BDKMRV Posted November 28, 2010 Report Share Posted November 28, 2010 Is Wattcastle's effect permanent too? Link to comment Share on other sites More sharing options...
The ReBeL Posted November 28, 2010 Report Share Posted November 28, 2010 after u answer that if i play fairy wind can i still chain traps and quick play spells and i will still inflict damage for the same spell/traps i chained with? Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted November 28, 2010 Report Share Posted November 28, 2010 EDIT: Never mind, I guess. Link to comment Share on other sites More sharing options...
evilfusion Posted November 28, 2010 Report Share Posted November 28, 2010 Is Wattcastle's effect permanent too? Permanent as long as Wattcastle is active. However, the ruling is the maximum loss from its effect is 1000.  after u answer that if i play fairy wind can i still chain traps and quick play spells and i will still inflict damage for the same spell/traps i chained with? You may, and it will still inflict damage. Chained cards are not removed from the field until the chain is finished resolving, unless other effects remove them from the field/destroy them. Link to comment Share on other sites More sharing options...
darkwolf777 Posted November 28, 2010 Report Share Posted November 28, 2010 Is Wattcastle's effect permanent too? It is ruled that Wattcastle's effect is entirely Continuous, and not a Trigger Effect that occurs after Damage Calculation. Because of this, the only thing Wattcastle keeps track of is "Did this monster battle a "Watt" monster?". If yes, then the monster's ATK is decreased by 1000. If not then nothing occurs to that monster. If that monster battles a second Watt monster, then the answer to the question above is still "Yes", so the ATK doesn't change any further. It doesn't become a "double yes" and ATK is decreased by 2000 overall. The maximum this will decrease is 1000 ATK. The effect would last so long as the monster remains face-up on the field, while Wattcastle is negated on the field, or when Wattcastle is removed from the field. Link to comment Share on other sites More sharing options...
EHN. Posted November 28, 2010 Report Share Posted November 28, 2010 If I Synchro Summon with Machina Peackepper as the non-Tuner, do I get a Union because it says' when this card on the field is destroyed and sent to the graveyard' ? Link to comment Share on other sites More sharing options...
-Griffin Posted November 28, 2010 Report Share Posted November 28, 2010 Peacekeeper misses timing. Link to comment Share on other sites More sharing options...
EHN. Posted November 28, 2010 Report Share Posted November 28, 2010 Ok thanks, is that the same with something like Chimeratech Fortress Dragon? Probably is, but still ask. Link to comment Share on other sites More sharing options...
evilfusion Posted November 28, 2010 Report Share Posted November 28, 2010 If I Synchro Summon with Machina Peackepper as the non-Tuner, do I get a Union because it says' when this card on the field is destroyed and sent to the graveyard' ? You bolded the wrong word. Fixed, and no. Peacekeeper was not destroyed if used for a Fusion or Synchro. Link to comment Share on other sites More sharing options...
shadowferret Posted November 29, 2010 Report Share Posted November 29, 2010 Can I use Archfiend's Roar to Special Summon B. Skull Dragon (Black Daemon's Dragon) like I can with Red Dragon Archfiend (Red Demon's Dragon)? Link to comment Share on other sites More sharing options...
evilfusion Posted November 29, 2010 Report Share Posted November 29, 2010 Yes. Because B. Skull is retroactively classified as an Archfiend, it is allowed. B. Skull was released before Archfiends had any support, so it, along with some other cards, are treated as Archfiends, because their Japanese Translation fits. Link to comment Share on other sites More sharing options...
