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Yu-Gi-Oh! Rulings Questions


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Really? I always thought' date=' on activation you could, but from there, it had to be your turn only....

[/quote']

Actually, I misread the card. I thought it was a Normal Trap that basically said "Remove from play your hand face-down". That's what I get for doing that so late.

 

As is now, I don't think you can. "Once per turn" effects usually can only be used when it's your turn.

 

actually your both right in a way.

 

from what I know, actication-triggered continous traps, at the time of activation, (such as in response to heavy storm to get a one time deal.) you CAN choose to activate the effect. HOWEVER after that activation, the effect is reduced to a speed 1 effect, and can not chain anymore.

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Really? I always thought' date=' on activation you could, but from there, it had to be your turn only....

[/quote']

Actually, I misread the card. I thought it was a Normal Trap that basically said "Remove from play your hand face-down". That's what I get for doing that so late.

 

As is now, I don't think you can. "Once per turn" effects usually can only be used when it's your turn.

 

actually your both right in a way.

 

from what I know, actication-triggered continous traps, at the time of activation, (such as in response to heavy storm to get a one time deal.) you CAN choose to activate the effect. HOWEVER after that activation, the effect is reduced to a speed 1 effect, and can not chain anymore.

 

I think you should list some Continuous Trap cards that actually do that. Being a Trap Card, it is Speed Spell 2, meaning it can be used on either player's turn. Only other continuous trap cards I can name off-hand with Ignition-Like effects would be Ultimate Offering, and that specifically tells you when you can use it so its not a very good one to prove a point with x.o

 

You say "once per turn" for ignition effects, but we usually associate that with Effect Monsters, so maybe that's where the mindset comes from, but I would say it could be used on both turns.

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Really? I always thought' date=' on activation you could, but from there, it had to be your turn only....

[/quote']

Actually, I misread the card. I thought it was a Normal Trap that basically said "Remove from play your hand face-down". That's what I get for doing that so late.

 

As is now, I don't think you can. "Once per turn" effects usually can only be used when it's your turn.

 

actually your both right in a way.

 

from what I know, actication-triggered continous traps, at the time of activation, (such as in response to heavy storm to get a one time deal.) you CAN choose to activate the effect. HOWEVER after that activation, the effect is reduced to a speed 1 effect, and can not chain anymore.

 

I think you should list some Continuous Trap cards that actually do that. Being a Trap Card, it is Speed Spell 2, meaning it can be used on either player's turn. Only other continuous trap cards I can name off-hand with Ignition-Like effects would be Ultimate Offering, and that specifically tells you when you can use it so its not a very good one to prove a point with x.o

 

What about Pitch-Black Power Stone?

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Really? I always thought' date=' on activation you could, but from there, it had to be your turn only....

[/quote']

Actually, I misread the card. I thought it was a Normal Trap that basically said "Remove from play your hand face-down". That's what I get for doing that so late.

 

As is now, I don't think you can. "Once per turn" effects usually can only be used when it's your turn.

 

actually your both right in a way.

 

from what I know, actication-triggered continous traps, at the time of activation, (such as in response to heavy storm to get a one time deal.) you CAN choose to activate the effect. HOWEVER after that activation, the effect is reduced to a speed 1 effect, and can not chain anymore.

 

I think you should list some Continuous Trap cards that actually do that. Being a Trap Card, it is Speed Spell 2, meaning it can be used on either player's turn. Only other continuous trap cards I can name off-hand with Ignition-Like effects would be Ultimate Offering, and that specifically tells you when you can use it so its not a very good one to prove a point with x.o

 

What about Pitch-Black Power Stone?

 

You may be right about that. I don't ever remember using it on my opponent's turn unless I activate it during their turn. Its not a card I normally do use on my opponent's turn in the games, but i don't believe that i'm able to activate it in the case that it is destroyed on my opponent's turn (like heavy storm)

 

good going, convinces me that ignition-like effects of Continuous Trap cards cannot be used on your opponent's turn unless it specifically states so or during activation.

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I have a Question, haven't been here in awhile or dueled or anything. I just wanted to clarify the ban lists...

 

Limited = 1 per Deck

Semi-Limited = 2 per Deck?

 

Just need clarification, didn't want to make a new thread.

 

Thanks for the help.

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Quick question: can you use mausoleum of the emporer to summon obelisk the tormentor?

 

No.

Obelisk actually states it requires 3 "Monsters"' date=' therefore Mausoleum doesnt work.

 

 

Just out of curiosity, I was wondering how legit this site is for buying cards?

 

http://yugioh-land.com/

 

 

Anyone know? Didn't know where to post this.

 

it's hard to tell unless you've actually bought something.

Test it, buy something small and see what happens..

if nothing, you haven't lost alot of money.

