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[TCG/OCG] D/D/D ~ Conquest is Big Business


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x1 D/D Beformet (Not that useful, but it's an instant Xyz material for Kali Yuga and makes weaker D/Ds summoned by Ragnarok/Alexander/Genghis useful if every other Fusion has been used. Primary use for Caesar)
x2 D/D Lamia (Super important tuner being re-summoned in Genghis/Alexander/Ragnarok/Fusion plays. @2 due to testing)
x3 D/D Necro Slime
x3 D/D Swirlal Slime
x1 Glow-Up Bulb (Pumped out easy by Foolish, Where Arf, or 141. Not easy to dump via other means, but it can extend combos to a huge extent if it goes off)
x2 Maxx "C"
x1 D/D/D Savant Newton (Recycle eff is rarely used, but is still fodder for Fusions cause he's a D/D/D and Level 8 for Kali)
x2 D/D/D Savant Thomas (Recycles Keplers & Ragnaroks in scale; combos with Ragnarok and/or Swirlal for insta-Kali or Hope Harbinger)
x3 D/D/D Oblivion King Abyss Ragnarok
 
x2 Allure of Darkness
x1 Burial from a Different Dimension (Returns Slimes, Kamia, and Swamp King fodder. Kinda cloggy lategame but it awaits true testing)
x3 Dark Contract with the Gate 
x2 Dark Contract with the Swamp King
x1 Foolish
x1 141
x2 Pot of Cupidity (Ridiculous card that can aid in your key cards if you're missing anything for combos. Deck thin and then use this to search setup for next turn irregardless of what you banish)
x2 Twin Twister
x3 Where Arf Thou (Very great card that makes use of Kepler -> Contract -> Swirlal, then Where Arf -> Lamia/Glow/Necro. 2000+ LP gain if you end up with D'Arc. Very good tech card that is testing @3; might lower to 2 if it clogs a bit.
 
x1 Dark Contract with the Witch
x1 Vanity's Emptiness
 
 
x1 D/D/D Beowulf
x2 D/D/D Genghis
x2 D/D/D D'Arc

 
x1 Crystal Wing Synchro Dragon (One of the 3 floodgate boss kings you end up with. Very consistent from Meteorburst/Alexander and ensures negation of any detrimental monster effect @3k to boot)
x1 D/D/D Alexander
x1 D/D/D Siegfried
(The 2nd floodgate king; the equivalent of Shien, only with a 2.8k body and can semi-float into LP. Not to mention being able to be revived by Ragnarok for future use. Best card for any Spell or Trap to shut off)

x1 Odd-Eyes Meteorburst Dragon (Combo with Ragnarok after Ragnarok uses eff; go into Level 8 Synch or Overlay to Big Eye. Locks off floaters during the BP to ensure D/D can safely run over anything)

x1 PSYFrame Lord Omega (The boss of disruption that will recycle your Lamias/Slimes and will recycle any Extra Deck monsters at death. Truly a force to be reckoned with combined with Crystal)

 

x1 D/D/D Kali Yuga

x1 D/D/D Caesar

x1 Big Eye

x1 Hope Harbinger (The 3rd King; He's rarely used for me but combined with Crystal & Siegfried, you have the full package of being able to neg a Monster, Spell, and Trap effect all together)

 

Overall, the results for this deck have been remarkably successful, with it being able to beat Kozmos and Pals. Very great combo deck that requires a high-skill ceiling, and this deck might have the capability to bring out every element of combo-breaking D/D can afford. For misc things, Copernicus is not run due to its odd attributes, ineffectual Foolish eff, and waste of a NS. Lilith and Howling are trash compared to the new engine. Only weaknesses are when lack of combo pieces affect the strength of first turn plays and board setups can be weak or vulnerable to a countering Maxx "C". Nevertheless, it's still very functional and great when it comes to spamming the sheet out of these guys.

 

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Nice build. 

 

However, if you're playing Cupidity, I highly recommend you play Daunting Pose (Rise to Full Height in TCG) for Lord Omega shenanigans. 

 

Also, running a Rank 8 turbo deck with 3 Ragnarok, 3 Thomas and 1 Armageddon with Trade-In enables a high amount of draw power, considering you have 2 Allures AND Cupidity. 

 

These are just suggestions, but nice build overall!

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