.dek Posted April 16, 2010 Report Share Posted April 16, 2010 How exactly can I tell if something will miss the timing? I do not get what that is Link to comment Share on other sites More sharing options...
werewolfjedi Posted April 16, 2010 Report Share Posted April 16, 2010 How exactly can I tell if something will miss the timing? I do not get what that is look for the opition words, like "can", or " then, you may", that means that if you had it happen last, you then have the chance to choose to activate the effect. if there are multiple ones at this time, they may all be activated in a new chain. if the effect that triggered the condition was not the last to happen, then you miss your chance because when you could have activated the effect, something else is already going on. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted April 16, 2010 Report Share Posted April 16, 2010 You can only activate the effect of "Junk Collector" by removing from play a Trap Card like "Sakuretsu Armor" or "Magical Explosion" which has a specific activation timing if the activation timing is correct. Thus' date=' you cannot activate the effect by removing from play "Sakuretsu Armor" other than when your opponent declares an attack, and you cannot activate the effect by removing from play "Magical Explosion" if you have one or more cards in your hand.[8'] Ok, if Magical Explosion can't be activated if you have one or more cards in hand, does this mean that Junk Collector cannot activate Life Equalizer if the LP differance isn't 8k or more? I couldn't give a definitive answer. Life Equalizer doesn't say that you can "only" activate when that happens, like Sakuretsu Armor or Magical Explosion do. Then again, it says "Activation Timing"... but Life Equalizer is more of an "Activation Condition" rather than a timing, but maybe they're one in the same in this case <_<;... If it is in WC2010, maybe someone can try it, I don't have the game :<When you don't know a card's rulings, look to cards with similar effects. In this case, I just looked up Trap of Darkness, which copies a Normal Trap Card's effect in the Graveyard. It says: * You must follow the activation conditions and timing restrictions of the targeted Normal Trap Card.[1][2] o Example: You can only copy "Sakuretsu Armor", "Mirror Force", etc when your opponent declares an attack. o Example: You can only copy "Trap Hole", "Torrential Tribute", etc when your opponent Summons (an appropriate) monster. Therefore, I'd say that it can still only be used when you meet the 8000 Life Point difference. Link to comment Share on other sites More sharing options...
.Nu-13 Posted April 16, 2010 Report Share Posted April 16, 2010 Can i activate Rescue Cat when Macro Cosmos is on the field? Link to comment Share on other sites More sharing options...
RAEGING D0GKING Posted April 16, 2010 Report Share Posted April 16, 2010 Klavier Gavin :Of course you can.Rescue Cat will send itself to the Grave and then be removed from play, but you can still summon the monster cos it doesnt say on Rescue Cat that if itself goes to the "Grave" then you can do it. Link to comment Share on other sites More sharing options...
.Nu-13 Posted April 16, 2010 Report Share Posted April 16, 2010 So my epic combo will work... thanks :) Link to comment Share on other sites More sharing options...
RAEGING D0GKING Posted April 16, 2010 Report Share Posted April 16, 2010 Yeah.But for example Sangans effect wont work cos he needs to go the Grave. Link to comment Share on other sites More sharing options...
darkwolf777 Posted April 16, 2010 Report Share Posted April 16, 2010 Can i activate Rescue Cat when Macro Cosmos is on the field? No you cannot. Sending Rescue Cat from the field to the Graveyard is a cost. The cost cannot be paid because the card cannot be successfully sent to the Graveyard. The way Macro Cosmos works is "If a card WOULD be sent the Graveyard, it is removed from play instead". It is not sent to the Graveyard first, then removed from play. Therefore, you cannot pay Rescue Cat's cost. Remember that the cost is not "Tributing" Rescue Cat. It is sending it to the Graveyard. Link to comment Share on other sites More sharing options...
werewolfjedi Posted April 16, 2010 Report Share Posted April 16, 2010 Can i activate Rescue Cat when Macro Cosmos is on the field? No you cannot. Sending Rescue Cat from the field to the Graveyard is a cost. The cost cannot be paid because the card cannot be successfully send to the Graveyard. The way Macro Cosmos works is "If a card WOULD be sent the Graveyard' date=' it is removed from play instead". It is not sent to the Graveyard fist, then removed from play. Therefore, you cannot pay Rescue Cat's cost.[/quote'] but I thought cat's cost was tribute, not send Link to comment Share on other sites More sharing options...
darkwolf777 Posted April 16, 2010 Report Share Posted April 16, 2010 Can i activate Rescue Cat when Macro Cosmos is on the field? No you cannot. Sending Rescue Cat from the field to the Graveyard is a cost. The cost cannot be paid because the card cannot be successfully send to the Graveyard. The way Macro Cosmos works is "If a card WOULD be sent the Graveyard' date=' it is removed from play instead". It is not sent to the Graveyard fist, then removed from play. Therefore, you cannot pay Rescue Cat's cost.[/quote'] but I thought cat's cost was tribute, not send Rescue Cat's Lore: You can send this face-up card to the Graveyard to Special Summon 2 Level 3 or lower Beast-Type monsters from your Deck. Those monsters are destroyed during the End Phase. Link to comment Share on other sites More sharing options...