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Does anyone remember the name of the card that has some guy standing over a dead levia-dragon? Its a trap card but I cant remember the name for the life of me.

 

Are you sure it's a trap? The closest thing I could find to that description is an equip spell named "Break! Draw!" Then again, I only checked the yugioh wikia trivia page of Levia Dragon - Daedalus.

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My brother tries to run an extremely low budget rock deck' date=' what cards should I tell him to get to make it faster?

[/quote']

 

look into the koai meru monsters, guard and sandman are commons I belive, and both have 1900 ATK, with the same requirements, show a rock monster. and there is boulder, a third koai, which can search for any of the three or an iron core, (if he decides later to take the deck in that direction.) has 1200 ATK-1000DEF, and has no upkeep reveal, so it's a decent searcher. then there is gigantes, another 1900 ATK monster, which must be sp. summoned by rfp a rock in the grave, and if it dies in battle, it triggers a heavy storm effect.

this is a good base offense, 9 1900 ATK monsters, each with a helpful effect, and a searcher for 6 of them. so that's 12 monsters, all of them commons, which can help his deck.

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My brother tries to run an extremely low budget rock deck' date=' what cards should I tell him to get to make it faster?

[/quote']

 

look into the koai meru monsters, guard and sandman are commons I belive, and both have 1900 ATK, with the same requirements, show a rock monster. and there is boulder, a third koai, which can search for any of the three or an iron core, (if he decides later to take the deck in that direction.) has 1200 ATK-1000DEF, and has no upkeep reveal, so it's a decent searcher. then there is gigantes, another 1900 ATK monster, which must be sp. summoned by rfp a rock in the grave, and if it dies in battle, it triggers a heavy storm effect.

this is a good base offense, 9 1900 ATK monsters, each with a helpful effect, and a searcher for 6 of them. so that's 12 monsters, all of them commons, which can help his deck.

 

He already has 1 gigantes and a 1 koaki gaurdian, so maybe the rest...

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Okay so I have been "off" Yu Gi Oh for a while and I was wondering if someone can explain to me what "Synchro" monsters are? Heard people talking about them.

A synchro is a white monster. You summon it by sending 1 "Tuner" Monster and 1 or more non-Tuner Monsters face-up from your side of the field to the Graveyard to Special Summon the Synchro Monster. The combined levels of the Tuners and non-Tuners must EXACTLY EQUAL that of the Synchro.

 

Example Tuner

JunkSynchron5DS1-EN-C-1E.png

 

Example Synchro

400px_GoyoGuardianTDGS_EN_UR_1E_jpg_8f97f0bb7e8cd4cf0576972c4084daf5.jpg

 

 

 

 

 

 

 

Also, can I use Chimeratech Fortress Dragon with facedowns?

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Also' date=' can I use Chimeratech Fortress Dragon with facedowns?

[/quote']

 

Yes, but only ones that are on your side of the field. Since you cannot check your opponent's face-down cards freely, you cannot determine if they are Machine-type, so face-down Cyber Dragons/Machine-Types your opponent controls cannot be used.

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Can I use pyro clock of destiny to make my opponent's swords of revealing light get destroyed quicker?

Could I use Dragonic Knight against Envoy of the End?

Can you chain dark bribe' date=' forced ceasefire, destruction jammer and other spell speed 2 trap destroyers to the final message when complete?

[/quote']

 

1) Yes

 

2) I answered this for you the last time you asked it, Post #3179

 

3)

 

Dark Bribe: Destiny Board's effect that puts a card from the deck to the field is a continuous effect, it cannot be chained to. You would have to negate "Destiny Board" when it is activated (flipped face-up) if you want to use this.

 

Forced Ceasefire: Continuous Effects will still activate while Forced Ceasefire is in effect.

 

Destruction Jammer: See Dark Bribe Explanation

 

Once the FINAL message is complete, the game ends instantly. In any circumstances, nothing could be chained to its completion (like if L was placed onto the field, you could not activate MST to destroy anything, though you should have activated it sooner anyway lol). Also, its a continuous effect that places a FINAL letter from the Deck to the Field, so you wouldn't be able to chain to it anyway.

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I have a question about Glads.

 

Let's say a Gladiator Beast attacks Cyber Valley' date=' but Cyber Valley's effect is used to negate the attack and end the Battle Phase, can you still use the Glad's effect to tag out?

[/quote']

 

If the attack does not go through successfully because of another card's effect (whether the attack is negated, or is otherwise prevented), then you cannot tag out the GB monster.

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I got a question about summons that i've searched for all over the internet & rulebook

 

Is Penguin Knight still usable even though it uses ridiculous OCG even for original standards and seems sorta broken, because it's not on the ban list by i don't understand it really.

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