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Divine Serpent Geh


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Divine Serpent Geh
Level 12 DARK Reptile-Type [special Summon] Effect Monster
ATK ?
DEF 0

Cannot be Normal Summoned/Set. This card cannot be Special Summoned except by its own effect.

(1)  If a monster you control is destroyed by your opponent’s attack OR by your opponent’s effect: You can pay half your LP; Special Summon this card from the hand.
(2) This card cannot be targeted by card effects.
(3) If this card attacks an opponent’s monster, during that damage step, that monster’s effects are negated and that monster’s ATK becomes half its original ATK.
(4) When this card attacks or is attacked, during damage calculation, you can: Have this card’s ATK become the same as the highest original ATK of a monster on the field.

 

Discuss.

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It's cool that it's completely generic at least. It should have had an Armades clause or something since egh. If you could trigger it off popping your own cards it'd be better. Oh wait the battle effect for when it's attacked is fairly shite. Ew. I didn't know what to expect but really I'd have hoped for more than this given it was essentially the boss monster of YuGiOh.

 

Also the art looks really sheet but need a better image before that can be properly judged.

 

Awww and they completely dropped the "you can't lose" thing. Like it'd only really stop alt-win conditions and decks using those aren't all that likely to trigger this in the first place so why not. Koomy pls.

 

ONE MORE THING, the wiki has the effect for when it's attacked gaining the highest ATK, not highest original, which is way better for obvious reasons. Is there any confirmation.

 

Actually for the 4th edit onto this post now, if it does become the highest attack, the main ways of dealing with this become to crash and non-target removal sheet, which isn't widely available. So this is quite nice actually. 

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I really hope this card will be a lot more stronger, too bad! It's pretty easy to be Summoned, but the cost was just.... Nah, forget about it! However, it has a good protection from effect that targets it, but it is still vulnerable from cards like "Dark Hole" or "Torrential Tribute". But it is a strong monster who seems can kill anything with it's third and fourth effect.

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So assuming this is all translated correctly and I'm reading this right, (3) goes off before (4) because Damage Calc is done in the Damage Step? Which is important if there are only 2 monsters on the field, including itself. In that case, both monsters' ATK would be the same? Feel free to correct me.

 

It's generic, can't be targeted, and easy to summon. This isn't too bad depending on game-state imo. Also I think this is the easiest Level 12 to summon, shenanigans can be had here. My only gripes is that I wish it did more as one of the major boss monsters, and that it does nothing against SHS and nukes.

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eh no ATK? *disappointed*

 

> Generic, okay.

> Cannot be targeted, nice.

> Halving the ATK target and gains ATK from the highest, good.

 

And the last . . .

> Searchable by King of the Feral Imps, uh oh.

 

Dunno if sooner or later koomy gonna put King of the Feral Imps to the banlist, cause its too generic, not to mention can search Jigabyte in PePe, and can search this too.

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So this card is the generic version of Timaeus the Knight of Destiny. Divine Serpent can copy original ATK (if it's confirmed) while Timaeus can copy total ATK.

 

I like that this is a generic, but I was hoping for something else. Also, it's searchable. Neat.

 

Now I'm gonna rewatch Yami Yugi vs Dartz duel.

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Again, Dartz' cards get shafted with much more generic effects. First Shunoros with that horrible Normal Monster support, then the Seal of Orichalcos being watered down. Now his trump card?!

It can just be suicided off by any old junk if you have a clean field, and can’t protect itself against even Dark Hole/Raigeki?

They could have also at least given it DIVINE/Divine-Beast status so Mound of the Bound Creator could have bolstered that pathetic defence clause.

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It isn't a horrid card, but it's largely a disappointment in terms of faithfulness. Would have liked it to either require or gain bonuses for having the Seal of Orichalcos. It could have been much stronger than this while maintaining fairness, would not have been overly challenging. As it is, it's innefective fanservice.

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ONE MORE THING, the wiki has the effect for when it's attacked gaining the highest ATK, not highest original, which is way better for obvious reasons. Is there any confirmation.

 

Actually, it's BETTER that it becomes the highest original, since the effect that halves the attack of the opponent's monster triggers BEFORE this card actually gains any attack (halve is during Damage Step, gain is during Calcultion). What this essentially tries to accomplish is make it so t can always kill the thing it battles by at least 50% of it's attack. It will always kill it so long as the current attack is less than double. The only issue that can arise is if the highest original attack on the field is LESS than HALF the current attack of the target, which is a pretty rare circumstance.

