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Yu-Gi-Oh! Rulings Questions


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Honest activates in Damage Step.

Limiter activates before the Damage Step.

 

Limiter can't activate when Honest does.

and even if you did chain limiter' date=' they would still win.

[/quote']

 

Limiter Removal is a Quick-Play Spell that affects ATK. There's no reason why he cannot chain Limiter Removal to Honest.

 

Chances are, since it was his attack, he probably set Limiter Removal first before entering his battle phase. If you set a Quick-Play Spell card, you cannot use it until your opponent's next turn, like a Trap card.

 

And correct, do not chain any ATK boosting cards to Honest. You will always lose as Honest will absorb that ATK too.

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Just to clarify:

 

Destiny Board puts each letter out a turn. If you have multiple letters in your hand that doesn't matter? You can't throw them all out?

 

Wanted to clarify this' date=' thanks.

[/quote']

 

correct, the letters CAN NOT be played from the hand manually to speed up the FINAL combo.

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Just to clarify:

 

Destiny Board puts each letter out a turn. If you have multiple letters in your hand that doesn't matter? You can't throw them all out?

 

Wanted to clarify this' date=' thanks.

[/quote']

 

Dunno what you mean by "throwing them all out". If you mean activating them, then no, you can only place a Spirit Message piece on the field is by the effects of Destiny Board as said on the Spirit Message pieces. By the effects of Destiny Board, only 1 piece can be placed per opponent's End Phase.

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This is more of a thought experiment' date=' but what single card has the biggest advantage gain?

 

is it Sixth Sense at possible +5?

[/quote']

 

The cards with the biggest possible gain would be like Des Croaking, Short Circuit, etc which are a -1 for you and a max possible of -11 for your opponent, making it a +10. Huge Revolution has an even higher value since it includes your opponent's hand.

 

Sixth Sense is probably the easiest +5 ever though, considering how it has no conditions for activation and by not being entirely situational that your opponent's field is filled to capacity, unlike the ones listed above.

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hmm... if I'm doing the math right would Power Balance (Konami Development Card) be a +11?

 

since your opponent has 6 they lose and you draw 6

 

Power Balance

Activate only when your opponent declares an attack while you have no cards in your hand and your opponent is holding an even number of cards. Your opponent discards half the cards in his/her hand' date=' then you draw the same number of cards.[/i']

 

Assuming the max hand size at 6, that's a +5. Its not impossible for your opponent to have more than 6 cards in the Battle Phase (by card effects, or under the effects of "Infinite Cards"), though probably unlikely.

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Not sure if this is the right place but where to do guys buy Booster Boxes. i have seen them around but wanted to know the right prices.

 

I haven't bought any cards in a few years and have lost touch with pricing and where to buy them?

 

Didn't want to make a new thread. Sorry if its the wrong place.

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Honest activates in Damage Step.

Limiter activates before the Damage Step.

 

Limiter can't activate when Honest does.

and even if you did chain limiter' date=' they would still win.

[/quote']

 

Limiter Removal is a Quick-Play Spell that affects ATK. There's no reason why he cannot chain Limiter Removal to Honest.

 

Chances are, since it was his attack, he probably set Limiter Removal first before entering his battle phase. If you set a Quick-Play Spell card, you cannot use it until your opponent's next turn, like a Trap card.

 

And correct, do not chain any ATK boosting cards to Honest. You will always lose as Honest will absorb that ATK too.

 

I didn't set it...

 

And no one really answered my second question, how does flamvell cat work (ie. what cards does it use and why does it seem to be so great with flamvell?) Wait, does cat have 200 def?

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Honest activates in Damage Step.

Limiter activates before the Damage Step.

 

Limiter can't activate when Honest does.

and even if you did chain limiter' date=' they would still win.

[/quote']

 

First of all, if Honest is used during damage calculation, in that particular substep only effects which specifically can activate that part are allowed, so Limiter can't be chained - it could only be used up to before damage calculation (substep 3).

 

I didn't set it...

 

And no one really answered my second question, how does flamvell cat work (ie. what cards does it use and why does it seem to be so great with flamvell?) Wait, does cat have 200 def?

 

 

In any case, honest would win if honest is used first during damage calculation since limiter can be played. If honest is used at a point before damage calculation for some reason, you can wait for honest to resolve and use limiter in a new chain.

 

Limiter Removal is a Quick-Play Spell that affects ATK. There's no reason why he cannot chain Limiter Removal to Honest.

 

Chances are, since it was his attack, he probably set Limiter Removal first before entering his battle phase. If you set a Quick-Play Spell card, you cannot use it until your opponent's next turn, like a Trap card.

 

And correct, do not chain any ATK boosting cards to Honest. You will always lose as Honest will absorb that ATK too.

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In any case' date=' honest would win if honest is used first during damage calculation since limiter can be played. If honest is used at a point before damage calculation for some reason, you can wait for honest to resolve and use limiter in a new chain.

[/quote']

 

Honest can only be used during the Damage Step. Its impossible for Honest to be used before the Damage Step, and since there's only one Chain during the Damage Step, he cannot wait for Honest to resolve before activating Limiter Removal as he would not be able to do that.

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So since Slifer came out today in WC10, I built a God Deck for teh lulz, and put Wicked Avatar in it. I was reading its text, and I got to the bit where it says its ATK and DEF are each 100 points higher than the highest ATK on the field (except "The Wicked Avatar"). I know this is to prevent an infinite death loop of death if there are two Avatars out. But what happens if Avatar's name is changed with Hero Mask?

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So since Slifer came out today in WC10' date=' I built a God Deck for teh lulz, and put Wicked Avatar in it. I was reading its text, and I got to the bit where it says its ATK and DEF are each 100 points higher than the highest ATK on the field (except "The Wicked Avatar"). I know this is to prevent an infinite death loop of death if there are two Avatars out. But what happens if Avatar's name is changed with Hero Mask?

[/quote']

 

The answer would be one of the following:

 

1) Having "The Wicked Avatar"'s name changed will not affect its connection that it still considers itself to be called "The Wicked Avatar" (as a sort of BKSS ruling since cards can only have 1 name at a time and it technically wont be called "The Wicked Avatar" at the time.).

 

2) Hero Mask would not be playable on "The Wicked Avatar" as it'll cause an Infinite Loop with "The Wicked Avatar"'s effect.

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hmm... if I'm doing the math right would Power Balance (Konami Development Card) be a +11?

 

since your opponent has 6 they lose and you draw 6

 

Power Balance

Activate only when your opponent declares an attack while you have no cards in your hand and your opponent is holding an even number of cards. Your opponent discards half the cards in his/her hand' date=' then you draw the same number of cards.[/i']

 

Assuming the max hand size at 6, that's a +5. Its not impossible for your opponent to have more than 6 cards in the Battle Phase (by card effects, or under the effects of "Infinite Cards"), though probably unlikely.

 

Oh dang... I totally misenterpreted the card... oh well SS is still nuts

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