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[TCG/OCG] Dark Knight


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darknight.png

 

Monsters:

3x D-Hero Diamond Dude

3x Armageddon Knight

2x E-Hero Shadow Mist 

1x PK Of Ragged Gloves 

3x PK Of Silent Boots 

3x PK Of Ancient Cloak

 

Spells:

2x Allure Of Darkness

3x A Hero Lives

1x ROTA

3x Ties Of The Brethren (OCG)

1x Foolish Burial

3x Mask Change

2x Twin Twister

1x Mask Change II

 

Traps:

2x PK's Wings

2x PK's Fog Blade

3x PK's Sword

1x Vanity's Emptiness

1x COTH

 

Extra:

1x Anki

3x Dark Law

1x Utopia the Lightning

1x Utopia Prime

1x Utopia

2x Dark Rebellion Xyz Dragon

1x Master Key Beetle

1x Number 106: Giant Hand

1x Castel

2x PK Of The Break Sword

1x Leviair The Sea Dragon

 

Side:

1x Heroic Champion  Gandiva

1x Heroic Champion  Excalibur

1x Twin Twister

3x Sandstorm Mirror Force

3x Light-Imprisoning Mirror

3x Mask Of Restrict

3x Rivalry Of Warlords

 

 

===========

How To Play

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- Always spam Dark Law when you start the duel, if bad hand, set up for the next turn. 

- Ties Of The Brethren is great here because it allows you to spam Arma/Diamond/Mist onto the field, so if you open the game with either one of them and Ties in your hand, your lock is completed. 

- The Pk engine is amazing, you can either use them to search for protective Traps cards or to summon Break Sword, depending the situation. 

- Also since the entire deck is Warrior-Type monsters, Rivalry Of Warlords is a great addition in it (freezes Monarchs and Kozmo). 

 

Here's some gameplays showing the consistency of this deck:

https://www.youtube.com/watch?v=W1xMQytoDeI (have fun watching!)

 

Im open for comments/suggestions ~

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Hey!  I remember making a similar deck to this when Ties of the Brethren first got put on ygopro!  It's pretty cool seeing another variant of it.  I do have a few suggestions though to increase the power level of the deck.

 

Obviously you wouldn't use this with Rivalry, but Summoner Monk makes some really nice plays in a deck like this.  It lets you tech into Shadow Mist or Armageddon Knight and get off their effects at the cost of only 1 spell which you run a lot of.  Going into Shadow Mist even pays for itself and it makes a turn 1 Dark Law a breeze.  If you're going to be using Diamond Dude, normally I might suggest swapping out the Twin Twisters for Galaxy Cyclone since Cyclone's a Normal Spell; however, since you are running the PKs and they make excellent discard fodder, TwiTwi is a pretty strong choice as well.  Some power spells you could consider using to supplement both Summoner Monk & Diamond Dude include: Raigeki, Soul Charge, Lullaby of Obedience and Instant Fusion (into Norden/Thousand-Eyes Restrict).

 

Speaking on Phantom Knights, you seem to be running an awful lot of their traps which... I mean, most of 'em really aren't that good and you're not really getting a ton from their revival effects.  If you want Graveyard plays, you could probably replace 2 of the PK traps with Call of the Haunted.  That way, you can capitalize on Shadow Mist and Armageddon Knight as well.  Otherwise, the Solemns/Trap Holes/Mirror Forces would make better replacement for at least 2 of the PK traps in terms of general strength.

 

As for the Extra Deck... If you do decide to use Norden & Thousand-Eyes Restrict, you'll need some more space.  Personally, I'm not a big fan of Utopia Prime if only because most decks SHOULD be able to out the Lightning before you get to use its effect a second time so you can take it out without losing too much.  I understand the need of 2 Dark Rebellions considering Break Sword's restriction, however, if I were cutting things out, that'd be where I'd look, cutting 1 Break Sword and 1 Dark Rebellion.  Giant Hand is also not as strong as it used to be.  If you're looking for a solid defensive card, Traptrix Rafflesia + a few Trap Hole cards is a good way to go.

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Hey!  I remember making a similar deck to this when Ties of the Brethren first got put on ygopro!  It's pretty cool seeing another variant of it.  I do have a few suggestions though to increase the power level of the deck.

 

Obviously you wouldn't use this with Rivalry, but Summoner Monk makes some really nice plays in a deck like this.  It lets you tech into Shadow Mist or Armageddon Knight and get off their effects at the cost of only 1 spell which you run a lot of.  Going into Shadow Mist even pays for itself and it makes a turn 1 Dark Law a breeze.  If you're going to be using Diamond Dude, normally I might suggest swapping out the Twin Twisters for Galaxy Cyclone since Cyclone's a Normal Spell; however, since you are running the PKs and they make excellent discard fodder, TwiTwi is a pretty strong choice as well.  Some power spells you could consider using to supplement both Summoner Monk & Diamond Dude include: Raigeki, Soul Charge, Lullaby of Obedience and Instant Fusion (into Norden/Thousand-Eyes Restrict).

 

Speaking on Phantom Knights, you seem to be running an awful lot of their traps which... I mean, most of 'em really aren't that good and you're not really getting a ton from their revival effects.  If you want Graveyard plays, you could probably replace 2 of the PK traps with Call of the Haunted.  That way, you can capitalize on Shadow Mist and Armageddon Knight as well.  Otherwise, the Solemns/Trap Holes/Mirror Forces would make better replacement for at least 2 of the PK traps in terms of general strength.

 

As for the Extra Deck... If you do decide to use Norden & Thousand-Eyes Restrict, you'll need some more space.  Personally, I'm not a big fan of Utopia Prime if only because most decks SHOULD be able to out the Lightning before you get to use its effect a second time so you can take it out without losing too much.  I understand the need of 2 Dark Rebellions considering Break Sword's restriction, however, if I were cutting things out, that'd be where I'd look, cutting 1 Break Sword and 1 Dark Rebellion.  Giant Hand is also not as strong as it used to be.  If you're looking for a solid defensive card, Traptrix Rafflesia + a few Trap Hole cards is a good way to go.

Thanks for the review :D

 

Right now im trying to re-build this deck in a different way and I'll take in consideration about what you mentioned below (guess i'll add 1 monk, still not a fan of Instant/Norden, but the Rafflesia sounds nice to me).

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