IQuitDolphin Posted June 2, 2016 Report Share Posted June 2, 2016 MAIN - 40----Monsters - 252x Effect Veiler1x Fire King Avatar Garunix3x Kozmo Dark Destroyer1x Kozmo Delta Shuttle1x Kozmo Farmgirl1x Kozmo Forerunner2x Kozmo Landwalker2x Kozmo Sliprider2x Kozmo Soartroopers2x Kozmo Strawman2x Kozmo Tincan2x Kozmoll Dark Lady1x Kozmoll Wickedwitch3x Maxx "C" Spells - 92x Emergency Teleport1x Fire King Island3x Kozmotown3x Terraforming Traps - 63x Call of the Haunted2x Kozmojo1x Vanity's Emptiness EXTRA - 15----Xyz - 151x Constellar Pleiades1x Cyber Dragon Infinity1x Cyber Dragon Nova1x Digital Bug Corebage1x Gaia Dragon, the Thunder Charger1x Herald of Pure Light2x Leviair the Sea Dragon1x Number 20: Giga-Brilliant1x Number 61: Volcasaurus1x Number F0: Utopic Future1x Shark Fortress1x Sky Cavalry Centaurea1x Super Quantal Mech Beast Grampulse1x The Phantom Knights of Break Sword SIDE - 15---- Monsters - 62x Artifact Lancea2x Flying "C"2x Gameciel the Sea Turtle Kaiju Spells - 41x Raigeki3x Twin Twisters Traps - 51x Chain Disappearance2x Magic Deflector2x Royal Decree Link to comment Share on other sites More sharing options...
Progenitor Posted June 4, 2016 Report Share Posted June 4, 2016 Have you considered throwing in a Sacred Phoenix for some S/T removal? Link to comment Share on other sites More sharing options...
IQuitDolphin Posted June 4, 2016 Author Report Share Posted June 4, 2016 Fire King Island is a combo enabler, I don't need the extra cuteness by adding in Phoenix when I'm not always guaranteed to open Island, and when I do open Island I want to use it on a ship and not Phoenix. Link to comment Share on other sites More sharing options...
IQuitDolphin Posted June 14, 2016 Author Report Share Posted June 14, 2016 Made some significant changes in the Main and Sideboard. Will post information on changes later. Link to comment Share on other sites More sharing options...
Snatch Steal Posted June 14, 2016 Report Share Posted June 14, 2016 It's not really Fire King Kozmo if there are only 2 Fire King cards in it. Also, what advantage does Garunix give you over Yaksha if you're not playing any other Fire King monsters? Oh, and Call of the Haunted seems like it would be better than Oasis of Dragon Souls more often than not, since you could always just attack over stuff anyway. Link to comment Share on other sites More sharing options...
Βyakuya Posted June 15, 2016 Report Share Posted June 15, 2016 It's not really Fire King Kozmo if there are only 2 Fire King cards in it. Also, what advantage does Garunix give you over Yaksha if you're not playing any other Fire King monsters? Oh, and Call of the Haunted seems like it would be better than Oasis of Dragon Souls more often than not, since you could always just attack over stuff anyway. The deck utilizes the Fire King cards as part of the mechanic and the Fire King cards able to be searched anyway. Besides, it's something to distinguish between an OTK variant to a non-variant. Garunix honestly is not as good as Yaksha, but the key is Garunix is Level 3. Once you SS Soar -> Straw -> Delta or something of the like, NS Garunix and make an R3 preferably Leviair, Break Sword, or Giga Brilliant. Yaksha has its utilizations if it dies, but people usually only play the one Garunix in order to reduce clogging. Link to comment Share on other sites More sharing options...
Snatch Steal Posted June 15, 2016 Report Share Posted June 15, 2016 The deck utilizes the Fire King cards as part of the mechanic and the Fire King cards able to be searched anyway. Besides, it's something to distinguish between an OTK variant to a non-variant. Garunix honestly is not as good as Yaksha, but the key is Garunix is Level 3. Once you SS Soar -> Straw -> Delta or something of the like, NS Garunix and make an R3 preferably Leviair, Break Sword, or Giga Brilliant. Yaksha has its utilizations if it dies, but people usually only play the one Garunix in order to reduce clogging. That's probably fair, since it's less bricky than big garunix. I still feel like I'd hate drawing Yaksha much less, though. kozmo is cancer, but still Hmm, more TwiTwi in main? I'd hate to come up against too much back row hit. I'd side the Maxx "C"s, since blinds draws aren't as potent as easily recoverable back row hit. There's always Kozmojo, I suppose, but it's not as potent as Twin Twisters, to me. Link to comment Share on other sites More sharing options...
IQuitDolphin Posted June 15, 2016 Author Report Share Posted June 15, 2016 I honestly never side in Twin Twisters. Kozmo isn't a deck with great resource management, so you need to maintain as much pilot/ship interactions as possible. Twin Twisters will more likely than not force you to compromise. Full House is honestly what I side in the majority of the time as it is so deadly against backrow-centric decks like Demise, while also having great synergy with Kozmotown. Yaksha was considered since Wickedwitch and Yaksha make Dweller, which can be significant in the BA and Monarch matchups, but I decided to just run the Garunix due to lack of space for said Dweller. Maxx "C" in the side is a pretty dumb suggestion, it's a blowout in the Fire King Kozmo mirror and BA matchup. Oasis of Dragon Souls is no different than Call of the Haunted, but making the ship a Wyrm inherently makes it better for when people decide to side in Cyber Dragons and System Downs. Link to comment Share on other sites More sharing options...
goodfusion Posted June 15, 2016 Report Share Posted June 15, 2016 What made you decide on the 2 Effect Veilers? Link to comment Share on other sites More sharing options...
IQuitDolphin Posted June 17, 2016 Author Report Share Posted June 17, 2016 Effect Veilers was something I wanted to try out, since it really does work vs all decks. Fire King Kozmo - force weird tagouts, invalidates StrawmanDemise Kozmo - shits on TincanBA - pretty much ends their turn when used on Terrortop, Tour Guide, Fiendish Rhino.Monarchs - invalidates MonarchsPendulums - stops Pendulum Sorcerer, Ignister, Majester. Link to comment Share on other sites More sharing options...
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