werewolfjedi Posted April 16, 2010 Report Share Posted April 16, 2010 Can i activate Rescue Cat when Macro Cosmos is on the field? No you cannot. Sending Rescue Cat from the field to the Graveyard is a cost. The cost cannot be paid because the card cannot be successfully send to the Graveyard. The way Macro Cosmos works is "If a card WOULD be sent the Graveyard' date=' it is removed from play instead". It is not sent to the Graveyard fist, then removed from play. Therefore, you cannot pay Rescue Cat's cost.[/quote'] but I thought cat's cost was tribute, not send Rescue Cat's Lore: You can send this face-up card to the Graveyard to Special Summon 2 Level 3 or lower Beast-Type monsters from your Deck. Those monsters are destroyed during the End Phase. ok then. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted April 17, 2010 Report Share Posted April 17, 2010 Doomcaliber Knight negates Gorz and Trago correct? Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted April 17, 2010 Report Share Posted April 17, 2010 Doomcaliber Knight negates Gorz and Trago correct? Correct. Link to comment Share on other sites More sharing options...
darkwolf777 Posted April 17, 2010 Report Share Posted April 17, 2010 Doomcaliber Knight negates Gorz and Trago correct? Both effects which Special Summon them are Trigger Effects, in which case they activate and start chains, so yes, Doomcaliber Knight would negate them. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted April 17, 2010 Report Share Posted April 17, 2010 All good then. Glad i was correct when i was arguing. Link to comment Share on other sites More sharing options...
Cypress Posted April 17, 2010 Report Share Posted April 17, 2010 Magical Citadel of Endymion face-up on the field. its destroyed to activate another one. are the counters from the old one transfered to the new one by Citadel's effect, or is there some timing missed? Link to comment Share on other sites More sharing options...
darkwolf777 Posted April 17, 2010 Report Share Posted April 17, 2010 Magical Citadel of Endymion face-up on the field. its destroyed to activate another one. are the counters from the old one transfered to the new one by Citadel's effect' date=' or is there some timing missed?[/quote'] Magical Citadel Of Endymion must be face-up and active on the field at the time where said card with Spell Counters was destroyed. If you or your opponent wanted to play Magical Citadel of Endymion, the old one would be destroyed first (at different times depending on who played it, but before the new Endymion had resolved for both possibilities). When the old one is destroyed, there are no Magical Citadel of Endymion active on the field (the new one being played is still activating/resolving), so the counters cannot be moved to it. Link to comment Share on other sites More sharing options...
-Griffin Posted April 17, 2010 Report Share Posted April 17, 2010 Magical Citadel of Endymion face-up on the field. its destroyed to activate another one. are the counters from the old one transfered to the new one by Citadel's effect' date=' or is there some timing missed?[/quote'] Magical Citadel Of Endymion must be face-up and active on the field at the time where said card with Spell Counters was destroyed. If you or your opponent wanted to play Magical Citadel of Endymion, the old one would be destroyed first (at different times depending on who played it, but before the new Endymion had resolved for both possibilities). When the old one is destroyed, there are no Magical Citadel of Endymion active on the field (the new one being played is still activating/resolving), so the counters cannot be moved to it. I believe if your opponent activates it, yours is destroyed at resolution, which is why Solemn can save your Citadel. Link to comment Share on other sites More sharing options...
darkwolf777 Posted April 17, 2010 Report Share Posted April 17, 2010 Magical Citadel of Endymion face-up on the field. its destroyed to activate another one. are the counters from the old one transfered to the new one by Citadel's effect' date=' or is there some timing missed?[/quote'] Magical Citadel Of Endymion must be face-up and active on the field at the time where said card with Spell Counters was destroyed. If you or your opponent wanted to play Magical Citadel of Endymion, the old one would be destroyed first (at different times depending on who played it, but before the new Endymion had resolved for both possibilities). When the old one is destroyed, there are no Magical Citadel of Endymion active on the field (the new one being played is still activating/resolving), so the counters cannot be moved to it. I believe if your opponent activates it, yours is destroyed at resolution, which is why Solemn can save your Citadel. Yes that's fine, but that's not the issue at hand. I was saying "activating/resolving" because I understand that its different depending on who plays it, but both outcomes are the same regardless of who played it. Link to comment Share on other sites More sharing options...
SephirothKirby Posted April 18, 2010 Report Share Posted April 18, 2010 Can Handless Fake be used on the opponent's turn? Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted April 18, 2010 Report Share Posted April 18, 2010 Can Handless Fake be used on the opponent's turn?I don't see how it couldn't be... So yeah, it can. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted April 18, 2010 Report Share Posted April 18, 2010 No. Those are optional effects which require you to do so.Thus, i dont think you can activate it.It's like, trying to activate Dark Grepher on your turn. But then again, i'm not sure. Link to comment Share on other sites More sharing options...
-Griffin Posted April 18, 2010 Report Share Posted April 18, 2010 I believe you can. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted April 18, 2010 Report Share Posted April 18, 2010 Really? I always thought, on activation you could, but from there, it had to be your turn only.... Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted April 18, 2010 Report Share Posted April 18, 2010 Really? I always thought' date=' on activation you could, but from there, it had to be your turn only....[/quote']Actually, I misread the card. I thought it was a Normal Trap that basically said "Remove from play your hand face-down". That's what I get for doing that so late. As is now, I don't think you can. "Once per turn" effects usually can only be used when it's your turn. Link to comment Share on other sites More sharing options...
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