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Actually, it's BETTER that it becomes the highest original, since the effect that halves the attack of the opponent's monster triggers BEFORE this card actually gains any attack (halve is during Damage Step, gain is during Calcultion). What this essentially tries to accomplish is make it so t can always kill the thing it battles by at least 50% of it's attack. It will always kill it so long as the current attack is less than double. The only issue that can arise is if the highest original attack on the field is LESS than HALF the current attack of the target, which is a pretty rare circumstance.

 

Yeah but when it gets attacked the opponent's monster doesn't get halved or have itself negated or anything which is why I bring it up.

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Yeah but when it gets attacked the opponent's monster doesn't get halved or have itself negated or anything which is why I bring it up.

True, but it also means the only way to kill it by battle is to crash your strongest thing into it, or boost your strongest thing by any amount. Not the hardest thing to do mind you, but this thing is gimmicky and pretty stupid regardless of how it triggers.

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It isn't a horrid card, but it's largely a disappointment in terms of faithfulness. Would have liked it to either require or gain bonuses for having the Seal of Orichalcos. It could have been much stronger than this while maintaining fairness, would not have been overly challenging. As it is, it's innefective fanservice.

It was never on the field at the same time as the Seal. And did you honestly expect it to have Infinite ATK or prevent you losing the duel?

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Koszmo need mojo or they're funked vs this aren't they?

 

Like Dark Hole-ing and striking on summon seems to be it

 

It'll be better in TCG than OCG cause lol no 3 BTH/TT

 

But its ? attack so you can't BTH it anyway and if it summons in the damage step (which I think it does with the battle destruction clause) it can't be TT'd either. Like sure a later TT on another summon but it's much less convenient. It's actually looking nicer the more I think about it.

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It was never on the field at the same time as the Seal. And did you honestly expect it to have Infinite ATK or prevent you losing the duel?

Yes but it was used by Dartz, and would make the Seal useful while remaining semi flavorful because of that. Would not have been a stretch at all.

 

Did I say anything remotely close to "it should have infinite atk and you can't lose the duel with it?" I said it would not have been hard to make it more powerful and by extension faithful without busting it.

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it's actually pretty faithful while making it actually good, something they haven't been doing for a while.

 

Its summon effect is literally Shunoros's last anime effect that special summons it from the hand when it gets run over at the cost of hefty amount of LP. Targeting immunity is something they tacked in because it's necessary, I think (like with Ultimaya). and since infinite ATK is ridiculous beyond belief and practically impossible to implement in a satisfying way, they went with the next best thing: making it always the strongest monster on the field when it's face-up.

 

And after that point, it's just too overkill to add anything else for something that already follow its share of flavor while also being usable. Adding any form of "if you lose this, you get screwed".

 

Tying it to Seal is pretty unflavorful because none of the things used to summon Shunoros, and this, in the same extent, has anything to do with the Seal aside from theming.

 

I guess they can make this a normal monster support to follow Shunoros' IRL effect, or make it Shunoros specific, but making something tied to an old promo that's rarely printed, and giving it arbitrary restriction that doesn't exist in Anime doesn't really seem like a good idea.

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Certainly more faithful than what they did to Orichalcos Shuneros.

 

And of course they aren't going to give it Divine Serpent's ridiculous infinite ATK, inability to lose, cost of all your LP, and milling 10 cards to attack effects. Which...actually gave them very little room on what they could do. All things considering, this thing didn't turn out half bad.

 

And I dunno about anyone else, but I thought they did a really good job with the Seal of Orichalcos, considering how busted that thing was intended to be in the anime.

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I agree it's a fine card. I'm just of the opinion it could have been executed in a way that justified being a level 12 boss monster for a final villain, in particular with how unsatisfyingly easy it is to get rid of. Obviously not the literal anime card, but maybe effects that create the same result, if functionally different.

 

The summoning method is acceptable. As mentioned the targeting protection is necessary. But infinite atk, while obviously not going to happen functionally, can be mimicked by perhaps making it indestructible by battle with no battle damage. The not losing clause could be effectively replaced with a chicken game-esque no damage clause. Its weakness to the Legendary Knight(s) would be too obscure, but can be adjusted to have its effects negated by certain kinds of monsters. These are just initial thoughts without really thinking but Imo, it's to an extent disappointed.

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