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[Leaderboard] Tori Vs. Fluffyfish (Cards are up)


towitori

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Rules:
-All Leaderboard rules apply.
First to 3 votes or most votes by the deadline wins.
All voters must elaborate on their votes.
Both contestants have the right to refuse votes, but must explain why they don't accept it.
-Written cards are allowed. (Must be in written format, cards with blank pictures are not acceptable)
-Cards must be PM'd to me.
-Remove any evidence of the card being made by you to ensure anonymity.
-In case a downtime happens, the deadlines may be extended.

Rewards:
-The winner gets a rep from the loser.
-All voters get a rep for voting.

Deadlines:
-Contestants have 48 hours to submit their entries.
-The contest ends in 3 days after it starts.

Requirement:
Create a Rank 1 Xyz Monster.

Card A:

Little Giant

Rank 1 - EARTH - Warrior/Xyz/Effect - 0/2000

2 Level 1 monsters

This card gains 1000 ATK for each Xyz Materials attached to it. If this card attacks your opponent directly; detach 1 Xyz Material from this card, then your opponent randomly discards 1 card from their hand. If this card in face-up Attack Position is attacked while it has no Xyz Materials; change it to Defense Position.

Card B:

Fool's Mirror
Rank 1 - DARK - Fiend/Xyz/Effect - 0/0
2 Level 1 monsters
Once per turn, this card cannot be destroyed by card effects. You can detach 2 Xyz Materials from this card; the ATK of the face-up monster on the field that has the lowest ATK (except this card) becomes 0 (your choice, if tied), then this card's ATK becomes equal to that monster's original ATK.

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So, been out of the loop when it comes to the meta-game for a while now, just starting to get back into it now I have some free time, so this judgement is going to not be based on that, but more the quality of the cards.

 

Card A: Quite a strong card, all things considered, might be a little OP, but considering there aren't many Lv 1's that you can get to stay (alive, that is) on the field for long enough to summon this beast of an XYZ, understandable. Interesting way of balancing out the discard effect, in the way that you not only lose an attached monster, but 1000 ATK as well adds weight on when the effect should be used. Of course, it could be used to blitz 2 cards from the opponent's hand and then make a solid 2000 DEF wall early on, giving you some time to plan. Overall, quite a powerful card, quite like it.

 

Card B: Must say, the more interesting of the two. 0/0's always have interesting feel to them, and I'm getting a sorta Arcana Force/Copycat feel to it. Nice bit of defence making it immune to death-by-card once per turn, forcing the opponent to attack. Plus the ability to just mess with them with the ATK ability is just hilarious, especially since it has permanence (I assume, it doesn't say 'until the end of the turn'). The problem is that, for that effect to be anything but damage control or psychological, there needs to be some work done on your end to ensure the best outcome. Otherwise, you have to try and get your XYZ materials back, and kill off that monster as well, since it would have the lowest ATK (of 0). Interesting, but flawed.

 

Honestly, I have to go for Card A here. Hope I've made enough of an informed decision here.

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Since one of you submitted stuff to 2099, I kind of know who already made which card. But as standard, I'm going to grade these on the assumption that I DON'T know who did what. 

 

Card A becomes a 20/20 upon summoning, which is admittedly high for a Rank 1 monster. To be honest, I might've been fine with it being 800 or something. But in any case, if it can attack directly, it'll lose some power, yes (but opponent loses a card from the hand). It at least can self-defend itself once its mats go away. I'm not really sure how often it'll pull off the 2 direct attacks in R1, but otherwise, it still has enough power to run stuff over for what it's worth. Although I do have to mention that this card's discard effect will trigger certain things like BA and whatever triggers upon hitting the Grave, so it will backfire against them. Or really, a lot of Decks build on the Graveyard nowadays. 

 

Card B has OPT effect destruction immunity, then has a one-time detach to weaken the WEAKEST monster on the field and gain its ATK. While granted, being protected from Raigeki and stuff once per turn, unless the opponent has a full board of high-power monsters out that you can deal sizable damage to after stealing their ATK, I don't really see a good use for this. If this hit the bigger one, then we'd probably be going somewhere. But right now, not really; least how the game is progressing at the moment. It's still going to be weak towards the opponent's other monsters that likely overpower it. 

 

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So which one do I want; hand killing on a 0-2K body with a protection effect OR OPT destruction with a limited version of Copycat.

 

Both of them are fine as a whole, but I'm going with B for being generally more usable.

 

Granted, I would probably have more reason to vote for it if it didn't have OPT protection (and just regular effect protection). As it stands now, you just borrow the weakest monster's power and that's it. But at least it has consistency on its side in terms of power, so suppose there's that.

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Card A is rather interesting, but all in all, I would say it is kind of weak. Yes, it can go to 2000 ATK, but it is only useful if your opponent has a clear field, and even if they do have a clear field and you use this card's effect, it becomes a 1000/2000 and your opponent can easily beat over it, especially as discarding is not always a bad thing, with the graveyard play these days. It's a shame the effect to change position doesn't always apply, but, while 2000/2000 is powerful for a Level 1, you can easily get 1800 in a generic R1. 

 

Card B I would love if the protection wasn't once per turn. Its only use is if your opponent has 1 strong beater out on the field, or you want to hit your opponent for damage, but even then, it is still not so good. A one time honest without selection isn't that good, and, while effect protection is very neat, I think that it would be fine just to have constant protection.

 

I fail to see a situation where I would want to use A, as most L1 decks don't want to beat down, and discarding isn't so great anymore. Card B, while being situational, is really useful in that situation and can really turn the tables, especially as it doesn't target.

 

Vote for Card B.

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