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I got a question about summons that i've searched for all over the internet & rulebook

 

Is Penguin Knight still usable even though it uses ridiculous OCG even for original standards and seems sorta broken' date=' because it's not on the ban list by i don't understand it really.

[/quote']

 

What makes you think Penguin Knight is not usable or is something that should be banned?

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If you activate Skill Drain when a 1900 Breaker is on the field' date=' does it lose the ATK and the Effect, but not the counter itself?

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The Spell Counters will be removed. In order for a card to hold Spell Counters, the card's effect must allow it. If it no longer has its effect, it can no longer hold Spell Counters. This is the same for any card that uses Spell Counters.

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If you activate Skill Drain when a 1900 Breaker is on the field' date=' does it lose the ATK and the Effect, but not the counter itself?

[/quote']

 

The Spell Counters will be removed. In order for a card to hold Spell Counters, the card's effect must allow it. If it no longer has its effect, it can no longer hold Spell Counters. This is the same for any card that uses Spell Counters.

 

And before anyone asks, this is a BKSS ruling. There is nothing like it for Venom/A-Counters and it just magically exists for Spell Counters. Deal with it.

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If you activate Skill Drain when a 1900 Breaker is on the field' date=' does it lose the ATK and the Effect, but not the counter itself?

[/quote']

 

The Spell Counters will be removed. In order for a card to hold Spell Counters, the card's effect must allow it. If it no longer has its effect, it can no longer hold Spell Counters. This is the same for any card that uses Spell Counters.

 

And before anyone asks, this is a BKSS ruling. There is nothing like it for Venom/A-Counters and it just magically exists for Spell Counters. Deal with it.

 

That's because Spell Counters can only be placed on certain cards, but Venom/A-Counters can be placed on any monsters.

It isn't BKSS, it makes sense. BKSS rulings generally don't.

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If you activate Skill Drain when a 1900 Breaker is on the field' date=' does it lose the ATK and the Effect, but not the counter itself?

[/quote']

 

The Spell Counters will be removed. In order for a card to hold Spell Counters, the card's effect must allow it. If it no longer has its effect, it can no longer hold Spell Counters. This is the same for any card that uses Spell Counters.

 

And before anyone asks, this is a BKSS ruling. There is nothing like it for Venom/A-Counters and it just magically exists for Spell Counters. Deal with it.

 

That's because Spell Counters can only be placed on certain cards, but Venom/A-Counters can be placed on any monsters.

It isn't BKSS, it makes sense. BKSS rulings generally don't.

 

The fact that Spell Counters can only be placed on certain cards is the BKSS part. As far as I know the rule book doesn't state it, nor does every card that can place spell counters, so it's from nowhere.

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If I used Mystical Space on a Trap Card someone just activated' date=' would it negate the effect, or just destroy it?

 

And can I use Mystical during my opponents turn or do I have to Set it first?

[/quote']

 

Destruction =/= negation, so MST won't negate a card it destroys.

 

Quick-plays need to be set to be able to be activated on the opponent's turn. MST is a quick-play spell. Therefore, it needs to be set to be activated on an opponent's turn.

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If I used Mystical Space on a Trap Card someone just activated' date=' would it negate the effect, or just destroy it?

 

And can I use Mystical during my opponents turn or do I have to Set it first?

[/quote']

 

Destruction =/= negation, so MST won't negate a card it destroys.

 

Quick-plays need to be set to be able to be activated on the opponent's turn. MST is a quick-play spell. Therefore, it needs to be set to be activated on an opponent's turn.

 

also, once you set a quickplay, unlike a normal spell, it can not be activated until the next turn just like a trap card.

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What happens if i activate Rainbow Life' date=' and the attack when both Prime Material Dragon and Bad Reaction to Sumochi are on the field? Do i gain life points or not?

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Here's how i THINK it should work

 

When Rainbow Life is active (since it creates a Lingering Effect, and not something that Chains to Damage) any effect that "Inflicts Damage" or battle damage would effectively be an effect (or dare i say "Battle Healing") that raises your Life Points.

 

For example, Tremendous Fire's effect would rightfully be (when Rainbow Life is active) "Inflict 1000 Damage to your opponent's Life Points, and Increase your Life Points by 500". Due to this, card effects like Barrel Behind the Door could not be activated to choose to give your opponent the 500 Damage because you "definitely wont" take damage. (i'm not too sure on the validity of this though, but basing the rest of my discussion on it, if the game no longer considers these effects as "inflicting damage" at the time of activation, then the rest would make sense)

 

Due to this, the Battle Damage/Effect Damage is considered as "Life Point Recovery" initially, through the effects of Rainbow Life. In which case, Bad Reaction to Simochi would activate first, turning the healing into damage, then Prime Material Dragon would then turn it into recovery.

 

Somehow though, i'm not too sure on the following though. Because Rainbow Life is a Lingering Effect that lasts until the End Phase, even with Simochi on the field, Rainbow Life should overwrite Simochi and still cause you to Increase your Life Points, even without Prime Material Dragon's presence. Rainbow Life doesn't create or participates in chains, its an effect that's ongoing. (I understand the wiki says otherwise, but somehow i don't trust it :<) You cannot negate or bypass lingering effects either x.o

 

Though that is something I'd have to test x.o;

 

The fact that Spell Counters can only be placed on certain cards is the BKSS part. As far as I know the rule book doesn't state it' date=' nor does every card that can place spell counters, so it's from nowhere.

