-Griffin Posted January 20, 2010 Report Share Posted January 20, 2010 Of course they do.Please take a rule book to your judge and make him read it slowly.Then a dictionary.Then the cards. If he still doesn't get it, start hitting him with a fish. Link to comment Share on other sites More sharing options...
Crimson General Posted January 20, 2010 Report Share Posted January 20, 2010 does hand destruction work with Dark worlds? I have never played them, nor seen them played. also do not feel like searching wiki, and I assume this thread exists for a reason =3 EDIT: nvm, I thought it said "discard" not "Send" DISREGARD POST Link to comment Share on other sites More sharing options...
-Griffin Posted January 20, 2010 Report Share Posted January 20, 2010 Look just to the right of the edit button.It says "delete".Remember ;D Link to comment Share on other sites More sharing options...
Crimson General Posted January 20, 2010 Report Share Posted January 20, 2010 I felt like keeping the post up, that way if a random person comes in with the same question, SHE WILL BE ANSWERED yes the question is a female. Link to comment Share on other sites More sharing options...
L_Lawliet083 Posted January 20, 2010 Report Share Posted January 20, 2010 who are all the generic synchro's? Link to comment Share on other sites More sharing options...
darkwolf777 Posted January 20, 2010 Report Share Posted January 20, 2010 What exactly are you referring to by "Generic Synchros"? Link to comment Share on other sites More sharing options...
evilfusion Posted January 20, 2010 Report Share Posted January 20, 2010 Well, generic Synchros, from what I've gathered, are the Synchro monsters with easy conditions and good effect, enabling any Extra deck that has a slim possibility of Synchroing to use them. They aren't tuner, type, or attribute specific. Such examples, but not a full list: Ally Of Justice- CatastorAncient Fairy Dragon (not necessarily, but I'd add it anyway)Stardust DragonGoyo GuardianRed Dragon ArchfiendBlack Rose DragonBrionac, Dragon of the Ice Boundary Link to comment Share on other sites More sharing options...
jabber2033 Posted January 20, 2010 Report Share Posted January 20, 2010 What exactly are you referring to by "Generic Synchros"? I am pretty sure that genric synchros mean all synchro monsters that list "1 Tuner + 1 or more non-Tuner monsters" as their synchro material monsters. Look at evilfusion's list. Link to comment Share on other sites More sharing options...
gabapavich Posted January 20, 2010 Report Share Posted January 20, 2010 when tempest magician's effect that lets you put spell counters on a monster on your side of the field, does it have to be a monster that has a spell counter effect (ex. breaker) or can it be any monster> Link to comment Share on other sites More sharing options...
darkwolf777 Posted January 21, 2010 Report Share Posted January 21, 2010 when tempest magician's effect that lets you put spell counters on a monster on your side of the field' date=' does it have to be a monster that has a spell counter effect (ex. breaker) or can it be any monster>[/quote'] My guess would be no. Even though Tempest Magician doesn't say "that can have a spell counter on them", I would believe it would not allow it (nor would i see a reason to add them onto others). I would say there's 3 categories when Spell Counters are concerned: 1) Cards that can use spell counters.2) Cards that can use spell counters but have a maximum limit.3) Cards that cannot use spell counters. As for category 3, Cards that don't have an effect that involves spell counters or holding spell counters would generally mean it can hold a max of 0 spell counters on it. If it matters, after trying it on the video games (TF4), it will not allow Spell Counters on non-spell counter using cards, but the games follow OCG rulings. As for a TCG ruling, unfortunately i don't have one :( Link to comment Share on other sites More sharing options...
werewolfjedi Posted January 21, 2010 Report Share Posted January 21, 2010 When e-hero prisma is returned to the deck using Test Tiger' date=' is it's name still treated as a gladiator beast until the end of the turn? I say no, but some stupid judge at my locals say yes. Is the judge a moron or is that the actual ruling?[/quote'] I'm pretty sure your judge is wrong, a card returned to the deck generaly doesn't keep an effect still active after the effect that sends that card to the deck end, unless it's that card's effect and mentions something about what happens to it while in the deck.when tempest magician's effect that lets you put spell counters on a monster on your side of the field' date=' does it have to be a monster that has a spell counter effect (ex. breaker) or can it be any monster>[/quote'] My guess would be no. Even though Tempest Magician doesn't say "that can have a spell counter on them", I would believe it would not allow it (nor would i see a reason to add them onto others). I would say there's 3 categories when Spell Counters are concerned: 1) Cards that can use spell counters.2) Cards that can use spell counters but have a maximum limit.3) Cards that cannot use spell counters. As for category 3, Cards that don't have an effect that involves spell counters or holding spell counters would generally mean it can hold a max of 0 spell counters on it. If it matters, after trying it on the video games (TF4), it will not allow Spell Counters on non-spell counter using cards, but the games follow OCG rulings. As for a TCG ruling, unfortunately i don't have one :( local ruling is no, however it is a bit of a moot point since tempest has no limit, and so then she can hold any and all counters made by her 1st effect. Link to comment Share on other sites More sharing options...
