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say i attack directly with Spirit Reaper and my opponent has Gorz (they control no cards) does Spirit Reaper discard a card first or is Gorz summoned then i discard?

 

If I'm correct, (whihc I'm probably not) reaper's effect will activate, gorz will chain onto it, gorz will be summoned, then they discard...

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say i attack directly with Spirit Reaper and my opponent has Gorz (they control no cards) does Spirit Reaper discard a card first or is Gorz summoned then i discard?

 

If I'm correct' date=' (whihc I'm probably not) reaper's effect will activate, gorz will chain onto it, gorz will be summoned, then they discard...

[/quote']

 

which is why I want a trap card that flips the entire order of a chain.

 

question, what do the die and thumbs up on the WC games penta-scale mean?

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question' date=' what do the die and thumbs up on the WC games penta-scale mean?

[/quote']

 

The Dice rating shows how much your deck relies on coin flips and dice rolls.

 

The Thumbs Up icon I believe pertains to overall deck strategy/synergy: How well your deck restricts your opponent's actions (Dark Simorgh, Secret Village of the Spellcasters, Horus Lv8 or other stall decks), disrupts your opponent's field/hand presence (discards, effects that remove/destroy cards on the field/hand), and possibly alternate ways of inflicting damage (i.e. Effect Damage/Burn) might affect this stat.

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Can you activate Bottomless Trap Hole on a monster which has less than 1500 ATK but has an Continuous effect that increases its ATK to more than 1500?

 

Yes.


Heres a question-

 

What would happen if you used Creature Swap on a Wattfox' date=' and then attacked it with your own monster.

 

Would the opponent be effect by Wattfox then? O,o

 

(The wikia doesnt say anything, and Manjyome hasnt updated, so im just curious.)

[/quote']

 

The negative effects are applied to the original owner of Wattfox, because it activates while on the field rather than in the Graveyard.

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But Mystic Tomato says "destroyed in battle and sent to the graveyard", whereas this just says "destroyed" (without the "sent to graveyard" aspect). The difference is where the effect resolves. In this case, the field prior to being sent to the graveyard.

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Scenario:

 

Opponent's field: Machina Fortress

My hand: Morphtronic Celfon, Morphtronic Accelerator

 

If I were to activate Accelerator, my targeting of Fortress would cause me to have to discard a card. However, the Morphtronic monster that is the only card in my hand has already been assigned to be returned to the deck during the resolution of Accelerator. While said card will be replaced by a draw, said drawn card is drawn at the same time as Fortress is destroyed.

 

What happens?

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Scenario:

 

Opponent's field: Machina Fortress

My hand: Morphtronic Celfon' date=' Morphtronic Accelerator

 

If I were to activate Accelerator, my targeting of Fortress would cause me to have to discard a card. However, the Morphtronic monster that is the only card in my hand has already been assigned to be returned to the deck during the resolution of Accelerator. While said card will be replaced by a draw, said drawn card is drawn at the same time as Fortress is destroyed.

 

What happens?

[/quote']

 

Machina Fortress only forces a discard when MONSTER effects target.

 

Ack! Beaten to it...

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If a card like Flamvell Firedog or Blackwing - Shura the Blue Flame suicides itself' date=' then does its effect still activate?

[/quote']

 

Flamvell Firedog: No.

 

Shura the Blue Flame: No.

 

The reason for this is because the condition of "sends to the Graveyard" is not satisfied while either monster is on the field since said monster would also be in the Graveyard at that time. Monsters are destroyed during Damage Calculation, but monsters are sent to the Graveyard a little later during the Damage Step (after other card effects that activate, like Flip Effects resolve between these two things for example).

 

Now if you look at a card like Fenrir whose only condition is to "Destroy a monster by battle" without the "send the Graveyard" part, then this effect will activate even if it is destroyed by battle against a monster with the same ATK.

 

Edit: Whoever asked the question deleted their post :<

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Does "Once per Turn" mean only during once of your turns or does it apply to both player's turns?

 

Each player has a "turn", there's your turn and your opponent's turn. Once per turn means just that, the effect can only activate once per turn. If it is an effect that can be activated on both you and your opponent's turn and states "once per turn", then sure you can activate it once during their turn and once during your turn.

