Med W Rage Posted May 29, 2016 Report Share Posted May 29, 2016 3 Aromaseraphy Angelica3 Aromage Jasmine3 Aromage Rosemary1 Aromage Cananga1 World Carrotweight Champion 3 Aroma Garden3 Card of Demise1 Foolish Burial3 Pot of Cupidity3 Pot of Duality2 Terraforming2 Twin Twister 2 Dried Winds2 Drowning Mirror Force3 Humid Winds1 Rivalry of the Warlords3 Solemn Strike1 Solemn Warning A couple of changes can be made for specific removal, for instance Raigeki would be very good against kozmo. Water Mirror Force is just a good compromise, and Rivalry is also a decent card against a lot of meta decks, but isn't necessary. The important thing here is just the overall structure, with a very low monster count, control s/t cards, and draw cards to grab your humid winds. Card of Demise is excellent in this deck because you have a lot of ways to drop your hand on the board first turn, between using the field spell slot, to jasmine's additional normal summon. This deck has always been rather absurd if you actually got humid winds, because it filled all your monster needs for the rest of the game while allowing a small monster count. for more space for traps. The easier ability to grab into it and additional copies via Card of Demise or Pot of Cupidity is a bigger deal than the direct support the deck is getting. I don't see the reason this deck needs to be more complicated than it is in terms of monster line up. Lonefire/spore/glow-up dont follow up your main focus of just getting a jasmine on board and +ing with it. There is way more immediate follow up drawing a solemn strike than there is drawing a lonefire or d.d.r. This deck definitely functions better as a control deck that doesn't run out of resources, with the inclusion of the tuner giving access to stronger plays and more +s. Not a complicate play at all, normal summoning jasmine and Angelica, and synchroing for goyo defender leaves you with a board with jasmine, meliae, and herald of arc light, which is rather small for a deck focusing on longer combos, but perfect set up for a control oriented deck. In hindsight I should have a goyo chaser in there as well, but w/e. Also neat stuff is that aroma garden boosts the attack of all your stuff, including Chainbara, so you'll double attack for 2700 and 2900, or potentially higher if you drew additional copies of Garden. Juragedo isn't in here because it clogs, though it is a good card against certain decks. Link to comment Share on other sites More sharing options...
Tinkerer Posted May 29, 2016 Report Share Posted May 29, 2016 Mm. I got a few questions on this. -How, exactly, do you win with this? I mean, not counting UtL, your entire deck maxes out at 2500 (3k if you count the field). It seems like opponents would be able to board something that overcomes/halts your plays. Not only that, but the Deck is woefully susceptible to S/T destruction. Then again, maybe I'm missing something. -TwiTwi? I know it hits 2 S/T, but considering the control build you seem to have going on and lack of good discards, perhaps MST might be better in this case? Or perhaps Cosmic Cyclone to regulate your LP more? -No Lonefires? I mean, you said Lone/Spore/Glow-up doesn't help get Jasmine on board but... That's precisely what Lonefire does. You don't need the synchro engine (especially considering your Extra Deck), but Lonefire is literally just 3 extra copies of every monster in your Deck. It even gets Jasmine on the field for that hypothetical first turn board you mentioned. It definitely is an extreme control deck, but it also appears to have a very low ceiling power-wise and is extremely contingent on Jasmine/Moist Winds to do... well... anything.Also, I was testing the new Aroma on 'pro, but I actually found it somewhat difficult getting its discard > heal effect off in a useful way. Have you found that to be an issue in testing? Link to comment Share on other sites More sharing options...
Med W Rage Posted May 29, 2016 Author Report Share Posted May 29, 2016 Usually you just beat over stuff with rosemary's effect. If what you meant was "how do you beat kozmo?", then that's not simple, but one of the reasons I included drowning mirror force. ferret flames is also very viable, just meta dependent. otherwise, your outs to multiple ships include having utopia lightning, or doing double garden with abyss dweller on board. technically you can also do dried winds raigeki effect with abyss dweller, you just wont see that come up often. as for twin twister, you mentioned how getting Angelica to be live is an issue. that partially fixes it by dumping a rosemary from your hand. You can also send one off with card of demise. I've also ran into issues with getting Angelica live, however my work arounds have been those mentioned and that I prefer using it to synchro just by normal summoning it initially. Lonefire is extra monster count for a deck that can search all its stuff anyway. if I were playing red resonator for the horse prince play it would be mandatory, but since 3 card of demise and 3 duality say otherwise on how often lonefire can be effective, and that more monsters means its more likely you wont be able to + harder off demise, i rather not play it. your focus should be on how to set up for turn 1, which usually involves some duality or demise play. Also the deck literally is humid winds. Aromages don't have any special summoning or inherent monster mechanic for extending extra deck plays aside from the tuner, and most of them require their own specific condition to activate their effects, which is LP gain. There is no practical way to incorporate LP gain and specific combo cards for extra deck play at the same time without bricking all the time. If they hit humid winds with twin twister, then that is that, and hopefully you can either grab another or get by with jasmine's +1 every turn off garden. The deck is very similar to the OCG Qli deck that is topping with card of demise, and i reference that because that deck has the same problems and more since harpie's feather duster is a card. Any other build of Aromages that tries to focus on extra deck plays is gonna fall short because you simply can't utlize the cards in your hand quick enough, and most of the aromages themselves don't really do anything to synergize with synchro or xyz engines other than that they are plants, or the effect jasmine and angelica have that require you to have more LP, which is hard to pull off if you aren't focusing on grabbing humid winds. Link to comment Share on other sites More sharing options...
cardffreakxx Posted June 4, 2016 Report Share Posted June 4, 2016 jar is way too slow.the premise of this deck seems way too built up on Aromage Spell/traps and few monsters....need more plant support in here Link to comment Share on other sites More sharing options...
Tinkerer Posted June 4, 2016 Report Share Posted June 4, 2016 jar is way too slow.the premise of this deck seems way too built up on Aromage Spell/traps and few monsters....need more plant support in hereJar is a proxy for the tuner (hence the thread's title and card list) Link to comment Share on other sites More sharing options...
SilentKatana Posted June 4, 2016 Report Share Posted June 4, 2016 Do you really need the third Defender? I'm aware it's a free lv 3 body, but the vast majority of the time, you'll mainly use 2 of him for the one Rank 3 in the deck. Secondly, no Ancient Sacred Wyvern? Seems like it is a rather good include, and increases your damage ceiling dramatically. Finally, how do you plan on altering the deck with the new synchro? Just taking out Chanbara? Link to comment Share on other sites More sharing options...
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