VCR_CAT Posted May 20, 2016 Report Share Posted May 20, 2016 https://www.youtube.com/watch?v=BIUl94EsQXo MonstersA - Assault Core x3B - Buster Drake x3C - Crush Wyvern x3Silver Gadget x3Gold Gadget x3Cyber Dragon x3Cyber Dragon Drei x2 Spells and TrapsUnion Hanger x3Terraforming x3Frontline Base x3Cyber Repair Plant x2Instant Fusion x1Foolish Burial x1Burial from a Different Dimension x1Raigeki x1Twin Twisters x3Scramble Union x2 Extra DeckABC - Dragon Buster x3Chimeratech Fortress Dragon x1Elder Entity Norden x1Number 38 x1Gear Gigant X x3UTL x1Emeral x1Cowboy x1Utopia x1Castel x1F0 x1 Props to anyone who remembers what song I posted for the first list I made for these. and HOLY COW these go so hard; it's a SALT MACHINE. I'm still tinkering with both the maindeck and the Extra Deck; there's way too many things I want to run but just don't have the room for. Link to comment Share on other sites More sharing options...
Toffee. Posted May 20, 2016 Report Share Posted May 20, 2016 Call of the Haunted, honestly, works better then Scramble. Mainly because you can use Call on your Opponent's turn and still trigger the Field. And because you can revive ABC. Link to comment Share on other sites More sharing options...
VCR_CAT Posted May 20, 2016 Author Report Share Posted May 20, 2016 Call of the Haunted, honestly, works better then Scramble.Mainly because you can use Call on your Opponent's turn and still trigger the Field. And because you can revive ABC. I wasn't getting much use out of Call, tbh, and I cut it in favor of cards I wanted to see more. Scramble has a stronger resource-recovery game in the mid/late game, is much less susceptible to removal on your opponent's turn, and offers from-grave compensation. TBH, it's more versatile in this deck and at least offers a better discard option for ABC if I need to. Link to comment Share on other sites More sharing options...
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