Big Bad Pennar Posted April 13, 2008 Report Share Posted April 13, 2008 What i'm talking about alchemy cards, is not in the anime, in fact, i'm talking about potions, poisons and Herbs, Alchemy Potion or Poison cards usually have a Ridiculously broken effect, but has a 1 out of 6 chance of working and has a negative effect if it does not, Herbs are monsters that increase the chance of getting the positive effect, some support cards can increase the chance of it working, but have a cost depending on the power of the effect, here is a couple of examples: Potions: Alchemy potion - Green medicine[spell/quickplay]Roll 1 Die, if its a 1, Gain 5000 life Points, if any other number, take 1000 damage Alchemy Potion - Strength potion[spell/Quickplay]Roll 1 Die, if its a 1, all monsters you control gain 5000 ATK and DEF, if any other number, decrease the ATK and DEF of all monsters you control by 1000, if its a 6, you also take 1000 damage Poisons: Alchemy Poison - Weakening blade[Trap]Roll 1 Die, if its a 1, equip this card 1 of your opponent's monsters, if any other number, equip this card to 1 of your monsters, if its a 6, destroy this card and take 1000 damage, if that card is still in the graveyard after rolling a 6, each of your standby phases, you take 1000 damage, the ATK of the equipped monster becomes 0 and Remains in attack position, and its position cannot be changed Herbs: Alchemy Herb - Belladona[Plant/Earth/4/0/2000]When this card is placed face-up on the field, select 1 number other than 1 or 6, if this card is face-up on the field, if that number is rolled on a die by an "Alchemy" card, treat that number as a 1, Once per turn, if this card is destroyed, it is not destroyed, and your opponent takes 500 damage ------------ Alchemy Herb - Garlic[Plant/Earth/4/1000/1000]When this card is placed face-up on the field, select 1 number other than 1 or 6, if this card is face-up on the field, if that number is rolled on a die by an "Alchemy" card, treat that number as a 1, Once per turn, if this card is destroyed, it is not destroyed, While this card is face-up on the field, Zombie Type monsters cannot declare and attack, and any card with "Vampire" in its name is destroyed Support: Perfect Alchemy[spell/Continuous]Discard your hand, except 1 Alchemy card, this Alchemy card does not need a die roll, instead, it is treated as 1, if that card is activated, destroy this card Alchemy Tester[spellcaster/Dark/4/1000/1200]If an "Alchemy Potion" card is activated, you can re-roll the Die roll up to 2 times, if this card is destroyed, add 2 "Alchemy" cards (Except "Alchemy Tester") from your deck or graveyard to your hand, then Shuffle your Deck (i'll keep adding more) Link to comment
Frlf Posted April 13, 2008 Report Share Posted April 13, 2008 *cough* *cough* OP! *cough* *cough* Link to comment
Dark_Pride Posted April 13, 2008 Report Share Posted April 13, 2008 Those cards can't see play because of being too risky. And, perfect alchemy makes them broken. Link to comment
Wyhe Posted April 13, 2008 Report Share Posted April 13, 2008 risky & broken,I assume the effects represent the possible beneficts of alchemic potions & the obvious dangers of alchemic potions. Link to comment
Big Bad Pennar Posted April 13, 2008 Author Report Share Posted April 13, 2008 yes, it does Link to comment
Zeppeli Gyro Supreme Posted April 16, 2008 Report Share Posted April 16, 2008 "If it's 1" "If it's any other number" and then saying "If it's 6" makes no sense. Link to comment
Big Bad Pennar Posted April 17, 2008 Author Report Share Posted April 17, 2008 "If any other number", unless that number is stated, apply that effect, "if that number is 1" and "if that number is 6" states numbers Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.