Master White Posted November 29, 2010 Report Share Posted November 29, 2010 Ok, three questions First:  When I control a face-up skill drain and my opponent flips a face-down monster face-up, and it is a flip effect, does it still gets its effects b/c it wasn't face-up when skill drain wasactivated?  Second: My opponent uses torrential tribute, I use Seven Tools of the Bandit to negate it, he uses dust tornado, could he use it against my trap card? If I'm not mistaking, I still get its effect b/c dust tornado just destroys the card and does not negate it.  It went like this.  Opponent: Torrential tribute on my monster.Me: I use Secen tools of the bandit on that card. Opponent: I use Dust Tornado Just have to make sure, thats all.  Third and Final: If skill drain is active, and I special Summon QuickDraw Synchron, Do I still have to apply this part of the effect to, "This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a monster that lists a Synchron" monster as a Tuner monster." Also, if skill drain is face-up on the field, would it negate the cards ability to substitute as any Synchron monster?  These are things I actually was wondering about.  Probably as it is a conditon I think, but not sure. Link to comment Share on other sites More sharing options...
evilfusion Posted November 29, 2010 Report Share Posted November 29, 2010 Ok, three questions First:  When I control a face-up skill drain and my opponent flips a face-down monster face-up, and it is a flip effect, does it still gets its effects b/c it wasn't face-up when skill drain wasactivated?  Skill Drain negates the effects of faceup monsters continuously, not just the ones that are faceup when Skill Drain is activated. Flip Effects are negated. Second: My opponent uses torrential tribute, I use Seven Tools of the Bandit to negate it, he uses dust tornado, could he use it against my trap card? If I'm not mistaking, I still get its effect b/c dust tornado just destroys the card and does not negate it.  It went like this.  Opponent: Torrential tribute on my monster.Me: I use Secen tools of the bandit on that card. Opponent: I use Dust Tornado Just have to make sure, thats all.  Dust Tornado is a Normal Trap, which is a Spell Speed 2 effect. Seven Tools is a Counter Trap, which is Spell Speed 3. You cannot chain effects of a lower Spell Speed to one of a higher Spell Speed. Dust Tornado cannot be chained at all. However, Dust Tornado, like Mystical Space Typhoon, does not negate or cancel effects of Normal or Quickplay Spells and Traps. They can cancel the effect of Continuous or Equip cards, however, as those cards need to be faceup on the field to use their effects. Third and Final: If skill drain is active, and I special Summon QuickDraw Synchron, Do I still have to apply this part of the effect to, "This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a monster that lists a Synchron" monster as a Tuner monster." Also, if skill drain is face-up on the field, would it negate the cards ability to substitute as any Synchron monster?  These are things I actually was wondering about.  Probably as it is a conditon I think, but not sure. Conditions are not effects and cannot be negated by Skill Drain. Quickdraw still cannot be used for a non-Synchron Synchro, and it still counts as a Synchron Tuner.  My time for a question, about D2 Shield. (Normal Trap. "Select one faceup Defense position monster you control. Its DEF becomes double its original DEF" 1) Can it be used during the Damage Step when a facedown monster was attacked? 2) Suppose a Field Spell is modifying ATK/DEF. Acidic Downpour (Earths lose 500 ATK, gain 400 DEF), for example, with the defender being Stone Statue of the Aztecs (Original DEF: 2000) Before D2 Shield, it is a 2400 Defender. With D2 Shield, does its DEF become 4000 (ignore modifier) or 4400 (apply modifier afterwards)? My confusion is it states "becomes double its original DEF". Similarly, how do other DEF modifiers affect the value, like Stronghold Guardian? Link to comment Share on other sites More sharing options...
.Nu-13 Posted November 29, 2010 Report Share Posted November 29, 2010 1) Can it be used during the Damage Step when a facedown monster was attacked? Yes, because it modifies ATK/DEF 2) Suppose a Field Spell is modifying ATK/DEF. Acidic Downpour (Earths lose 500 ATK, gain 400 DEF), for example, with the defender being Stone Statue of the Aztecs (Original DEF: 2000) Before D2 Shield, it is a 2400 Defender. With D2 Shield, does its DEF become 4000 (ignore modifier) or 4400 (apply modifier afterwards)? My confusion is it states "becomes double its original DEF". Similarly, how do other DEF modifiers affect the value, like Stronghold Guardian? Field Spells boost stats continuously. Its DEF will be 4400 Link to comment Share on other sites More sharing options...
evilfusion Posted November 29, 2010 Report Share Posted November 29, 2010 So modifiers apply normally to the modified DEF? Okay, thanks. Link to comment Share on other sites More sharing options...
