that can negate cards that have activated while face-up on the field (Debris Dragon, Junk Synchron, Forbidden Chalice), are both unable to negate the effect of Dupe Frog which activates in the Graveyard, not on the field. Link to comment Share on other sites More sharing options...
Shinzuku Posted May 9, 2010 Report Share Posted May 9, 2010 If Dupe frogs effect is negated and I synchro with it' date=' does its effect activate in the Grave?[/quote'] Whether it is negated or not, Dupe Frog's effect will not activate because it misses the timing if you attempt to Synchro/Tribute with it. If we pretend that it wont miss the timing (say you send it some other way that doesn't miss the timing), since its effect activates in the Graveyard, cards that negate cards that are face-up on the field (Royal Decree), and cards that can negate cards that have activated while face-up on the field (Debris Dragon, Junk Synchron, Forbidden Chalice), are both unable to negate the effect of Dupe Frog which activates in the Graveyard, not on the field. Timing Sucks, lool, but without it alotta decks would be super broken, thanks alot. Link to comment Share on other sites More sharing options...
ihop Posted May 9, 2010 Report Share Posted May 9, 2010 If I Trunade Supervise epuipped to Gigaplant, and then reactivate it, can I use Gigaplant's effect again? Link to comment Share on other sites More sharing options...
-Griffin Posted May 9, 2010 Report Share Posted May 9, 2010 No. Link to comment Share on other sites More sharing options...
Demon From The Void Posted May 10, 2010 Report Share Posted May 10, 2010 Does The Wicked Avatar's attck and defense change if the opponent plays a card with more attack? Link to comment Share on other sites More sharing options...
Demon From The Void Posted May 10, 2010 Report Share Posted May 10, 2010 Does The Wicked Avatar's attck and defense change if the opponent plays a card with more attack? Link to comment Share on other sites More sharing options...
darkwolf777 Posted May 10, 2010 Report Share Posted May 10, 2010 Does The Wicked Avatar's attack and defense change if the opponent plays a card with more attack? Yes Link to comment Share on other sites More sharing options...
evilfusion Posted May 10, 2010 Report Share Posted May 10, 2010 Wicked Avatar will ALWAYS have 100 more ATK than the strongest monster on the field. No decreases, increases, halving, doubling, whatever, will affect this. It will immediately adjust its ATK to be 100 higher. Link to comment Share on other sites More sharing options...
crimsonwendy Posted May 10, 2010 Report Share Posted May 10, 2010 If Crystal Beast Ruby Carbuncle is in your Spell and Trap card zone can you a Tribute it for Athena's effect? Also if Brionac sends MistValley Thunderbird to your hand then you Special Summon it can it attack on your next turn? Link to comment Share on other sites More sharing options...
werewolfjedi Posted May 10, 2010 Report Share Posted May 10, 2010 If Crystal Beast Ruby Carbuncle is in your Spell and Trap card zone can you a Tribute it for Athena's effect? Also if Brionac sends MistValley Thunderbird to your hand then you Special Summon it can it attack on your next turn? ruby is a spell card while in the back row, so no. and why couldn't mist bird attack? Link to comment Share on other sites More sharing options...
darkwolf777 Posted May 10, 2010 Report Share Posted May 10, 2010 If Crystal Beast Ruby Carbuncle is in your Spell and Trap card zone can you a Tribute it for Athena's effect? Also if Brionac sends MistValley Thunderbird to your hand then you Special Summon it can it attack on your next turn? No, because Athena asks for 1 "Fairy-type monster you control". While in the Spell/Trap Card Zone, Crystal Beast Ruby Carbuncle is simply a Continuous Spell Card, and Spell Cards do not have types nor are they monsters. Yes, since the "next turn" would not be the turn Mist Valley Thunderbird was Special Summoned by its effect. Link to comment Share on other sites More sharing options...
賢狼ホロ Posted May 10, 2010 Report Share Posted May 10, 2010 1) Activate Bottomless Trap Hole against 2 monsters Summoned by the effect of 2 Geartown due to Magical Hats. Is 1 or 2 monsters destroyed? 2) Let's say, I have Skull Dice Set and it is the only card I control. My opponent attacks, I activate Skull Dice lowering the ATK but still take Battle Damage. Could I still Summon Gorz, or do I still control Skull Dice when recieving the Battle Damage. 3) Can you Special Summon multiple Gorz with its own effect? Link to comment Share on other sites More sharing options...
darkwolf777 Posted May 10, 2010 Report Share Posted May 10, 2010 1) Activate Bottomless Trap Hole against 2 monsters Summoned by the effect of 2 Geartown due to Magical Hats. Is 1 or 2 monsters destroyed? 2) Let's say' date=' I have Skull Dice Set and it is the only card I control. My opponent attacks, I activate Skull Dice lowering the ATK but still take Battle Damage. Could I still Summon Gorz, or do I still control Skull Dice when recieving the Battle Damage. 3) Can you Special Summon multiple Gorz with its own effect?[/quote'] 1) The two Geartown were chained together, so one was summoned after another, not both at the same time. Only the last monster Special Summoned would be the one destroyed by Bottomless Trap Hole. 2) Skull Dice would've been resolved and sent to the Graveyard before Damage Calculation. Therefore, you will be able to Special Summon your Gorz from your hand because you did not control any cards when you took Battle Damage. 3) No, you can only chain Gorz to the Battle or Effect Damage you took. Since these are optional effects, they do not fall under "Simultaneous Effects Going on Chain". If you active the first Gorz, the second Gorz is unable to chain to the Effect/Battle Damage, but only to the 1st Gorz you activated, which wont work. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted May 11, 2010 Report Share Posted May 11, 2010 Do multiple Infernity Archfiend's work when Special Summoned together while you have no cards in your hand?Say through the effect of Mirage. Or can only you get one search and the cancels as you have a card in your hand? Link to comment Share on other sites More sharing options...
darkwolf777 Posted May 11, 2010 Report Share Posted May 11, 2010 Do multiple Infernity Archfiend's work when Special Summoned together while you have no cards in your hand?Say through the effect of Mirage. Or can only you get one search and the cancels as you have a card in your hand? "If you have no cards in your hand" is a condition for the effect, not the card's activation. The Activation Trigger/Condition is "When this card is Special Summoned". If an effect of a card is chained to Infernity Archfiend that causes you to have more than 0 cards in your hand, then when Infernity Archfiend resolves, the effect fails since you have a card in your hand. If it said something like "When this card is Special Summoned while you have no cards in your hand", then it would work in your favor, but written this way, "If you have no cards in your hand" is the condition for searching your deck, not for activating Infernity Archfiend. (Note: Even though its not a condition for activation, You still cannot activate Infernity Archfiend if you had a card in your hand, but this would be for another reason). Link to comment Share on other sites More sharing options...
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