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Does "Once per Turn" mean only during once of your turns or does it apply to both player's turns?

 

Each player has a "turn"' date=' there's your turn and your opponent's turn. Once per turn means just that, the effect can only activate once per turn. If it is an effect that can be activated on both you and your opponent's turn and states "once per turn", then sure you can activate it once during their turn and once during your turn.

[/quote']

 

Alright.

So does Dark Resonator's effect activate during both player's turn even though it is not stated?

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Does "Once per Turn" mean only during once of your turns or does it apply to both player's turns?

 

Each player has a "turn"' date=' there's your turn and your opponent's turn. Once per turn means just that, the effect can only activate once per turn. If it is an effect that can be activated on both you and your opponent's turn and states "once per turn", then sure you can activate it once during their turn and once during your turn.

[/quote']

 

Alright.

So does Dark Resonator's effect activate during both player's turn even though it is not stated?

 

It is an effect which can occur during your opponent's turn, so yes. On your opponent's turn, they can attack your Dark Resonator and it wont be destroyed. During your following turn you can choose to ram that same Dark Resonator into an equal/higher ATK monster and it wont be destroyed.

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Does "Once per Turn" mean only during once of your turns or does it apply to both player's turns?

 

Each player has a "turn"' date=' there's your turn and your opponent's turn. Once per turn means just that, the effect can only activate once per turn. If it is an effect that can be activated on both you and your opponent's turn and states "once per turn", then sure you can activate it once during their turn and once during your turn.

[/quote']

 

Alright.

So does Dark Resonator's effect activate during both player's turn even though it is not stated?

 

It is an effect which can occur during your opponent's turn, so yes. On your opponent's turn, they can attack your Dark Resonator and it wont be destroyed. During your following turn you can choose to ram your Dark Resonator into an equal/higher ATK monster and it wont be destroyed.

 

Alright. Cool. Thanks for the clarification.

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Dark Resonator can avoid being destroyed in battle once per turn. As it is possible to be destroyed in battle during your own turn (attacking an equal/higher ATK monster), then its effect can activate on your turn. It will survive once that turn. (If it can attack twice, a second instance of being destroyed in battle will not let it survive, obviously).

 

So Resonator can activate on either player's turn.

 

Edit: Wow, you're fast.

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2 Things

1. Can I activate a card like Morphtronic Celfon during the opponents turn?

 

2. Say I use a RotA' date=' but I have no targets in my deck. What exactly happens?

[/quote']

 

1) No, Morphtronic Celfon is an Ignition Effect. Nothing in its effect implies that it can be used during an opponent's turn, nor is there any sort of trigger on its effect that could trigger during an opponent's turn. Therefore, Celfon is a Spell Speed 1 Effect that can only be used on your turn.

 

2) Nothing as you wouldn't be able to activate the card if you did not have any valid targets. If you activate it and somehow weren't aware you didn't have any valid targets, I would figure you show your opponent your deck and set the deck back down in the same order and return ROTA back to your hand. Some might have you reshuffle the deck, though I kinda find that tampering with the deck's order to be shuffled in this fashion.

 

I guess it would depend on how its handled at your tournament.

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It's an odd question. In the video games, the game won't let you activate it if you have no targets, which makes sense because it is clearly keeping track of your cards and the valid targets. But in a RL situation, not everyone is likely to be on top of that and accidental activations leading to deck searches and the revelation there are no targets left in the deck are probably quite common.

 

And you could argue that if you don't shuffle after proving the card activation is not allowed, and you're treating it as if the card was never activated, now you know the cards that are coming up in your deck and could exploit that, too.

 

So, would the rules say you can activate it and send it to grave, but gain nothing from it but a deck shuffle and your opponent seeing proof (not counting Spell Counters and their ilk), or would they insist you made an illegal move and have to take it back, and now you have a rule issue regarding whether or not to shuffle?

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Continuing from my previous question, what would happen in that case if Fortress worked on any effect?

 

Also:

 

I RFP a monster with Remoten's effect to find a Morph. There are none of the proper level, but there are some that I could have searched for if I RFP'd a different Morph. would I be able to switch the level I look for by chainging what I RFP, or do I just fail the search?

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