.Nu-13 Posted November 29, 2010 Report Share Posted November 29, 2010 Or maybe I'm wrong... Well, I'm not 100% sure. Because once on WC10, when I attacked wit Super Vehicroid Stealth Union and activated Limiter Removal during Damage Step, its attack was 1800 or whatever half of its original ATK is Link to comment Share on other sites More sharing options...
Master White Posted November 29, 2010 Report Share Posted November 29, 2010 Quickdraw Synchron But as another person just said otherwise, but I still relate in my opinion it'd be reversed in my opinion, thus negating itself, so wouldn't that mean it'd become a uselss tuner. B/C it can be brought to the field, but then it'd negate the Synchro Substitute effect, but as the second part is a condition, so it can't be negated, thus making it a tuner that can't be used for anything, but then that would cancel both things and become a tuner monster?  Well, i agree with you and yet with Max Darkness at the same time, but yet I still think that skill drain would just make the card become a worthless tuner monster. B/c Skill drain negates the substitute effect b/c it is not a condition but does not negate the condition, which in turn states that it has to be a Synchro monster that lists a Synchron monster. So, in turn, this card would become a tribute card for a tribute summon. I think that is how it would be played out. Link to comment Share on other sites More sharing options...
darkwolf777 Posted November 29, 2010 Report Share Posted November 29, 2010 Both answers are correct. D2 Shield can be used during the Damage Step when the face-down Defense Position monster is flipped face-up since it affects DEF. D2 Shield sets the DEF equal to double the original DEF. This does not factor other continuous effects that are applied like when you factor "OVERALL" ATK/DEF. Rule D2 Shield like you would Shrink which sets ATK equal to half the original ATK. Continuous Effects will be reapplied. Quickdraw Synchron But as another person just said otherwise, but I still relate in my opinion it'd be reversed in my opinion, thus negating itself, so wouldn't that mean it'd become a uselss tuner. B/C it can be brought to the field, but then it'd negate the Synchro Substitute effect, but as the second part is a condition, so it can't be negated, thus making it a tuner that can't be used for anything, but then that would cancel both things and become a tuner monster?  Well, i agree with you and yet with Max Darkness at the same time, but yet I still think that skill drain would just make the card become a worthless tuner monster. B/c Skill drain negates the substitute effect b/c it is not a condition but does not negate the condition, which in turn states that it has to be a Synchro monster that lists a Synchron monster. So, in turn, this card would become a tribute card for a tribute summon. I think that is how it would be played out. Conditions for use as a Synchro or Fusion Material Monster cannot be negated. Link to comment Share on other sites More sharing options...
evilfusion Posted November 29, 2010 Report Share Posted November 29, 2010 Thanks, darkwolf. Quickdraw Synchron But as another person just said otherwise, but I still relate in my opinion it'd be reversed in my opinion, thus negating itself, so wouldn't that mean it'd become a uselss tuner. B/C it can be brought to the field, but then it'd negate the Synchro Substitute effect, but as the second part is a condition, so it can't be negated, thus making it a tuner that can't be used for anything, but then that would cancel both things and become a tuner monster?  Well, i agree with you and yet with Max Darkness at the same time, but yet I still think that skill drain would just make the card become a worthless tuner monster. B/c Skill drain negates the substitute effect b/c it is not a condition but does not negate the condition, which in turn states that it has to be a Synchro monster that lists a Synchron monster. So, in turn, this card would become a tribute card for a tribute summon. I think that is how it would be played out. I can confirm that Skill Drain does NOT affect Quickdraw for it's a condition. Likewise, Debris Dragon's conditions will not be negated by Skill Drain, so you can't use it for non-Dragon Synchros and you can't use other level 4 monsters in the Synchro. Quickdraw's text is NOT an effect. The first line is a Summoning Condition, the rest is a restriction. None of its text is a negateable effect. Link to comment Share on other sites More sharing options...