Zyirth Posted January 21, 2010 Report Share Posted January 21, 2010 I've got a question regarding Ojama Knight's effect: "1 "Ojama" monster + 1 "Ojama" monsterSelect up to 2 of your opponent's Monster Card Zones. The selected zones cannot be used." Ojama Knight's effect doesn't say that the card must remain face-up on the field for its effect to keep up. so, if I keep summoning Ojama Knights using Instant Fusion and such, would it create a complete monster zone lockdown on the opponent? Link to comment Share on other sites More sharing options...
-Griffin Posted January 21, 2010 Report Share Posted January 21, 2010 It means while it's face-up. Link to comment Share on other sites More sharing options...
Azuh Posted January 22, 2010 Report Share Posted January 22, 2010 How does Fusion Guard work with Synchros in the Extra Deck now? Link to comment Share on other sites More sharing options...
jabber2033 Posted January 22, 2010 Report Share Posted January 22, 2010 I think that in the card text, "Fusion Deck" is read as "Extra Deck" And it doesn't work with synchros, only Fusion Monsters. So I guess you would separate your fusions from synchros and randomly pick a Fusion monster and send it to the grave. Link to comment Share on other sites More sharing options...
darkwolf777 Posted January 22, 2010 Report Share Posted January 22, 2010 How does Fusion Guard work with Synchros in the Extra Deck now? My guess? You'd have to separate your Fusions and Synchros, then randomly select one of the Fusions and sent it to the Graveyard. If you do not have any Fusion monsters in your Extra Deck, you cannot activate Fusion Guard. I wonder if you could try doing something like... picking 1 card randomly from your Extra Deck, if its not a Fusion, show your opponent, then select another card randomly until you actually pick up a Fusion and send it to the Graveyard instead of separating the two.... This can be my only guesses, but a good question though if anyone wants to add anything >< Edit: Had to re-read fusion guard, since the effect says "AND". Link to comment Share on other sites More sharing options...
Coffee Black Posted January 22, 2010 Report Share Posted January 22, 2010 can someone give me a good reason why Smashing Ground is limited and Lightning Vortex is at 3, besides hand advantage? Link to comment Share on other sites More sharing options...
-Griffin Posted January 22, 2010 Report Share Posted January 22, 2010 Because LV involves a discard.Basically hand advantage - it IS a strong enough reason. Link to comment Share on other sites More sharing options...
gabapavich Posted January 22, 2010 Report Share Posted January 22, 2010 i summon a stardust dragon assault mode, my opponent activates skill drain, can stardust assault negate and destroy it with his effect? Link to comment Share on other sites More sharing options...
-Griffin Posted January 22, 2010 Report Share Posted January 22, 2010 Skill Drain does not affect Stardust Dragon /Assault Mode.So yes. Link to comment Share on other sites More sharing options...
OmegaWave Posted January 22, 2010 Report Share Posted January 22, 2010 Question on Swing of Memories. If I use it to SS a Gemini Monster and then Normal Summon it again to give it it's effects, does Swing of Memories' End Phase effect still work? Link to comment Share on other sites More sharing options...
Kyosuke Kiryu Posted January 22, 2010 Report Share Posted January 22, 2010 Question on Swing of Memories. If I use it to SS a Gemini Monster and then Normal Summon it again to give it it's effects' date=' does Swing of Memories' End Phase effect still work?[/quote'] Yeah. :\ Link to comment Share on other sites More sharing options...
daboss144 Posted January 22, 2010 Report Share Posted January 22, 2010 Skill Drain does not affect Stardust Dragon /Assault Mode.So yes. Skill drain does affect Stardust Dragon/Assault Mode and Skill drain's effect resolves first. So Stardust can't activate his effect. Link to comment Share on other sites More sharing options...
darkwolf777 Posted January 22, 2010 Report Share Posted January 22, 2010 Skill Drain does not affect Stardust Dragon /Assault Mode.So yes. Skill drain does affect Stardust Dragon/Assault Mode and Skill drain's effect resolves first. So Stardust can't activate his effect. Skill Drain only negates effects while they on the field, it does not prevent ignition effect activations meaning you can still activate cards and pay their costs. Stardust Dragon (among many other cards that self tribute as a cost to activate their effects) would have their effects activate while in the Graveyard, out of Skill Drain's reach. Link to comment Share on other sites More sharing options...
daboss144 Posted January 22, 2010 Report Share Posted January 22, 2010 Skill Drain does not affect Stardust Dragon /Assault Mode.So yes. Skill drain does affect Stardust Dragon/Assault Mode and Skill drain's effect resolves first. So Stardust can't activate his effect. Skill Drain only negates effects while they on the field' date=' it does not prevent ignition effect activations meaning you can still activate cards and pay their costs. Stardust Dragon (among many other cards that self tribute as a cost to activate their effects) would have their effects activate while in the Graveyard, out of Skill Drain's reach.[/quote'] Well, looks like I should forfeit my lvl. 1 judging certification... Forgot about that. Link to comment Share on other sites More sharing options...
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