[/quote']

 

No, though many cards that involve Spell Counters do try to make sure Spell Counters can only go on cards that can hold Spell Counters, usually by stating "...that you can Place Spell Counters on". Take Magical Plant Mandragola's effect that specifically states "Place 1 Spell Counter on each face-up card on the field that you can place a Spell Counter on.". You're right, nothing official states "What cards could have Spell Counters on them", but many cards go out of their way and force you to assume that only card effects that allow Spell Counters on them can hold Spell Counters. As for them disappearing when card effects that hold Spell Cards are negated, its basically "if it loses its effect that allows it to hold Spell Counters, then it can no longer hold Spell Counters". There are many things that aren't in the rulebook that should be put in there (like fundamental stuff like 0 ATK vs 0 ATK in battle means neither are destroyed for example), but Spell Counters are definitely different compared to other types of Counters.

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How would Kalut's being used and an Honest being used resolve?

 

Depends which is chained to the other.

 

If someone activates Kalut and then the other chains Honest, resolving backwards, The Light monster gains the current ATK of the opponent's Blackwing monster, then Kalut's effect resolves, giving the opponent's Blackwing monster 1400 ATK.

 

If someone activates Honest and then the other chains Kalut, resolving backwards, the opponent's Blackwing monster gains 1400 ATK first, then your Light monster gains ATK equal to the current ATK of the opponent's Blackwing monster (which now includes the 1400 ATK boost).

 

Basically, don't chain Kalut to Honest. You will lose every time. Only chain Honest to Kalut if your Light monster's ATK is at least 1400.

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I got a question about summons that i've searched for all over the internet & rulebook

 

Is Penguin Knight still usable even though it uses ridiculous OCG even for original standards and seems sorta broken' date=' because it's not on the ban list by i don't understand it really.

[/quote']

 

What makes you think Penguin Knight is not usable or is something that should be banned?

 

i don't believe it should be banned but it's effect's grammar seems the need to be redone like Gale Dogra, but to my knowledge it has not been. Srry for the misguiding question but in return you've actually answered it for me, ty.

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I have a couple questions about 1 card...

 

Evil Hero Malicious Fiend effect states "during your opponent's Battle Phase, all monsters monsters they control are changed to Face-up attack position, and each monster must attack this card." So the questions are;

 

1. Does this mean the opponent has to enter the battle phase, or can it be skipped?

2. Does this effect also apply to Face-down Monsters your opponent controls, or only face-up monsters?

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I have a couple questions about 1 card...

 

Evil Hero Malicious Fiend effect states "during your opponent's Battle Phase' date=' all monsters monsters they control are changed to Face-up attack position, and each monster must attack this card." So the questions are;

 

1. Does this mean the opponent has to enter the battle phase, or can it be skipped?

2. Does this effect also apply to Face-down Monsters your opponent controls, or only face-up monsters?

[/quote']

 

unfortnately I do belive they can skip their battle phase to avoid this effect.

 

owever, all monsters means facedowns are flipped, and since the effect does not state flip effects are not activated, watch out for ryko (or tronta's flip trolls deck.)

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How would Kalut's being used and an Honest being used resolve?

 

Depends which is chained to the other.

 

If someone activates Kalut and then the other chains Honest' date=' resolving backwards, The Light monster gains the current ATK of the opponent's Blackwing monster, then Kalut's effect resolves, giving the opponent's Blackwing monster 1400 ATK.

 

If someone activates Honest and then the other chains Kalut, resolving backwards, the opponent's Blackwing monster gains 1400 ATK first, then your Light monster gains ATK equal to the current ATK of the opponent's Blackwing monster (which now includes the 1400 ATK boost).

 

Basically, don't chain Kalut to Honest. You will lose every time. Only chain Honest to Kalut if your Light monster's ATK is at least 1400.

[/quote']

 

So, for example, I dropped a triple Kalut on a BW - Mistral for some stupid reason against a Cyber Dragon or something, and my opponent dropped an Honest, the CyDra would gain 100 ATK while I gain 4200 ATK?

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Yes.

 

Really?

Because I dueled some guy yesterday and he attacked my SDDAM and activated Shrink at the damage step. He argued that shrink becomes Lv3 speed spell. Is that true?

 

No, only Counter Traps are ever Spell Speed 3 -.- Most things can't activate in the damage step.

 

Things that can:

Things that change ATK/DEF

Counter Traps

Monster Effects that negate things.

Things Konami says work in the damage step.

Mandatory effects.

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Yes.

 

Really?

Because I dueled some guy yesterday and he attacked my SDDAM and activated Shrink at the damage step. He argued that shrink becomes Lv3 speed spell. Is that true?

 

No' date=' only Counter Traps are ever Spell Speed 3 -.- Most things can't activate in the damage step.

 

Things that can:

Things that change ATK/DEF

Counter Traps

Monster Effects that negate things.

Things Konami says work in the damage step.

Mandatory effects.

[/quote']

 

Ok, but what I want to know is if Shrink is activated at the Damage Step, does it become Speed Spell 3 or does it stay Speed Spell 2?

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Yes.

 

Really?

Because I dueled some guy yesterday and he attacked my SDDAM and activated Shrink at the damage step. He argued that shrink becomes Lv3 speed spell. Is that true?

 

No' date=' only Counter Traps are ever Spell Speed 3 -.- Most things can't activate in the damage step.

 

Things that can:

Things that change ATK/DEF

Counter Traps

Monster Effects that negate things.

Things Konami says work in the damage step.

Mandatory effects.

 

Ok, but what I want to know is if Shrink is activated at the Damage Step, does it become Speed Spell 3 or does it stay Speed Spell 2?

 

Please read the post you respond to.

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