darkwolf777 Posted November 29, 2010 Report Share Posted November 29, 2010 Similarly, how do other DEF modifiers affect the value, like Stronghold Guardian? Depends on which resolves first. If you activate D2 Shield first, then Stronghold Guardian... Chain Link 1 - D2 ShieldChain Link 2 - Stronghold Guardian Resolving... Chain Link 2 - Target's DEF is increased by 1500.Chain Link 1 - Target's DEF becomes equal to twice its Original DEF (in this case, Stronghold Guardian's effect is overridden).   If you activate Stronghold Guardian first, then D2 Shield... Chain Link 1 - Stronghold GuardianChain Link 2 - D2 Shield Resolving... Chain Link 2 - Target's DEF becomes equal to twice its Original Defense.Chain Link 1 - Target's DEF increases by 1500. (This gets added onto the DEF given by D2 Shield).  As you can see, activate Stronghold first, then chain D2 shield for the best effect. Link to comment Share on other sites More sharing options...
evilfusion Posted November 29, 2010 Report Share Posted November 29, 2010 Okay, so all non-continuous modifiers are overruled by D2 Shield, whereas those applied continuously or after D2 resolved will be applied normally. Link to comment Share on other sites More sharing options...
darkwolf777 Posted November 29, 2010 Report Share Posted November 29, 2010 Okay, so all non-continuous modifiers are overruled by D2 Shield, whereas those applied continuously or after D2 resolved will be applied normally. Correct. ATK/DEF gains granted by Ignition, Quick, Trigger, etc (basically all non-continuous effects) only grant the ATK/DEF ONCE and that is only when those cards resolve successfully When a card sets its ATK/DEF values equal to something, all other gains are then overridden (including the Continuous Effects) to set the ATK or DEF equal to that value. Afterwards, since Continuous Effects apply themselves at all times and not just once when they activate, the ATK/DEF modifications they provide will then be reapplied over D2 Shield's effect in this case. Link to comment Share on other sites More sharing options...
Master White Posted November 29, 2010 Report Share Posted November 29, 2010 I should of went to wikipedia. Â Now I did, I got my answer. Thanks Evil Hero Fusion, got to go and settle this with Max Darkness now, lol. Â I got to plus rep you 1. Â http://yugioh.wikia.com/wiki/Card_Rulings:Quickdraw_Synchron Link to comment Share on other sites More sharing options...
Canadian Posted December 1, 2010 Report Share Posted December 1, 2010 Oooookay, super important question: "Is Colossal Arm OTK a legit thing or is it something that Konami has overlooked?" Apparantly, I've found this [spoiler=Explanation, sort of] site: http://www.pojo.biz/board/showthread.php?p=19983776 "There is a ruling on the OCG under Armory Arm asking about this, and it's been unresolved for over a year. The debate is about whether Armory Arm needs to check the ATK of the destroyed monster in the Graveyard or not. If it does, once Colossal Fighter Special Summons itself, it's no longer in the Graveyard, so no damage can be inflicted. If it doesn't care, well, the combo works. A ruling about it doesn't really exist, but the text can certainly be interpretated both ways."  I guess its also important to note that this OTK doesn't work in TF5 (I was REALLY PO'ed when I found this out first hand) because Konami has made it's decistion on the matter. I wonder how long it will last until it gets a BKSS. Link to comment Share on other sites More sharing options...
Kocrow17 Posted December 1, 2010 Report Share Posted December 1, 2010 I destroy an opponent's monster with Lord British Space Fighter. Its effect activates and I choose to destroy my opponent's Set Spell/Trap. He chains it, Royal Decree. Does the effect of Lord British disappear now that the target is face-up, or does it still destroy the card? Link to comment Share on other sites More sharing options...
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