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Kaiju Shaddoll Trains


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-1 Mathman

-1 Bulb

-1 Special Schedule

 

+2 Exodius

+1 Slumber

 

-1 Arc Light

+1 SUPERDIMENSIONAL ROBOT GALAXY DESTROYER

 

*gently places my palm on your face and pushes you aside*

 

Please, no.

 

 

 

I don't recommend combining these decks, especially with Construct ded. The level 10 Kaiju is going to be dead in your hand without the water one, and Train Shaddolls is going to function much better without the Kaijus tacked on. Trains already have amazing cards at their disposal to remove all kinds of threats. The deck doesn't need the Kaijus, and if anything it's being held back by them.

 

 

For changes, I would:

  • - all Kaiju cards
  • +1 Mathman (whaddya doin')
  • +1 Shaddoll Falco
  • +1 Soul Charge
  • +2 Terraforming
  • +2 Sinister Shadow Games

For the Extra Deck

  • -1 Utopia
  • -1 UTL (honestly; Trains do not need this in any way)
  • -1 Galaxy Destroyer
  • +1 Shekhinaga
  • +1 Number 81
  • +1 Number C9 (you'll need the non-targeting non-destruction removal in a lot of situations)
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I really like how Kaiju Slumber is both a removal Spell and a level 10 monster to work alongside your NS, fulfilling multiples roles within a single card makes sense from a deckbuilding perspective.

 

Shaddoll Fusion as well makes sense in this regard because nobody is playing around the card anymore (hahahaha GG Spirit dragon) so it essentially functions as a level 10.

 

I'll mess around with it, Math Bulb is definitely awful because you'll only be able to resolve it 50% of the time you will have a sequence where you draw Bulb first before Math.

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