AznBlade Posted May 25, 2016 Report Share Posted May 25, 2016 Monsters:3x D-Hero Diamond Dude3x Armageddon Knight2x E-Hero Shadow Mist 1x PK Of Ragged Gloves 3x PK Of Silent Boots 3x PK Of Ancient Cloak Spells:2x Allure Of Darkness3x A Hero Lives1x ROTA3x Ties Of The Brethren (OCG)1x Foolish Burial3x Mask Change2x Twin Twister1x Mask Change II Traps:2x PK's Wings2x PK's Fog Blade3x PK's Sword1x Vanity's Emptiness1x COTH Extra:1x Anki3x Dark Law1x Utopia the Lightning1x Utopia Prime1x Utopia2x Dark Rebellion Xyz Dragon1x Master Key Beetle1x Number 106: Giant Hand1x Castel2x PK Of The Break Sword1x Leviair The Sea Dragon Side:1x Heroic Champion Gandiva1x Heroic Champion Excalibur1x Twin Twister3x Sandstorm Mirror Force3x Light-Imprisoning Mirror3x Mask Of Restrict3x Rivalry Of Warlords ===========How To Play===========- Always spam Dark Law when you start the duel, if bad hand, set up for the next turn. - Ties Of The Brethren is great here because it allows you to spam Arma/Diamond/Mist onto the field, so if you open the game with either one of them and Ties in your hand, your lock is completed. - The Pk engine is amazing, you can either use them to search for protective Traps cards or to summon Break Sword, depending the situation. - Also since the entire deck is Warrior-Type monsters, Rivalry Of Warlords is a great addition in it (freezes Monarchs and Kozmo). Here's some gameplays showing the consistency of this deck:https://www.youtube.com/watch?v=W1xMQytoDeI (have fun watching!) Im open for comments/suggestions ~ Link to comment Share on other sites More sharing options...
Tinkerer Posted May 26, 2016 Report Share Posted May 26, 2016 Hey! I remember making a similar deck to this when Ties of the Brethren first got put on ygopro! It's pretty cool seeing another variant of it. I do have a few suggestions though to increase the power level of the deck. Obviously you wouldn't use this with Rivalry, but Summoner Monk makes some really nice plays in a deck like this. It lets you tech into Shadow Mist or Armageddon Knight and get off their effects at the cost of only 1 spell which you run a lot of. Going into Shadow Mist even pays for itself and it makes a turn 1 Dark Law a breeze. If you're going to be using Diamond Dude, normally I might suggest swapping out the Twin Twisters for Galaxy Cyclone since Cyclone's a Normal Spell; however, since you are running the PKs and they make excellent discard fodder, TwiTwi is a pretty strong choice as well. Some power spells you could consider using to supplement both Summoner Monk & Diamond Dude include: Raigeki, Soul Charge, Lullaby of Obedience and Instant Fusion (into Norden/Thousand-Eyes Restrict). Speaking on Phantom Knights, you seem to be running an awful lot of their traps which... I mean, most of 'em really aren't that good and you're not really getting a ton from their revival effects. If you want Graveyard plays, you could probably replace 2 of the PK traps with Call of the Haunted. That way, you can capitalize on Shadow Mist and Armageddon Knight as well. Otherwise, the Solemns/Trap Holes/Mirror Forces would make better replacement for at least 2 of the PK traps in terms of general strength. As for the Extra Deck... If you do decide to use Norden & Thousand-Eyes Restrict, you'll need some more space. Personally, I'm not a big fan of Utopia Prime if only because most decks SHOULD be able to out the Lightning before you get to use its effect a second time so you can take it out without losing too much. I understand the need of 2 Dark Rebellions considering Break Sword's restriction, however, if I were cutting things out, that'd be where I'd look, cutting 1 Break Sword and 1 Dark Rebellion. Giant Hand is also not as strong as it used to be. If you're looking for a solid defensive card, Traptrix Rafflesia + a few Trap Hole cards is a good way to go. Link to comment Share on other sites More sharing options...
AznBlade Posted May 26, 2016 Author Report Share Posted May 26, 2016 Hey! I remember making a similar deck to this when Ties of the Brethren first got put on ygopro! It's pretty cool seeing another variant of it. I do have a few suggestions though to increase the power level of the deck. Obviously you wouldn't use this with Rivalry, but Summoner Monk makes some really nice plays in a deck like this. It lets you tech into Shadow Mist or Armageddon Knight and get off their effects at the cost of only 1 spell which you run a lot of. Going into Shadow Mist even pays for itself and it makes a turn 1 Dark Law a breeze. If you're going to be using Diamond Dude, normally I might suggest swapping out the Twin Twisters for Galaxy Cyclone since Cyclone's a Normal Spell; however, since you are running the PKs and they make excellent discard fodder, TwiTwi is a pretty strong choice as well. Some power spells you could consider using to supplement both Summoner Monk & Diamond Dude include: Raigeki, Soul Charge, Lullaby of Obedience and Instant Fusion (into Norden/Thousand-Eyes Restrict). Speaking on Phantom Knights, you seem to be running an awful lot of their traps which... I mean, most of 'em really aren't that good and you're not really getting a ton from their revival effects. If you want Graveyard plays, you could probably replace 2 of the PK traps with Call of the Haunted. That way, you can capitalize on Shadow Mist and Armageddon Knight as well. Otherwise, the Solemns/Trap Holes/Mirror Forces would make better replacement for at least 2 of the PK traps in terms of general strength. As for the Extra Deck... If you do decide to use Norden & Thousand-Eyes Restrict, you'll need some more space. Personally, I'm not a big fan of Utopia Prime if only because most decks SHOULD be able to out the Lightning before you get to use its effect a second time so you can take it out without losing too much. I understand the need of 2 Dark Rebellions considering Break Sword's restriction, however, if I were cutting things out, that'd be where I'd look, cutting 1 Break Sword and 1 Dark Rebellion. Giant Hand is also not as strong as it used to be. If you're looking for a solid defensive card, Traptrix Rafflesia + a few Trap Hole cards is a good way to go.Thanks for the review :D Right now im trying to re-build this deck in a different way and I'll take in consideration about what you mentioned below (guess i'll add 1 monk, still not a fan of Instant/Norden, but the Rafflesia sounds nice to me). Link to comment Share on other sites More sharing options...
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