-Berserker- Posted April 8, 2010 Report Share Posted April 8, 2010 can someone explain the procedure of activating sucess probability 0%? do you have the right to look at your opponents extra deck if they have no fusion monsters?because obviously it says Fusion in the card effect Tried it in WC10. It allows you to look at the Extra Deck... Link to comment Share on other sites More sharing options...
Cypress Posted April 8, 2010 Report Share Posted April 8, 2010 can someone explain the procedure of activating sucess probability 0%? do you have the right to look at your opponents extra deck if they have no fusion monsters?because obviously it says Fusion in the card effect Tried it in WC10. It allows you to look at the Extra Deck... but lets say they have 3 fusion monsters, but only tell you they have 2. you have no way to confirm that and have no right at that point to search their extra deck Link to comment Share on other sites More sharing options...
darkwolf777 Posted April 8, 2010 Report Share Posted April 8, 2010 can someone explain the procedure of activating sucess probability 0%? do you have the right to look at your opponents extra deck if they have no fusion monsters?because obviously it says Fusion in the card effect Tried it in WC10. It allows you to look at the Extra Deck... but lets say they have 3 fusion monsters' date=' but only tell you they have 2. you have no way to confirm that and have no right at that point to search their extra deck[/quote'] As long as two are randomly discarded from the Extra Deck, it doesn't matter. There has been no official way that I know of on how you SHOULD perform this. I always figured the most honest and fair way would be to Randomly select a card in your Extra Deck and show it to your opponent, if it is a Fusion, send it to the Graveyard, if it is not, set it aside and continue to randomly select cards until Two Fusion monsters have been successfully sent to the Graveyard. Its not fair for that player to try separating their own fusions and synchros because they can still lie about how many synchros/fusions they have this way. Random selection from the entire extra deck and revealing is the only proper method I can come up with. I don't know how the game handles this if there are indeed Fusions and Synchros mixed in the Extra Deck when activating this card. Perhaps you guys with wifi and 2009/2010 can try it against each other. This might be something worth sending an email to Konami about. Last time I asked them a question it took like 2 weeks to get a response, so maybe they can give an answer for that. Link to comment Share on other sites More sharing options...
Expelsword Posted April 8, 2010 Report Share Posted April 8, 2010 What makes Dark Strike Fighter unstoppable? The max you could possibly do is 2400 damage and that is... unlikely Link to comment Share on other sites More sharing options...
Cypress Posted April 8, 2010 Report Share Posted April 8, 2010 What makes Dark Strike Fighter unstoppable? The max you could possibly do is 2400 damage and that is... unlikely where do you get that number from..... Link to comment Share on other sites More sharing options...
Expelsword Posted April 8, 2010 Report Share Posted April 8, 2010 level x 200 max level is 12 Link to comment Share on other sites More sharing options...
darkwolf777 Posted April 8, 2010 Report Share Posted April 8, 2010 What makes Dark Strike Fighter unstoppable? The max you could possibly do is 2400 damage and that is... unlikely where do you get that number from..... For a level 12 monster of course~ Either way, just because that's all it can do with ONE monster doesn't mean he has to stop at just one. Like eating Pringles, he'll go through the whole can, sacrificing all he can get a hold of to bring on the pain. Link to comment Share on other sites More sharing options...
Expelsword Posted April 8, 2010 Report Share Posted April 8, 2010 Lol, I was thinking it let you tribute the opponent's monsters or something Link to comment Share on other sites More sharing options...
-Griffin Posted April 9, 2010 Report Share Posted April 9, 2010 Nah, but he can do 4000 damage alone. 1400 from the effect, and 2600 from an attack. If you have 1 other level 8, that's another 1600, leaving them on 2400, which a lot of monsters could wipe out. tl;dr - DSF + BEWD = OTK. DSF + A lot of stuff = OTK. DSF = OTK. DSF = Banned. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted April 9, 2010 Report Share Posted April 9, 2010 it was the old Rescue Cat + Summoner Monk combo + 1 other lvl4 monster Cat => 2 Airbellums => Synchro with Monk and other 4 star to make 2 DSFAttack directly for 5200. Tribute both for 2800.= 8000. Link to comment Share on other sites More sharing options...
Expelsword Posted April 9, 2010 Report Share Posted April 9, 2010 AHHHHH Link to comment Share on other sites More sharing options...
.dek Posted April 10, 2010 Report Share Posted April 10, 2010 or you use monk to bring out the cat and then have a GK spy that you summoned last turn Link to comment Share on other sites More sharing options...
BehindTheMask Posted April 10, 2010 Report Share Posted April 10, 2010 OR you went Summoner Monk -> Summoner Monk -> Rescue Cat /facepalm Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted April 10, 2010 Report Share Posted April 10, 2010 OR you went Summoner Monk -> Summoner Monk -> Rescue Cat /facepalm that to.there were SOOO many options..... Link to comment Share on other sites More sharing options...
barryc100588 Posted April 11, 2010 Report Share Posted April 11, 2010 Is it possible to use a card like Book of Moon to change the battle position of a monster whose effect specifically prevents doing so manually? Link to comment Share on other sites More sharing options...
Luna Lovegood Posted April 11, 2010 Report Share Posted April 11, 2010 Is it possible to use a card like Book of Moon to change the battle position of a monster whose effect specifically prevents doing so manually? I think so. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted April 11, 2010 Report Share Posted April 11, 2010 yes, unless it states its position cannot be changed at all (not likely).most of them have "except by a card effect" written in their text. so yes, book of moon will allow them to change position. Link to comment Share on other sites More sharing options...
Ecoboy1324 Posted April 11, 2010 Report Share Posted April 11, 2010 What happens if my rekindled monsters are supposed to be removed from play while imperial iron wall is active Link to comment Share on other sites More sharing options...
Welche the crab Posted April 11, 2010 Report Share Posted April 11, 2010 What happens if my rekindled monsters are supposed to be removed from play while imperial iron wall is active Nothing. They are not removed from play. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted April 11, 2010 Report Share Posted April 11, 2010 What happens if my rekindled monsters are supposed to be removed from play while imperial iron wall is active As they can't be removed from play. I believe their sent to the Graveyard instead. But im not 100% sure. Link to comment Share on other sites More sharing options...
Shinzuku Posted April 12, 2010 Report Share Posted April 12, 2010 Mirror Force - Starlight Road - MST Road still goes on right? Link to comment Share on other sites More sharing options...
Brian marshall Posted April 12, 2010 Report Share Posted April 12, 2010 can i special summon machina fortress from my hand or by discarding him by his effect if zombie world is on the field. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted April 12, 2010 Report Share Posted April 12, 2010 Mirror Force - Starlight Road - MST Road still goes on right? MST doesnt negate. So yes. If he is in your hand, he and the other discard are still machines. so its ok.zombie world only applies to field, graveyard. Link to comment Share on other sites More sharing options...
darkwolf777 Posted April 12, 2010 Report Share Posted April 12, 2010 What happens if my rekindled monsters are supposed to be removed from play while imperial iron wall is active As they can't be removed from play. I believe their sent to the Graveyard instead. But im not 100% sure. Welche was correct here. In this scenario, nothing happens. The effects of Rekindling tries to remove the monsters from play, but is unable to, so the monsters that would be removed by these effects stay on the field. Unless the card "destroyed and removed from play", they'd have no reason to go to the Graveyard. Link to comment Share on other sites More sharing options...
Brian marshall Posted April 12, 2010 Report Share Posted April 12, 2010 wat do u all think would i still be able to special summon machina fortress even if zombie world is on the field i would like more feed back pls Link to comment Share on other sites More sharing options...
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